digitalmars.D - Things I learned the hard way
- Walter Bright (4/4) Jun 18 2019 https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/
- user1234 (3/9) Jun 18 2019 Mister Jourdain...
- Exil (10/25) Jun 18 2019 This I don't agree with. Maybe specifically for his job it might
- Jonathan M Davis (36/62) Jun 18 2019 If anything, it's becoming more and more the case that the programs bein...
- Exil (31/106) Jun 19 2019 I guess it depends entirely on the setup. You can do remote
- Sebastiaan Koppe (3/7) Jun 19 2019 There are plenty of places where remote debugging access to
- Gregor =?UTF-8?B?TcO8Y2ts?= (25/51) Jun 27 2019 I think you're looking at this paragraoh from the wrong angle.
- Exil (29/83) Jun 28 2019 I don't think he said it in that manner, he was specifically
- Patrick Schluter (4/5) Jun 19 2019 The proxy server is refusing connections
https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/ I looked at this expecting to dismiss it as the usual trivia/crap advice everyone gives. But it's better than that, and is a surprisingly good read. I agree with nearly all of it.
Jun 18 2019
On Wednesday, 19 June 2019 at 01:15:33 UTC, Walter Bright wrote:https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/ I looked at this expecting to dismiss it as the usual trivia/crap advice everyone gives. But it's better than that, and is a surprisingly good read. I agree with nearly all of it.That's huge. Little quote of something I like and is funnyFirst, solve your problem; find a good solution; then you can check the patterns to know how you name that solution.Mister Jourdain...
Jun 18 2019
On Wednesday, 19 June 2019 at 01:15:33 UTC, Walter Bright wrote:https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/ Debuggers are over-rated I heard a lot of people complaining that code editors that don't come with debugging are terrible, exactly because they don't come with debugging. But when your code is in production, you can't run your favorite debugger. Heck, you can't even run your favourite IDE. But logging... Logging runs everywhere. You may not have the information you want at the time of the crash (different logging levels, for example) but you can enable logging to figure out something later. (Not saying debuggers are bad, they just not as helpful as most people would think.)This I don't agree with. Maybe specifically for his job it might not have been. If you are more of a tech support and you need to remote into a customer's computer and use whatever they have available on their computer, sure. But I doubt that's the case for a large majority of programmers. Also you can debug a crash that happened on a customer's computer for a native production application with a stack trace. You might be missing some variables because it is a production build that were optimized away but you still get a lot of relevant information.
Jun 18 2019
On Tuesday, June 18, 2019 8:41:31 PM MDT Exil via Digitalmars-d wrote:On Wednesday, 19 June 2019 at 01:15:33 UTC, Walter Bright wrote:If anything, it's becoming more and more the case that the programs being run are services where you can't simply rerun them to reproduce problems, and in such situations, logging can be critical. Depending on the problem and how the machine is set up, core dumps can certainly help, and a debugger is helpful with those, but the whole idea that most programs can be simply debugged in an IDE is arguably becoming less and less the case as more and more stuff is a service running in the cloud. Now, there's no question that many programs will continue to be run on a local machine or on a customer's machine in a manner that they can be debugged in-place, and plenty of bugs are quite reproducible, but a _lot_ of code that is written and run these days is not in such a situation. I have no idea whether more programmers operate in an environment where they can easily run what they're working on in their IDE, or whether more programmers are dealing with cloud services which can't easily be run in a debugger, but many, many programmers are dealing with cloud services, and for better or worse, the trend in computing seems to be heading more and more in that direction for many domains. So, really, how important or useful logging is vs a debugger is very dependent on the kind of programs that you work on. For instance, on multiple occassions, Walter has expressed the viewpoint that if there's a problem, you simply rerun the program in the debugger, because he's used to working with batch programs like compilers where you give them some input, and they always do the same thing with the same input. As such, things like hitting a segfault for a null pointer don't tend to be a big deal to him. They're usually easy to reproduce, debug, and fix. On the other hand, in those same discussions, other people have had a very different point of view on things like how bad null pointers are, because they're used to working with programs where you can't simply rerun them to reproduce the problem. Personally, I've actually worked on several programs where even though everything is local and could easily be run in a debugger, a log is far more useful than the debugger, because the nature of the program is such that once you stop it, you can't continue and have the program function properly (e.g. because the program has a watchdog that kills stuff if it doesn't respond quickly enough). - Jonathan M Davishttps://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/ Debuggers are over-rated I heard a lot of people complaining that code editors that don't come with debugging are terrible, exactly because they don't come with debugging. But when your code is in production, you can't run your favorite debugger. Heck, you can't even run your favourite IDE. But logging... Logging runs everywhere. You may not have the information you want at the time of the crash (different logging levels, for example) but you can enable logging to figure out something later. (Not saying debuggers are bad, they just not as helpful as most people would think.)This I don't agree with. Maybe specifically for his job it might not have been. If you are more of a tech support and you need to remote into a customer's computer and use whatever they have available on their computer, sure. But I doubt that's the case for a large majority of programmers. Also you can debug a crash that happened on a customer's computer for a native production application with a stack trace. You might be missing some variables because it is a production build that were optimized away but you still get a lot of relevant information.
