digitalmars.D - OT: Vulkan released
- Ola Fosheim =?UTF-8?B?R3LDuHN0YWQ=?= (4/4) Feb 16 2016 https://www.khronos.org/vulkan/
- deed (1/1) Feb 16 2016 Thanks for the info.
- Zoadian (4/8) Feb 16 2016 finally.
- Rikki Cattermole (4/13) Feb 16 2016 I'll steal it once you've done that for alphaPhobos :)
- Zardoz (3/10) Feb 17 2016 I could test It when i update my GPU drivers
- Ola Fosheim =?UTF-8?B?R3LDuHN0YWQ=?= (4/5) Feb 16 2016 600 lines of code to display a triangle...
- Vladimir Panteleev (4/7) Feb 17 2016 I found this:
- Ola Fosheim =?UTF-8?B?R3LDuHN0YWQ=?= (4/6) Feb 17 2016 Yes, Vulkan seems to be more suited for building a generic engine
- Xavier Bigand (5/12) Feb 17 2016 Lol I am in case where vulkan could help for my day job. But we are
https://www.khronos.org/vulkan/ OS-X Metal is kinda like a C++ derivative => GPU compilation. With Vulkan/SPIR other languages should be able to come up with something similar for other platforms.
Feb 16 2016
On Tuesday, 16 February 2016 at 14:20:51 UTC, Ola Fosheim Grøstad wrote:https://www.khronos.org/vulkan/ OS-X Metal is kinda like a C++ derivative => GPU compilation. With Vulkan/SPIR other languages should be able to come up with something similar for other platforms.finally. I'll write derelict bindings.
Feb 16 2016
On 17/02/16 8:03 AM, Zoadian wrote:On Tuesday, 16 February 2016 at 14:20:51 UTC, Ola Fosheim Grøstad wrote:I'll steal it once you've done that for alphaPhobos :) Maybe even get Windows context creation made within a few weeks (depends on when I get a new GPU).https://www.khronos.org/vulkan/ OS-X Metal is kinda like a C++ derivative => GPU compilation. With Vulkan/SPIR other languages should be able to come up with something similar for other platforms.finally. I'll write derelict bindings.
Feb 16 2016
On Tuesday, 16 February 2016 at 19:05:03 UTC, Rikki Cattermole wrote:On 17/02/16 8:03 AM, Zoadian wrote:I could test It when i update my GPU driversOn Tuesday, 16 February 2016 at 14:20:51 UTC, Ola Fosheim I'll write derelict bindings.I'll steal it once you've done that for alphaPhobos :) Maybe even get Windows context creation made within a few weeks (depends on when I get a new GPU).
Feb 17 2016
On Tuesday, 16 February 2016 at 19:03:13 UTC, Zoadian wrote:I'll write derelict bindings.600 lines of code to display a triangle... This is crying for toolkits. I guess they will emerge on github soon.
Feb 16 2016
On Tuesday, 16 February 2016 at 21:27:22 UTC, Ola Fosheim Grøstad wrote:On Tuesday, 16 February 2016 at 19:03:13 UTC, Zoadian wrote:I found this: https://pbs.twimg.com/media/CbUg4_5WEAANwhc.jpg:origI'll write derelict bindings.600 lines of code to display a triangle...
Feb 17 2016
On Wednesday, 17 February 2016 at 11:54:22 UTC, Vladimir Panteleev wrote:I found this: https://pbs.twimg.com/media/CbUg4_5WEAANwhc.jpg:origYes, Vulkan seems to be more suited for building a generic engine than a small scale application.
Feb 17 2016
Le 17/02/2016 12:54, Vladimir Panteleev a écrit :On Tuesday, 16 February 2016 at 21:27:22 UTC, Ola Fosheim Grøstad wrote:Lol I am in case where vulkan could help for my day job. But we are following Qt3D module that can help us for a lot of other issue with our current 3D engine. Qt3D will support vulkan as backend.On Tuesday, 16 February 2016 at 19:03:13 UTC, Zoadian wrote:I found this: https://pbs.twimg.com/media/CbUg4_5WEAANwhc.jpg:origI'll write derelict bindings.600 lines of code to display a triangle...
Feb 17 2016