digitalmars.D - TDPL, shared data, and Phobos
- Brian Palmer (8/35) Jul 13 2010 This is really like 3 messages, but I didn't want to spam the list with ...
- Bane (17/55) Jul 13 2010 I am few days old in playin with D2 and whole shared stuff, so I am prob...
- Brian Palmer (3/66) Jul 17 2010 It probably wasn't very clear from my simplified example, but I'm lookin...
- Bane (1/3) Jul 17 2010 Yup, I get it. But there is one point in it: write is not atomic operati...
- Brian Palmer (2/6) Jul 20 2010 No, that's why I want a read-write lock. Multiple threads can read the d...
- Robert Jacques (4/17) Jul 21 2010 Have you tried core.sync.rwmutex? Also, please remember that CREW locks ...
- Brian Palmer (2/23) Jul 22 2010 lol, yes, that's how this thread started was with a discussion of core.s...
- awishformore (11/31) Jul 22 2010 Afaik, the current rwmutex is a wrapper around two separate mutexes (one...
- Sean Kelly (2/17) Jul 22 2010 ReadWriteMutex exposes a read and write interface, but there certainly a...
- Graham St Jack (19/39) Jul 22 2010 It isn't clear that thread priorities will do the job here. I have been
- =?UTF-8?B?IkrDqXLDtG1lIE0uIEJlcmdlciI=?= (17/36) Jul 23 2010 se).
- Sean Kelly (1/1) Jul 17 2010 The casts are necessary because I haven't yet applied 'shared' to drunti...
- Graham St Jack (46/49) Jul 17 2010 I'm glad you announced you intention - I was just about to roll up my
- Sean Kelly (3/73) Jul 18 2010 new Mutex(this) makes the mutex the object monitor, so it will be what's
- Graham St Jack (16/87) Jul 19 2010 That's cool. I look forward to shared not being an issue ;-)
- Sean Kelly (13/31) Jul 18 2010 The built-in mutex is created on first use, so what you can do is drop i...
- Brian Palmer (3/4) Jul 20 2010 Thanks Sean, it's great to at least know where the issue is. As to my ot...
- Sean Kelly (4/21) Jul 22 2010 The core stuff is in a different repository, and I haven't done all the
This is really like 3 messages, but I didn't want to spam the list with topics, and maybe I'm the only one feeling this pain anyway. So first: from the perspective of a guy who has dabbled in D1 and D2 for years, but hasn't looked closed at the language in ~10 months, I loved TDPL. It convinced me that D2 is going to kick ass. Sadly though, I felt like I finished chapter 13 without gaining any real understanding of how `shared` works in D, and how I can effectively share mutable data when it *is* necessary. Maybe this was intentional, and shared is just too much of an experimental feature still to write a chapter on. But I decided to play around with some prototypes. First, it took me ages to find any sign of any locking primitives beyond the implied Mutex in Object. Finally I resorted to doing a `grep -ri semaphore /usr/local/dmd2` (on OS X), and found a whole wealth of code. There's an entire core.sync.* package! My end goal was to find or create a read/write lock, and lo and behold, there's one all ready and containing unit tests in core/sync/rwmutex.d. Which leads to my first questions: why are the core.* interfaces apparently not documented along with the std.* packages on the D web site? Is there a documentation resource elsewhere? Even if the DDOC is sparse, at least showing which classes exist under core.* would be a huge help. And are these implementations ready for use by my code, or are they hidden away for a reason? Also, is there any documentation on the actual semantics of shared? http://www.digitalmars.com/d/2.0/attribute.html is a blank on the subject, and the "migrating to shared" article only talks about simple global state. What are the actual semantics of shared classes, and how do they interact with other code? For instance, after much banging of my head against the desk, I finally wrote a working implementation of a simple shared multi-reader var. Obviously there are better ways to do a simple shared incrementing counter, this is just a first experiment working toward a shared mutable 512MB trie data structure that we have in our app's current C++ implementation:shared class MyValue { this() { _lock = cast(shared)new ReadWriteMutex; } int inc() { synchronized((cast(ReadWriteMutex)_lock).writer) { return _value++; } } int get() { synchronized((cast(ReadWriteMutex)_lock).reader) { return _value; } } private ReadWriteMutex _lock; private int _value; } shared MyValue sharedVal; ... seems to behave correctly with multiple threads reading and writing ...So I can maybe understand the cast(shared) in the ctor. But I have to admit I have absolutely no idea why I had to cast away the shared attribute in the inc/get methods. Is there any documentation on what's really going on in the compiler here? It's a shared method, accessing a shared instance var, why the cast? Is the compiler upset about something in the definition of ReadWriteMutex itself? Also, how would one implement this as a struct? My postblit op generates compiler errors about casting between shared/unshared MyValue:shared struct MyValue { this(this) { _lock = cast(shared) new ReadWriteMutex; } // ERROR ... same as above ... }I recognize the possible race conditions here, but there has to be *some* way to implement a postblit op on a shared struct? I hope this doesn't come across as empty complaining, I'm happy to help improve the documentation if I can.
