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digitalmars.D - OT: but maybe still interesting - runtime c++ compilation

reply dennis luehring <dl.soluz gmx.net> writes:
could be a nice next step for D if "D compiler as a library" comes 
someday available

http://runtimecompiledcplusplus.blogspot.co.uk/

from the blog:

Runtime Compiled C++ is in Kythera, the AI behind Star Citizen.

Video: RCC++ at the 2012 Develop Conference
http://vimeo.com/85934969

and it seems that the Crytek and Unreal Guys are also playing in this field
May 28 2014
next sibling parent dennis luehring <dl.soluz gmx.net> writes:
example from a simulation project

a runtime-configured (0-6)-axis cinematics system able to bring axis to 
an given position or calculates back to axis positions for simulation 
purpose

so the interface is target/current-reached-position and axis.positions

currently done by using virtuals, can maybe optimized further - but 
definitily not at compile-time
May 28 2014
prev sibling parent reply Byron Heads <byron.heads gmail.com> writes:
On 2014-05-28 10:22:07 +0000, dennis luehring said:

 could be a nice next step for D if "D compiler as a library" comes 
 someday available
 
 http://runtimecompiledcplusplus.blogspot.co.uk/
 
 from the blog:
 
 Runtime Compiled C++ is in Kythera, the AI behind Star Citizen.
 
 Video: RCC++ at the 2012 Develop Conference
 http://vimeo.com/85934969
 
 and it seems that the Crytek and Unreal Guys are also playing in this field
Would love to have this for vibe.d
May 28 2014
parent reply dennis luehring <dl.soluz gmx.net> writes:
Am 28.05.2014 16:32, schrieb Byron Heads:
 Would love to have this for vibe.d
for what use case?
May 28 2014
parent "Dicebot" <public dicebot.lv> writes:
On Wednesday, 28 May 2014 at 15:15:38 UTC, dennis luehring wrote:
 Am 28.05.2014 16:32, schrieb Byron Heads:
 Would love to have this for vibe.d
for what use case?
Diet templates
May 28 2014