digitalmars.D - Pre-alpha D language online tour
- =?UTF-8?B?QW5kcsOp?= (26/26) Jan 25 2016 Hi,
- JohnCK (6/10) Jan 25 2016 This is very neat and I think this is a thing this will be very
- =?UTF-8?B?QW5kcsOp?= (11/21) Jan 25 2016 Thanks very much! Actually this huge white space is by design :-)
- Andrei Alexandrescu (4/16) Jan 25 2016 Whoa, what a sight for sore eyes. I very much encourage development by
- =?UTF-8?B?QW5kcsOp?= (6/22) Jan 25 2016 Thank you for the motivating words! I'll keep you posted on
- rsw0x (4/9) Jan 25 2016 I wonder how much bandwidth it would use to host a sandboxed
- =?UTF-8?B?QW5kcsOp?= (16/25) Jan 25 2016 If DPaste isn't an option I thought about implementing sandbox
- rsw0x (4/5) Jan 25 2016 might be worth noting that Rust uses playpen for sandboxing their
- =?UTF-8?B?QW5kcsOp?= (15/20) Jan 30 2016 Thank you for the link and the information! Unfortunately playpen
- Craig Dillabaugh (6/16) Jan 25 2016 Looks promising. You should rename it D-tours so that you can
- =?UTF-8?B?QW5kcsOp?= (5/11) Jan 26 2016 :-) That actually was my first working title! But I feared that
- Craig Dillabaugh (8/34) Jan 25 2016 I should do this myself, but since I can't access my Github
- =?UTF-8?B?QW5kcsOp?= (5/12) Jan 26 2016 Oh stupid Denglish mistake. Thanks a lot for proof reading! Fixed
- Guillaume Piolat (19/45) Jan 25 2016 Very nice work and very much needed!
- =?UTF-8?B?QW5kcsOp?= (8/26) Jan 26 2016 Thank you very much for going through the content! I integrated
- Zalastax (2/2) Jan 26 2016 Looks great! For Windows dmd can also be installed using
- Mengu (3/12) Jan 26 2016 let's put it on github and let everyone contribute and make
- CraigDillabaugh (2/16) Jan 26 2016 It is on Github (see post #1)
- =?UTF-8?B?QW5kcsOp?= (11/15) Jan 26 2016 On a related note: because it's on GitHub it's even possible to
- Mengu (5/21) Jan 28 2016 sorry, i must have missed the github link on the first post.
- jmh530 (3/4) Jan 25 2016 I didn't go through it line by line, but my general impression is
- Nicholas Wilson (9/35) Jan 28 2016 Another typo: In Basic's page two (Basic types) it says
- Nicholas Wilson (7/17) Jan 28 2016 Also
- =?UTF-8?B?QW5kcsOp?= (3/16) Jan 28 2016 Nicholas, thank you very much for proof reading! Has been fixed.
- =?UTF-8?Q?Ali_=c3=87ehreli?= (4/8) Jan 28 2016 This thread is an indication of what a great idea it's been. ;)
- =?UTF-8?B?QW5kcsOp?= (3/13) Jan 28 2016 Thank you very much. Another motivation to keep going on :-)
- =?UTF-8?B?QW5kcsOp?= (16/40) Mar 29 2016 Here are great news on the dlang-tour project: As of now I've
- jmh530 (35/41) Mar 29 2016 Looks good. A few suggestions, some content, some typo.
