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digitalmars.D - Non-virtual private struct inheritance

reply "monarch_dodra" <monarchdodra gmail.com> writes:
In C++, it is a very common practice, when writing a struct 
template, to have said template derive from a base non-template 
struct. This makes sure there is no executable bloat, and, more 
often than not, the inheritance is private, so invisible to users 
(no "interface leak").

For instance, std::list is a classic example of this: First, you 
have the template create a node, and then you defer to the base 
class for all insertions/deletions, that don't really care about 
what a T is.

My first question is: Is such an approach even encouraged in D? 
Or is the module compilation system able to see through what 
does/doesn't depend on these parameters?

Can be swapping inheritance for member variables, or free 
standing external methods. Both works most of the time, but 
neither are quite as polyvalent.

...

D being a heavily templated system language, executable size is 
something that should be controlable, correct? Is there any 
chance we could see this kind of limited inheritance for structs? 
As in just basic non-polymorphous inheritance? I seem to remember 
a few threads about other users wishing for inheritance with 
structs...
Aug 23 2012
parent reply "bearophile" <bearophileHUGS lycos.com> writes:
monarch_dodra:

 In C++, it is a very common practice, when writing a struct 
 template, to have said template derive from a base non-template 
 struct. This makes sure there is no executable bloat,
"alias this" seems to help both for composition and against template bloat: struct Foo { int x; int bar() { return x * 2; } } struct Bar(T) { Foo f; T y; alias f this; } void main() { Bar!int b1; b1.x = 10; assert(b1.bar() == 20); Bar!double b2; b2.x = 100; assert(b2.bar() == 200); } In the asm listing there is only one bar: _D3foo3Foo3barMFZi: enter 4, 0 mov EAX, [EAX] add EAX, EAX leave ret Another way to fight template bloat is the templated() I have suggested elsewhere, that applied to something inside a template allows you to choose what that something is templated to (even nothing). Bye, bearophile
Aug 23 2012
parent "monarch_dodra" <monarchdodra gmail.com> writes:
On Thursday, 23 August 2012 at 13:17:23 UTC, bearophile wrote:
 monarch_dodra:

 In C++, it is a very common practice, when writing a struct 
 template, to have said template derive from a base 
 non-template struct. This makes sure there is no executable 
 bloat,
"alias this" seems to help both for composition and against template bloat: struct Foo { int x; int bar() { return x * 2; } } struct Bar(T) { Foo f; T y; alias f this; } void main() { Bar!int b1; b1.x = 10; assert(b1.bar() == 20); Bar!double b2; b2.x = 100; assert(b2.bar() == 200); } In the asm listing there is only one bar: _D3foo3Foo3barMFZi: enter 4, 0 mov EAX, [EAX] add EAX, EAX leave ret Another way to fight template bloat is the templated() I have suggested elsewhere, that applied to something inside a template allows you to choose what that something is templated to (even nothing). Bye, bearophile
Thanks for the answer. Very nice. "alias this" is still the first thing I think about, but in this case, it works perfectly well actually.
Aug 23 2012