digitalmars.D - Quick question about target patforms . . .
- Russel Winder (18/18) Oct 24 2010 . . . but they may have been asked before and I just missed them in
- Nick Sabalausky (1/1) Oct 24 2010 IMO, that's an emphatic "yes".
- Walter Bright (2/12) Oct 25 2010 Yes - we just need an ARM version of the compiler!
- Olivier Pisano (3/15) Oct 25 2010 I am not sure the D GC wouldn't be a problem for Apple, as they did
- Denis Koroskin (10/26) Oct 25 2010 are
- Olivier Pisano (3/26) Oct 25 2010 I wasn't aware they did change their views on what can be used to build
- Steven Schveighoffer (10/35) Oct 25 2010 My understanding (and I haven't read the rules directly, just news
- Russel Winder (19/23) Oct 25 2010 =20
- Michel Fortin (10/13) Oct 25 2010 There's no GC on iOS, for now it's only available on Mac OS X. And the
- Jacob Carlborg (11/23) Oct 25 2010 For that we have ldc and gdc. He would also need an Objective-C/D bridge...
- Michel Fortin (13/39) Oct 25 2010 Personally, I've found that, even though it works, the bridging
- bearophile (6/12) Oct 25 2010 It's a cute idea, and I presume those binding are useful, but if those c...
- Michel Fortin (13/29) Oct 25 2010 My goal is to have something that can be folded into DMD.
- Walter Bright (5/13) Oct 25 2010 I think this is a worthy and valuable project, analogous to D's support ...
- Michel Fortin (11/24) Oct 25 2010 Great! Thanks for your support. :-)
- Walter Bright (3/9) Oct 25 2010 I'll look forward to it. This is an important step in D's aim to rule th...
- Peter Alexander (2/11) Oct 25 2010 And the day that happens shall henceforth be known as "D-Day" :-)
- Walter Bright (2/15) Oct 25 2010 Aka "Operation Overlord"!
- Jimmy Cao (7/26) Oct 25 2010 I was talking to a guy about D earlier.
- Walter Bright (2/6) Oct 25 2010 I'm curious how C++ deals with Cocoa.
- Michel Fortin (17/24) Oct 25 2010 Apple has this Objective-C++ thing, where C++ objects cohabit with
- Michel Fortin (11/20) Oct 25 2010 You set your goals too high. :-)
- bearophile (4/7) Oct 25 2010 If you want to fold it inside DMD then I suggest to introduce a standard...
- Jacob Carlborg (4/17) Oct 25 2010 Great to hear that you support this.
- Jacob Carlborg (7/42) Oct 25 2010 Oh, I didn't know you had come that far, let met know if you need any
- Iain Buclaw (4/16) Oct 25 2010 With ARM being the 3rd most modern popular platform, and the sensibly ch...
- Russel Winder (17/18) Oct 25 2010 I think I am with Iain on this one. ARM is the architecture of the
- Gour (9/10) Oct 25 2010 Russel> Is the intention that D should be the language of choice for
- Russel Winder (13/20) Oct 26 2010 Indeed. I hope it was clear that the agenda behind my comment was as
. . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ are the assumed languages of development, nothing in the various Apple "app stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java! --=20 Russel. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.winder ekiga.n= et 41 Buckmaster Road m: +44 7770 465 077 xmpp: russel russel.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder
Oct 24 2010
Russel Winder wrote:. . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ are the assumed languages of development, nothing in the various Apple "app stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java!Yes - we just need an ARM version of the compiler!
Oct 25 2010
Le 25/10/2010 09:27, Walter Bright a écrit :Russel Winder wrote:I am not sure the D GC wouldn't be a problem for Apple, as they did remove the Objective-C GC on iOS.. . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ are the assumed languages of development, nothing in the various Apple "app stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java!Yes - we just need an ARM version of the compiler!
Oct 25 2010
On Mon, 25 Oct 2010 13:23:49 +0400, Olivier Pisano = <olivier.pisano laposte.net> wrote:Le 25/10/2010 09:27, Walter Bright a =C3=A9crit :areRussel Winder wrote:. . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ =appthe assumed languages of development, nothing in the various Apple "=I am not sure the D GC wouldn't be a problem for Apple, as they did =stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java!Yes - we just need an ARM version of the compiler!remove the Objective-C GC on iOS.IIRC they only did that for performance reasons. Apple now allows buildi= ng = iOS application with any tool, including Flash (that does feature a GC a= s = part of the VM but that's hardly relevant) so there shouldn't be any = problem with D.