Jun 18 2019
On Wednesday, 19 June 2019 at 06:44:57 UTC, Jonathan M Davis wrote:On Tuesday, June 18, 2019 8:41:31 PM MDT Exil via Digitalmars-d wrote:I guess it depends entirely on the setup. You can do remote debugging on the cloud. From the article it looks as though he was using a setup that did not have this or he didn't bother to set it up so that you could. There's actually a pretty cool plugin for VS Code, you can run it locally and you can use it on a remote service/server/dock image but run it locally and it acts as if it is being run on the server. All you need is a SSH connection to access it. I wouldn't be surprised if other IDEs start adapting this feature. I think there are some that already do have it as well. Saying "Debugging isn't useful" because you don't have access to it, isn't a very good reason to say it isn't useful. It isn't that it is not useful, you just don't have access to it. Which is something that should change, and from the looks of it is changing with the shift.On Wednesday, 19 June 2019 at 01:15:33 UTC, Walter Bright wrote:If anything, it's becoming more and more the case that the programs being run are services where you can't simply rerun them to reproduce problems, and in such situations, logging can be critical. Depending on the problem and how the machine is set up, core dumps can certainly help, and a debugger is helpful with those, but the whole idea that most programs can be simply debugged in an IDE is arguably becoming less and less the case as more and more stuff is a service running in the cloud. Now, there's no question that many programs will continue to be run on a local machine or on a customer's machine in a manner that they can be debugged in-place, and plenty of bugs are quite reproducible, but a _lot_ of code that is written and run these days is not in such a situation. I have no idea whether more programmers operate in an environment where they can easily run what they're working on in their IDE, or whether more programmers are dealing with cloud services which can't easily be run in a debugger, but many, many programmers are dealing with cloud services, and for better or worse, the trend in computing seems to be heading more and more in that direction for many domains.https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/ Debuggers are over-rated I heard a lot of people complaining that code editors that don't come with debugging are terrible, exactly because they don't come with debugging. But when your code is in production, you can't run your favorite debugger. Heck, you can't even run your favourite IDE. But logging... Logging runs everywhere. You may not have the information you want at the time of the crash (different logging levels, for example) but you can enable logging to figure out something later. (Not saying debuggers are bad, they just not as helpful as most people would think.)This I don't agree with. Maybe specifically for his job it might not have been. If you are more of a tech support and you need to remote into a customer's computer and use whatever they have available on their computer, sure. But I doubt that's the case for a large majority of programmers. Also you can debug a crash that happened on a customer's computer for a native production application with a stack trace. You might be missing some variables because it is a production build that were optimized away but you still get a lot of relevant information.So, really, how important or useful logging is vs a debugger is very dependent on the kind of programs that you work on. For instance, on multiple occassions, Walter has expressed the viewpoint that if there's a problem, you simply rerun the program in the debugger, because he's used to working with batch programs like compilers where you give them some input, and they always do the same thing with the same input. As such, things like hitting a segfault for a null pointer don't tend to be a big deal to him. They're usually easy to reproduce, debug, and fix. On the other hand, in those same discussions, other people have had a very different point of view on things like how bad null pointers are, because they're used to working with programs where you can't simply rerun them to reproduce the problem.Even with logs, you will probably have a difficult time to find out where the null pointer de-reference is. With debugging, you will be able to see the exact line that the de-reference occurs. Can't speak for linux but this is exactly why it is useful to generate debug information for release builds.Personally, I've actually worked on several programs where even though everything is local and could easily be run in a debugger, a log is far more useful than the debugger, because the nature of the program is such that once you stop it, you can't continue and have the program function properly (e.g. because the program has a watchdog that kills stuff if it doesn't respond quickly enough). - Jonathan M DavisIf you have a crash, odds are you can't continue anyways. So that doesn't really make a difference. There's information that you can get with a debugger that you can't get with logging. With a debugger you can see the entire stack trace and see exactly what functions were called to get to the point of the failure. It makes it easier to understand what is happening. This isn't something you can get with logging unless you literally log every function call, at which point you will probably have performance issues.