- =?UTF-8?B?QW5kcsOp?= (24/54) Mar 30 2016 Thank you very much for your thorough review! I integrated your
- jmh530 (4/7) Mar 30 2016 I meant that one is called D's basics and the other is called D's
- =?UTF-8?B?QW5kcsOp?= (3/13) Mar 30 2016 Thank you very much! Now I understand :-) Fixed and will be
- Bubbasaur (9/12) Mar 29 2016 Nice work but I really think that the left content should be
- =?UTF-8?B?QW5kcsOp?= (3/15) Mar 30 2016 Thank you for the good suggestions. I will create issues for
- Mark Isaacson (6/6) Mar 30 2016 This is awesome! My one complaint is that the section of the
- =?UTF-8?B?QW5kcsOp?= (5/11) Mar 31 2016 Yeah I am not satisfied either. I have some issues open at the
- Jacob Carlborg (6/9) Mar 30 2016 The example at [1] doesn't compile. "f" is declared twice and there's no...
- =?UTF-8?B?QW5kcsOp?= (3/9) Mar 31 2016 Thank you for finding this one! Fixed and will be online sonn.
Hi, Inspired by the Go online language tour (https://tour.golang.org/) and the great experience it gave me learning the language I started a similar project for D some weeks ago. It's currently in a very pre-alpha state but I wanted to announce it in case someone had something similar in mind and is willing to contribute. The basic idea behind this tour is to introduce features of the language with short explanations and example code that is compiled and run online. The code is located here: https://github.com/stonemaster/dlang-tour I've setup a server which always runs the latest version: http://dlang-tour.steinsoft.net This tour doesn't allow compiling online because the current implementation would just make it too easy to hijack the server :-) Compiling and running online can be activated when compiling locally though. My goal would be to integrate the tour with DPaste in the long run. Working on this tour unfortunately stalled a little bit in this year but I am trying to work on the project constantly in the upcoming weeks. There is still a lot of content missing and, more importantly, good D source examples. But I have a rough guideline on which D topics I'd like to add content for. Any kind of feedback is highly appreciated, of course. Regards, André
Jan 25 2016
On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:... http://dlang-tour.steinsoft.net ... Any kind of feedback is highly appreciated, of course.This is very neat and I think this is a thing this will be very good for newcomers. PS: On the index page "after page 1" there is a huge white space on the left side: http://i.imgur.com/ypCTdbo.png JohnCK.
Jan 25 2016
On Monday, 25 January 2016 at 18:31:57 UTC, JohnCK wrote:On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:Thanks very much! Actually this huge white space is by design :-) On every section that doesn't include a code example the space that the source editor would use is just left blank. That way the content always stays at the same position. And it looked awkward when the content just streched to the whole screen on big displays.. That is the same behaviour the Go tour has if no source is shown and I didn't come up with a better solution so far. Cheers, André... http://dlang-tour.steinsoft.net ... Any kind of feedback is highly appreciated, of course.This is very neat and I think this is a thing this will be very good for newcomers. PS: On the index page "after page 1" there is a huge white space on the left side: http://i.imgur.com/ypCTdbo.png JohnCK.
Jan 25 2016
On 1/25/16 1:17 PM, André wrote:Hi, Inspired by the Go online language tour (https://tour.golang.org/) and the great experience it gave me learning the language I started a similar project for D some weeks ago. It's currently in a very pre-alpha state but I wanted to announce it in case someone had something similar in mind and is willing to contribute. The basic idea behind this tour is to introduce features of the language with short explanations and example code that is compiled and run online. The code is located here: https://github.com/stonemaster/dlang-tour I've setup a server which always runs the latest version: http://dlang-tour.steinsoft.netWhoa, what a sight for sore eyes. I very much encourage development by you and the entire community. We need to make this easily accessible from dlang.org. Please let me know how we can help. Thank you! -- Andrei
Jan 25 2016
On Monday, 25 January 2016 at 19:51:44 UTC, Andrei Alexandrescu wrote:On 1/25/16 1:17 PM, André wrote:Thank you for the motivating words! I'll keep you posted on progress and you'll hear from me when I need help :-) Regards, AndréHi, [...] The code is located here: https://github.com/stonemaster/dlang-tour I've setup a server which always runs the latest version: http://dlang-tour.steinsoft.netWhoa, what a sight for sore eyes. I very much encourage development by you and the entire community. We need to make this easily accessible from dlang.org. Please let me know how we can help. Thank you! -- Andrei
Jan 25 2016
On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:This tour doesn't allow compiling online because the current implementation would just make it too easy to hijack the server :-) Compiling and running online can be activated when compiling locally though. My goal would be to integrate the tour with DPaste in the long run.I wonder how much bandwidth it would use to host a sandboxed server with dmd on it. Are any of the dpaste guys around that could give an estimate?