Oct 25 2010
Le 25/10/2010 11:37, Denis Koroskin a écrit :On Mon, 25 Oct 2010 13:23:49 +0400, Olivier Pisano <olivier.pisano laposte.net> wrote:I wasn't aware they did change their views on what can be used to build iOS applications. There should be no problem then.Le 25/10/2010 09:27, Walter Bright a écrit :IIRC they only did that for performance reasons. Apple now allows building iOS application with any tool, including Flash (that does feature a GC as part of the VM but that's hardly relevant) so there shouldn't be any problem with D.Russel Winder wrote:I am not sure the D GC wouldn't be a problem for Apple, as they did remove the Objective-C GC on iOS.. . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ are the assumed languages of development, nothing in the various Apple "app stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java!Yes - we just need an ARM version of the compiler!
Oct 25 2010
On Mon, 25 Oct 2010 05:37:26 -0400, Denis Koroskin <2korden gmail.com> wrote:On Mon, 25 Oct 2010 13:23:49 +0400, Olivier Pisano <olivier.pisano laposte.net> wrote:My understanding (and I haven't read the rules directly, just news articles about them) is that they no longer mind if you use a tool to *convert* something written for e.g. flash to objective-C code. But I think they still require you to build your app with their compiler. If that's not the case, and you have to use iOS' GC, I think D's runtime can easily be rewritten to use it. It's built to allow swappable GC implementations. -SteveLe 25/10/2010 09:27, Walter Bright a écrit :IIRC they only did that for performance reasons. Apple now allows building iOS application with any tool, including Flash (that does feature a GC as part of the VM but that's hardly relevant) so there shouldn't be any problem with D.Russel Winder wrote:I am not sure the D GC wouldn't be a problem for Apple, as they did remove the Objective-C GC on iOS.. . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ are the assumed languages of development, nothing in the various Apple "app stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java!Yes - we just need an ARM version of the compiler!
Oct 25 2010
On Mon, 2010-10-25 at 12:11 -0400, Steven Schveighoffer wrote: [ . . . ]My understanding (and I haven't read the rules directly, just news =20 articles about them) is that they no longer mind if you use a tool to ==20*convert* something written for e.g. flash to objective-C code. But I ==20think they still require you to build your app with their compiler.I had understood from reading the press release and commentaries, that the only constraint was that the application had to be self-contained depending only on things delivered as standard by Apple in the OS distribution. This doesn't imply having to use their toolchain. But I may have misinterpreted. --=20 Russel. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.winder ekiga.n= et 41 Buckmaster Road m: +44 7770 465 077 xmpp: russel russel.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder
Oct 25 2010
On 2010-10-25 12:11:05 -0400, "Steven Schveighoffer" <schveiguy yahoo.com> said:If that's not the case, and you have to use iOS' GC, I think D's runtime can easily be rewritten to use it. It's built to allow swappable GC implementations.There's no GC on iOS, for now it's only available on Mac OS X. And the Mac OS X GC does not support pointers to the interior of memory blocks, only pointers to the block's address. So it's not a good fit for D. It also requires memory barriers when reading/writing to pointers. -- Michel Fortin michel.fortin michelf.com http://michelf.com/
Oct 25 2010
On 2010-10-25 09:27, Walter Bright wrote:Russel Winder wrote:For that we have ldc and gdc. He would also need an Objective-C/D bridge and bindings to the Cocoa Touch framework. Here are two Objective-C/D bridges: * http://dsource.org/projects/dstep - More bindings, less complete bridge, tool to generate bindings * http://michelf.com/projects/d-objc-bridge - More complete bridge, not as many bindings None of these bridges have Cocoa Touch bindings. -- /Jacob Carlborg. . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ are the assumed languages of development, nothing in the various Apple "app stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java!Yes - we just need an ARM version of the compiler!
