digitalmars.D - [SAoC] data structures
I intend to write 6 reasonably-general high-quality data structures that's complies with the standards of the std to submit it to the std. Data structure summery(details on the github): --- 1. Ring array: an array with an access pattern that loops back on itself rather then overflowing 2. Opinionated list of lists: A array of nullable!T, where null is an end of a list. 3. Metadata: like nullable, but adds additional 7 bit int to round out the wasted space of nullable, and more flexible in usage pattern. 4. Member index arrays: A lighter version of SoA. Given a user defined T and a member of T, packs the designated members together for better cache usage for searches. 5. Fixed length string: When you want char[n] rather then the default char[]. 6. Semi-static array: no gc, copy to larger array during overflow and custom allocator friendly array abstraction. ----------- Month 1 ---- * Get a dub package up and running. * Get ring arrays to "feature complete". * Make a *bodged* a-b fuzzy race testing/benchmarking framework that generates markdown test results. * Bodged: makeshift, slipshod, not intended to be stable. * Make prototypes for the other 5 data structures. * Learn d style and inline documentation system the community likes, adding it to ring array Month 2 --- * Make/find a more robust testing system. * testing correctness of specific cases, as opposed to a fuzzer and benchmarker. * Publish a-b test *results* on github inviting the community to criticize it in issues. * Improve 3 more data structures to "feature complete". * The flexibility of which data structures is intended. To pace myself, or for interdependence, for example I will use metadata in opinionated list of list. Month 3 --- * Improve remaining data structures to "feature complete". * "Finalize" ring array. * Respond to community feedback. Month 4 --- * "Finalize" remaining data structures. * Submit code to the std review process. ---- https://github.com/crazymonkyyy/datastuctureplayground I primarily am in the discord.
Sep 12 2020
So, what I'm worried about is making member indexed arrays in such a way that is standards complaint. I have written a (semi-) functional aosoa, but my abstractions there where very much mine, and heavy template abuse *to the point it only worked on one compiler*. ``` struct cow{ vec2 pos; vec2 vel; int milk; void update(){ pos+=vel; milk++; }} memberindexedarray!(cow,pos) cows; cows[0..100].map!update; ``` Making that work while deconstruction the cow into pieces is possible the abstraction I used in aosoa was "pointy" or roughly ``` struct pointy!cow{ vec2* pos; partialcow* partialcow_; ... etc } ``` with allot of really jank code that I was told repeatably was ugly. While this is simpler then what I had, its still the same sort of problem and I expect to be playing with the edges of the compilers definition where the bugs are. context: https://www.youtube.com/watch?v=YGTZr6bmNmk - a lecture of what aosoa is, *in human* https://www.dataorienteddesign.com/dodbook/node7.html#SECTION 0720000000000000000 - the chapter of the "dod book" of the idea for this came form https://github.com/crazymonkyyy/monkeydata - my aosoa lib https://github.com/crazymonkyyy/datastuctureplayground/blob/master/planning/definetely%20d ing/indexedarray.md -my current thoughts on member indexed arrays
Sep 12 2020