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digitalmars.D - Implementing multithreading policy templates in D?

reply Brian Price <blprice61 yahoo.com> writes:
Greetings,

While implementing a design I ran into a need for multiple implementations with
different threading policies.  It looked to me as if porting Loki's Threading
Model policies over to D would be just the ticket.  Unfortunately there's no
mutex-like class in Phobos that I can find and Object's monitor is not exposed
so no way to acquire/release on it other than through synchronized.  

Without a mutex like object having aquire/release semantics, I'd have to litter
my code with a bunch of compile time conditionals instead of using a RAII Lock
object.  Such a Lock object could be provided via template argument allowing
different threading policies for different instantiations.  In the
'non-thread-safe' scenario the Lock object would just be an empty object that
(I assume) the compiler would optimize away.

Since I couldn't figure out how to make such a Lock object using the
synchronized statement, I tried rolling my own mutex on top of D 2.014's
standard library (Phobos) and language primitives.   Since volatile seems to be
deprecated, my design uses two synchronization objects through synchronized
statements and requires a waitable object that can be signaled by the releasing
thread to avoid busy-wait.


waitable object I can find in the standard library is Thread and the only event
you can wait on is its death.  Up to this point the pure D standard mutex
implementation was doable (though undoubtedly less efficient than native
implementations).  Creating a std.Thread derived class to be used as a one shot
wait object pushed the design into the yes it will work but it's completely
absurd camp.

Having used about every 'mainstream' language over the past twenty odd years, I
figure either I'm missing something huge and need to learn an entirely new
approach or there's something missing from the standard library.  So I'm left
with three questions:

Did I miss something in the docs/std lib code?

Is there a way to implement flexible threading policies using synchronized
statements?

What are the chances we'll see Object sporting wait/notify methods or
lock/unlock methods in a future release?

Thanks,
Brian
Jun 07 2008
next sibling parent reply Lars Ivar Igesund <larsivar igesund.net> writes:
Brian Price wrote:

 Greetings,
 
 While implementing a design I ran into a need for multiple implementations
 with different threading policies.  It looked to me as if porting Loki's
 Threading Model policies over to D would be just the ticket. 
 Unfortunately there's no mutex-like class in Phobos that I can find and
 Object's monitor is not exposed so no way to acquire/release on it other
 than through synchronized.
 
 Without a mutex like object having aquire/release semantics, I'd have to
 litter my code with a bunch of compile time conditionals instead of using
 a RAII Lock object.  Such a Lock object could be provided via template
 argument allowing different threading policies for different
 instantiations.  In the 'non-thread-safe' scenario the Lock object would
 just be an empty object that (I assume) the compiler would optimize away.
 
 Since I couldn't figure out how to make such a Lock object using the
 synchronized statement, I tried rolling my own mutex on top of D 2.014's
 standard library (Phobos) and language primitives.   Since volatile seems
 to be deprecated, my design uses two synchronization objects through
 synchronized statements and requires a waitable object that can be
 signaled by the releasing thread to avoid busy-wait.
 

 only waitable object I can find in the standard library is Thread and the
 only event you can wait on is its death.  Up to this point the pure D
 standard mutex implementation was doable (though undoubtedly less
 efficient than native implementations).  Creating a std.Thread derived
 class to be used as a one shot wait object pushed the design into the yes
 it will work but it's completely absurd camp.
 
 Having used about every 'mainstream' language over the past twenty odd
 years, I figure either I'm missing something huge and need to learn an
 entirely new approach or there's something missing from the standard
 library.  So I'm left with three questions:
 
 Did I miss something in the docs/std lib code?
 
 Is there a way to implement flexible threading policies using synchronized
 statements?
 
 What are the chances we'll see Object sporting wait/notify methods or
 lock/unlock methods in a future release?
 
 Thanks,
 Brian
Tango should have most (if not all) the threading primitives you need - to be frank, for any serious threading code, Phobos doesn't cut it. -- Lars Ivar Igesund blog at http://larsivi.net DSource, #d.tango & #D: larsivi Dancing the Tango
Jun 07 2008
parent reply Brian Price <blprice61 yahoo.com> writes:
Lars Ivar Igesund Wrote:

 Brian Price wrote:
 
 Greetings,
 
 While implementing a design I ran into a need for multiple implementations
 with different threading policies.  It looked to me as if porting Loki's
 Threading Model policies over to D would be just the ticket. 
 Unfortunately there's no mutex-like class in Phobos that I can find and
 Object's monitor is not exposed so no way to acquire/release on it other
 than through synchronized.
<< -- snip --- >>
 Having used about every 'mainstream' language over the past twenty odd
 years, I figure either I'm missing something huge and need to learn an
 entirely new approach or there's something missing from the standard
 library.  So I'm left with three questions:
 
 Did I miss something in the docs/std lib code?
 
