digitalmars.D - Update on Aurora
- Adam Wilson (16/16) Jun 29 2014 I just wanted to post a quick update on Aurora. This weekend I got
- Walter Bright (2/13) Jun 29 2014 Great news! Keep it coming.
- Suliman (1/1) Jun 29 2014 Post screenshots please...
- Adam Wilson (12/13) Jun 29 2014 Sadly I don't have anything that is visually beyond what I demoed at DCo...
- Robert Schadek via Digitalmars-d (2/12) Jul 02 2014 I just have to ask, "no blinking?"
- Adam Wilson (7/22) Jul 02 2014 LOL, still no blinking. :-D
I just wanted to post a quick update on Aurora. This weekend I got keyboard input working on Windows and I also fixed a flaw in window message dispatching that was so heinous I am shocked that the DConf demo worked at all. That said it should work correctly on all machines now. As an implementation detail I built a simple smart pointer time for DirectX COM objects as they have special lifetime rules in comparison to standard COM objects. Next, I plan on getting multiple window rendering support working. After that is primitive shapes rendering and associated scene graph objects. I will post updates when those are working. As always you can play with the latest code here: https://github.com/auroragraphics/ and pull requests are always welcome. -- Adam Wilson GitHub/IRC: LightBender Aurora Project Coordinator
Jun 29 2014
On 6/29/2014 7:05 PM, Adam Wilson wrote:I just wanted to post a quick update on Aurora. This weekend I got keyboard input working on Windows and I also fixed a flaw in window message dispatching that was so heinous I am shocked that the DConf demo worked at all. That said it should work correctly on all machines now. As an implementation detail I built a simple smart pointer time for DirectX COM objects as they have special lifetime rules in comparison to standard COM objects. Next, I plan on getting multiple window rendering support working. After that is primitive shapes rendering and associated scene graph objects. I will post updates when those are working. As always you can play with the latest code here: https://github.com/auroragraphics/ and pull requests are always welcome.Great news! Keep it coming.
Jun 29 2014
On Sun, 29 Jun 2014 21:57:22 -0700, Suliman <evermind live.ru> wrote:Post screenshots please...Sadly I don't have anything that is visually beyond what I demoed at DConf so it's still just a blank window. I'm still down in the bowels of interacting with the operating system and time has been at a premium lately. Once I get multi-window rendering up and running I'll do some really simple color animations and post a video. After that I'll start on primitives and do a video of the user moving around some a square in the window. But there is a lot of infrastructure between here and there. :-) -- Adam Wilson GitHub/IRC: LightBender Aurora Project Coordinator
Jun 29 2014
On 06/30/2014 07:29 AM, Adam Wilson via Digitalmars-d wrote:On Sun, 29 Jun 2014 21:57:22 -0700, Suliman <evermind live.ru> wrote:I just have to ask, "no blinking?"Post screenshots please...Sadly I don't have anything that is visually beyond what I demoed at DConf so it's still just a blank window. I'm still down in the bowels of interacting with the operating system and time has been at a premium lately. Once I get multi-window rendering up and running I'll do some really simple color animations and post a video. After that I'll start on primitives and do a video of the user moving around some a square in the window. But there is a lot of infrastructure between here and there. :-)
Jul 02 2014
On Wed, 02 Jul 2014 15:01:22 -0700, Robert Schadek via Digitalmars-d <digitalmars-d puremagic.com> wrote:On 06/30/2014 07:29 AM, Adam Wilson via Digitalmars-d wrote:LOL, still no blinking. :-D -- Adam Wilson GitHub/IRC: LightBender Aurora Project CoordinatorOn Sun, 29 Jun 2014 21:57:22 -0700, Suliman <evermind live.ru> wrote:I just have to ask, "no blinking?"Post screenshots please...Sadly I don't have anything that is visually beyond what I demoed at DConf so it's still just a blank window. I'm still down in the bowels of interacting with the operating system and time has been at a premium lately. Once I get multi-window rendering up and running I'll do some really simple color animations and post a video. After that I'll start on primitives and do a video of the user moving around some a square in the window. But there is a lot of infrastructure between here and there. :-)
Jul 02 2014