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digitalmars.D - Vedea := :=: :== operators and their use

reply bearophile <bearophileHUGS lycos.com> writes:
Some people at Microsoft is (or was) working at the Vedea language. It's a bit
like the Processing language, but it's more vectorial, more based on graphical
objects (like the Tk GUI toolkit), it runs on DotNet:
http://blogs.msdn.com/b/martinca/archive/2009/12/03/introducing-the-microsoft-visualization-language.aspx

What's nice are its := :=: :== operators and the way they are used (but in my
opinion you work far less adding those three operators to a custom version of
IronPython). Quotation of the part about them:

--------------

Another unique aspect of the language is its implementation of bindings.  You
might be familiar with bindings from WPF and Silverlight, and the concept here
is similar, though expanded.  The simplest example of a binding is as follows:

    textbox.Text := slider.Value;

This is a 'binding' that you call once in your program, but which 'forever'
binds the value of the slider to the text in the textbox.  If the slider is
moved, the text will change to match the current slider value.  Since bindings
can be cancelled, 'forever' really means 'until you do something to cancel the
binding.

You can also do the following:

    textbox.Text :=: slider.Value;

In this case, if you move the slider, the textbox's text will change, but if
you type a value in the textbox, the slider will change to match that value. 
Text and slider values are of different types, so some value conversion is
happening under the covers here.

Things get much more interesting when you combine bindings with collections
defined with LINQ syntax:

    myData = DataSet("mydata.csv");
    currentYear := slider.Value + 1900;
    bubbles := from row in myData 
      where row.Year :== currentYear 
      select new Circle() 
        { 
          X = row.Latitude, 
          Y = row.Longitude, 
          Radius = row.Population * scalingFactor, 
          Fill = BlackBodyPalette(1., 1., row.DeltaCarbon) 
        };
    Scene["USMap"].Add(bubbles);

The first line connects the variable 'myData' to the dataset in mydata.csv. The
CSV file contains columns for Year, Latitude, Longitude, Population and
DeltaCarbon (possibly in addition to other columns) which is why we can access
those columns as if they were properties of 'row'.

The second line binds the variable currentYear to the slider's value plus 1900.
As the slider is moved by the user, currentYear will get updated.

The third line creates a collection of circles ('bubbles'), one for each row in
the csv file whose Year value matches currentYear. The Boolean comparison :==
is the same as == except that the Boolean value is bound to both variables in
the conditional expression. A change to either variable in the comparison will
invalidate the comparison, which will cause the collection to be re-evaluated.
As a result, as the user moves the slider, the visual collection of bubbles
will get updated to reflect the current year's data. (nb: an identifier column
can be specified in order to obtain least-flow visualizations or transitional
animations). Using '==' instead of ':==' would have resulted in a one-time
comparison and the collection would not be updated as the slider is moved
(which might be desirable in some cases). In the 'select' portion of the LINQ
expression, we create the circles and set their properties based on values
found in that row of the data. So as you move the slider, not only will bubbles
move and change size and color, but the number of bubbles that are visible will
change based on the outcome of the 'where' clause.

Finally, we add the entire collection of bubbles to some member of the
scenegraph called 'USMap'.  Presumably that is one of our map objects and
adding the collection as a child of that map will use the map's lat/lon
coordinate system and position the bubbles according to the lat/lon values
found in X and Y.

The end result is that we have produced an interactive timeline visualization
using less than a dozen lines of code (or four statements). It is true that the
code is 'denser' – that is, more functionality in less typed space – and
consequently a user might spend more time working on fewer lines of code, but
we are betting that the number of failure modalities is smaller (fewer ways to
mess up); and there's less code 'real estate' to observe and comprehend.  Of
course, we still support immediate-mode graphics for anyone who wants to ignore
this declarative syntax and create old-school visuals and animations in the
render loop.

--------------

Bye,
bearophile
Aug 05 2011
next sibling parent Adam Ruppe <destructionator gmail.com> writes:
This sounds like it's just special syntax over functions like
Qt's connect(signal, slot).

I think the way I'd do it in D is probably just a connect method.

textbox.text.connect(slider.value);

But operator overloading could probably be used too - set opAssign()
to call connect().

To get the current value of the property, another method can be
used:

string text = textbox.text.current;


You could overload opAssign to treat other Observer properties
differently than regular types.
Aug 05 2011
prev sibling parent Jacob Carlborg <doob me.com> writes:
On 2011-08-05 21:06, bearophile wrote:
 Some people at Microsoft is (or was) working at the Vedea language. It's a bit
like the Processing language, but it's more vectorial, more based on graphical
objects (like the Tk GUI toolkit), it runs on DotNet:
 http://blogs.msdn.com/b/martinca/archive/2009/12/03/introducing-the-microsoft-visualization-language.aspx

 What's nice are its := :=: :== operators and the way they are used (but in my
opinion you work far less adding those three operators to a custom version of
IronPython). Quotation of the part about them:

 --------------

 Another unique aspect of the language is its implementation of bindings.  You
might be familiar with bindings from WPF and Silverlight, and the concept here
is similar, though expanded.  The simplest example of a binding is as follows:

      textbox.Text := slider.Value;
Seems like Objective-C/Cocoa's Key-Value-Binding. As far as I know this is purely in the library with the help of Objective-C's reflection capabilities. http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaBindings/Concepts/WhatAreBindings.html -- /Jacob Carlborg
Aug 06 2011