Jan 25 2016
On Monday, 25 January 2016 at 20:02:10 UTC, rsw0x wrote:On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:If DPaste isn't an option I thought about implementing sandbox compiling within Docker containers. A Docker container running rdmd to compile online code is quite easily put together. The advantage with Docker is that it starts quickly and can be limited in terms of memory and CPU. And it is a pretty safe sandbox (so far). The current code actually implements caching already so that not every unchanged code example has to be compiled online. The dlang-tour currently runs in a Docker container itself because it makes deployment later on very easy. So together with some sandboxing mechanism for compiling it should be able to scale quite well depending on future usage. The question is just whether it's better to use the existing DPaste infrastructure or to implement something especially for the tour?This tour doesn't allow compiling online because the current implementation would just make it too easy to hijack the server :-) Compiling and running online can be activated when compiling locally though. My goal would be to integrate the tour with DPaste in the long run.I wonder how much bandwidth it would use to host a sandboxed server with dmd on it. Are any of the dpaste guys around that could give an estimate?
Jan 25 2016
On Monday, 25 January 2016 at 21:12:14 UTC, André wrote:[...]might be worth noting that Rust uses playpen for sandboxing their online compiler https://github.com/thestinger/playpen
Jan 25 2016
On Monday, 25 January 2016 at 21:18:45 UTC, rsw0x wrote:On Monday, 25 January 2016 at 21:12:14 UTC, André wrote:Thank you for the link and the information! Unfortunately playpen doesn't work inside a Docker container because it basically uses the same technologies and has dependencies just available on systemd based base systems. I know decided to go the Docker way. I just pushed a change which lets the source be compiled and run within a Docker container that contains RDMD. This is working quite well so far and should be a quite safe sandbox. The started Docker containers are restricted in memory usage and could be restricted in terms of CPU usage. And this is online as of now. So the source code editor is now ready for compiling D online in the tour :-) Cheers, André[...]might be worth noting that Rust uses playpen for sandboxing their online compiler https://github.com/thestinger/playpen
Jan 30 2016
On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:Hi, Inspired by the Go online language tour (https://tour.golang.org/) and the great experience it gave me learning the language I started a similar project for D some weeks ago. It's currently in a very pre-alpha state but I wanted to announce it in case someone had something similar in mind and is willing to contribute. The basic idea behind this tour is to introduce features of the language with short explanations and example code that is compiled and run online. [...]Looks promising. You should rename it D-tours so that you can take advantage of D's underused, but excellent, pun making potential :o) Then you need to include some graphics: http://www.roadtrafficsigns.com/detour-signs
Jan 25 2016
On Monday, 25 January 2016 at 21:16:51 UTC, Craig Dillabaugh wrote::-) That actually was my first working title! But I feared that the name could have a bad influence on the content so I decided for the straight forward version.[...]Looks promising. You should rename it D-tours so that you can take advantage of D's underused, but excellent, pun making potential :o) Then you need to include some graphics: http://www.roadtrafficsigns.com/detour-signs
Jan 26 2016
