digitalmars.D - Members as first class citizens!
- Patience (29/29) Feb 27 2016 Ok, maybe not but this is what I mean:
- Simen Kjaeraas (66/96) Feb 27 2016 There is absolutely no technical reason, no. C++ actually has
Ok, maybe not but this is what I mean: Why can't we pass member as as sort of "objects" in there own right to be used for accessing objects? e.g., class A { int? foo; A Parent; T GetAncestorValue(member<T> field) // member is a new keyword { var p = this; while (!p && !p.field.HasValue) { p = p.Parent; } return p.field.Value; } } Then auto x = a.GetAncestorValue(A:foo) would the properly initialized x. The code is simple, logical, and makes sense(since foo is just an "offset" and a type. It has type safety and doesn't resort to reflection and passing members as strings, etc. It allows for general access of members rather than having to jump through a bunch of hoops. It should be much faster too. Is there any fundamental theoretical reason why such a semantic could not be implemented in current object oriented compilers?
Feb 27 2016
On Saturday, 27 February 2016 at 18:48:27 UTC, Patience wrote:Ok, maybe not but this is what I mean: Why can't we pass member as as sort of "objects" in there own right to be used for accessing objects? e.g., class A { int? foo; A Parent; T GetAncestorValue(member<T> field) // member is a new keyword { var p = this; while (!p && !p.field.HasValue) { p = p.Parent; } return p.field.Value; } } Then auto x = a.GetAncestorValue(A:foo) would the properly initialized x. The code is simple, logical, and makes sense(since foo is just an "offset" and a type. It has type safety and doesn't resort to reflection and passing members as strings, etc. It allows for general access of members rather than having to jump through a bunch of hoops. It should be much faster too. Is there any fundamental theoretical reason why such a semantic could not be implemented in current object oriented compilers?There is absolutely no technical reason, no. C++ actually has this feature. The reason it has not been implemented in D is it's a (very) rarely used feature in other languages and perfectly possible to implement type-safely and efficiently in a library: struct nullable(T) { T value; bool hasValue = false; } class A { nullable!int foo; A parent; auto GetAncestorValue(T...)(Member!T field) { auto p = this; while (p && !field(p).hasValue) { p = p.parent; } return field(p).value; } } struct Member(T, U) { private int fieldId; disable this(); private this(int id) { fieldId = id; } auto opCall(T that) { foreach (i, e; __traits(allMembers, T)) { static if (is(typeof(__traits(getMember, that, e)) == U)) { if (i == fieldId) { return __traits(getMember, that, e); } } } assert(false); } } template member(alias m) { import std.typetuple : TypeTuple; alias parentMembers = TypeTuple!(__traits(allMembers, __traits(parent, m))); template memberIndex(int n) { static if (parentMembers[n] == __traits(identifier, m)) { enum memberIndex = n; } else { enum memberIndex = memberIndex(n+1); } } enum member = Member!(__traits(parent, m), typeof(m))(memberIndex!0); } void main() { A a = new A(); A b = new A(); a.parent = b; b.foo.hasValue = true; b.foo.value = 3; a.foo.value = 15; assert(a.GetAncestorValue(member!(A.foo)) == 3); } Now, you lose the 'p.field' sugar, and it's possible the built-in feature could drop some safeguards in release mode to make it more efficient, but this should cover most of your concerns. -- Simen
Feb 27 2016