digitalmars.D - Should I try to organize a Dlang game jam?
- solidstate1991 (21/21) Jun 09 Probably would fix our ratio on game engines to actually finished
- monkyyy (3/24) Jun 09 youd probably get 7ish contestants if you just dont make the
- Kapendev (2/5) Jun 09 I would join. When? No idea. I'm not good at planning.
- Guillaume Piolat (3/6) Jun 10 Looks like an excellent idea :)
- yoz75 (2/5) Jun 10 Sounds like a cool concept
Probably would fix our ratio on game engines to actually finished games, and also would help to establish D as a language feasible for game development in the long run. So far the concept is: - Try to make it into a yearly thing. Maybe even more often later on, if there's interest. - Ban AI. While I get why some people like it, it is extremely controversial within the art world, especially in case of competitions. Generative AI isn't like steroids, it's like going to a motor vehicle to a sports competition. - Premade assets will be allowed, but people taking part must credit them. - All entries must have their sources uploaded, this allows for checks for safety (it's an issue within game jams) and potential grading based on code. - First one will (likely) won't have a prize save for being able to decide the next one's theme. (First one will be space) - As D can target many systems, the jam will be only limited to PC and easy to emulate systems. Later on, homebrews might get their own category. - Winner will likely be decided with polls.
Jun 09
On Tuesday, 9 June 2026 at 16:47:09 UTC, solidstate1991 wrote:Probably would fix our ratio on game engines to actually finished games, and also would help to establish D as a language feasible for game development in the long run. So far the concept is: - Try to make it into a yearly thing. Maybe even more often later on, if there's interest. - Ban AI. While I get why some people like it, it is extremely controversial within the art world, especially in case of competitions. Generative AI isn't like steroids, it's like going to a motor vehicle to a sports competition. - Premade assets will be allowed, but people taking part must credit them. - All entries must have their sources uploaded, this allows for checks for safety (it's an issue within game jams) and potential grading based on code. - First one will (likely) won't have a prize save for being able to decide the next one's theme. (First one will be space) - As D can target many systems, the jam will be only limited to PC and easy to emulate systems. Later on, homebrews might get their own category. - Winner will likely be decided with polls.youd probably get 7ish contestants if you just dont make the rules annoying(so dont), I wouldnt over think it
Jun 09
On Tuesday, 9 June 2026 at 16:47:09 UTC, solidstate1991 wrote:Probably would fix our ratio on game engines to actually finished games, and also would help to establish D as a language feasible for game development in the long run.I would join. When? No idea. I'm not good at planning.
Jun 09
On Tuesday, 9 June 2026 at 16:47:09 UTC, solidstate1991 wrote:Probably would fix our ratio on game engines to actually finished games, and also would help to establish D as a language feasible for game development in the long run.Looks like an excellent idea :) Bonus point if on 1 week-end
Jun 10
On Tuesday, 9 June 2026 at 16:47:09 UTC, solidstate1991 wrote:Probably would fix our ratio on game engines to actually finished games, and also would help to establish D as a language feasible for game development in the long run.Sounds like a cool concept
Jun 10









monkyyy <crazymonkyyy gmail.com> 