Jun 19 2019
On Wednesday, 19 June 2019 at 16:09:35 UTC, Exil wrote:I guess it depends entirely on the setup. You can do remote debugging on the cloud. From the article it looks as though he was using a setup that did not have this or he didn't bother to set it up so that you could.There are plenty of places where remote debugging access to production vm's is a big no-no. Not to mention ssh access.
Jun 19 2019
On Wednesday, 19 June 2019 at 17:11:44 UTC, Sebastiaan Koppe wrote:On Wednesday, 19 June 2019 at 16:09:35 UTC, Exil wrote:The production server would only generate the dump file, you don't have to debug it on the production server.I guess it depends entirely on the setup. You can do remote debugging on the cloud. From the article it looks as though he was using a setup that did not have this or he didn't bother to set it up so that you could.There are plenty of places where remote debugging access to production vm's is a big no-no. Not to mention ssh access.
Jun 19 2019
On Wednesday, 19 June 2019 at 17:11:44 UTC, Sebastiaan Koppe wrote:On Wednesday, 19 June 2019 at 16:09:35 UTC, Exil wrote:It is indeed a HUGE no-no and a big vulnerability for any applications that are even remotely concerned with security. Remote debugging should not ever be turned on in production.I guess it depends entirely on the setup. You can do remote debugging on the cloud. From the article it looks as though he was using a setup that did not have this or he didn't bother to set it up so that you could.There are plenty of places where remote debugging access to production vm's is a big no-no. Not to mention ssh access.
Jun 19 2019
On Wednesday, 19 June 2019 at 02:41:31 UTC, Exil wrote:On Wednesday, 19 June 2019 at 01:15:33 UTC, Walter Bright wrote:I think you're looking at this paragraoh from the wrong angle. For me it is more about the skill of debugging than about the availability of a debugging tool. I would rewrite it as "learn how to debug code in your head". It makes more sense that way: be sure that you can reason about your code's behavior reliably without tool support. This includes keeping things as simple as possible and knowing how stuff works, including stuff you didn't write. So, for example the nifty container class you're relying on may make things simpler to code, but maybe you're hitting a usage pattern that the code on the other side of the container interface doesn't like. In C++, this means e.g. knowing exactly when a std::vector might reallocate its backing memory. And that might be the reason that the one reference you kept from before the push_back call might no longer be valid. Figuring out things like that with a debugger is usually hard because of the way most STL implementations are written. Their internals might be suppresses by the debugger, show up as a convoluted chain of method calls, or be optimized so much that you can't make heads or tails of it. So, bottom line: even if you have a debugger, don't count on it. If you get that right, this make you a better programmer and improves your code. Enough preaching to the choir.https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/ Debuggers are over-rated I heard a lot of people complaining that code editors that don't come with debugging are terrible, exactly because they don't come with debugging. But when your code is in production, you can't run your favorite debugger. Heck, you can't even run your favourite IDE. But logging... Logging runs everywhere. You may not have the information you want at the time of the crash (different logging levels, for example) but you can enable logging to figure out something later. (Not saying debuggers are bad, they just not as helpful as most people would think.)This I don't agree with. Maybe specifically for his job it might not have been. If you are more of a tech support and you need to remote into a customer's computer and use whatever they have available on their computer, sure. But I doubt that's the case for a large majority of programmers. Also you can debug a crash that happened on a customer's computer for a native production application with a stack trace. You might be missing some variables because it is a production build that were optimized away but you still get a lot of relevant information.