On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:Hi, Inspired by the Go online language tour (https://tour.golang.org/) and the great experience it gave me learning the language I started a similar project for D some weeks ago. It's currently in a very pre-alpha state but I wanted to announce it in case someone had something similar in mind and is willing to contribute. The basic idea behind this tour is to introduce features of the language with short explanations and example code that is compiled and run online. The code is located here: https://github.com/stonemaster/dlang-tour I've setup a server which always runs the latest version: http://dlang-tour.steinsoft.net This tour doesn't allow compiling online because the current implementation would just make it too easy to hijack the server :-) Compiling and running online can be activated when compiling locally though. My goal would be to integrate the tour with DPaste in the long run. Working on this tour unfortunately stalled a little bit in this year but I am trying to work on the project constantly in the upcoming weeks. There is still a lot of content missing and, more importantly, good D source examples. But I have a rough guideline on which D topics I'd like to add content for. Any kind of feedback is highly appreciated, of course. Regards, AndréI should do this myself, but since I can't access my Github account ATM and will likely forget. The page: http://dlang-tour.steinsoft.net/tour/basics/1 The line: "An import statement mustn't appear at the top ... " Should read: "An import statement need not appear at the top ... "
Jan 25 2016
On Monday, 25 January 2016 at 21:42:04 UTC, Craig Dillabaugh wrote:I should do this myself, but since I can't access my Github account ATM and will likely forget. The page: http://dlang-tour.steinsoft.net/tour/basics/1 The line: "An import statement mustn't appear at the top ... " Should read: "An import statement need not appear at the top ... "Oh stupid Denglish mistake. Thanks a lot for proof reading! Fixed and black magic will make sure this is going to be rolled out very soon.
Jan 26 2016
On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:Hi, Inspired by the Go online language tour (https://tour.golang.org/) and the great experience it gave me learning the language I started a similar project for D some weeks ago. It's currently in a very pre-alpha state but I wanted to announce it in case someone had something similar in mind and is willing to contribute. The basic idea behind this tour is to introduce features of the language with short explanations and example code that is compiled and run online. The code is located here: https://github.com/stonemaster/dlang-tour I've setup a server which always runs the latest version: http://dlang-tour.steinsoft.net This tour doesn't allow compiling online because the current implementation would just make it too easy to hijack the server :-) Compiling and running online can be activated when compiling locally though. My goal would be to integrate the tour with DPaste in the long run. Working on this tour unfortunately stalled a little bit in this year but I am trying to work on the project constantly in the upcoming weeks. There is still a lot of content missing and, more importantly, good D source examples. But I have a rough guideline on which D topics I'd like to add content for. Any kind of feedback is highly appreciated, of course. Regards, AndréVery nice work and very much needed! Found some errors: - http://dlang-tour.steinsoft.net/tour/basics/2 * "long, ulong (32 bit)" <= should be "64 bit" * "real (depending on platform, 80 bit on Intel x64)" <= 80-bit on Intel x86 32-bit, not sure about Intel x86_64 and I think it depends. * "A conversion between variables of different types is only allowed by the compiler if no precision is lost." => except FP types. eg: double => float. I think you have some room to introduce __gshared, I've seen one case on IRC with someone not knowing about it and wondering why threads read a different value. You already say that "slices" and "dynamic arrays" are the same thing, but I think this need to be put in bold. For the longest time I had difficulty to envision the difference between the two concepts, but there seems to be none. It happens some D material present them separately.
