digitalmars.D - Re: Biggest problems w/ D - 64bit
- C. Dunn (4/10) Aug 10 2007 Yes. 20% is a good rule of thumb. That's what we usually see, for gener...
renoX Wrote:2x? Your code must do a lot of 64b computation!Yes. Lots of 64-bit integer shifts of pointer values. The only other difference is that 32-bit pointer addresses are closer together. The result: The exact same code compiled for 32- or 64-bit has a 2x speed difference.When the AMD64 was released benchmarks made showed at best a 20% improvement, which is quite a lot to get with a simple recompilation assuming the code is 64b clean of course but is nowhere 2x.Yes. 20% is a good rule of thumb. That's what we usually see, for general object-oriented programming. System-level programming is different. I'll try gdc someday....
Aug 10 2007