digitalmars.D - Template Interface
- Nathan M. Swan (36/36) Jun 12 2012 When writing a generic function which takes an unknown type, the
- Nick Treleaven (20/46) Jun 13 2012 The above line seems unnecessary as we have {no_argument_lambda;} syntax...
- Nathan M. Swan (10/65) Jun 13 2012 That List!E "inherits" from list. I'm not sure this is necessary
- Jacob Carlborg (5/10) Jun 13 2012 In general I like the idea.
- Mehrdad (3/40) Jun 13 2012 What you're looking for were also proposed for C++; they were
When writing a generic function which takes an unknown type, the signature is written like so: void fun(L)(L l) if (isList!L); While writing a generic interface is written like so: template isList(L) { enum bool isList = is(typeof( (inout int _dummy=0) { L l; if (l.nil) {} auto e = l.car; l = l.cdr; )); } This doesn't seem very intuitive to me. OOP languages handle this with interfaces, but in D for things like ranges we often use structs, making it incompatible with the current "interface." I'm suggesting something like a "template interface", which is compatible with all types, and serves as a placeholder for any type for which the body compiles: void fun(List l); template interface List { List l; if (l.nil) {} auto e = l.car; l = l.cdr; } It might be have parameters: void fun(List!string l); template interface List(E) : List { List!E l; E e = l.car; } It makes writing generic code much cleaner. Thoughts? NMS
Jun 12 2012
On 12/06/2012 18:56, Nathan M. Swan wrote:When writing a generic function which takes an unknown type, the signature is written like so: void fun(L)(L l) if (isList!L); While writing a generic interface is written like so: template isList(L) { enum bool isList = is(typeof( (inout int _dummy=0)The above line seems unnecessary as we have {no_argument_lambda;} syntax - or is there a special reason why?{ L l; if (l.nil) {} auto e = l.car; l = l.cdr; )); }BTW I think Walter said we could have enum template syntax, which would improve the above a little: enum bool isList(L) = is(typeof(...This doesn't seem very intuitive to me. OOP languages handle this with interfaces, but in D for things like ranges we often use structs, making it incompatible with the current "interface."A possible enhancement is to allow structs to implement interfaces (but this has a runtime cost, unlike using templates).I'm suggesting something like a "template interface", which is compatible with all types, and serves as a placeholder for any type for which the body compiles:[snip]void fun(List!string l);Maybe: void fun(L:IList)(L l); template interface IList(E) {template interface List(E) : List { List!E l; E e = l.car; } It makes writing generic code much cleaner.I'm not quite sure what the ': List' part means - is it just to declare that the List struct is used below? Maybe it would be better for the template interface body to contain method signatures/members rather than code? I think it might be an interesting idea, but it would probably need to be significantly better than the current way with constraints to get adopted by D. Nick
Jun 13 2012
On Wednesday, 13 June 2012 at 13:34:25 UTC, Nick Treleaven wrote:On 12/06/2012 18:56, Nathan M. Swan wrote:I'm not sure, I just found it throughout std.rangeWhen writing a generic function which takes an unknown type, the signature is written like so: void fun(L)(L l) if (isList!L); While writing a generic interface is written like so: template isList(L) { enum bool isList = is(typeof( (inout int _dummy=0)The above line seems unnecessary as we have {no_argument_lambda;} syntax - or is there a special reason why?That List!E "inherits" from list. I'm not sure this is necessary or not.{ L l; if (l.nil) {} auto e = l.car; l = l.cdr; )); }BTW I think Walter said we could have enum template syntax, which would improve the above a little: enum bool isList(L) = is(typeof(...This doesn't seem very intuitive to me. OOP languages handle this with interfaces, but in D for things like ranges we often use structs, making it incompatible with the current "interface."A possible enhancement is to allow structs to implement interfaces (but this has a runtime cost, unlike using templates).I'm suggesting something like a "template interface", which is compatible with all types, and serves as a placeholder for any type for which the body compiles:[snip]void fun(List!string l);Maybe: void fun(L:IList)(L l); template interface IList(E) {template interface List(E) : List { List!E l; E e = l.car; } It makes writing generic code much cleaner.I'm not quite sure what the ': List' part means - is it just to declare that the List struct is used below?Maybe it would be better for the template interface body to contain method signatures/members rather than code?I considered that, but somethings aren't just methods. A range's empty could be "enum empty = false", "bool empty", or " property bool empty". The whole point of the range interface is syntactic similarity, though the semantics might be different.I think it might be an interesting idea, but it would probably need to be significantly better than the current way with constraints to get adopted by D. NickYea, this isn't a specific proposal, just an idea put out there. NMS
Jun 13 2012
On 2012-06-13 15:34, Nick Treleaven wrote:Maybe it would be better for the template interface body to contain method signatures/members rather than code?I would prefer that.I think it might be an interesting idea, but it would probably need to be significantly better than the current way with constraints to get adopted by D.In general I like the idea. -- /Jacob Carlborg
Jun 13 2012
On Tuesday, 12 June 2012 at 17:56:26 UTC, Nathan M. Swan wrote:When writing a generic function which takes an unknown type, the signature is written like so: void fun(L)(L l) if (isList!L); While writing a generic interface is written like so: template isList(L) { enum bool isList = is(typeof( (inout int _dummy=0) { L l; if (l.nil) {} auto e = l.car; l = l.cdr; )); } This doesn't seem very intuitive to me. OOP languages handle this with interfaces, but in D for things like ranges we often use structs, making it incompatible with the current "interface." I'm suggesting something like a "template interface", which is compatible with all types, and serves as a placeholder for any type for which the body compiles:What you're looking for were also proposed for C++; they were called "concepts"void fun(List l); template interface List { List l; if (l.nil) {} auto e = l.car; l = l.cdr; } It might be have parameters: void fun(List!string l); template interface List(E) : List { List!E l; E e = l.car; } It makes writing generic code much cleaner. Thoughts? NMS
Jun 13 2012