Oct 25 2010
On 2010-10-25 07:55:12 -0400, Jacob Carlborg <doob me.com> said:On 2010-10-25 09:27, Walter Bright wrote:Personally, I've found that, even though it works, the bridging approach doesn't scale very well because of the insane amount of generated glue code. That's why I changed course and abandoned my bridge (the second in your list), working instead on making DMD directly aware of the Objective-C object model. This way, you can have extern(Objective-C) classes and use them as if they were D classes (mostly), no wrapper class and no glue code necessary. <http://michelf.com/weblog/2010/dobjc-dead-end-start-anew/> -- Michel Fortin michel.fortin michelf.com http://michelf.com/Russel Winder wrote:For that we have ldc and gdc. He would also need an Objective-C/D bridge and bindings to the Cocoa Touch framework. Here are two Objective-C/D bridges: * http://dsource.org/projects/dstep - More bindings, less complete bridge, tool to generate bindings * http://michelf.com/projects/d-objc-bridge - More complete bridge, not as many bindings None of these bridges have Cocoa Touch bindings.. . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ are the assumed languages of development, nothing in the various Apple "app stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java!Yes - we just need an ARM version of the compiler!
Oct 25 2010
Michel Fortin:That's why I changed course and abandoned my bridge (the second in your list), working instead on making DMD directly aware of the Objective-C object model. This way, you can have extern(Objective-C) classes and use them as if they were D classes (mostly), no wrapper class and no glue code necessary. <http://michelf.com/weblog/2010/dobjc-dead-end-start-anew/>It's a cute idea, and I presume those binding are useful, but if those changes will not be folded back into the D language/compiler, then this idea may eventually die out. And in my opinion this syntax is not very nice (but I remember why the attribute syntax was not used, so this may be an acceptable compromise): void getCharacters(wchar* buffer, NSRange range) [getCharacters:range:]; Bye, bearophile
Oct 25 2010
On 2010-10-25 12:31:47 -0400, bearophile <bearophileHUGS lycos.com> said:Michel Fortin:My goal is to have something that can be folded into DMD. If for some reason Walter decides against it, I can still build an installer that downloads DMD, patches it, and then installs it. Minus the patch part, I already have such an installer with D for Xcode. That's plan B. But in all cases, the first step is to make it work.That's why I changed course and abandoned my bridge (the second in your list), working instead on making DMD directly aware of the Objective-C object model. This way, you can have extern(Objective-C) classes and use them as if they were D classes (mostly), no wrapper class and no glue code necessary. <http://michelf.com/weblog/2010/dobjc-dead-end-start-anew/>It's a cute idea, and I presume those binding are useful, but if those changes will not be folded back into the D language/compiler, then this idea may eventually die out.And in my opinion this syntax is not very nice (but I remember why the attribute syntax was not used, so this may be an acceptable compromise): void getCharacters(wchar* buffer, NSRange range) [getCharacters:range:];I'm not too concerned by the syntax, it's the easiest part to change in the whole thing. -- Michel Fortin michel.fortin michelf.com http://michelf.com/
Oct 25 2010
Michel Fortin wrote:Personally, I've found that, even though it works, the bridging approach doesn't scale very well because of the insane amount of generated glue code. That's why I changed course and abandoned my bridge (the second in your list), working instead on making DMD directly aware of the Objective-C object model. This way, you can have extern(Objective-C) classes and use them as if they were D classes (mostly), no wrapper class and no glue code necessary. <http://michelf.com/weblog/2010/dobjc-dead-end-start-anew/>I think this is a worthy and valuable project, analogous to D's support for COM objects on Windows. Once you get it done, I'd like to get it folded into the main dmd. We'll also need a documentation page! Thanks for doing this.
Oct 25 2010
On 2010-10-25 12:56:41 -0400, Walter Bright <newshound2 digitalmars.com> said:Michel Fortin wrote:Great! Thanks for your support. :-) Note that it's also a much bigger project than support for COM given that the Objective-C object model and method calls are very foreign compared to C++ or COM. So it's not going to be a small patch, and it'll take a couple of months before it's ready as I'm only doing this in my spare time. -- Michel Fortin michel.fortin michelf.com http://michelf.com/Personally, I've found that, even though it works, the bridging approach doesn't scale very well because of the insane amount of generated glue code. That's why I changed course and abandoned my bridge (the second in your list), working instead on making DMD directly aware of the Objective-C object model. This way, you can have extern(Objective-C) classes and use them as if they were D classes (mostly), no wrapper class and no glue code necessary. <http://michelf.com/weblog/2010/dobjc-dead-end-start-anew/>I think this is a worthy and valuable project, analogous to D's support for COM objects on Windows. Once you get it done, I'd like to get it folded into the main dmd. We'll also need a documentation page!
Oct 25 2010
Michel Fortin wrote:Note that it's also a much bigger project than support for COM given that the Objective-C object model and method calls are very foreign compared to C++ or COM. So it's not going to be a small patch, and it'll take a couple of months before it's ready as I'm only doing this in my spare time.I'll look forward to it. This is an important step in D's aim to rule the world and crush all opposition.
