digitalmars.D - Plan for Exceptions and nogc?
- Jonathan Marler (11/11) Feb 16 2015 Is there a proposal for how D will support throwing Exceptions in
- philippecp (13/13) Feb 16 2015 I was wondering the same myself. I think there would be a lot of
- Jonathan Marler (11/24) Feb 16 2015 Relaxing the definition of @nogc to exclude exceptions could be
- Tobias Pankrath (4/14) Feb 17 2015 This actually puts scope on the head. It's unique / ownership
- "Marc =?UTF-8?B?U2Now7x0eiI=?= <schuetzm gmx.net> (9/25) Feb 17 2015 Right. But `scope` still has a place in it. It would either be
- Matthias Bentrup (11/37) Feb 17 2015 Maybe it is possible to have a separate ScopedThrowable exception
- Jonathan Marler (29/39) Feb 17 2015 In response to allocating an exception on the stack...It depends
- Matthias Bentrup (14/21) Feb 17 2015 The problem I see, is that if I program a @nogc function for
- Tobias Pankrath (1/2) Feb 17 2015 Cannot see how that should work.
- Jonathan Marler (13/19) Feb 17 2015 That is a good idea, unfortunately this is impossible since the
- Matthias Bentrup (6/9) Feb 17 2015 The catcher wouldn't stomp any more on the thrower's memory than
- Tobias Pankrath (4/13) Feb 17 2015 That would be a deep change in language semantics. Think
- Jonathan Marler (23/32) Feb 17 2015 That would work if you didn't have to unwind the stack but
- Matthias Bentrup (3/16) Feb 17 2015 So the catcher would have to behave like a delegate.
- Jonathan Marler (11/27) Feb 17 2015 Sure but then you're allocating GC memory again (compounding the
- weaselcat (3/15) Feb 16 2015 Would RefCounted!T being @nogc help alleviate this issue?
- Jonathan Marler (4/5) Feb 16 2015 I've heard of RefCounted and I understand the concept but I've
- Nick Treleaven (8/9) Feb 17 2015 I think Andrei once said that was a good solution for exceptions.
- Nick Treleaven (4/6) Feb 17 2015 Or rather that refcounting would be appropriate for exceptions, not
- Andrei Alexandrescu (3/5) Feb 17 2015 Nothing definite. We will get on to that right after 2.067. This is a
- Chris Williams (5/11) Feb 17 2015 Could someone give a description of the minutiae of why Exception
- Tobias Pankrath (4/7) Feb 17 2015 The stack frame of the thrower is the first one to be rolled
- Chris Williams (12/19) Feb 17 2015 Every throwable function call could be assumed to have a typed
- deadalnix (10/22) Feb 17 2015 This kind of stunt is taxing on the fast path. It can be
- Chris Williams (6/29) Feb 17 2015 I didn't mean it as a solution. As said, I was just looking for
- "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= (18/23) Feb 18 2015 It is a horrible solution developed for the Itanium VLIW
- Matthias Bentrup (10/33) Feb 18 2015 Windows SEH maintains a per-thread linked list of exception
- deadalnix (5/13) Feb 18 2015 You want to do this as C++ introduce a ton of implicit finally
- "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= (23/27) Feb 18 2015 There are many ways to get better performance than the current
- deadalnix (9/22) Feb 18 2015 Which is true, but would be as true without the horrible mention.
- "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= (2/4) Feb 18 2015 And your nonsensical point is?
- deadalnix (8/12) Feb 18 2015 That you have no idea how to argue, and rely on sticking negative
- "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= (2/4) Feb 18 2015 Excellent! I hope you keep your promise.
- deadalnix (9/21) Feb 19 2015 No problem. in fact this kind of solution is a good fit for
- deadalnix (7/13) Feb 17 2015 There are various problem with exception, and @nogc is only one
- Dicebot (10/22) Feb 18 2015 From my POV best proposal from last lengthy discussion was to
- Jonathan Marler (9/18) Feb 18 2015 RefCounted Exceptions would work quite nicely. You are right
- Dicebot (23/42) Feb 18 2015 It will likely trigger whole load of other issues being totally
- deadalnix (10/19) Feb 18 2015 This is not satisfactory. First there is no safe way to refcount
- Dicebot (7/22) Feb 18 2015 Right now I don't care for full memory safety or type safety of
- deadalnix (14/21) Feb 18 2015 I think it make sense to require that something thrown to be
- "Marc =?UTF-8?B?U2Now7x0eiI=?= <schuetzm gmx.net> (7/28) Feb 19 2015 +1
- "Marc =?UTF-8?B?U2Now7x0eiI=?= <schuetzm gmx.net> (11/36) Feb 19 2015 Non-deterministic ownership is exactly what the owned concept
Is there a proposal for how D will support throwing Exceptions in nogc code in the future? I've searched the forums and found different proposals that involve things like pre-allocated exceptions, non-gc heap allocated exceptions or even stack allocated exceptions. I don't want to debate the details of each solution, I'd just like to know if any of these proposals are deemed a "good idea", or if any of them are currently being worked on. I personally think that using non-gc heap allocated exceptions in combination with the new scope semantics would be a great solution in many cases, but I don't know if there is any consensus or if this topic is just on the back-burner. Thanks.