Jan 25 2016
On Monday, 25 January 2016 at 21:53:26 UTC, Guillaume Piolat wrote:Very nice work and very much needed! Found some errors: - http://dlang-tour.steinsoft.net/tour/basics/2 * "long, ulong (32 bit)" <= should be "64 bit" * "real (depending on platform, 80 bit on Intel x64)" <= 80-bit on Intel x86 32-bit, not sure about Intel x86_64 and I think it depends. * "A conversion between variables of different types is only allowed by the compiler if no precision is lost." => except FP types. eg: double => float. I think you have some room to introduce __gshared, I've seen one case on IRC with someone not knowing about it and wondering why threads read a different value. You already say that "slices" and "dynamic arrays" are the same thing, but I think this need to be put in bold. For the longest time I had difficulty to envision the difference between the two concepts, but there seems to be none. It happens some D material present them separately.Thank you very much for going through the content! I integrated your comments and they will be online very soon. I added a paragraph for __gshared in the storage classes section and I added a sentence to emphasize that slices and dynamic arrays are the same. I am not sure about the latter so I might revise it after sleeping some days on it :-) Thanks again! - André
Jan 26 2016
Looks great! For Windows dmd can also be installed using https://chocolatey.org/packages/dmd
Jan 26 2016
On Tuesday, 26 January 2016 at 10:30:17 UTC, André wrote:On Monday, 25 January 2016 at 21:53:26 UTC, Guillaume Piolat wrote:let's put it on github and let everyone contribute and make things easier for you. :)[...]Thank you very much for going through the content! I integrated your comments and they will be online very soon. I added a paragraph for __gshared in the storage classes section and I added a sentence to emphasize that slices and dynamic arrays are the same. I am not sure about the latter so I might revise it after sleeping some days on it :-) Thanks again! - André
Jan 26 2016
On Tuesday, 26 January 2016 at 13:48:57 UTC, Mengu wrote:On Tuesday, 26 January 2016 at 10:30:17 UTC, André wrote:On Monday, 25 January 2016 at 21:53:26 UTC, Guillaume Piolat wrote:let's put it on github and let everyone contribute and make things easier for you. :)[...]Thank you very much for going through the content! I integrated your comments and they will be online very soon. I added a paragraph for __gshared in the storage classes section and I added a sentence to emphasize that slices and dynamic arrays are the same. I am not sure about the latter so I might revise it after sleeping some days on it :-) Thanks again! - André
Jan 26 2016
On Tuesday, 26 January 2016 at 14:25:33 UTC, CraigDillabaugh wrote:On a related note: because it's on GitHub it's even possible to contribute content and examples just through the web interface. A quick guide on how the content is structured (all written is standard markdown) can be found here: https://github.com/stonemaster/dlang-tour/tree/master/public/content. The tour's content files found in that folder can just be edited using the GitHub web interface which will then automagically create a pull request for you without the need to locally pull the repository. And the preview mode of GitHub makes sure the layout isn't broken that much :-) It has never been easier to contribute! FYI, I've now added content + examples for the templates and interface sections. Thanks, Andrélet's put it on github and let everyone contribute and make things easier for you. :)
Jan 26 2016
On Tuesday, 26 January 2016 at 18:45:55 UTC, André wrote:On Tuesday, 26 January 2016 at 14:25:33 UTC, CraigDillabaugh wrote:sorry, i must have missed the github link on the first post. forked it. here comes the turkish translation for the tour. it will follow the english content. let's get this on people.On a related note: because it's on GitHub it's even possible to contribute content and examples just through the web interface. A quick guide on how the content is structured (all written is standard markdown) can be found here: https://github.com/stonemaster/dlang-tour/tree/master/public/content. The tour's content files found in that folder can just be edited using the GitHub web interface which will then automagically create a pull request for you without the need to locally pull the repository. And the preview mode of GitHub makes sure the layout isn't broken that much :-) It has never been easier to contribute! FYI, I've now added content + examples for the templates and interface sections. Thanks, Andrélet's put it on github and let everyone contribute and make things easier for you. :)
Jan 28 2016
On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:Any kind of feedback is highly appreciated, of course.I didn't go through it line by line, but my general impression is that it looks really good. Congrats.
