digitalmars.D - OT: but maybe still interesting - runtime c++ compilation
- dennis luehring (8/8) May 28 2014 could be a nice next step for D if "D compiler as a library" comes
- dennis luehring (7/7) May 28 2014 example from a simulation project
- Byron Heads (2/15) May 28 2014 Would love to have this for vibe.d
- dennis luehring (2/3) May 28 2014 for what use case?
- Dicebot (2/5) May 28 2014 Diet templates
could be a nice next step for D if "D compiler as a library" comes someday available http://runtimecompiledcplusplus.blogspot.co.uk/ from the blog: Runtime Compiled C++ is in Kythera, the AI behind Star Citizen. Video: RCC++ at the 2012 Develop Conference http://vimeo.com/85934969 and it seems that the Crytek and Unreal Guys are also playing in this field
May 28 2014
example from a simulation project a runtime-configured (0-6)-axis cinematics system able to bring axis to an given position or calculates back to axis positions for simulation purpose so the interface is target/current-reached-position and axis.positions currently done by using virtuals, can maybe optimized further - but definitily not at compile-time
May 28 2014
On 2014-05-28 10:22:07 +0000, dennis luehring said:could be a nice next step for D if "D compiler as a library" comes someday available http://runtimecompiledcplusplus.blogspot.co.uk/ from the blog: Runtime Compiled C++ is in Kythera, the AI behind Star Citizen. Video: RCC++ at the 2012 Develop Conference http://vimeo.com/85934969 and it seems that the Crytek and Unreal Guys are also playing in this fieldWould love to have this for vibe.d
May 28 2014
Am 28.05.2014 16:32, schrieb Byron Heads:Would love to have this for vibe.dfor what use case?
May 28 2014
On Wednesday, 28 May 2014 at 15:15:38 UTC, dennis luehring wrote:Am 28.05.2014 16:32, schrieb Byron Heads:Diet templatesWould love to have this for vibe.dfor what use case?
May 28 2014