Feb 16 2015
I was wondering the same myself. I think there would be a lot of negative side effects to using alternate memory model other than GC (non-gc could introduce leaks, on stack has potential to be overwritten). For that reason, I think the only choices that make sense are that either nogc functions are also nothrow, or that phobos has a set of preallocated immutable exceptions that can can thrown. I personally think that nogc should be relaxed to exclude allocating exceptions since there would be no gc allocation other than for exceptional situations. I suspect that having code that relies on exception for main case logic is far worse for performance than any gc overhead anyway and is a pattern everyone knows to avoid.
Feb 16 2015
On Tuesday, 17 February 2015 at 05:52:23 UTC, philippecp wrote:I was wondering the same myself. I think there would be a lot of negative side effects to using alternate memory model other than GC (non-gc could introduce leaks, on stack has potential to be overwritten). For that reason, I think the only choices that make sense are that either nogc functions are also nothrow, or that phobos has a set of preallocated immutable exceptions that can can thrown. I personally think that nogc should be relaxed to exclude allocating exceptions since there would be no gc allocation other than for exceptional situations. I suspect that having code that relies on exception for main case logic is far worse for performance than any gc overhead anyway and is a pattern everyone knows to avoid.Relaxing the definition of nogc to exclude exceptions could be an acceptable compromise. However, the nature of an exception is that it is allocated when it is created, and deallocated after it is caught. This model fits nicely with scope semantics. The code catching the exception would catch a "scoped" reference which means it would be responsible for cleaning up the exception. It would still be allocated on the heap, but it wouldn't be GC memory. This is how I think exceptions should have been implemented in the first place, but back then the GC wasn't a big deal and scope didn't exist yet.
Feb 16 2015
On Tuesday, 17 February 2015 at 07:24:43 UTC, Jonathan Marler wrote:Relaxing the definition of nogc to exclude exceptions could be an acceptable compromise. However, the nature of an exception is that it is allocated when it is created, and deallocated after it is caught. This model fits nicely with scope semantics. The code catching the exception would catch a "scoped" reference which means it would be responsible for cleaning up the exception. It would still be allocated on the heap, but it wouldn't be GC memory. This is how I think exceptions should have been implemented in the first place, but back then the GC wasn't a big deal and scope didn't exist yet.This actually puts scope on the head. It's unique / ownership you're looking for (if at all).
Feb 17 2015
On Tuesday, 17 February 2015 at 09:19:55 UTC, Tobias Pankrath wrote:On Tuesday, 17 February 2015 at 07:24:43 UTC, Jonathan Marler wrote:Right. But `scope` still has a place in it. It would either be necessary to allow throwing and catching the unique/owned types (instead of `Throwable`), but that would be quite a change to the language. Or the runtime manages the exceptions (freeing them as soon as they are no longer needed). In that case, the exceptions must not leave the `catch` blocks, which is what `scope` guarantees.Relaxing the definition of nogc to exclude exceptions could be an acceptable compromise. However, the nature of an exception is that it is allocated when it is created, and deallocated after it is caught. This model fits nicely with scope semantics. The code catching the exception would catch a "scoped" reference which means it would be responsible for cleaning up the exception. It would still be allocated on the heap, but it wouldn't be GC memory. This is how I think exceptions should have been implemented in the first place, but back then the GC wasn't a big deal and scope didn't exist yet.This actually puts scope on the head. It's unique / ownership you're looking for (if at all).
Feb 17 2015
On Tuesday, 17 February 2015 at 12:41:51 UTC, Marc Schütz wrote:On Tuesday, 17 February 2015 at 09:19:55 UTC, Tobias Pankrath wrote:Maybe it is possible to have a separate ScopedThrowable exception class. Those exceptions would be allocated on the stack and would be allowed to carry references to local/scoped data, but they live only for the duration of the corresponding exception handler. The compiler should check that the exception and its payload don't escape the catch block, and of course the exception handler has to run before the stack unwinding is done. The whole point is of course that ScopedThrowables could be thrown from nogc functions.On Tuesday, 17 February 2015 at 07:24:43 UTC, Jonathan Marler wrote:Right. But `scope` still has a place in it. It would either be necessary to allow throwing and catching the unique/owned types (instead of `Throwable`), but that would be quite a change to the language. Or the runtime manages the exceptions (freeing them as soon as they are no longer needed). In that case, the exceptions must not leave the `catch` blocks, which is what `scope` guarantees.Relaxing the definition of nogc to exclude exceptions could be an acceptable compromise. However, the nature of an exception is that it is allocated when it is created, and deallocated after it is caught. This model fits nicely with scope semantics. The code catching the exception would catch a "scoped" reference which means it would be responsible for cleaning up the exception. It would still be allocated on the heap, but it wouldn't be GC memory. This is how I think exceptions should have been implemented in the first place, but back then the GC wasn't a big deal and scope didn't exist yet.This actually puts scope on the head. It's unique / ownership you're looking for (if at all).