Jul 13 2010
I am few days old in playin with D2 and whole shared stuff, so I am probably wrong in something. You should probably declare your example class MyValue synchronized instead of shared. It implies that class is shared too, and this way all methods are synchronized. In D1 you could mix synchronized and non syncrhonized methods in class, in D2 its whole or nothing. This way you don't need _lock var in your example. So this would work (i guess) synchronized class MyValue { int inc() { return _value++; } int get() { return _value; } private int _value; } shared MyValue sharedVal; void main(){ sharedVal = new shared(MyValue ); } I noticed that in D1 synchronized methods of same class share same lock, while in this D2 example (when the whole class is declared synchronized), each method has its own lock.Also, is there any documentation on the actual semantics of shared? http://www.digitalmars.com/d/2.0/attribute.html is a blank on the subject, and the "migrating to shared" article only talks about simple global state. What are the actual semantics of shared classes, and how do they interact with other code? For instance, after much banging of my head against the desk, I finally wrote a working implementation of a simple shared multi-reader var. Obviously there are better ways to do a simple shared incrementing counter, this is just a first experiment working toward a shared mutable 512MB trie data structure that we have in our app's current C++ implementation:shared class MyValue { this() { _lock = cast(shared)new ReadWriteMutex; } int inc() { synchronized((cast(ReadWriteMutex)_lock).writer) { return _value++; } } int get() { synchronized((cast(ReadWriteMutex)_lock).reader) { return _value; } } private ReadWriteMutex _lock; private int _value; } shared MyValue sharedVal; ... seems to behave correctly with multiple threads reading and writing ...So I can maybe understand the cast(shared) in the ctor. But I have to admit I have absolutely no idea why I had to cast away the shared attribute in the inc/get methods. Is there any documentation on what's really going on in the compiler here? It's a shared method, accessing a shared instance var, why the cast? Is the compiler upset about something in the definition of ReadWriteMutex itself? Also, how would one implement this as a struct? My postblit op generates compiler errors about casting between shared/unshared MyValue:shared struct MyValue { this(this) { _lock = cast(shared) new ReadWriteMutex; } // ERROR ... same as above ... }I recognize the possible race conditions here, but there has to be *some* way to implement a postblit op on a shared struct? I hope this doesn't come across as empty complaining, I'm happy to help improve the documentation if I can.
Jul 13 2010
It probably wasn't very clear from my simplified example, but I'm looking to create a shared-reader-one-writer scenario. If I declare MyValue synchronized, only one thread can be inside the get() method at a time, which defeats the shared-reader requirement. Imagine this is a much larger more complex data structure, where get() requires walking through multiple levels of a tree and a binary search at the last level. -- Brian Bane Wrote:I am few days old in playin with D2 and whole shared stuff, so I am probably wrong in something. You should probably declare your example class MyValue synchronized instead of shared. It implies that class is shared too, and this way all methods are synchronized. In D1 you could mix synchronized and non syncrhonized methods in class, in D2 its whole or nothing. This way you don't need _lock var in your example. So this would work (i guess) synchronized class MyValue { int inc() { return _value++; } int get() { return _value; } private int _value; } shared MyValue sharedVal; void main(){ sharedVal = new shared(MyValue ); } I noticed that in D1 synchronized methods of same class share same lock, while in this D2 example (when the whole class is declared synchronized), each method has its own lock.Also, is there any documentation on the actual semantics of shared? http://www.digitalmars.com/d/2.0/attribute.html is a blank on the subject, and the "migrating to shared" article only talks about simple global state. What are the actual semantics of shared classes, and how do they interact with other code? For instance, after much banging of my head against the desk, I finally wrote a working implementation of a simple shared multi-reader var. Obviously there are better ways to do a simple shared incrementing counter, this is just a first experiment working toward a shared mutable 512MB trie data structure that we have in our app's current C++ implementation:shared class MyValue { this() { _lock = cast(shared)new ReadWriteMutex; } int inc() { synchronized((cast(ReadWriteMutex)_lock).writer) { return _value++; } } int get() { synchronized((cast(ReadWriteMutex)_lock).reader) { return _value; } } private ReadWriteMutex _lock; private int _value; } shared MyValue sharedVal; ... seems to behave correctly with multiple threads reading and writing ...So I can maybe understand the cast(shared) in the ctor. But I have to admit I have absolutely no idea why I had to cast away the shared attribute in the inc/get methods. Is there any documentation on what's really going on in the compiler here? It's a shared method, accessing a shared instance var, why the cast? Is the compiler upset about something in the definition of ReadWriteMutex itself? Also, how would one implement this as a struct? My postblit op generates compiler errors about casting between shared/unshared MyValue:shared struct MyValue { this(this) { _lock = cast(shared) new ReadWriteMutex; } // ERROR ... same as above ... }I recognize the possible race conditions here, but there has to be *some* way to implement a postblit op on a shared struct? I hope this doesn't come across as empty complaining, I'm happy to help improve the documentation if I can.
