digitalmars.D - Re: 128 bit signed and unsigned integer types
- bearophile <bearophileHUGS lycos.com> Dec 28 2008
- Walter Bright <newshound1 digitalmars.com> Dec 28 2008
- dsimcha <dsimcha yahoo.com> Dec 28 2008
- bearophile <bearophileHUGS lycos.com> Dec 28 2008
Walter Bright:You know, the unimplemented 128 bit integer types. Does anyone have a use for these?
I have already answered something in another post. But instead of asking us/yourself if we can use the feature X, why don't you think about implementing the features Y and Z that are most useful to programmers, like, for example, named arguments (and several other things discussed in the past)? I can find many uses for named arguments and only one or two for 128-big integral numbers... I know the story of the car/horse by Ford, but often the users know what they need :-) I may use several things currently absent in D2 while I have little use of many of the things recently added/modified in D2. (for example I may like the idea of vector operations, but so far I haven't used them yet in actual programs, while I can think of several other things missing still that I can find useful today, that are missing still in D2). Bye, bearophile
Dec 28 2008
bearophile wrote:I have already answered something in another post. But instead of asking us/yourself if we can use the feature X, why don't you think about implementing the features Y and Z that are most useful to programmers, like, for example, named arguments (and several other things discussed in the past)? I can find many uses for named arguments and only one or two for 128-big integral numbers... I know the story of the car/horse by Ford, but often the users know what they need :-) I may use several things currently absent in D2 while I have little use of many of the things recently added/modified in D2. (for example I may like the idea of vector operations, but so far I haven't used them yet in actual programs, while I can think of several other things missing still that I can find useful today, that are missing still in D2).
Yet in the past, many people asked for vector operations.
Dec 28 2008
== Quote from Walter Bright (newshound1 digitalmars.com)'s articlebearophile wrote:I have already answered something in another post. But instead of asking us/yourself if we can use the feature X, why don't you think about implementing the features Y and Z that are most useful to programmers, like, for example, named arguments (and several other things discussed in the past)? I can find many uses for named arguments and only one or two for 128-big integral numbers... I know the story of the car/horse by Ford, but often the users know what they need :-) I may use several things currently absent in D2 while I have little use of many of the things recently added/modified in D2. (for example I may like the idea of vector operations, but so far I haven't used them yet in actual programs, while I can think of several other things missing still that I can find useful today, that are missing still in D2).
I absolutely *love* the vector ops, except that they're kind of buggy. The only reason I haven't filed bug reports is that the bugs are kind of hard to reproduce. Now that it's been brought to my attention and I have some free time, maybe I'll try to reproduce and file some of them.
Dec 28 2008
dsimcha Wrote:I absolutely *love* the vector ops,
I am a person that is usually happy when understands to be wrong, even for few cases ^_^ Bye, bearophile
Dec 28 2008