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digitalmars.D - The Death of GPUs


For my money, I bet many companies will still use directX and openGL so 
they don't re-invent the wheel.  However I've always thought that fixed 
pipeline and even programmable shaders where much more limited then the 
good'old cpu days when you could render anything you wanted (al'but at a 
very slow rate and low resolution).

Sep 15 2008