Jul 17 2010
It probably wasn't very clear from my simplified example, but I'm looking to create a shared-reader-one-writer scenario. If I declare MyValue synchronized, only one thread can be inside the get() method at a time, which defeats the shared-reader requirement. Imagine this is a much larger more complex data structure, where get() requires walking through multiple levels of a tree and a binary search at the last level.Yup, I get it. But there is one point in it: write is not atomic operation in sense that get() might return half written data, right?
Jul 17 2010
No, that's why I want a read-write lock. Multiple threads can read the data, but writes take an exclusive lock. http://en.wikipedia.org/wiki/Readers-writer_lockIt probably wasn't very clear from my simplified example, but I'm looking to create a shared-reader-one-writer scenario. If I declare MyValue synchronized, only one thread can be inside the get() method at a time, which defeats the shared-reader requirement. Imagine this is a much larger more complex data structure, where get() requires walking through multiple levels of a tree and a binary search at the last level.Yup, I get it. But there is one point in it: write is not atomic operation in sense that get() might return half written data, right?
Jul 20 2010
On Tue, 20 Jul 2010 15:41:31 -0400, Brian Palmer <d brian.codekitchen.net> wrote:Have you tried core.sync.rwmutex? Also, please remember that CREW locks are not composable and can easily lead to dead-locks.No, that's why I want a read-write lock. Multiple threads can read the data, but writes take an exclusive lock. http://en.wikipedia.org/wiki/Readers-writer_lockIt probably wasn't very clear from my simplified example, but I'mlooking to create a shared-reader-one-writer scenario. If I declare MyValue synchronized, only one thread can be inside the get() method at a time, which defeats the shared-reader requirement. Imagine this is a much larger more complex data structure, where get() requires walking through multiple levels of a tree and a binary search at the last level.Yup, I get it. But there is one point in it: write is not atomic operation in sense that get() might return half written data, right?
Jul 21 2010
Robert Jacques Wrote:On Tue, 20 Jul 2010 15:41:31 -0400, Brian Palmer <d brian.codekitchen.net> wrote:lol, yes, that's how this thread started was with a discussion of core.sync.rwmutex.Have you tried core.sync.rwmutex? Also, please remember that CREW locks are not composable and can easily lead to dead-locks.No, that's why I want a read-write lock. Multiple threads can read the data, but writes take an exclusive lock. http://en.wikipedia.org/wiki/Readers-writer_lockIt probably wasn't very clear from my simplified example, but I'mlooking to create a shared-reader-one-writer scenario. If I declare MyValue synchronized, only one thread can be inside the get() method at a time, which defeats the shared-reader requirement. Imagine this is a much larger more complex data structure, where get() requires walking through multiple levels of a tree and a binary search at the last level.Yup, I get it. But there is one point in it: write is not atomic operation in sense that get() might return half written data, right?
