digitalmars.D - PNG Lib?
- dsimcha (16/16) Jul 24 2010 Is there any simple PNG lib that's:
- Adam Ruppe (10/30) Jul 24 2010 Try mine.... but ahhhh! My computer died on my last Wednesday, and it
- dsimcha (5/41) Jul 24 2010 If you could send this stuff to me whenever your computer is working aga...
- BCS (7/18) Jul 24 2010 I think so.
- Eric Poggel (8/24) Jul 25 2010 If LodePng doesn't work, there's this actionscript library
- dsimcha (6/37) Jul 25 2010 (http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/uti...
Is there any simple PNG lib that's: 1. Written in pure D. 2. Licensed under the Boost or zlib/libpng license, or some other license that is open-source, non-copyleft and doesn't require binary attribution. 3. Small enough that I could just copy/paste it into my Plot2Kill lib and give credit, thus avoiding dependency hell? 4. Doesn't necessarily have the best features or compression ratio in the world. The compression ratio just has to be decent and the features just have to include writing an array of pixels to a PNG file. I don't need anything fancy. I've got extracting pixels saving to .bmp files working in the DFL version of Plot2Kill and, though GDI is inherently raster based and vector formats will likely never be supported under DFL, I think the DFL version could be considered decent if it at least supported PNG out of the box, instead of just horribly wasteful BMP. However, I don't want to force users to install yet another dependency in addition to DFL and Plot2Kill, possibly one that requires having a C compiler conveniently available.
Jul 24 2010
Try mine.... but ahhhh! My computer died on my last Wednesday, and it hosts my dcode too! It is a few hundred lines of D that takes a pixel array and puts out a simple png file. Does the bare minimum I needed to get the job done, but sounds like that's exactly what you want. My code sounds like it will work for you, but I might not be able to get at it until the parts arrive to fix my main computer. That'll be middle of next week. I'll look around on other servers I have access to and see if I can't find an old version somewhere. On 7/24/10, dsimcha <dsimcha yahoo.com> wrote:Is there any simple PNG lib that's: 1. Written in pure D. 2. Licensed under the Boost or zlib/libpng license, or some other license that is open-source, non-copyleft and doesn't require binary attribution. 3. Small enough that I could just copy/paste it into my Plot2Kill lib and give credit, thus avoiding dependency hell? 4. Doesn't necessarily have the best features or compression ratio in the world. The compression ratio just has to be decent and the features just have to include writing an array of pixels to a PNG file. I don't need anything fancy. I've got extracting pixels saving to .bmp files working in the DFL version of Plot2Kill and, though GDI is inherently raster based and vector formats will likely never be supported under DFL, I think the DFL version could be considered decent if it at least supported PNG out of the box, instead of just horribly wasteful BMP. However, I don't want to force users to install yet another dependency in addition to DFL and Plot2Kill, possibly one that requires having a C compiler conveniently available.
Jul 24 2010
If you could send this stuff to me whenever your computer is working again, or better yet post it to some repository for everyone, that'd be great. My email address that I actually check frequently but avoid giving out in places were spambots may be present is name domain.com, where name = dsimcha and domain = gmail. == Quote from Adam Ruppe (destructionator gmail.com)'s articleTry mine.... but ahhhh! My computer died on my last Wednesday, and it hosts my dcode too! It is a few hundred lines of D that takes a pixel array and puts out a simple png file. Does the bare minimum I needed to get the job done, but sounds like that's exactly what you want. My code sounds like it will work for you, but I might not be able to get at it until the parts arrive to fix my main computer. That'll be middle of next week. I'll look around on other servers I have access to and see if I can't find an old version somewhere. On 7/24/10, dsimcha <dsimcha yahoo.com> wrote:Is there any simple PNG lib that's: 1. Written in pure D. 2. Licensed under the Boost or zlib/libpng license, or some other license that is open-source, non-copyleft and doesn't require binary attribution. 3. Small enough that I could just copy/paste it into my Plot2Kill lib and give credit, thus avoiding dependency hell? 4. Doesn't necessarily have the best features or compression ratio in the world. The compression ratio just has to be decent and the features just have to include writing an array of pixels to a PNG file. I don't need anything fancy. I've got extracting pixels saving to .bmp files working in the DFL version of Plot2Kill and, though GDI is inherently raster based and vector formats will likely never be supported under DFL, I think the DFL version could be considered decent if it at least supported PNG out of the box, instead of just horribly wasteful BMP. However, I don't want to force users to install yet another dependency in addition to DFL and Plot2Kill, possibly one that requires having a C compiler conveniently available.
Jul 24 2010
Hello dsimcha,Is there any simple PNG lib that's:http://www.dsource.org/projects/scrapple/wiki/LodePngLibrary1. Written in pure D.I think so.2. Licensed under the Boost or zlib/libpng license, or some other license that is open-source, non-copyleft and doesn't require binary attribution.Don't know.3. Small enough that I could just copy/paste it into my Plot2Kill lib and give credit, thus avoiding dependency hell?Depends on how small is small enought. -- ... <IXOYE><
Jul 24 2010
On 7/25/2010 12:26 AM, BCS wrote:Hello dsimcha,If LodePng doesn't work, there's this actionscript library (http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/i ages/PNGEncoder.as) which probably wouldn't be too bad to port (~100 lines). It uses a gzip compress function (line 88) that's part of the standard actionscript library (http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/utils/ByteArray.h ml#compress())--I'm not sure what's available in D.Is there any simple PNG lib that's:http://www.dsource.org/projects/scrapple/wiki/LodePngLibrary1. Written in pure D.I think so.2. Licensed under the Boost or zlib/libpng license, or some other license that is open-source, non-copyleft and doesn't require binary attribution.Don't know.3. Small enough that I could just copy/paste it into my Plot2Kill lib and give credit, thus avoiding dependency hell?Depends on how small is small enought.
Jul 25 2010
== Quote from Eric Poggel (dnewsgroup yage3d.net)'s articleOn 7/25/2010 12:26 AM, BCS wrote:(http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/images/PNGEncoder.as)Hello dsimcha,If LodePng doesn't work, there's this actionscript libraryIs there any simple PNG lib that's:http://www.dsource.org/projects/scrapple/wiki/LodePngLibrary1. Written in pure D.I think so.2. Licensed under the Boost or zlib/libpng license, or some other license that is open-source, non-copyleft and doesn't require binary attribution.Don't know.3. Small enough that I could just copy/paste it into my Plot2Kill lib and give credit, thus avoiding dependency hell?Depends on how small is small enought.which probably wouldn't be too bad to port (~100 lines). It uses a gzip compress function (line 88) that's part of the standard actionscript library(http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/utils/ByteArray.html#compress())--I'mnot sure what's available in D.Thanks, but Adam Ruppe's code seems to do what I need and has already been integrated into Plot2Kill and checked in. (This means Plot2Kill now supports PNG on DFL.)
Jul 25 2010