digitalmars.D - [Proof of Concept] Unity scripting with D
- evilrat (16/16) Jul 07 2019 I've been playing with Mono (.NET runtime) recently and over last
- evilrat (2/3) Jul 11 2019 Packaged demo game added. Just in case.
- Laeeth Isharc (3/6) Jul 12 2019 Thanks for your work. Might help me.
- evilrat (4/5) Jul 13 2019 Lucky you :)
I've been playing with Mono (.NET runtime) recently and over last So I've ported some of the Unity Engine functions, and made this simple game using that approach. The game itself is a very basic "Asteroids" clone, and only serves as an introduction and as (crappy) system tests, it also might be useful to anyone new to Unity to start with API. It is however riddled with anti-patterns and bad practices in all possible ways, so be aware. At this moment only Windows x64 is supported. Current wrapper code generation emits about 80k loc of mixins for a small portion of Unity API, and is far from optimal. A bit more technical details can be found in Assets/Plugins/game readme file. Sources https://github.com/Superbelko/unity-d
Jul 07 2019
On Sunday, 7 July 2019 at 09:51:33 UTC, evilrat wrote:https://github.com/Superbelko/unity-dPackaged demo game added. Just in case.
Jul 11 2019
On Thursday, 11 July 2019 at 10:46:53 UTC, evilrat wrote:On Sunday, 7 July 2019 at 09:51:33 UTC, evilrat wrote:Thanks for your work. Might help me. https://www.reddit.com/r/programming/comments/ccecn7/unity_scripting_with_d/?utm_source=reddit-androidhttps://github.com/Superbelko/unity-dPackaged demo game added. Just in case.
Jul 12 2019
On Friday, 12 July 2019 at 18:05:53 UTC, Laeeth Isharc wrote:Thanks for your work. Might help me.Lucky you :) Thanks for posting, I haven't had any plans for public exposure outside of D community, so this might be helpful.
Jul 13 2019