Jul 22 2010
On 22/07/2010 01:49, Robert Jacques wrote:On Tue, 20 Jul 2010 15:41:31 -0400, Brian Palmer <d brian.codekitchen.net> wrote:Afaik, the current rwmutex is a wrapper around two separate mutexes (one for readers, one for writers) and you have to decide whether readers or writers get precedence, meaning that ether all writers in the queue have to wait if just one reader has to write or all writers in the queue have to wait if there is a single reader comes up. This is very unlike the behaviour I would like to see; I would expect readers and writers to be in the same queue, meaning the only difference between the rw and the normal mutex would be that all subsequent readers in the queue can read at the same time. /MaxHave you tried core.sync.rwmutex? Also, please remember that CREW locks are not composable and can easily lead to dead-locks.No, that's why I want a read-write lock. Multiple threads can read the data, but writes take an exclusive lock. http://en.wikipedia.org/wiki/Readers-writer_lockIt probably wasn't very clear from my simplified example, but I'mlooking to create a shared-reader-one-writer scenario. If I declare MyValue synchronized, only one thread can be inside the get() method at a time, which defeats the shared-reader requirement. Imagine this is a much larger more complex data structure, where get() requires walking through multiple levels of a tree and a binary search at the last level.Yup, I get it. But there is one point in it: write is not atomic operation in sense that get() might return half written data, right?
Jul 22 2010
awishformore Wrote:On 22/07/2010 01:49, Robert Jacques wrote:ReadWriteMutex exposes a read and write interface, but there certainly aren't two actual mutexes underneath. It's true that the implementation doesn't explicitly maintain a queue, but this is intentional. If readers and writers in the queue have different thread priorities set, those priorities should be honored, and it's pointless to write all that code in druntime when the OS takes care of it for us. Instead, those waiting for access to the mutex all block on a condition variable and whoever wakes up first wins. It's up the OS to make sure that thread priorities are honored and starvation doesn't occur.Have you tried core.sync.rwmutex? Also, please remember that CREW locks are not composable and can easily lead to dead-locks.Afaik, the current rwmutex is a wrapper around two separate mutexes (one for readers, one for writers) and you have to decide whether readers or writers get precedence, meaning that ether all writers in the queue have to wait if just one reader has to write or all writers in the queue have to wait if there is a single reader comes up. This is very unlike the behaviour I would like to see; I would expect readers and writers to be in the same queue, meaning the only difference between the rw and the normal mutex would be that all subsequent readers in the queue can read at the same time.
Jul 22 2010
On 23/07/10 10:23, Sean Kelly wrote:awishformore Wrote:It isn't clear that thread priorities will do the job here. I have been burned before by things like priority inheritance chaining, and other ways that thread priorities can be elevated for potentially long periods of time. Priority inheritance chaining goes like this: Thread low locks mutex A, then mutex B Thread high tries to lock mutex B, elevating low's priority to high's so that high can get the mutex quickly. When thread low releases mutex B (letting high get it), the OS has trouble figuring out what low's priority should now be, and leaves it elevated until it releases all mutexes it still has (mutex A in this case). Low is now running at a high priority, preventing thread medium from getting any CPU. This scenario happened for me with vxWorks some time back, and is the reason I no longer do much work at all while I have a mutex locked. I am confident that it is a real problem to this day. -- Graham St JackOn 22/07/2010 01:49, Robert Jacques wrote:ReadWriteMutex exposes a read and write interface, but there certainly aren't two actual mutexes underneath. It's true that the implementation doesn't explicitly maintain a queue, but this is intentional. If readers and writers in the queue have different thread priorities set, those priorities should be honored, and it's pointless to write all that code in druntime when the OS takes care of it for us. Instead, those waiting for access to the mutex all block on a condition variable and whoever wakes up first wins. It's up the OS to make sure that thread priorities are honored and starvation doesn't occur.Have you tried core.sync.rwmutex? Also, please remember that CREW locks are not composable and can easily lead to dead-locks.Afaik, the current rwmutex is a wrapper around two separate mutexes (one for readers, one for writers) and you have to decide whether readers or writers get precedence, meaning that ether all writers in the queue have to wait if just one reader has to write or all writers in the queue have to wait if there is a single reader comes up. This is very unlike the behaviour I would like to see; I would expect readers and writers to be in the same queue, meaning the only difference between the rw and the normal mutex would be that all subsequent readers in the queue can read at the same time.
