digitalmars.D - Re: The Computer Languages Shootout Game
- Isaac Gouy <igouy2 yahoo.com> Nov 01 2010
=0A=0A--- On Mon, 11/1/10, Rainer Deyke <rainerd eldwood.com> wrote:=0A=0A>= From: Rainer Deyke <rainerd eldwood.com>=0A> Subject: Re: The Computer Lan= guages Shootout Game=0A> To: digitalmars-d puremagic.com=0A> Date: Monday, = November 1, 2010, 2:01 PM=0A> On 11/1/2010 13:04, Isaac Gouy=0A> wrote:=0A>=--- On Mon, 11/1/10, Walter Bright <newshound2 digitalmars.com>=0A> > wr=
don't=0A> >> believe any benchmarks published by the developers=0A> of any= =0A> >> language.=0A> > =0A> > When you publish the source code of the prog= rams, and=0A> the compile and=0A> > build logs, and the compiler and linker= versions, and=0A> the OS the=0A> > measurements were made on, ... others d= on't have to=0A> just "believe"=0A> > because they can try to confirm the m= easurements for=0A> themselves.=0A> =0A> I tend to assume that benchmarks p= osted by the developers=0A> of the=0A> language are correct, but deliberate= ly chosen to make the=0A> language look=0A> good and the competition look b= ad.=A0 Reproducing the=0A> tests locally would=0A> only catch the most blat= ant forms of cheating.=0A=0A=0AGiven this discussion was about The Computer= Language Benchmarks Game I had assumed those were the benchmarks under dis= cussion - in which case I don't really see how your concern about benchmark= s "deliberately chosen to make the language look good" would be relevant.= =0A=0A=0A
Nov 01 2010