Jan 25 2016
On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:Hi, Inspired by the Go online language tour (https://tour.golang.org/) and the great experience it gave me learning the language I started a similar project for D some weeks ago. It's currently in a very pre-alpha state but I wanted to announce it in case someone had something similar in mind and is willing to contribute. The basic idea behind this tour is to introduce features of the language with short explanations and example code that is compiled and run online. The code is located here: https://github.com/stonemaster/dlang-tour I've setup a server which always runs the latest version: http://dlang-tour.steinsoft.net This tour doesn't allow compiling online because the current implementation would just make it too easy to hijack the server :-) Compiling and running online can be activated when compiling locally though. My goal would be to integrate the tour with DPaste in the long run. Working on this tour unfortunately stalled a little bit in this year but I am trying to work on the project constantly in the upcoming weeks. There is still a lot of content missing and, more importantly, good D source examples. But I have a rough guideline on which D topics I'd like to add content for. Any kind of feedback is highly appreciated, of course. Regards, AndréAnother typo: In Basic's page two (Basic types) it says The prefix u denotes unsigned types. char translates to UTF-8 characters, dchar is used in UTF-16 strings and dchar in UTF-32 strings. Should be The prefix u denotes unsigned types. char translates to UTF-8 characters, _W_char is used in UTF-16 strings and dchar in UTF-32 strings.
Jan 28 2016
On Thursday, 28 January 2016 at 09:36:00 UTC, Nicholas Wilson wrote:On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:Also in Basics 10 the comments for the string types are the wrong way round alias dstring = immutable(dchar)[]; // UTF-16 alias wstring = immutable(wchar)[]; // UTF-32[...]Another typo: In Basic's page two (Basic types) it says The prefix u denotes unsigned types. char translates to UTF-8 characters, dchar is used in UTF-16 strings and dchar in UTF-32 strings. Should be The prefix u denotes unsigned types. char translates to UTF-8 characters, _W_char is used in UTF-16 strings and dchar in UTF-32 strings.
Jan 28 2016
On Thursday, 28 January 2016 at 09:53:12 UTC, Nicholas Wilson wrote:Nicholas, thank you very much for proof reading! Has been fixed.Another typo: In Basic's page two (Basic types) it says The prefix u denotes unsigned types. char translates to UTF-8 characters, dchar is used in UTF-16 strings and dchar in UTF-32 strings. Should be The prefix u denotes unsigned types. char translates to UTF-8 characters, _W_char is used in UTF-16 strings and dchar in UTF-32 strings.Also in Basics 10 the comments for the string types are the wrong way round alias dstring = immutable(dchar)[]; // UTF-16 alias wstring = immutable(wchar)[]; // UTF-32
Jan 28 2016
On 01/25/2016 10:17 AM, André wrote:http://dlang-tour.steinsoft.netI love it! :)Working on this tour unfortunately stalled a little bit in this year but I am trying to work on the project constantly in the upcoming weeks.This thread is an indication of what a great idea it's been. ;) Ali
Jan 28 2016
On Thursday, 28 January 2016 at 10:09:40 UTC, Ali Çehreli wrote:On 01/25/2016 10:17 AM, André wrote:Thank you very much. Another motivation to keep going on :-) Andréhttp://dlang-tour.steinsoft.netI love it! :)Working on this tour unfortunately stalled a little bit inthis yearbut I am trying to work on the project constantly in theupcomingweeks.This thread is an indication of what a great idea it's been. ;) Ali
Jan 28 2016
On Monday, 25 January 2016 at 18:17:09 UTC, André wrote:Hi, Inspired by the Go online language tour (https://tour.golang.org/) and the great experience it gave me learning the language I started a similar project for D some weeks ago. It's currently in a very pre-alpha state but I wanted to announce it in case someone had something similar in mind and is willing to contribute. The basic idea behind this tour is to introduce features of the language with short explanations and example code that is compiled and run online. The code is located here: https://github.com/stonemaster/dlang-tour I've setup a server which always runs the latest version: http://dlang-tour.steinsoft.net This tour doesn't allow compiling online because the current implementation would just make it too easy to hijack the server :-) Compiling and running online can be activated when compiling locally though. My goal would be to integrate the tour with DPaste in the long run. Working on this tour unfortunately stalled a little bit in this year but I am trying to work on the project constantly in the upcoming weeks. There is still a lot of content missing and, more