Jul 22 2010
Graham St Jack wrote:Priority inheritance chaining goes like this: =20 Thread low locks mutex A, then mutex B =20 Thread high tries to lock mutex B, elevating low's priority to high's s=othat high can get the mutex quickly. =20 When thread low releases mutex B (letting high get it), the OS has trouble figuring out what low's priority should now be, and leaves it elevated until it releases all mutexes it still has (mutex A in this ca=se).=20 Low is now running at a high priority, preventing thread medium from getting any CPU. =20 =20 This scenario happened for me with vxWorks some time back, and is the reason I no longer do much work at all while I have a mutex locked. I a=mconfident that it is a real problem to this day. =20This is only a problem on real-time OSes where high priority threads prevent low priority ones from running at all. On non real-time OSes like Windows, Linux, *BSD and MacOS, low priority threads will always get some CPU cycles too, and AFAIK thread priorities are never elevated in the way you describe. That being said, it is always a good practice to spend as little time as possible holding a lock (whether a mutex or a file lock or whatever). Jerome --=20 mailto:jeberger free.fr http://jeberger.free.fr Jabber: jeberger jabber.fr
Jul 23 2010
The casts are necessary because I haven't yet applied 'shared' to druntime. I ran into a few issues when doing so and rolled back my changes. I'll give it another shot before the next release.
Jul 17 2010
On Sat, 17 Jul 2010 11:42:03 -0400, Sean Kelly wrote:The casts are necessary because I haven't yet applied 'shared' to druntime. I ran into a few issues when doing so and rolled back my changes. I'll give it another shot before the next release.I'm glad you announced you intention - I was just about to roll up my sleeves and give it a go for Condition, but will wait for the next release. Like all my previous attempts to use shared, I have waited for quite a while for things to improve, tried using shared again, hit a brick wall and resorted to defeating the compiler's detection of shared data. TDPL raised my hopes without actually making it clear how to use synchronized classes. Alas, it seems to me that they still aren't usable in practice. With any luck the problems are just library issues which can be fixed relatively easily. Like Brian Palmer, I am frustrated by the lack of documentation about shared and druntime's sync package, and am happy to lend a hand if that would be helpful. The code I am trying to write is a simple synchronized class with a Condition, but I can't create a Condition on a shared "this". A cut-down version of what I want to write is: synchronized class Foo { Condition mCondition; this() { mCondition = cast(shared) new Condition(this); } void some_method() { } } I realise that Condition wants a Mutex, but a synchronized class already has an implicit one which is implicitly used by all the methods, so the above is definitely what I want to write. What I have to write instead (which avoids the compiler noticing that anything is being shared) is: class Foo { Mutex mMutex; Condition mCondition; this() { mMutex = new Mutex(); mCondition = new Condition(mMutex); } void some_method() { synchronized(mMutex) { } } } The latter works just fine, but it is very disappointing after all the fuss about how important shared is that you can't actually use it for the most mainstream of all uses - a synchronized class with a condition (which is what a message queue between threads is supposed to be).
Jul 17 2010
Graham St Jack <graham.stjack internode.on.net> wrote:On Sat, 17 Jul 2010 11:42:03 -0400, Sean Kelly wrote:new Mutex(this) makes the mutex the object monitor, so it will be what's locked for synchronized functions.The casts are necessary because I haven't yet applied 'shared' to druntime. I ran into a few issues when doing so and rolled back my changes. I'll give it another shot before the next release.I'm glad you announced you intention - I was just about to roll up my sleeves and give it a go for Condition, but will wait for the next release. Like all my previous attempts to use shared, I have waited for quite a while for things to improve, tried using shared again, hit a brick wall and resorted to defeating the compiler's detection of shared data. TDPL raised my hopes without actually making it clear how to use synchronized classes. Alas, it seems to me that they still aren't usable in practice. With any luck the problems are just library issues which can be fixed relatively easily. Like Brian Palmer, I am frustrated by the lack of documentation about shared and druntime's sync package, and am happy to lend a hand if that would be helpful. The code I am trying to write is a simple synchronized class with a Condition, but I can't create a Condition on a shared "this". A cut-down version of what I want to write is: synchronized class Foo { Condition mCondition; this() { mCondition = cast(shared) new Condition(this); } void some_method() { } } I realise that Condition wants a Mutex, but a synchronized class already has an implicit one which is implicitly used by all the methods, so the above is definitely what I want to write. What I have to write instead (which avoids the compiler noticing that anything is being shared) is: class Foo { Mutex mMutex; Condition mCondition; this() { mMutex = new Mutex(); mCondition = new Condition(mMutex); } void some_method() { synchronized(mMutex) { } } } The latter works just fine, but it is very disappointing after all the fuss about how important shared is that you can't actually use it for the most mainstream of all uses - a synchronized class with a condition (which is what a message queue between threads is supposed to be).