Feb 17 2015
On Tuesday, 17 February 2015 at 13:32:40 UTC, Matthias Bentrup wrote:Maybe it is possible to have a separate ScopedThrowable exception class. Those exceptions would be allocated on the stack and would be allowed to carry references to local/scoped data, but they live only for the duration of the corresponding exception handler. The compiler should check that the exception and its payload don't escape the catch block, and of course the exception handler has to run before the stack unwinding is done. The whole point is of course that ScopedThrowables could be thrown from nogc functions.In response to allocating an exception on the stack...It depends on when you allocate the exception. If the "catcher" of the exception allocates it on the stack, then you are fine so long as you have a way to pass a reference to it to any children functions, however, if the thrower allocates it on the stack then the memory will be released when the exception gets thrown. It may make sense in some cases for the "catcher" to allocate the exception but I don't think that would be the norm. The reason you can't keep the "thrower's" stack memory around for the exception handler is because the exception handler may need that memory. Once the exception is thrown the stack is unwound to the function that has the exception handler so all the memory gets released. In most cases the exception handler probably won't mess up the memory the exception is using, but that can't be guaranteed. As far as preventing the exception from escaping the catch block...that's precisely what the scope keyword would ensure. Exception myException; try { SomethingBad(); } catch(scope Exception e) { myException = e; // Nope. e is a scoped variable // Note: if you needed the exception outside this // block then you could copy the memory to another // location. }
Feb 17 2015
On Tuesday, 17 February 2015 at 17:38:20 UTC, Jonathan Marler wrote:The reason you can't keep the "thrower's" stack memory around for the exception handler is because the exception handler may need that memory. Once the exception is thrown the stack is unwound to the function that has the exception handler so all the memory gets released. In most cases the exception handler probably won't mess up the memory the exception is using, but that can't be guaranteed.The problem I see, is that if I program a nogc function for performance reasons, I'll likely have some data in scoped memory that is useful for handling the exception. If the stack is unwound before the exception handler, the thrower has to copy it to non-scoped memory and the catcher has to deal with it whether it needs the data or not. If the unwinding is done after the exception handler is left, the thrower can safely reference the data directly on the stack and the catcher can ignore any data it doesn't need. (It may copy the data to safety if it is needed later, but the catcher knows what it needs, whereas the thrower has to always assume the worst case.)
Feb 17 2015
If the unwinding is done after the exception handler is leftCannot see how that should work.
Feb 17 2015
On Tuesday, 17 February 2015 at 18:04:53 UTC, Matthias Bentrup wrote:If the unwinding is done after the exception handler is left, the thrower can safely reference the data directly on the stack and the catcher can ignore any data it doesn't need. (It may copy the data to safety if it is needed later, but the catcher knows what it needs, whereas the thrower has to always assume the worst case.)That is a good idea, unfortunately this is impossible since the catch block needs to execute code. But this is a good thought process. I thought of the same thing but then realized that it would be impossible to ensure that the catch block wouldn't stomp on that memory. This leads to having a second stack...however, we already have a solution...it's called the heap :) By the time you're done trying to resolve this issue you will have just redesigned the heap. IMO, Allocating the exception on the non-gc heap and making the catch block responsible for freeing the memory is a pretty good solution.
Feb 17 2015
On Tuesday, 17 February 2015 at 18:30:24 UTC, Jonathan Marler wrote:I thought of the same thing but then realized that it would be impossible to ensure that the catch block wouldn't stomp on that memory.The catcher wouldn't stomp any more on the thrower's memory than a function stomps on the memory of its caller. All the data of the thrower is safe, because it is above the stack pointer. The unwinding hasn't been done at that point.
Feb 17 2015
On Tuesday, 17 February 2015 at 18:40:51 UTC, Matthias Bentrup wrote:On Tuesday, 17 February 2015 at 18:30:24 UTC, Jonathan Marler wrote:That would be a deep change in language semantics. Think scope(exit), scope(failure), destructors of structs.I thought of the same thing but then realized that it would be impossible to ensure that the catch block wouldn't stomp on that memory.The catcher wouldn't stomp any more on the thrower's memory than a function stomps on the memory of its caller. All the data of the thrower is safe, because it is above the stack pointer. The unwinding hasn't been done at that point.
