digitalmars.D - Tracking down bug: Need a few precompiled 32-bit linux Hello Worlds
- Nick Sabalausky (34/34) Jul 10 2011 Twice now (from two totally different projects) I've come across precomp...
- Nick Sabalausky (4/39) Jul 10 2011 A C or C++ one might be good too, in case it's not even a D issue at all...
- Nick Sabalausky (5/39) Jul 13 2011 Nevermind, I was able to borrow someone's laptop and install a VM. If
Twice now (from two totally different projects) I've come across precompiled linux binaries that give me "Illegal Instruction", but they work when I compile them myself. The idea of shared-lib/libc issues has been looked into, but it doesn't seem to be the culprit. Both times, D1 and Tango were involved. So I suspect it's something in Tango, but before I take this to the Tango team I'd like to be more sure. For all I know, it could be a D1 thing, or even something backported over from druntime, something else, etc, I don't know. I don't have a machine with a modern enough CPU that I can reproduce the offending binaries myself, so I'd appreciate if someone could build a few hello worlds for me: 1. D1/Tango 2. D1/Phobos 3. D2/Phobos // d1tango.d import tango.io.Stdout; void main() { Stdout.formatln("Hello"); } // d1phobos.d and d2phobos.d import std.stdio; void main() { writefln("Hello"); } I'd need them built on a relatively modern CPU, I'd guess that anything that supports 64-bit and/or multi-core will probably do. They need to be 32-bit binaries. And to avoid any shared lib compatibility issues (which seem to be common on linux), they should be built on something like Ubuntu 10.06 (or older) or CentOS 4 (or older), etc (Building in a VM would be fine of course). I'd appreciate anyone that has the right setup and can spare the bother to help out with this.
Jul 10 2011
"Nick Sabalausky" <a a.a> wrote in message news:ivd56d$1s7q$1 digitalmars.com...Twice now (from two totally different projects) I've come across precompiled linux binaries that give me "Illegal Instruction", but they work when I compile them myself. The idea of shared-lib/libc issues has been looked into, but it doesn't seem to be the culprit. Both times, D1 and Tango were involved. So I suspect it's something in Tango, but before I take this to the Tango team I'd like to be more sure. For all I know, it could be a D1 thing, or even something backported over from druntime, something else, etc, I don't know. I don't have a machine with a modern enough CPU that I can reproduce the offending binaries myself, so I'd appreciate if someone could build a few hello worlds for me: 1. D1/Tango 2. D1/Phobos 3. D2/PhobosA C or C++ one might be good too, in case it's not even a D issue at all (like maybe the GCC linker?).// d1tango.d import tango.io.Stdout; void main() { Stdout.formatln("Hello"); } // d1phobos.d and d2phobos.d import std.stdio; void main() { writefln("Hello"); } I'd need them built on a relatively modern CPU, I'd guess that anything that supports 64-bit and/or multi-core will probably do. They need to be 32-bit binaries. And to avoid any shared lib compatibility issues (which seem to be common on linux), they should be built on something like Ubuntu 10.06 (or older) or CentOS 4 (or older), etc (Building in a VM would be fine of course). I'd appreciate anyone that has the right setup and can spare the bother to help out with this.
Jul 10 2011
"Nick Sabalausky" <a a.a> wrote in message news:ivd56d$1s7q$1 digitalmars.com...Twice now (from two totally different projects) I've come across precompiled linux binaries that give me "Illegal Instruction", but they work when I compile them myself. The idea of shared-lib/libc issues has been looked into, but it doesn't seem to be the culprit. Both times, D1 and Tango were involved. So I suspect it's something in Tango, but before I take this to the Tango team I'd like to be more sure. For all I know, it could be a D1 thing, or even something backported over from druntime, something else, etc, I don't know. I don't have a machine with a modern enough CPU that I can reproduce the offending binaries myself, so I'd appreciate if someone could build a few hello worlds for me: 1. D1/Tango 2. D1/Phobos 3. D2/Phobos // d1tango.d import tango.io.Stdout; void main() { Stdout.formatln("Hello"); } // d1phobos.d and d2phobos.d import std.stdio; void main() { writefln("Hello"); } I'd need them built on a relatively modern CPU, I'd guess that anything that supports 64-bit and/or multi-core will probably do. They need to be 32-bit binaries. And to avoid any shared lib compatibility issues (which seem to be common on linux), they should be built on something like Ubuntu 10.06 (or older) or CentOS 4 (or older), etc (Building in a VM would be fine of course). I'd appreciate anyone that has the right setup and can spare the bother to help out with this.Nevermind, I was able to borrow someone's laptop and install a VM. If anyone's interested, it looks liek it is (somehow) a problem in Tango, and the ticket is here: http://www.dsource.org/projects/tango/ticket/2061
Jul 13 2011