Jul 18 2010
On Sun, 18 Jul 2010 16:05:08 +0000, Sean Kelly wrote:Graham St Jack <graham.stjack internode.on.net> wrote:That's cool. I look forward to shared not being an issue ;-) I assume that when Condition and Mutex are shareable, I will then (from your other post) write: synchronized class Foo { Mutex mMutex; Condition mCondition; this() { mMutex = cast(shared) new Mutex(this); mCondition = cast(shared) new Condition(mMutex); } void some_method() { ... mCondition.notify; // ok because mMutex is locked } }On Sat, 17 Jul 2010 11:42:03 -0400, Sean Kelly wrote:new Mutex(this) makes the mutex the object monitor, so it will be what's locked for synchronized functions.The casts are necessary because I haven't yet applied 'shared' to druntime. I ran into a few issues when doing so and rolled back my changes. I'll give it another shot before the next release.I'm glad you announced you intention - I was just about to roll up my sleeves and give it a go for Condition, but will wait for the next release. Like all my previous attempts to use shared, I have waited for quite a while for things to improve, tried using shared again, hit a brick wall and resorted to defeating the compiler's detection of shared data. TDPL raised my hopes without actually making it clear how to use synchronized classes. Alas, it seems to me that they still aren't usable in practice. With any luck the problems are just library issues which can be fixed relatively easily. Like Brian Palmer, I am frustrated by the lack of documentation about shared and druntime's sync package, and am happy to lend a hand if that would be helpful. The code I am trying to write is a simple synchronized class with a Condition, but I can't create a Condition on a shared "this". A cut-down version of what I want to write is: synchronized class Foo { Condition mCondition; this() { mCondition = cast(shared) new Condition(this); } void some_method() { } } I realise that Condition wants a Mutex, but a synchronized class already has an implicit one which is implicitly used by all the methods, so the above is definitely what I want to write. What I have to write instead (which avoids the compiler noticing that anything is being shared) is: class Foo { Mutex mMutex; Condition mCondition; this() { mMutex = new Mutex(); mCondition = new Condition(mMutex); } void some_method() { synchronized(mMutex) { } } } The latter works just fine, but it is very disappointing after all the fuss about how important shared is that you can't actually use it for the most mainstream of all uses - a synchronized class with a condition (which is what a message queue between threads is supposed to be).
Jul 19 2010
Graham St Jack Wrote:The code I am trying to write is a simple synchronized class with a Condition, but I can't create a Condition on a shared "this". A cut-down version of what I want to write is: synchronized class Foo { Condition mCondition; this() { mCondition = cast(shared) new Condition(this); } void some_method() { } } I realise that Condition wants a Mutex, but a synchronized class already has an implicit one which is implicitly used by all the methods, so the above is definitely what I want to write.The built-in mutex is created on first use, so what you can do is drop in core.sync.mutex.Mutex before this happens (the library Mutex can be assigned as an object monitor). If 'shared' weren't an issue, the code would be: synchronized class Foo { Condition mCond; Mutex mLock; this() { mLock = new Mutex(this); // make mutex this object's monitor mCond = new Condition(mLock); // bind condition to mLock } void some_method() { // locks mLock mLock.notify(); // safe because mLock is locked } }
Jul 18 2010
Thanks Sean, it's great to at least know where the issue is. As to my other question, why do the D std library docs at http://www.digitalmars.com/d/2.0/phobos/phobos.html have no indication that core.sync and the other core.* packages even exist? Are the APIs not stable enough yet to treat them as public? Even if documentation is sparse, just knowing that RWLock existed and its exposed methods was all I really needed to start using it, aside from the shared issue. -- Brian Sean Kelly Wrote:The casts are necessary because I haven't yet applied 'shared' to druntime. I ran into a few issues when doing so and rolled back my changes. I'll give it another shot before the next release.
Jul 20 2010
The core stuff is in a different repository, and I haven't done all the work to integrate the docs yet. I sent a file to do most of this to the Phobos list though, if you're inclined to track it down. Brian Palmer <d brian.codekitchen.net> wrote:Thanks Sean, it's great to at least know where the issue is. As to my other question, why do the D std library docs at http://www.digitalmars.com/d/2.0/phobos/phobos.html have no indication that core.sync and the other core.* packages even exist? Are the APIs not stable enough yet to treat them as public? Even if documentation is sparse, just knowing that RWLock existed and its exposed methods was all I really needed to start using it, aside from the shared issue. -- Brian Sean Kelly Wrote:The casts are necessary because I haven't yet applied 'shared' to druntime. I ran into a few issues when doing so and rolled back my changes. I'll give it another shot before the next release.
Jul 22 2010