 Is there a way to implement flexible threading policies using synchronized
 statements?
 
 What are the chances we'll see Object sporting wait/notify methods or
 lock/unlock methods in a future release?
 
 Thanks,
 Brian
Tango should have most (if not all) the threading primitives you need - to be frank, for any serious threading code, Phobos doesn't cut it. -- Lars Ivar Igesund blog at http://larsivi.net DSource, #d.tango & #D: larsivi Dancing the Tango
Thank you for your quick reply. I've looked at Tango and it does seem to have an abundance, any idea when it will be ported to D 2.x? Brian
Jun 07 2008
parent Sean Kelly <sean invisibleduck.org> writes:
== Quote from Brian Price (blprice61 yahoo.com)'s article
 Lars Ivar Igesund Wrote:
 Brian Price wrote:

 Greetings,

 While implementing a design I ran into a need for multiple implementations
 with different threading policies.  It looked to me as if porting Loki's
 Threading Model policies over to D would be just the ticket.
 Unfortunately there's no mutex-like class in Phobos that I can find and
 Object's monitor is not exposed so no way to acquire/release on it other
 than through synchronized.
<< -- snip --- >>
 Having used about every 'mainstream' language over the past twenty odd
 years, I figure either I'm missing something huge and need to learn an
 entirely new approach or there's something missing from the standard
 library.  So I'm left with three questions:

 Did I miss something in the docs/std lib code?

 Is there a way to implement flexible threading policies using synchronized
 statements?

 What are the chances we'll see Object sporting wait/notify methods or
 lock/unlock methods in a future release?

 Thanks,
 Brian
Tango should have most (if not all) the threading primitives you need - to be frank, for any serious threading code, Phobos doesn't cut it. -- Lars Ivar Igesund blog at http://larsivi.net DSource, #d.tango & #D: larsivi Dancing the Tango
Thank you for your quick reply. I've looked at Tango and it does seem to have an abundance, any idea
when it will be ported to D 2.x? "Someday." Doing so will take time, and I don't even have enough of that to fix the bugs already on my plate. That and, to be frank, supporting D 2.0 isn't a terribly high priority. Perhaps if GDC had better 2.0 support. Sean
Jun 08 2008
prev sibling parent reply downs <default_357-line yahoo.de> writes:
Brian Price wrote:
 Greetings,
 
 While implementing a design I ran into a need for multiple implementations
with different threading policies.  It looked to me as if porting Loki's
Threading Model policies over to D would be just the ticket.  Unfortunately
there's no mutex-like class in Phobos that I can find and Object's monitor is
not exposed so no way to acquire/release on it other than through synchronized.
 
 
 Without a mutex like object having aquire/release semantics, I'd have to
litter my code with a bunch of compile time conditionals instead of using a
RAII Lock object.  Such a Lock object could be provided via template argument
allowing different threading policies for different instantiations.  In the
'non-thread-safe' scenario the Lock object would just be an empty object that
(I assume) the compiler would optimize away.
 
 Since I couldn't figure out how to make such a Lock object using the
synchronized statement, I tried rolling my own mutex on top of D 2.014's
standard library (Phobos) and language primitives.   Since volatile seems to be
deprecated, my design uses two synchronization objects through synchronized
statements and requires a waitable object that can be signaled by the releasing
thread to avoid busy-wait.
 

waitable object I can find in the standard library is Thread and the only event
you can wait on is its death.  Up to this point the pure D standard mutex
implementation was doable (though undoubtedly less efficient than native
implementations).  Creating a std.Thread derived class to be used as a one shot
wait object pushed the design into the yes it will work but it's completely
absurd camp.
 
 Having used about every 'mainstream' language over the past twenty odd years,
I figure either I'm missing something huge and need to learn an entirely new
approach or there's something missing from the standard library.  So I'm left
with three questions:
 
 Did I miss something in the docs/std lib code?
 
 Is there a way to implement flexible threading policies using synchronized
statements?
 