Feb 17 2015
On Tuesday, 17 February 2015 at 18:40:51 UTC, Matthias Bentrup wrote:On Tuesday, 17 February 2015 at 18:30:24 UTC, Jonathan Marler wrote:That would work if you didn't have to unwind the stack but unfortunately you do. The catch block exists in the context of the function it is written in. That means it assumes the stack pointer and stack variables are all in the context of it's defining function. If you executed the catch code when the stack wasn't unwound, then it wouldn't know where any of the variables were. Does that make sense? Think about it for a minute. You proposal suggests that the catch code can be executed no matter how many child functions have been added to the stack. This is impossible since the catch code no longer knows where all of it's stack variables are. Normally it uses an offset to the stack pointer but now it has been changed. That's why you have to unwind the stack. I like that you thought of this idea but you have to follow through with the details to see whether or not it would work. I immediately thought of this idea and then realized that it was impossible. A variation on the idea might work, but the idea as it is does not. Keep thinking about it though...if nothing else it will give you a better understanding of the stack. The more people that are intimate with the inner workings of how these things work the better.I thought of the same thing but then realized that it would be impossible to ensure that the catch block wouldn't stomp on that memory.The catcher wouldn't stomp any more on the thrower's memory than a function stomps on the memory of its caller. All the data of the thrower is safe, because it is above the stack pointer. The unwinding hasn't been done at that point.
Feb 17 2015
On Tuesday, 17 February 2015 at 20:48:07 UTC, Jonathan Marler wrote:That would work if you didn't have to unwind the stack but unfortunately you do. The catch block exists in the context of the function it is written in. That means it assumes the stack pointer and stack variables are all in the context of it's defining function. If you executed the catch code when the stack wasn't unwound, then it wouldn't know where any of the variables were. Does that make sense? Think about it for a minute. You proposal suggests that the catch code can be executed no matter how many child functions have been added to the stack. This is impossible since the catch code no longer knows where all of it's stack variables are. Normally it uses an offset to the stack pointer but now it has been changed. That's why you have to unwind the stack.So the catcher would have to behave like a delegate.
Feb 17 2015
On Tuesday, 17 February 2015 at 21:30:00 UTC, Matthias Bentrup wrote:On Tuesday, 17 February 2015 at 20:48:07 UTC, Jonathan Marler wrote:Sure but then you're allocating GC memory again (compounding the problem you're trying to solve in the first place). The best solution I can think of that should work in almost every case is to allocate the exception on the non-GC heap, then make the catcher cleans up the exception. Simple, and makes sense when you think about the lifetime of an exception. This would have been dangerous before but with the new scope semantics D can ensure that the exception does not escape the catch block (and therefore gets cleaned up properly).That would work if you didn't have to unwind the stack but unfortunately you do. The catch block exists in the context of the function it is written in. That means it assumes the stack pointer and stack variables are all in the context of it's defining function. If you executed the catch code when the stack wasn't unwound, then it wouldn't know where any of the variables were. Does that make sense? Think about it for a minute. You proposal suggests that the catch code can be executed no matter how many child functions have been added to the stack. This is impossible since the catch code no longer knows where all of it's stack variables are. Normally it uses an offset to the stack pointer but now it has been changed. That's why you have to unwind the stack.So the catcher would have to behave like a delegate.
Feb 17 2015
On Monday, 16 February 2015 at 23:17:03 UTC, Jonathan Marler wrote:Is there a proposal for how D will support throwing Exceptions in nogc code in the future? I've searched the forums and found different proposals that involve things like pre-allocated exceptions, non-gc heap allocated exceptions or even stack allocated exceptions. I don't want to debate the details of each solution, I'd just like to know if any of these proposals are deemed a "good idea", or if any of them are currently being worked on. I personally think that using non-gc heap allocated exceptions in combination with the new scope semantics would be a great solution in many cases, but I don't know if there is any consensus or if this topic is just on the back-burner. Thanks.Would RefCounted!T being nogc help alleviate this issue?
Feb 16 2015
On Tuesday, 17 February 2015 at 07:28:03 UTC, weaselcat wrote:Would RefCounted!T being nogc help alleviate this issue?I've heard of RefCounted and I understand the concept but I've never used it. I'll do some reading a some experiments. Maybe this will work :)
Feb 16 2015
On 17/02/2015 07:28, weaselcat wrote:Would RefCounted!T being nogc help alleviate this issue?I think Andrei once said that was a good solution for exceptions. I think the stumbling block is that if T contains indirections, RefCounted calls GC.addRange on the T*, which currently violates nogc. Perhaps addRange should be allowed even with nogc, as it doesn't trigger collections as of itself. Otherwise, we would need some way of controlling whether addRange should be called by smart pointers or not.
Feb 17 2015
On 17/02/2015 16:15, Nick Treleaven wrote:Or rather that refcounting would be appropriate for exceptions, not necessarily RefCounted. (The compiler can't generate code using Phobos symbols, only druntime).Would RefCounted!T being nogc help alleviate this issue?I think Andrei once said that was a good solution for exceptions.