importantly, good D source examples. But I have a rough guideline on which D topics I'd like to add content for. Any kind of feedback is highly appreciated, of course.Here are great news on the dlang-tour project: As of now I've written all content and the latest build is running on http://dlang-tour.steinsoft.net Somewhere ago I've implemented running code samples online (which are run in a Docker container on the server) so the tour is fully functional. There are still some polishing work to be left and some issues to be fixed before this should go public: https://github.com/stonemaster/dlang-tour/issues I would appreciate if people could do some proof reading and just create pull requests for the content: https://github.com/stonemaster/dlang-tour/tree/master/public/content/en. Or just drop me a message where you find a bug and I'll have it fixed. Thanks, André
Mar 29 2016
On Tuesday, 29 March 2016 at 16:26:27 UTC, André wrote:Or just drop me a message where you find a bug and I'll have it fixed.Looks good. A few suggestions, some content, some typo. D Basics (fix capitalization?): Page 3, code example at the bottom right does not compile with system. Also, D allows pointer arithmetic in trusted code, so the text above it is not completely accurate. I would change the lineD also allows pointer arithmetic. This is not allowed in code which is marked as safe but only in system code.to D allows pointer arithmetic, except in code that is marked as safe Page 4, This line on const is confusingTo a const object can't be written, but someone holding a mutable to the same object might just well.I feel like the static keyword is complicated enough that it could get its own slide (or multiple). Why not just put the variable at the top level without static? Page 7, the discussion on delegates could be clearer. D Gems: Page 3, put the code examples on a separate line. Page 7, I would re-write the last line as The attribute pure is automatically inferred by the compiler for templated functions and auto functions, where applicable (this is also true of safe, nothrow, and nogc). Page 8, I was not aware of invariant. I feel like I have a struct somewhere that could use it! Page 10, might also mention safe. Page 13, conditionnally is spelled wrong. I feel like static if with templates could get a whole page by itself. Concurrency: Maybe re-name Multithreading? I wouldn't consider std.parallelism a way to implement concurrency. VibeD: Page 1: Define asynchronous I/O and why it matters. I see a short explanation near the end of Page 2, but I feel like it should be brought up to the front. Maybe make that big paragraph into a list of key vibe-d features and why they matter.
Mar 29 2016
Thank you very much for your thorough review! I integrated your ideas and comments in the latest version. Some additional information on what I changed and questions left are below. On Tuesday, 29 March 2016 at 17:10:33 UTC, jmh530 wrote:D Basics (fix capitalization?):The current title is "D's basics". I'm unsure what to fix here..Page 3, [...] I would change the lineDone.D also allows pointer arithmetic. This is not allowed in code which is marked as safe but only in system code.to D allows pointer arithmetic, except in code that is marked as safePage 4, This line on const is confusing [...]I tried to make this part more precise.I feel like the static keyword is complicated enough that it could get its own slide (or multiple). Why not just put the variable at the top level without static?Very good idea. I created a new static section in the multi-threading chapter.Page 7, the discussion on delegates could be clearer.Tried to make it more precise here, too. I also moved the section below classes because it actually is a more advanced topic and hasn't to be near 'Functions, part I'.D Gems: Page 3, put the code examples on a separate line.Done. Much more readable that way.Page 7, I would re-write the last line as [..]DonePage 10, might also mention safe.Mentioning now safe, system and trusted.Page 13, conditionnally is spelled wrong.Fixed.I feel like static if with templates could get a whole page by itself.Thought so too when initially writing the subsection.. I'll have another good night's sleep to decide whether I'll actually move it :-)Concurrency: Maybe re-name Multithreading? I wouldn't consider std.parallelism a way to implement concurrency.I changed the name. Better fits the topic.VibeD: Page 1: Define asynchronous I/O and why it matters. I see a short explanation near the end of Page 2, but I feel like it should be brought up to the front. Maybe make that big paragraph into a list of key vibe-d features and why they matter.I followed your suggestion and rewrote the paragraph to include bullet points. Also I added a line on asynchronous I/O and a reference to the following page which explains in more detail.