 What are the chances we'll see Object sporting wait/notify methods or
lock/unlock methods in a future release?
 
 Thanks,
 Brian
Scrapple.Tools.Threads implements the most important threading primitives on Win32 and Posix. http://dsource.org/projects/scrapple/browser/trunk/tools/tools/threads.d --downs
Jun 07 2008
parent reply Brian Price <blprice61 yahoo.com> writes:
downs Wrote:

 Brian Price wrote:
 Greetings,
 
 While implementing a design I ran into a need for multiple implementations
with different threading policies.  It looked to me as if porting Loki's
Threading Model policies over to D would be just the ticket.  Unfortunately
there's no mutex-like class in Phobos that I can find and Object's monitor is
not exposed so no way to acquire/release on it other than through synchronized.
 
 
<<---- snip ---- >>
 
 Having used about every 'mainstream' language over the past twenty odd years,
I figure either I'm missing something huge and need to learn an entirely new
approach or there's something missing from the standard library.  So I'm left
with three questions:
 
 Did I miss something in the docs/std lib code?
 
 Is there a way to implement flexible threading policies using synchronized
statements?
 
 What are the chances we'll see Object sporting wait/notify methods or
lock/unlock methods in a future release?
 
 Thanks,
 Brian
Scrapple.Tools.Threads implements the most important threading primitives on Win32 and Posix. http://dsource.org/projects/scrapple/browser/trunk/tools/tools/threads.d --downs
Thanks, it looks good, does it compile & run under D 2.014? For the moment I'm using the simple hack: extern (C) void _d_monitorenter(Object obj); extern (C) void _d_monitorexit(Object obj); for a basic acquire/release mutex, but as my needs expand I want to avoid reinventing the wheel. I'd be a lot more comfortable though if the powers that be would expose those two functions as methods on Object. Brian
Jun 07 2008
next sibling parent downs <default_357-line yahoo.de> writes:
Brian Price wrote:
 downs Wrote:
 
 Brian Price wrote:
 Greetings,

 While implementing a design I ran into a need for multiple implementations
with different threading policies.  It looked to me as if porting Loki's
Threading Model policies over to D would be just the ticket.  Unfortunately
there's no mutex-like class in Phobos that I can find and Object's monitor is
not exposed so no way to acquire/release on it other than through synchronized.
 
<<---- snip ---- >>
 Having used about every 'mainstream' language over the past twenty odd years,
I figure either I'm missing something huge and need to learn an entirely new
approach or there's something missing from the standard library.  So I'm left
with three questions:

 Did I miss something in the docs/std lib code?

 Is there a way to implement flexible threading policies using synchronized
statements?

 What are the chances we'll see Object sporting wait/notify methods or
lock/unlock methods in a future release?

 Thanks,
 Brian
Scrapple.Tools.Threads implements the most important threading primitives on Win32 and Posix. http://dsource.org/projects/scrapple/browser/trunk/tools/tools/threads.d --downs
Thanks, it looks good, does it compile & run under D 2.014?
No idea, I never tried - GDC 2.0 support is spotty.
 For the moment I'm using the simple hack: 	
 extern (C) void _d_monitorenter(Object obj);
 extern (C) void _d_monitorexit(Object obj);
 for a basic acquire/release mutex, but as my needs expand I want to avoid
reinventing the wheel.
 
 I'd be a lot more comfortable though if the powers that be would expose those
two functions as methods on Object.
 
Very much agreed.
 Brian
 
Jun 08 2008
prev sibling parent reply Sean Kelly <sean invisibleduck.org> writes:
== Quote from Brian Price (blprice61 yahoo.com)'s article
 downs Wrote:
 Brian Price wrote:
 Greetings,

 While implementing a design I ran into a need for multiple implementations
with different threading policies.  It looked to me as if
porting Loki's Threading Model policies over to D would be just the ticket. Unfortunately there's no mutex-like class in Phobos that I can find and Object's monitor is not exposed so no way to acquire/release on it other than through synchronized.

<<---- snip ---- >>
 Having used about every 'mainstream' language over the past twenty odd years,
I figure either I'm missing something huge and need
to learn an entirely new approach or there's something missing from the standard library. So I'm left with three questions:
 Did I miss something in the docs/std lib code?

 Is there a way to implement flexible threading policies using synchronized
statements?

 What are the chances we'll see Object sporting wait/notify methods or
lock/unlock methods in a future release?

