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digitalmars.D - [OT] Sony is making their Playstation C# tools open source

reply "Paulo Pinto" <pjmlp progtools.org> writes:
Hi,

since game development discussions tend to come up here, Sony is 

Guerrilla Games and others.

https://github.com/SonyWWS/ATF

One good example how GC based languages do not hinder game 
development and are gaining place alongside C++ as part of the 
development process.

--
Paulo
Mar 11 2014
next sibling parent reply dennis luehring <dl.soluz gmx.net> writes:
Am 11.03.2014 10:38, schrieb Paulo Pinto:
 Hi,

 since game development discussions tend to come up here, Sony is

 Guerrilla Games and others.

 https://github.com/SonyWWS/ATF

 One good example how GC based languages do not hinder game
 development and are gaining place alongside C++ as part of the
 development process.
still sony works on its own llvm/clang based c++ compiler for PS4 :)
Mar 11 2014
next sibling parent "Asman01" <jckj33 gmail.com> writes:
On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote:
 Am 11.03.2014 10:38, schrieb Paulo Pinto:
 Hi,

 since game development discussions tend to come up here, Sony 
 is

 Dog,
 Guerrilla Games and others.

 https://github.com/SonyWWS/ATF

 One good example how GC based languages do not hinder game
 development and are gaining place alongside C++ as part of the
 development process.
still sony works on its own llvm/clang based c++ compiler for PS4 :)
Don't use gcc anymore is the best thing they could do.
Mar 11 2014
prev sibling parent reply "Paulo Pinto" <pjmlp progtools.org> writes:
On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote:
 Am 11.03.2014 10:38, schrieb Paulo Pinto:
 Hi,

 since game development discussions tend to come up here, Sony 
 is

 Dog,
 Guerrilla Games and others.

 https://github.com/SonyWWS/ATF

 One good example how GC based languages do not hinder game
 development and are gaining place alongside C++ as part of the
 development process.
still sony works on its own llvm/clang based c++ compiler for PS4 :)
And Unity3D and Mono Game for Indies. :)
Mar 11 2014
parent reply "Szymon Gatner" <noemail gmail.com> writes:
On Tuesday, 11 March 2014 at 12:04:40 UTC, Paulo Pinto wrote:
 On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring 
 wrote:
 Am 11.03.2014 10:38, schrieb Paulo Pinto:
 Hi,

 since game development discussions tend to come up here, Sony 
 is

 Dog,
 Guerrilla Games and others.

 https://github.com/SonyWWS/ATF

 One good example how GC based languages do not hinder game
 development and are gaining place alongside C++ as part of the
 development process.
still sony works on its own llvm/clang based c++ compiler for PS4 :)
And Unity3D and Mono Game for Indies. :)
Sony works on Unity and Mono Game?
Mar 11 2014
parent "Paulo Pinto" <pjmlp progtools.org> writes:
On Tuesday, 11 March 2014 at 12:08:00 UTC, Szymon Gatner wrote:
 On Tuesday, 11 March 2014 at 12:04:40 UTC, Paulo Pinto wrote:
 On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring 
 wrote:
 Am 11.03.2014 10:38, schrieb Paulo Pinto:
 Hi,

 since game development discussions tend to come up here, 
 Sony is

 Dog,
 Guerrilla Games and others.

 https://github.com/SonyWWS/ATF

 One good example how GC based languages do not hinder game
 development and are gaining place alongside C++ as part of 
 the
 development process.
still sony works on its own llvm/clang based c++ compiler for PS4 :)
And Unity3D and Mono Game for Indies. :)
Sony works on Unity and Mono Game?
Not directly, but they are officially supported Unity3D related info http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf Slide 66, as part of the supported engines on PS4 Mono Game statement from their work together with Sony https://monogame.codeplex.com/discussions/462255 -- Paulo
Mar 11 2014
prev sibling parent reply "Peter Alexander" <peter.alexander.au gmail.com> writes:
On Tuesday, 11 March 2014 at 09:38:31 UTC, Paulo Pinto wrote:
 One good example how GC based languages do not hinder game 
 development and are gaining place alongside C++ as part of the 
 development process.
Yeah, but it's for tools, not the game itself. I don't think
Mar 11 2014
parent Paulo Pinto <pjmlp progtools.org> writes:
Am 11.03.2014 11:45, schrieb Peter Alexander:
 On Tuesday, 11 March 2014 at 09:38:31 UTC, Paulo Pinto wrote:
 One good example how GC based languages do not hinder game development
 and are gaining place alongside C++ as part of the development process.
Yeah, but it's for tools, not the game itself. I don't think anyone ever
Sure, I agree with you. But this is a recursive trend. Back when Assembly was king, BASIC, C and Pascal were used for tooling, with Assembly having the king's role. Then the same cycle repeated itself when C was the king and C++ was slowly being used for tooling. So now GC enabled languages are starting to replace C++/MFC/Qt in the tooling area. Eventually a new replacement cycle will happen, even if we are still away from it. -- Paulo
Mar 11 2014