digitalmars.D - Inject in to object
- Amex (45/45) Jun 02 2019 Debugging in Visual D allows one to easily explore the hierarchy
- Adam D. Ruppe (5/8) Jun 02 2019 Have you tried just writing a function outside the object that
- Amex (10/18) Jun 03 2019 Maybe... but I'm mainly looking to be able to add information to
- Dominikus Dittes Scherkl (6/8) Jun 03 2019 That's a really good question.
Debugging in Visual D allows one to easily explore the hierarchy of classes. One problem is being able to easily find other related objects within the hierarchy that might be an ancestor. It would be very useful to be able to "inject" reference in to Object so that one could add such information that would be available to all objects. This is more useful in general. Maybe one wants to add common functionality too all objects in the program that Object does not support yet the program was not designed with a base Object. Furthermore, since D is single inheritance it makes it somewhat impossible to use this for the debugging method above since visual D can only show fields. Idea: Allow one to extend object. D does not have partial classes, extend it by some means other than extending recompiling DMD, LDC, GDC. class Object:Extend { int RC = 0; void Display() { ... } } And then RC and Display will be available to all objects. Display could be a visual inspector for the app's object's and RC could be a resource counter. I don't care about the specific syntax, just the ability to easily have the functionality(again, without having to fork my own compiler or standard lib). I don't see why we can't do this, there really are no excuses. I should have full control of my own app and what it can do or not. I realize that it could cause problems for objects compiled in as a library that would not have such an extension. These are easily dealt with by simply using the new object as the base. e.g., what we really have is class Object : Object; But the base is the original object and the new Object is what is used throughout the app(rather than the base). i.e., we really have class ObjectNew : Object; and as if all our classes in code derive from this ObjectNew rather than Object. There might be a few minor complications but nothing that can't be overcome... Even if it's limited to debugging it would be worth it.
Jun 02 2019
On Sunday, 2 June 2019 at 15:27:07 UTC, Amex wrote:It would be very useful to be able to "inject" reference in to Object so that one could add such information that would be available to all objects.Have you tried just writing a function outside the object that takes it as a parameter? It seems like that could do what you want today. void Display(Object _this) { ... }
Jun 02 2019
On Sunday, 2 June 2019 at 20:16:15 UTC, Adam D. Ruppe wrote:On Sunday, 2 June 2019 at 15:27:07 UTC, Amex wrote:Maybe... but I'm mainly looking to be able to add information to all objects(fields) and mainly this is for debugging purposes because Visual D/Studio does not allow one to always get at certain global variables(One has to specify the fully qualified name and jump through a few hoops)... But I figure it could be useful for other things too. I just don't see why we can't do have such a feature. I mean, if everything could be done with extension methods then why have object in the first place?It would be very useful to be able to "inject" reference in to Object so that one could add such information that would be available to all objects.Have you tried just writing a function outside the object that takes it as a parameter? It seems like that could do what you want today. void Display(Object _this) { ... }
Jun 03 2019
On Monday, 3 June 2019 at 08:09:17 UTC, Amex wrote:I mean, if everything could be done with extension methods then why have object in the first place?That's a really good question. And my personal answer is: objects are kind of outdated stuff. Some Object kernel may still be of didactic or documentary use, but no need to add special or complicated stuff to them. That is most of the time better done with extension methods.
Jun 03 2019