digitalmars.D - On dmd 2.112, future releases, and LTS
- Dennis (84/84) Jul 15 This year I took over the release process from Iain, not because
- monkyyy (17/20) Jul 15 There hasnt been much difference; did upstream ever even fix that
- Walter Bright (5/8) Jul 25 "import std;" is probably something to be avoided:
- monkyyy (22/29) Jul 25 1. no, import std is less impactful on compile times then the dub
- Walter Bright (2/4) Jul 26 You are correct. This is why Adam Wilson is working on Phobos2.
- 0xEAB (6/8) Jul 23 Thanks for the update — much appreciated!
- 0xEAB (3/5) Jul 23 Forgot to add this: To me the post read more like an announcement
- Bastiaan Veelo (7/9) Jul 24 Just a heads up: I did an upgrade to Visual Studio Community 2022
- Walter Bright (1/1) Jul 25 Your ideas sound pretty sensible to me.
This year I took over the release process from Iain, not because I am so qualified as a 'DevOps Engineer' (I actually had to look that term up) but out of necessity. Therefore I planned to just 'cruise' for the time being and follow the existing process without touching anything. However, the current release process causes so much friction that I want to change it sooner rather than later. For the Symmetry Autumn of Code (SAoC), there is an idea for a project to streamline the release process. This is mostly about the infrastructure for building releases and uploading the downloads to the server. What I want to discuss now is the release schedule, branching strategy, and contributor experience. - The distinction between the master/stable branch is vague and time-dependent. Some say stable is for 'critical' bug fixes, other say it's for 'safe' bug fixes, but DMD's semantic analysis order is so fragile that even 'safe' bug fixes have caused projects to break after an update from release candidate to actual release version. - Pull Requests that target the default master branch often contain discussions "please rebase to stable", "won't do because X", "will do because Y", "okay I tried but now commits are all messed up", etc. This wastes the contributor's and reviewer's time. - Stable constantly needs to be manually merged into master to prevent conflicts and keep nightly up to date - Patch releases are not possible after master gets merged into stable. So once I build a beta for 2.112.0, I can't build 2.111.1 anymore. - Relatedly, people have requested LTS (Long Term Stable) releases which don't fit into our current branch structure - The frequency of beta, release candidate, and patch versions is high, adding to the workload of the release manager while there are still so many manual steps in the process. Following the existing cadence I'd build 4 releases in a span of 4 weeks. Many of these releases only differ by a handful of commits, and while there is no urgent problem with server storage, the gigabytes are slowly piling up. - To add to that, only a small percentage of people actually seem to actually test beta/rc versions. Most regression bug reports come in after a release has been pushed to package managers. - Releases are tagged purely based on time, even when we're in the middle of a series of incremental pull requests, causing half-finished work to unintentionally appear in a release sometimes. - All contributions go into the master branch. - Every 3 months a feature freeze for a minor version is created in a branch called 2.XXX - Maintainers can add a 'backport-to-2.XXX' label to a PR, triggering a GitHub Action to merge it into that version branch (unless there are merge conflicts, then manual action is required) - 'stable' points to the latest minor release branch for backwards compatibility - Nightly builds continue as always, being built from master - Consider making 1/4 releases (or 1 per year) Long Term Stable (LTS) - Backports to LTS / feature branches are done on an as-needed basis. Patch releases aren't created based on whatever bugs happened to be fixed the month after the first minor release, but because critical bugs/regressions popped up that prevented (industry) users from getting work done. - Try using GitHub milestones to coordinate features with release versions Maintainers still need to decide what master commits go into what version branch, and merge conflicts can still happen, but at least this should remove most accidental complexity. We no longer need to pester authors of Pull Requests about which branch to target, and there's much more clarity on what's happening: You don't need to cross-reference the release schedule with the PR's merge timing to figure out where it's ending up. If I missed any (technical) considerations, please let me know. This is just my proposal based on current observations, it can be adjusted as we go. For example, the frequency of releases can be increased if there's demand and the process gets streamlined. I won't implement this before DConf, I'm currently focussing on building 2.112.0. I need to update the Visual Studio installation on the Windows VM to make that work. I'm also looking to add a certificate to the MacOS releases (courtesy of LunaTheFoxgirl, thanks!), which also requires changing what happens inside the MacOS VM. Like I said, this is all new to me, so if anyone wants to help out that would be appreciated.