Feb 17 2015
On 2/16/15 3:17 PM, Jonathan Marler wrote:Is there a proposal for how D will support throwing Exceptions in nogc code in the future?Nothing definite. We will get on to that right after 2.067. This is a good time to start discussions. -- Andrei
Feb 17 2015
On Tuesday, 17 February 2015 at 15:54:17 UTC, Andrei Alexandrescu wrote:On 2/16/15 3:17 PM, Jonathan Marler wrote:Could someone give a description of the minutiae of why Exception throwing uses memory allocation as it is and why (for example) passing it back on the stack isn't an option?Is there a proposal for how D will support throwing Exceptions in nogc code in the future?Nothing definite. We will get on to that right after 2.067. This is a good time to start discussions. -- Andrei
Feb 17 2015
Could someone give a description of the minutiae of why Exception throwing uses memory allocation as it is and why (for example) passing it back on the stack isn't an option?The stack frame of the thrower is the first one to be rolled back. So you cannot allocate in the stack frame of the thrower, but a function cannot now, who (if anyone) is catching the exceptions it might throw. So I fear the stack is out.
Feb 17 2015
On Tuesday, 17 February 2015 at 18:50:46 UTC, Tobias Pankrath wrote:Every throwable function call could be assumed to have a typed result (even void functions) and if, after the return, the caller checks the type and detects that it was an error, bubbles that up, then eventually you get to wherever the catcher is. But so basically, the current ABI doesn't support it and there's no desire to change it? How do exceptions currently happen, if not via some official ABI declaration of how throwable methods interact with one another? The compiler/linker determines where the catcher is and inserts code to cut down the stack and perform a long jump all the way back? If so, how do scope statements work?Could someone give a description of the minutiae of why Exception throwing uses memory allocation as it is and why (for example) passing it back on the stack isn't an option?The stack frame of the thrower is the first one to be rolled back. So you cannot allocate in the stack frame of the thrower, but a function cannot now, who (if anyone) is catching the exceptions it might throw. So I fear the stack is out.
Feb 17 2015
On Tuesday, 17 February 2015 at 19:03:49 UTC, Chris Williams wrote:Every throwable function call could be assumed to have a typed result (even void functions) and if, after the return, the caller checks the type and detects that it was an error, bubbles that up, then eventually you get to wherever the catcher is. But so basically, the current ABI doesn't support it and there's no desire to change it? How do exceptions currently happen, if not via some official ABI declaration of how throwable methods interact with one another? The compiler/linker determines where the catcher is and inserts code to cut down the stack and perform a long jump all the way back? If so, how do scope statements work?This kind of stunt is taxing on the fast path. It can be implemented as setjmp/longjmp but is more and more avoided in favor of libunwind based solutions for languages that have code running on unwinding. libunwind based solution is slower to unwind, but is not very taxing in the fast path (only prevent some optimizations to be done like tail call). This solution is a non starter perforamnce-wize for D.
Feb 17 2015
On Wednesday, 18 February 2015 at 00:14:55 UTC, deadalnix wrote:On Tuesday, 17 February 2015 at 19:03:49 UTC, Chris Williams wrote:I didn't mean it as a solution. As said, I was just looking for an intro to the topic, so that I (and others) could meaningfully contribute or at least understand the options. I'll look up libunwind and, if that has enough info for me to grok it, create a wiki page on the subject.Every throwable function call could be assumed to have a typed result (even void functions) and if, after the return, the caller checks the type and detects that it was an error, bubbles that up, then eventually you get to wherever the catcher is. But so basically, the current ABI doesn't support it and there's no desire to change it? How do exceptions currently happen, if not via some official ABI declaration of how throwable methods interact with one another? The compiler/linker determines where the catcher is and inserts code to cut down the stack and perform a long jump all the way back? If so, how do scope statements work?This kind of stunt is taxing on the fast path. It can be implemented as setjmp/longjmp but is more and more avoided in favor of libunwind based solutions for languages that have code running on unwinding. libunwind based solution is slower to unwind, but is not very taxing in the fast path (only prevent some optimizations to be done like tail call). This solution is a non starter perforamnce-wize for D.
Feb 17 2015
On Wednesday, 18 February 2015 at 00:54:37 UTC, Chris Williams wrote:I didn't mean it as a solution. As said, I was just looking for an intro to the topic, so that I (and others) could meaningfully contribute or at least understand the options. I'll look up libunwind and, if that has enough info for me to grok it, create a wiki page on the subject.It is a horrible solution developed for the Itanium VLIW architecture which is very sensitive to branching. IRRC it basically works by looking at the return address on the stack, then picking up stack frame information in a global table to unwind. It is language agnostic and the language provides a "personality function" to unwind correctly in a language dependent manner... AFAIK, C++ exceptions are copied from the stack to a special memory region when unwinding to prevent the memory issues D suffers from. I agree that a fast unwind with stack pointer reset or multiple return paths would be much better, but you need to rewrite the backend to support it. That's the main issue... the "fast path" argument is just a sorry excuse that literally means that exceptions are avoided for common failures in C++. As a result you get APIs that are nonuniform.