Jun 27 2019
On Thursday, 27 June 2019 at 09:10:36 UTC, Gregor Mückl wrote:On Wednesday, 19 June 2019 at 02:41:31 UTC, Exil wrote:I don't think he said it in that manner, he was specifically talking about the debugger. When a crash happens it gives you information about the crash. So it just provides a means of getting extra information to you to help you diagnose the problem. If you only used logging as a means to diagnose the problem, if you do have that kind of error. At least with the debug information you can see the problem is in push_back. You can see what the data is. Even if it is optimized, you will still at the very least get the line number and the call stack of where the crash happened. Then there's bad code gen, it doesn't matter how good you are at debugging in your head, if the problem isn't even with your code. I think I've seen bad code gen in C++ once or twice, if even that. With DMD on the other hand, there is routinely bad code gen. Just a little while ago, boolean has code gen that can cause it to be interpreted either way if it isn't initialized. The `bool b=void; if(!b){}` I imagine that code is literally converted into a negation instead of just using JNE instead of JE for the comparison. That's not mentioning all the problems with C++ interpolation I've experienced. You should use the tools available to you, the debug info from a crash just serves to give you additional knowledge. Pretending it's not there doesn't make you a better programmer, it just gives you less information to work with. Depending on what the problem is, like someone else mentioned with null dereferencing, it can be something you solve in 5 mins with debug info, or almost impossible depending on how big your code base is and how detailed your logging is with the performance requirements.On Wednesday, 19 June 2019 at 01:15:33 UTC, Walter Bright wrote:I think you're looking at this paragraoh from the wrong angle. For me it is more about the skill of debugging than about the availability of a debugging tool. I would rewrite it as "learn how to debug code in your head". It makes more sense that way: be sure that you can reason about your code's behavior reliably without tool support. This includes keeping things as simple as possible and knowing how stuff works, including stuff you didn't write. So, for example the nifty container class you're relying on may make things simpler to code, but maybe you're hitting a usage pattern that the code on the other side of the container interface doesn't like. In C++, this means e.g. knowing exactly when a std::vector might reallocate its backing memory. And that might be the reason that the one reference you kept from before the push_back call might no longer be valid. Figuring out things like that with a debugger is usually hard because of the way most STL implementations are written. Their internals might be suppresses by the debugger, show up as a convoluted chain of method calls, or be optimized so much that you can't make heads or tails of it. So, bottom line: even if you have a debugger, don't count on it. If you get that right, this make you a better programmer and improves your code. Enough preaching to the choir.https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/ Debuggers are over-rated I heard a lot of people complaining that code editors that don't come with debugging are terrible, exactly because they don't come with debugging. But when your code is in production, you can't run your favorite debugger. Heck, you can't even run your favourite IDE. But logging... Logging runs everywhere. You may not have the information you want at the time of the crash (different logging levels, for example) but you can enable logging to figure out something later. (Not saying debuggers are bad, they just not as helpful as most people would think.)This I don't agree with. Maybe specifically for his job it might not have been. If you are more of a tech support and you need to remote into a customer's computer and use whatever they have available on their computer, sure. But I doubt that's the case for a large majority of programmers. Also you can debug a crash that happened on a customer's computer for a native production application with a stack trace. You might be missing some variables because it is a production build that were optimized away but you still get a lot of relevant information.
Jun 28 2019
On Wednesday, 19 June 2019 at 01:15:33 UTC, Walter Bright wrote:https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/The proxy server is refusing connections the black list of our corporate proxy doesn't make any sense, this IT blog is not reachable, but 4chan is no problem. :-(
Jun 19 2019
On Wednesday, 19 June 2019 at 07:52:58 UTC, Patrick Schluter wrote:On Wednesday, 19 June 2019 at 01:15:33 UTC, Walter Bright wrote:Just a tip that I gave to a friend, in cases like this you can try: https://web.archive.org/web/20190619000045/https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/ or https://webcache.googleusercontent.com/search?q=cache:3dSQSCoVdywJ:https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/+&cd=1&hl=en&ct=clnk&gl=br Matheus.https://blog.juliobiason.net/thoughts/things-i-learnt-the-hard-way/The proxy server is refusing connections the black list of our corporate proxy doesn't make any sense, this IT blog is not reachable, but 4chan is no problem. :-(
Jun 19 2019
On Wednesday, 19 June 2019 at 13:34:01 UTC, matheus wrote:...I forgot to mention a third option, which you can convert to PDF using some services like: https://pdfcrowd.com/ Matheus.
Jun 19 2019