Jul 15
On Tuesday, 15 July 2025 at 11:46:46 UTC, Dennis wrote:- Relatedly, people have requested LTS (Long Term Stable)- To add to that, only a small percentage of people actually seem to actually test beta/rc versions.There hasnt been much difference; did upstream ever even fix that template regression I found from a incorrect optimization? There have to be some sort of trade off to make a choice worth considering but development speed is slow here, tech debt high, bug reports closed erroneously or playing wakeamole with a minimized case without actually addressing real uses. If Im syntax testing ussally code goes back to 100 or 90; its shocking how much of my weird template code on "all compilers" fails because of my habit of "import std;" --- Theres 2 reasons to be on the bleeding edge: a favor for the community with my bug reports being taken srsly or features that arrive on time to be used. Neither on on offer so why pretend? Evidence of wasted effort(no one using the beta) is a strange reason to suggest adopting even more possible wasted effort (maintaining an lts)
Jul 15
On 7/15/2025 10:05 AM, monkyyy wrote:its shocking how much of my weird template code on "all compilers" fails because of my habit of "import std;""import std;" is probably something to be avoided: 1. it's going to make your compile s l o o o w 2. if something goes wrong, you've got a giant morass of code to slog through, 99% of which will be irrelevant to your program
Jul 25
On Saturday, 26 July 2025 at 00:53:45 UTC, Walter Bright wrote:On 7/15/2025 10:05 AM, monkyyy wrote:1. no, import std is less impactful on compile times then the dub overhead that the majority of the community thoughtlessly pushes. My code compiles effectively instantly and always has.its shocking how much of my weird template code on "all compilers" fails because of my habit of "import std;""import std;" is probably something to be avoided: 1. it's going to make your compile s l o o o w2. if something goes wrong, you've got a giant morass of code to slog through, 99% of which will be irrelevant to your programI treat this language as black boxes; I dont trust the spec, I dont read the page long rants called docs, when something breaks I write 10 lines of code and not untangle your 1000 line implementation. It makes no difference how I import phoboes, as everything in phoboes imports everything else. its all a mess, its all complex, its all hard to read, 10000 lines or 100000 lines doesn't matter Im not functioning on a level where I can do anything but declare bankruptcy when it breaks. Your 30 or 40 years of experience with one code base may say otherwise, but you have so much tech debt here. Theres no catching up to your expertise; its a brick wall. I push for heavy syntax testing, which is to say minimizing buggy code preemptively, assuming the bugs are there because so often they are; its better to write 10 lines of code around an untrusted black box to see it it can be trusted then write 1000 lines and *when* the bug hits you iterate down to the 10+ some piece of phoboes/template bugs that break.
Jul 25
On 7/25/2025 8:41 PM, monkyyy wrote:It makes no difference how I import phoboes, as everything in phoboes imports everything else. its all a mess, its all complex, its all hard to readYou are correct. This is why Adam Wilson is working on Phobos2.
Jul 26
On Tuesday, 15 July 2025 at 11:46:46 UTC, Dennis wrote:What I want to discuss now is the release schedule, branching strategy, and contributor experience.Thanks for the update — much appreciated! By the way, I feel like this could have been posted as an announcement instead. I can only speak for myself but I would have almost missed this post here in the “General” newsgroup and only stumbled over it by accident.
Jul 23
On Wednesday, 23 July 2025 at 19:45:55 UTC, 0xEAB wrote:By the way, I feel like this could have been posted as an announcement instead.Forgot to add this: To me the post read more like an announcement than a RFC.
Jul 23
On Tuesday, 15 July 2025 at 11:46:46 UTC, Dennis wrote:I need to update the Visual Studio installation on the Windows VM to make that work.Just a heads up: I did an upgrade to Visual Studio Community 2022 17.14.9 today, and it broke my debug builds. The linker kept running out of stack space. Had to roll back to a previous version, in my case Visual Studio Community 2022 17.4.4. https://developercommunity.visualstudio.com/t/Linker-fails-with-STATUS_STACK_BUFFER_OV/10942393? -- Bastiaan.
Jul 24