Feb 18 2015
On Wednesday, 18 February 2015 at 08:13:35 UTC, Ola Fosheim Grøstad wrote:On Wednesday, 18 February 2015 at 00:54:37 UTC, Chris Williams wrote:Windows SEH maintains a per-thread linked list of exception handlers, but the C++ runtime seems to install only one handler at the start of every function and resorts to lookup tables if there are multiply try{}s in the function. If you want to avoid lookup tables, you can of course add/remove catchers dynamically whenever you enter/leave a try block, that would add a small cost to every try, but avoids the (larger) table lookup cost on the catch.I didn't mean it as a solution. As said, I was just looking for an intro to the topic, so that I (and others) could meaningfully contribute or at least understand the options. I'll look up libunwind and, if that has enough info for me to grok it, create a wiki page on the subject.It is a horrible solution developed for the Itanium VLIW architecture which is very sensitive to branching. IRRC it basically works by looking at the return address on the stack, then picking up stack frame information in a global table to unwind. It is language agnostic and the language provides a "personality function" to unwind correctly in a language dependent manner... AFAIK, C++ exceptions are copied from the stack to a special memory region when unwinding to prevent the memory issues D suffers from. I agree that a fast unwind with stack pointer reset or multiple return paths would be much better, but you need to rewrite the backend to support it. That's the main issue... the "fast path" argument is just a sorry excuse that literally means that exceptions are avoided for common failures in C++. As a result you get APIs that are nonuniform.
Feb 18 2015
On Wednesday, 18 February 2015 at 09:04:38 UTC, Matthias Bentrup wrote:Windows SEH maintains a per-thread linked list of exception handlers, but the C++ runtime seems to install only one handler at the start of every function and resorts to lookup tables if there are multiply try{}s in the function. If you want to avoid lookup tables, you can of course add/remove catchers dynamically whenever you enter/leave a try block, that would add a small cost to every try, but avoids the (larger) table lookup cost on the catch.You want to do this as C++ introduce a ton of implicit finally blocks for destructors. If you would setup one everytime you need one, you would trash performance in the fast path.
Feb 18 2015
On Wednesday, 18 February 2015 at 09:04:38 UTC, Matthias Bentrup wrote:If you want to avoid lookup tables, you can of course add/remove catchers dynamically whenever you enter/leave a try block, that would add a small cost to every try, but avoids the (larger) table lookup cost on the catch.There are many ways to get better performance than the current regime, both dynamic and static approaches, with little execution costs, but since most C++ programs don't rely on exceptions where speed matters there is little incentive to improve considering the complications in the backend. So I don't expect the C++ crowd to do anything about it. As a result C++ programmers that need speed can keep pretending exceptions don't exist, and if you don't need speed, why are you using C++? :-). Thus status quo persists and nothing interesting happens. D has made C/C++ compatibility a goal... so nothing is going to happen with D either... In most programs the possible call trees at a given point are quite limited, like a regular expression, so with whole program optimization you only need to special case catch blocks where the program may stop unwinding. I.e. you could detect which of the possible call trees you are in and unwind "multiple stack frames" from the same code location. If only a few functions can call you, you most certainly don't need to look up anything, right? If the compiler is allowed to move beyond "the peephole separate compilation viewpoint"...
Feb 18 2015
On Wednesday, 18 February 2015 at 08:13:35 UTC, Ola Fosheim Grøstad wrote:It is a horrible solution developed for the Itanium VLIW architecture which is very sensitive to branching. IRRC it basically works by looking at the return address on the stack, then picking up stack frame information in a global table to unwind. It is language agnostic and the language provides a "personality function" to unwind correctly in a language dependent manner...Which is true, but would be as true without the horrible mention. Adjective do not constitute arguments.I agree that a fast unwind with stack pointer reset or multiple return paths would be much better, but you need to rewrite the backend to support it. That's the main issue... the "fast path" argument is just a sorry excuse that literally means that exceptions are avoided for common failures in C++. As a result you get APIs that are nonuniform.What you agree with is irrelevant if it do not come backed by facts. You can qualify thing as "horrible", "sorry excuses" and so on, the only thing it is telling us is that you seems incapable of forming a compelling argument and rely on smear instead.
Feb 18 2015
On Wednesday, 18 February 2015 at 17:55:49 UTC, deadalnix wrote:Which is true, but would be as true without the horrible mention. Adjective do not constitute arguments.And your nonsensical point is?
Feb 18 2015
On Wednesday, 18 February 2015 at 18:43:49 UTC, Ola Fosheim Grøstad wrote:On Wednesday, 18 February 2015 at 17:55:49 UTC, deadalnix wrote:That you have no idea how to argue, and rely on sticking negative adjective close to things you don't like in hope that you'll fool someone. This post I'm answering to is more evidence of that. That's the last answer you'll get from me until you make any valuable argument.Which is true, but would be as true without the horrible mention. Adjective do not constitute arguments.And your nonsensical point is?
Feb 18 2015
On Wednesday, 18 February 2015 at 18:59:03 UTC, deadalnix wrote:That's the last answer you'll get from me until you make any valuable argument.Excellent! I hope you keep your promise.