Mar 30 2016
On Wednesday, 30 March 2016 at 17:29:13 UTC, André wrote:On Tuesday, 29 March 2016 at 17:10:33 UTC, jmh530 wrote:I meant that one is called D's basics and the other is called D's Gems. basics/Gems has a capitalization inconsistency. Again, want to reiterate that it looks really good. Great work.D Basics (fix capitalization?):The current title is "D's basics". I'm unsure what to fix here..
Mar 30 2016
On Wednesday, 30 March 2016 at 17:35:55 UTC, jmh530 wrote:On Wednesday, 30 March 2016 at 17:29:13 UTC, André wrote:Thank you very much! Now I understand :-) Fixed and will be updated very soon.On Tuesday, 29 March 2016 at 17:10:33 UTC, jmh530 wrote:I meant that one is called D's basics and the other is called D's Gems. basics/Gems has a capitalization inconsistency. Again, want to reiterate that it looks really good. Great work.D Basics (fix capitalization?):The current title is "D's basics". I'm unsure what to fix here..
Mar 30 2016
On Tuesday, 29 March 2016 at 16:26:27 UTC, André wrote:... I would appreciate if people could do some proof reading and just create pull requests for the content:Nice work but I really think that the left content should be expandable. Some button like Try it or whatever should do the trick. It's a waste space mainly when there is nothing on the left side. The same thing goes for the bottom content, I don't think it should be fixed. Finally the font-size is too big for me. Bubba.
Mar 29 2016
On Tuesday, 29 March 2016 at 17:51:06 UTC, Bubbasaur wrote:On Tuesday, 29 March 2016 at 16:26:27 UTC, André wrote:Thank you for the good suggestions. I will create issues for those topics (2 are already there on GitHub).... I would appreciate if people could do some proof reading and just create pull requests for the content:Nice work but I really think that the left content should be expandable. Some button like Try it or whatever should do the trick. It's a waste space mainly when there is nothing on the left side. The same thing goes for the bottom content, I don't think it should be fixed. Finally the font-size is too big for me. Bubba.
Mar 30 2016
This is awesome! My one complaint is that the section of the screen that contains the code doesn't scale well vertically when my browser window is large. The written explanations scale to fit the content, the code editor does not. I'd just make it stretch vertically to fill the screen :). At that point you might also consider putting the Run/Reset buttons at the top.
Mar 30 2016
On Wednesday, 30 March 2016 at 19:58:32 UTC, Mark Isaacson wrote:This is awesome! My one complaint is that the section of the screen that contains the code doesn't scale well vertically when my browser window is large. The written explanations scale to fit the content, the code editor does not. I'd just make it stretch vertically to fill the screen :). At that point you might also consider putting the Run/Reset buttons at the top.Yeah I am not satisfied either. I have some issues open at the GitHub page regarding the layout and polishing. I will have your suggestions in mind! Thanks. - André
Mar 31 2016
On 2016-03-29 18:26, André wrote:Here are great news on the dlang-tour project: As of now I've written all content and the latest build is running on http://dlang-tour.steinsoft.netThe example at [1] doesn't compile. "f" is declared twice and there's no built in property "name". [1] http://dlang-tour.steinsoft.net/tour/basics/2 -- /Jacob Carlborg
Mar 30 2016
On Thursday, 31 March 2016 at 06:32:00 UTC, Jacob Carlborg wrote:On 2016-03-29 18:26, André wrote:Thank you for finding this one! Fixed and will be online sonn. - Andréhttp://dlang-tour.steinsoft.netThe example at [1] doesn't compile. "f" is declared twice and there's no built in property "name". [1] http://dlang-tour.steinsoft.net/tour/basics/2
Mar 31 2016