digitalmars.D - Map and Spawn don't mix?
- Russel Winder (21/21) Mar 06 2011 If I do:
- Andrei Alexandrescu (3/11) Mar 06 2011 I doubt the code ever runs - map is lazy.
If I do:
auto tasks =3D new Tid[numberOfTasks] ; =20
foreach ( i ; 0 .. numberOfTasks ) { tasks[i] =3D spawn ( & partialSum , =
thisTid , i , sliceSize , delta ) ; }
everything workls as desired, I get parallelism and appropriate scaling.
However if I try:
auto tasks =3D map ! ( ( i ) { return spawn ( & partialSum , thisTid , i =
, sliceSize , delta ) ; } ) ( iota ( numberOfTasks ) ) ;
the code runs but everything is serialized, no parallelism, no speed up.
I would say this is a bug, but perhaps it is a consequence of the way map w=
orks?
--=20
Russel.
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=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.winder ekiga.n=
et
41 Buckmaster Road m: +44 7770 465 077 xmpp: russel russel.org.uk
London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder
Mar 06 2011
On 3/6/11 10:44 AM, Russel Winder wrote:
If I do:
auto tasks = new Tid[numberOfTasks] ;
foreach ( i ; 0 .. numberOfTasks ) { tasks[i] = spawn (& partialSum ,
thisTid , i , sliceSize , delta ) ; }
everything workls as desired, I get parallelism and appropriate scaling.
However if I try:
auto tasks = map ! ( ( i ) { return spawn (& partialSum , thisTid , i ,
sliceSize , delta ) ; } ) ( iota ( numberOfTasks ) ) ;
the code runs but everything is serialized, no parallelism, no speed up.
I would say this is a bug, but perhaps it is a consequence of the way map
works?
I doubt the code ever runs - map is lazy.
Andrei
Mar 06 2011








Andrei Alexandrescu <SeeWebsiteForEmail erdani.org>