Feb 18 2015
On Tuesday, 17 February 2015 at 19:03:49 UTC, Chris Williams wrote:Every throwable function call could be assumed to have a typed result (even void functions) and if, after the return, the caller checks the type and detects that it was an error, bubbles that up, then eventually you get to wherever the catcher is. But so basically, the current ABI doesn't support it and there's no desire to change it? How do exceptions currently happen, if not via some official ABI declaration of how throwable methods interact with one another? The compiler/linker determines where the catcher is and inserts code to cut down the stack and perform a long jump all the way back? If so, how do scope statements work?No problem. in fact this kind of solution is a good fit for language where try blocks are rare (say OCaml for instance) as you can unwind much faster, while keeping the cost on the fast path small. But that wouldn't be a good fit for D (or even worse for C++) because you have unwinding going on (destructor, scope statements, ...) which makes for a lot of implicit try blocks.
Feb 19 2015
On Tuesday, 17 February 2015 at 15:54:17 UTC, Andrei Alexandrescu wrote:On 2/16/15 3:17 PM, Jonathan Marler wrote:There are various problem with exception, and nogc is only one of them. The other big issue is that exceptions bypass the type qualifier system. I want to hammer once more the owned solution.Is there a proposal for how D will support throwing Exceptions in nogc code in the future?Nothing definite. We will get on to that right after 2.067. This is a good time to start discussions. -- Andrei
Feb 17 2015
On Monday, 16 February 2015 at 23:17:03 UTC, Jonathan Marler wrote:Is there a proposal for how D will support throwing Exceptions in nogc code in the future? I've searched the forums and found different proposals that involve things like pre-allocated exceptions, non-gc heap allocated exceptions or even stack allocated exceptions. I don't want to debate the details of each solution, I'd just like to know if any of these proposals are deemed a "good idea", or if any of them are currently being worked on. I personally think that using non-gc heap allocated exceptions in combination with the new scope semantics would be a great solution in many cases, but I don't know if there is any consensus or if this topic is just on the back-burner. Thanks.From my POV best proposal from last lengthy discussion was to enable reference-counted non-gc-heap Exceptions. But that needs a language change because RefCounted!T is a struct and thus neither can be thrown nor can be part of Throwable class hierarchy. Any concept that implies that exceptions an be deallocated in `catch` block is absolutely unacceptable because it conflicts with exception propagation from fibers - a very important piece of functionality.
Feb 18 2015
On Wednesday, 18 February 2015 at 14:46:30 UTC, Dicebot wrote:From my POV best proposal from last lengthy discussion was to enable reference-counted non-gc-heap Exceptions. But that needs a language change because RefCounted!T is a struct and thus neither can be thrown nor can be part of Throwable class hierarchy. Any concept that implies that exceptions an be deallocated in `catch` block is absolutely unacceptable because it conflicts with exception propagation from fibers - a very important piece of functionality.RefCounted Exceptions would work quite nicely. You are right that It will require work on the language to support them but I like that solution. If you don't mind, could you explain why cleaning up exception in the catch block would break exception propogation from fibers. Are you saying that if you throw inside a catch block and save a reference to the exception (in the new exceptions "next" field), that it will create a dangling pointer?
Feb 18 2015
On Wednesday, 18 February 2015 at 18:02:14 UTC, Jonathan Marler wrote:On Wednesday, 18 February 2015 at 14:46:30 UTC, Dicebot wrote:It will likely trigger whole load of other issues being totally new language concept but so far I am not aware of any better proposal. Of course to truly address nogc you need also some sort of object pool for exceptions instances where those get returned upon release - otherwise it would simply move allocations from GC heap to plain heap. Which you can do already and does not really fix the problem. But that is a relatively simple library solution that can be built if reference counted exception become reality.From my POV best proposal from last lengthy discussion was to enable reference-counted non-gc-heap Exceptions. But that needs a language change because RefCounted!T is a struct and thus neither can be thrown nor can be part of Throwable class hierarchy. Any concept that implies that exceptions an be deallocated in `catch` block is absolutely unacceptable because it conflicts with exception propagation from fibers - a very important piece of functionality.RefCounted Exceptions would work quite nicely. You are right that It will require work on the language to support them but I like that solution.If you don't mind, could you explain why cleaning up exception in the catch block would break exception propogation from fibers. Are you saying that if you throw inside a catch block and save a reference to the exception (in the new exceptions "next" field), that it will create a dangling pointer?Imagine application like vibe.d which uses fibers to imitate blocking API for async operations (we have something similar in Sociomantic projects too). Callbacks execute in the context of event loop but if any of those throws you want exception trace to point to original "blocking" call that registered callback. Right now doing this is relatively simple. You catch all exception in callbacks and store exception instance in relevant fiber-local data. Upon resuming that fiber it checks if there are any pending exceptions and re-throws if there is one. There are probably more tricky details but basic principle should be like this.