Oct 25 2010
On 25/10/10 10:16 PM, Walter Bright wrote:Michel Fortin wrote:And the day that happens shall henceforth be known as "D-Day" :-)Note that it's also a much bigger project than support for COM given that the Objective-C object model and method calls are very foreign compared to C++ or COM. So it's not going to be a small patch, and it'll take a couple of months before it's ready as I'm only doing this in my spare time.I'll look forward to it. This is an important step in D's aim to rule the world and crush all opposition.
Oct 25 2010
Peter Alexander wrote:On 25/10/10 10:16 PM, Walter Bright wrote:Aka "Operation Overlord"!Michel Fortin wrote:And the day that happens shall henceforth be known as "D-Day" :-)Note that it's also a much bigger project than support for COM given that the Objective-C object model and method calls are very foreign compared to C++ or COM. So it's not going to be a small patch, and it'll take a couple of months before it's ready as I'm only doing this in my spare time.I'll look forward to it. This is an important step in D's aim to rule the world and crush all opposition.
Oct 25 2010
I was talking to a guy about D earlier. He said that C++ has too much momentum, whilst D is just standing still. I'm sure if D were to gain this platform, it would be able to gain serious momentum. Operation Overlord, indeed. On Mon, Oct 25, 2010 at 5:58 PM, Walter Bright <newshound2 digitalmars.com>wrote:Peter Alexander wrote:On 25/10/10 10:16 PM, Walter Bright wrote:Aka "Operation Overlord"!Michel Fortin wrote:And the day that happens shall henceforth be known as "D-Day" :-)Note that it's also a much bigger project than support for COM given that the Objective-C object model and method calls are very foreign compared to C++ or COM. So it's not going to be a small patch, and it'll take a couple of months before it's ready as I'm only doing this in my spare time.I'll look forward to it. This is an important step in D's aim to rule the world and crush all opposition.
Oct 25 2010
Jimmy Cao wrote:I was talking to a guy about D earlier. He said that C++ has too much momentum, whilst D is just standing still. I'm sure if D were to gain this platform, it would be able to gain serious momentum.I'm curious how C++ deals with Cocoa.
Oct 25 2010
On 2010-10-25 19:51:18 -0400, Walter Bright <newshound2 digitalmars.com> said:Jimmy Cao wrote:Apple has this Objective-C++ thing, where C++ objects cohabit with Objective-C object. It's nothing fancy really as both Objective-C and C++ are extension to C, and there is no overlap in syntax. class MyCppObject { int i; }; interface MyObjcObject : NSObject { int i; } end MyCppObject *cpp = new MyCppObject; MyObjcObject *objc = [[MyObjcObject alloc] init]; -- Michel Fortin michel.fortin michelf.com http://michelf.com/I was talking to a guy about D earlier. He said that C++ has too much momentum, whilst D is just standing still. I'm sure if D were to gain this platform, it would be able to gain serious momentum.I'm curious how C++ deals with Cocoa.
Oct 25 2010
On 2010-10-25 17:16:09 -0400, Walter Bright <newshound2 digitalmars.com> said:Michel Fortin wrote:You set your goals too high. :-) Nevertheless, Objective-C support is quite important in the Apple ecosystem because all the higher-level APIs are provided in that form. And D with Objective-C support will have stronger type-safety than Objective-C itself; perhaps that'll be compelling enough to make some Objective-C programmers switch to D, I know it would for me. -- Michel Fortin michel.fortin michelf.com http://michelf.com/Note that it's also a much bigger project than support for COM given that the Objective-C object model and method calls are very foreign compared to C++ or COM. So it's not going to be a small patch, and it'll take a couple of months before it's ready as I'm only doing this in my spare time.I'll look forward to it. This is an important step in D's aim to rule the world and crush all opposition.
