digitalmars.D - It's always something
- Walter Bright (20/20) Sep 22 2012 I just spent about 3 hours tracking down the strangest problem. Win64 ex...
- Andrej Mitrovic (14/15) Sep 22 2012 Maybe unrelated but I've read this recently (WindowProc):
- Michel Fortin (13/42) Sep 22 2012 But there should be a reason why there's a jump there. Have you found
- Sandeep Datta (3/6) Sep 22 2012 You are right. I think it is a good thing Walter took the time
- Walter Bright (6/13) Sep 22 2012 Such trampolines are most often used so that a function can be easily "h...
I just spent about 3 hours tracking down the strangest problem. Win64 exception handling would work fine, but when I'd turn on -g, it would crash. At first I thought "I'm generating a bad object file with -g." But since dmd isn't emitting any Win64 symbolic debug info, a check shows the object files are the same with and without -g. So it must be something with linking? I spent a lot of time going over and over the relocation fixups (could there be a missing offset?), but could find nothing wrong. Instrumenting the Phobos eh handler code, it seems my handler table was pointing off into la-la land when linking with /DEBUG. What the hell? I thought I'd dump the first byte of where it was pointing to, and look in the assembler output and see if that byte was at a predictable offset from where it was supposed to be. The actual function started with C3, but the handler table pointed to E9. There was no E9 in the object file. What the hell? Finally, it dawned on me. E9 is a JMP instruction! For some reason, the Microsoft linker inserts a bunch of trampolines when linking for debug. The fix, then, was for the eh handler to look and see if the handler table is pointing to an E9, and if so, then adjust the function address to be where ever the JMP goes. And so it goes...
Sep 22 2012
On 9/22/12, Walter Bright <newshound2 digitalmars.com> wrote:Win64 exceptionMaybe unrelated but I've read this recently (WindowProc): http://msdn.microsoft.com/en-us/library/windows/desktop/ms633573%28v=vs.85%29.aspx It says: "However, if your application runs on a 64-bit version of Windows operating system or WOW64, you should be aware that a 64-bit operating system handles uncaught exceptions differently based on its 64-bit processor architecture, exception architecture, and calling convention. The following table.." Apparently there's a hotfix for some x64 exception issues: http://support.microsoft.com/kb/976038 http://stackoverflow.com/questions/2631452/64bit-exceptions-in-wndproc-silently-fail We've been discussing recently in D.learn whether WndProc needs to be nothrow. The exceptions are propagated back to WinMain on x32 but maybe on x64 it needs to be nothrow to avoid x64 issues.
Sep 22 2012
On 2012-09-22 09:19:33 +0000, Walter Bright <newshound2 digitalmars.com> said:I just spent about 3 hours tracking down the strangest problem. Win64 exception handling would work fine, but when I'd turn on -g, it would crash. At first I thought "I'm generating a bad object file with -g." But since dmd isn't emitting any Win64 symbolic debug info, a check shows the object files are the same with and without -g. So it must be something with linking? I spent a lot of time going over and over the relocation fixups (could there be a missing offset?), but could find nothing wrong. Instrumenting the Phobos eh handler code, it seems my handler table was pointing off into la-la land when linking with /DEBUG. What the hell? I thought I'd dump the first byte of where it was pointing to, and look in the assembler output and see if that byte was at a predictable offset from where it was supposed to be. The actual function started with C3, but the handler table pointed to E9. There was no E9 in the object file. What the hell? Finally, it dawned on me. E9 is a JMP instruction! For some reason, the Microsoft linker inserts a bunch of trampolines when linking for debug. The fix, then, was for the eh handler to look and see if the handler table is pointing to an E9, and if so, then adjust the function address to be where ever the JMP goes. And so it goes...But there should be a reason why there's a jump there. Have you found it? If you're just bypassing the jump you might be breaking something else. For instance, this jump table might have been a mean to allow the debugger to more easily break on exceptions. Or it might be something else, I don't know, but it's likely there's a reason. You should keep a record of those anomalies somewhere, it might prove useful as a starting point to investigating problems future problems that might arise. -- Michel Fortin michel.fortin michelf.ca http://michelf.ca/
Sep 22 2012
You should keep a record of those anomalies somewhere, it might prove useful as a starting point to investigating problems future problems that might arise.You are right. I think it is a good thing Walter took the time out to write about this. In the absence of better documentation this post might come in handy (we can always use Google).
Sep 22 2012
On 9/22/2012 6:37 AM, Michel Fortin wrote:But there should be a reason why there's a jump there. Have you found it? If you're just bypassing the jump you might be breaking something else. For instance, this jump table might have been a mean to allow the debugger to more easily break on exceptions. Or it might be something else, I don't know, but it's likely there's a reason.Such trampolines are most often used so that a function can be easily "hot swapped" with another function. This may be a debugging feature of VS. It took me so long to figure this one out because I had no idea that the MS linker would do this.You should keep a record of those anomalies somewhere, it might prove useful as a starting point to investigating problems future problems that might arise.I'll probably write a blog post about it eventually.
Sep 22 2012