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digitalmars.D - Should I try to organize a Dlang game jam?

reply solidstate1991 <laszloszeremi outlook.com> writes:
Probably would fix our ratio on game engines to actually finished 
games, and also would help to establish D as a language feasible 
for game development in the long run.

So far the concept is:
- Try to make it into a yearly thing. Maybe even more often later 
on, if there's interest.
- Ban AI. While I get why some people like it, it is extremely 
controversial within the art world, especially in case of 
competitions. Generative AI isn't like steroids, it's like going 
to a motor vehicle to a sports competition.
- Premade assets will be allowed, but people taking part must 
credit them.
- All entries must have their sources uploaded, this allows for 
checks for safety (it's an issue within game jams) and potential 
grading based on code.
- First one will (likely) won't have a prize save for being able 
to decide the next one's theme. (First one will be space)
- As D can target many systems, the jam will be only limited to 
PC and easy to emulate systems. Later on, homebrews might get 
their own category.
- Winner will likely be decided with polls.
Jun 09
next sibling parent monkyyy <crazymonkyyy gmail.com> writes:
On Tuesday, 9 June 2026 at 16:47:09 UTC, solidstate1991 wrote:
 Probably would fix our ratio on game engines to actually 
 finished games, and also would help to establish D as a 
 language feasible for game development in the long run.

 So far the concept is:
 - Try to make it into a yearly thing. Maybe even more often 
 later on, if there's interest.
 - Ban AI. While I get why some people like it, it is extremely 
 controversial within the art world, especially in case of 
 competitions. Generative AI isn't like steroids, it's like 
 going to a motor vehicle to a sports competition.
 - Premade assets will be allowed, but people taking part must 
 credit them.
 - All entries must have their sources uploaded, this allows for 
 checks for safety (it's an issue within game jams) and 
 potential grading based on code.
 - First one will (likely) won't have a prize save for being 
 able to decide the next one's theme. (First one will be space)
 - As D can target many systems, the jam will be only limited to 
 PC and easy to emulate systems. Later on, homebrews might get 
 their own category.
 - Winner will likely be decided with polls.
youd probably get 7ish contestants if you just dont make the rules annoying(so dont), I wouldnt over think it
Jun 09
prev sibling next sibling parent Kapendev <alexandroskapretsos gmail.com> writes:
On Tuesday, 9 June 2026 at 16:47:09 UTC, solidstate1991 wrote:
 Probably would fix our ratio on game engines to actually 
 finished games, and also would help to establish D as a 
 language feasible for game development in the long run.
I would join. When? No idea. I'm not good at planning.
Jun 09
prev sibling next sibling parent Guillaume Piolat <first.name gmail.com> writes:
On Tuesday, 9 June 2026 at 16:47:09 UTC, solidstate1991 wrote:
 Probably would fix our ratio on game engines to actually 
 finished games, and also would help to establish D as a 
 language feasible for game development in the long run.
Looks like an excellent idea :) Bonus point if on 1 week-end
Jun 10
prev sibling parent yoz75 <idontwannatopublishmy emaid.address> writes:
On Tuesday, 9 June 2026 at 16:47:09 UTC, solidstate1991 wrote:
 Probably would fix our ratio on game engines to actually 
 finished games, and also would help to establish D as a 
 language feasible for game development in the long run.
Sounds like a cool concept
Jun 10