Feb 18 2015
On Wednesday, 18 February 2015 at 14:46:30 UTC, Dicebot wrote:From my POV best proposal from last lengthy discussion was to enable reference-counted non-gc-heap Exceptions. But that needs a language change because RefCounted!T is a struct and thus neither can be thrown nor can be part of Throwable class hierarchy.This is not satisfactory. First there is no safe way to refcount right now. Second, this has all kind of implication for the GC to scan the heap and so on. Finally this do not solve the type qualifier problem. I don't think a language change to do this pay for itself. i understand the appeal, as this is probably simpler to implement than the alternative, but that is really building technical debt.Any concept that implies that exceptions an be deallocated in `catch` block is absolutely unacceptable because it conflicts with exception propagation from fibers - a very important piece of functionality.Exception propagate the same way between thread, which is even worse :)
Feb 18 2015
On Wednesday, 18 February 2015 at 18:26:34 UTC, deadalnix wrote:On Wednesday, 18 February 2015 at 14:46:30 UTC, Dicebot wrote:Right now I don't care for full memory safety or type safety of any proposed solution. I will be glad to have any that actually works - and I have not heard of any idea that allows to do that without language changes. Your push for owned is also hardly relevant because exceptions are good examples of data with shared / non-determenistic ownership and thus won't benefit from it.From my POV best proposal from last lengthy discussion was to enable reference-counted non-gc-heap Exceptions. But that needs a language change because RefCounted!T is a struct and thus neither can be thrown nor can be part of Throwable class hierarchy.This is not satisfactory. First there is no safe way to refcount right now. Second, this has all kind of implication for the GC to scan the heap and so on. Finally this do not solve the type qualifier problem. I don't think a language change to do this pay for itself. i understand the appeal, as this is probably simpler to implement than the alternative, but that is really building technical debt.
Feb 18 2015
On Wednesday, 18 February 2015 at 20:25:07 UTC, Dicebot wrote:Right now I don't care for full memory safety or type safety of any proposed solution. I will be glad to have any that actually works - and I have not heard of any idea that allows to do that without language changes. Your push for owned is also hardly relevant because exceptions are good examples of data with shared / non-determenistic ownership and thus won't benefit from it.I think it make sense to require that something thrown to be owned. That means ownership can be transferred from one thread to the other. That also mean that the compiler can free the exception when it goes out of scope, which is what is wanted for exception and nogc to work together. The invalid operation in nogc would become promoting owned to Tl/shared/immutable rather than not allocating at all. This has added benefit to allow for way more code to be nogc, and in many cases transfers the GCness of something in the caller, which makes for nogc compatible libraries that can be used in both nogc and gc situation. If we are gonna add something in the language, it'd better be worth it.
Feb 18 2015
On Wednesday, 18 February 2015 at 20:47:36 UTC, deadalnix wrote:On Wednesday, 18 February 2015 at 20:25:07 UTC, Dicebot wrote:+1 Could you take the time to make a concrete proposal? I'll try to have another go at `scope`, which is of course deeply linked with ownership, and these two things need to work well together. I want to avoid proposing something that will later collide with your ideas.Right now I don't care for full memory safety or type safety of any proposed solution. I will be glad to have any that actually works - and I have not heard of any idea that allows to do that without language changes. Your push for owned is also hardly relevant because exceptions are good examples of data with shared / non-determenistic ownership and thus won't benefit from it.I think it make sense to require that something thrown to be owned. That means ownership can be transferred from one thread to the other. That also mean that the compiler can free the exception when it goes out of scope, which is what is wanted for exception and nogc to work together. The invalid operation in nogc would become promoting owned to Tl/shared/immutable rather than not allocating at all. This has added benefit to allow for way more code to be nogc, and in many cases transfers the GCness of something in the caller, which makes for nogc compatible libraries that can be used in both nogc and gc situation. If we are gonna add something in the language, it'd better be worth it.
Feb 19 2015
On Wednesday, 18 February 2015 at 20:25:07 UTC, Dicebot wrote:On Wednesday, 18 February 2015 at 18:26:34 UTC, deadalnix wrote:Non-deterministic ownership is exactly what the owned concept helps with, because it allows to delay deciding on an actual management mechanism until it reaches the consumer. When someone catches an owned exception, they can then choose to store it in a non-owned variable (=> making it GC owned), in a ref-counted (which then takes ownership), or to not store it at all, in which case it will get released automatically when the catch block is left. Before that decision is made, it can still be used without losing the "owned" property, by passing it as a scope parameter (or storing it in a scope variable).On Wednesday, 18 February 2015 at 14:46:30 UTC, Dicebot wrote:Right now I don't care for full memory safety or type safety of any proposed solution. I will be glad to have any that actually works - and I have not heard of any idea that allows to do that without language changes. Your push for owned is also hardly relevant because exceptions are good examples of data with shared / non-determenistic ownership and thus won't benefit from it.From my POV best proposal from last lengthy discussion was to enable reference-counted non-gc-heap Exceptions. But that needs a language change because RefCounted!T is a struct and thus neither can be thrown nor can be part of Throwable class hierarchy.This is not satisfactory. First there is no safe way to refcount right now. Second, this has all kind of implication for the GC to scan the heap and so on. Finally this do not solve the type qualifier problem. I don't think a language change to do this pay for itself. i understand the appeal, as this is probably simpler to implement than the alternative, but that is really building technical debt.
Feb 19 2015