Oct 25 2010
Walter:I think this is a worthy and valuable project, analogous to D's support for COM objects on Windows. Once you get it done, I'd like to get it folded into the main dmd. We'll also need a documentation page!If you want to fold it inside DMD then I suggest to introduce a standard syntax to give arguments to attributes (that will be useful for many other purposes too), so that [...] syntax may be expressed using the attribute syntax. Bye, bearophile
Oct 25 2010
On 2010-10-25 18:56, Walter Bright wrote:Michel Fortin wrote:Great to hear that you support this. -- /Jacob CarlborgPersonally, I've found that, even though it works, the bridging approach doesn't scale very well because of the insane amount of generated glue code. That's why I changed course and abandoned my bridge (the second in your list), working instead on making DMD directly aware of the Objective-C object model. This way, you can have extern(Objective-C) classes and use them as if they were D classes (mostly), no wrapper class and no glue code necessary. <http://michelf.com/weblog/2010/dobjc-dead-end-start-anew/>I think this is a worthy and valuable project, analogous to D's support for COM objects on Windows. Once you get it done, I'd like to get it folded into the main dmd. We'll also need a documentation page! Thanks for doing this.
Oct 25 2010
On 2010-10-25 15:13, Michel Fortin wrote:On 2010-10-25 07:55:12 -0400, Jacob Carlborg <doob me.com> said:Oh, I didn't know you had come that far, let met know if you need any help. I've started building a tool to create bindings using Clang, it's actually quite easy to use the Clang libraries and the result are a lot better then my previous tool. -- /Jacob CarlborgOn 2010-10-25 09:27, Walter Bright wrote:Personally, I've found that, even though it works, the bridging approach doesn't scale very well because of the insane amount of generated glue code. That's why I changed course and abandoned my bridge (the second in your list), working instead on making DMD directly aware of the Objective-C object model. This way, you can have extern(Objective-C) classes and use them as if they were D classes (mostly), no wrapper class and no glue code necessary. <http://michelf.com/weblog/2010/dobjc-dead-end-start-anew/>Russel Winder wrote:For that we have ldc and gdc. He would also need an Objective-C/D bridge and bindings to the Cocoa Touch framework. Here are two Objective-C/D bridges: * http://dsource.org/projects/dstep - More bindings, less complete bridge, tool to generate bindings * http://michelf.com/projects/d-objc-bridge - More complete bridge, not as many bindings None of these bridges have Cocoa Touch bindings.. . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ are the assumed languages of development, nothing in the various Apple "app stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java!Yes - we just need an ARM version of the compiler!
Oct 25 2010
== Quote from Walter Bright (newshound2 digitalmars.com)'s articleRussel Winder wrote:With ARM being the 3rd most modern popular platform, and the sensibly cheap rate you can get such hardware, you'd need a silly reason *not* to port to ARM. Still waiting for my Sheevaplug to come through the post... :). . . but they may have been asked before and I just missed them in trawling around. Is the intention that D should be the language of choice for implementing applications on MeeGo? If not maybe it should? I guess the same question goes for iOS -- although Object-C and C++ are the assumed languages of development, nothing in the various Apple "app stores" rules would discriminate against D -- unlike what they do regarding Python, Flash and Java!Yes - we just need an ARM version of the compiler!
Oct 25 2010
On Mon, 2010-10-25 at 00:27 -0700, Walter Bright wrote: [ . . . ]Yes - we just need an ARM version of the compiler!I think I am with Iain on this one. ARM is the architecture of the future (indeed the present) for embedded and many more places. There will therefore be orders of magnitude more ARM processors that x86 and 86_64 ones -- actually there already are. Having cross-compilation to ARM is therefore the place to be if you want serious take up. --=20 Russel. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.winder ekiga.n= et 41 Buckmaster Road m: +44 7770 465 077 xmpp: russel russel.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder
Oct 25 2010
On Mon, 25 Oct 2010 07:30:16 +0100Russel> Is the intention that D should be the language of choice for Russel> implementing applications on MeeGo? If not maybe it should? For MeeGo we need fully workable QtD as well. ;) Sincerely, Gour (who is betting to target Meego with (Qt)D --=20 Gour | Hlapicina, Croatia | GPG key: CDBF17CA ----------------------------------------------------------------"Russel" =3D=3D Russel Winder wrote:
Oct 25 2010
On Tue, 2010-10-26 at 08:23 +0200, Gour wrote:On Mon, 25 Oct 2010 07:30:16 +0100Indeed. I hope it was clear that the agenda behind my comment was as much QtD is needed as ARM port is needed. --=20 Russel. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.winder ekiga.n= et 41 Buckmaster Road m: +44 7770 465 077 xmpp: russel russel.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder=20 Russel> Is the intention that D should be the language of choice for Russel> implementing applications on MeeGo? If not maybe it should? =20 For MeeGo we need fully workable QtD as well. ;)"Russel" =3D=3D Russel Winder wrote:
Oct 26 2010