 Thanks,
 Brian
Scrapple.Tools.Threads implements the most important threading primitives on Win32 and Posix. http://dsource.org/projects/scrapple/browser/trunk/tools/tools/threads.d --downs
Thanks, it looks good, does it compile & run under D 2.014? For the moment I'm using the simple hack: extern (C) void _d_monitorenter(Object obj); extern (C) void _d_monitorexit(Object obj); for a basic acquire/release mutex, but as my needs expand I want to avoid reinventing the wheel. I'd be a lot more comfortable though if the powers that be would expose those two functions as methods on Object.
I gave this a lot of thought, and decided that building the functionality into Object is a bad idea. However, the Mutex classes in Tango are integrated with the "synchronized" statement, which produces a similar result: auto m = new Mutex; auto c = new Condition( m ); synchronized( m ) { c.wait; } Sean
Jun 08 2008
parent reply Brian Price <blprice61 yahoo.com> writes:
Sean Kelly Wrote:

 == Quote from Brian Price (blprice61 yahoo.com)'s article
 downs Wrote:
 Brian Price wrote:
 Greetings,

 While implementing a design I ran into a need for multiple implementations
with different threading policies.  It looked to me as if
porting Loki's Threading Model policies over to D would be just the ticket. Unfortunately there's no mutex-like class in Phobos that I can find and Object's monitor is not exposed so no way to acquire/release on it other than through synchronized.

<<---- snip ---- >>
 Having used about every 'mainstream' language over the past twenty odd years,
I figure either I'm missing something huge and need
to learn an entirely new approach or there's something missing from the standard library. So I'm left with three questions:
 Did I miss something in the docs/std lib code?

 Is there a way to implement flexible threading policies using synchronized
statements?

 What are the chances we'll see Object sporting wait/notify methods or
lock/unlock methods in a future release?

 Thanks,
 Brian
Scrapple.Tools.Threads implements the most important threading primitives on Win32 and Posix. http://dsource.org/projects/scrapple/browser/trunk/tools/tools/threads.d --downs
Thanks, it looks good, does it compile & run under D 2.014? For the moment I'm using the simple hack: extern (C) void _d_monitorenter(Object obj); extern (C) void _d_monitorexit(Object obj); for a basic acquire/release mutex, but as my needs expand I want to avoid reinventing the wheel. I'd be a lot more comfortable though if the powers that be would expose those two functions as methods on Object.
I gave this a lot of thought, and decided that building the functionality into Object is a bad idea. However, the Mutex classes in Tango are integrated with the "synchronized" statement, which produces a similar result: auto m = new Mutex; auto c = new Condition( m ); synchronized( m ) { c.wait; } Sean
Problem is that the synchronized keyword does not solve the problem, no matter how it's used. Why should different template class specializations be forced to pay the synchronization penalty when some may be used in an inherently thread safe manner, while others may need class level locking, and still others object level locking? Usage example follows: template ObjectLockablePolicy( MutexType = DefaultMutexPolicy ) { private MutexType mutex_; private void initSynchPolicy() { mutex_ = new MutexType(); } scope class Lock { this() { mutex_.acquire(); } ~this() { mutex_.release(); } } } class SomeClass { int a,b; mixin ClassLockablePolicy; this() { initSynchPolicy(); } void somefunc() { scope Lock lock = new Lock(); writefln("inside scoped lock"); } } This creates the equivalent of a synchronized(mutex_) block around writefln, but consider the ugliness necessary with initSynchPolicy(). If the methods were exposed on Object (instead of hidden away as they are now) that initialization call would be unnecessary. Lock's constructor/destructor could simply call acquire/release on the outer this pointer in this particular case. It'd be different if every Object wasn't built on top of a monitor anyhow, but not only is it true of the current implementation, but must be true for any implementation as long as sychronized(someObjectInstance) is allowed. Sincerely, Brian Price
Jun 08 2008
parent reply Sean Kelly <sean invisibleduck.org> writes:
== Quote from Brian Price (blprice61 yahoo.com)'s article
 Sean Kelly Wrote:
 == Quote from Brian Price (blprice61 yahoo.com)'s article
 downs Wrote:
 Brian Price wrote:
 Greetings,

 While implementing a design I ran into a need for multiple implementations
with different threading policies.  It looked to me as if
porting Loki's Threading Model policies over to D would be just the ticket. Unfortunately there's no mutex-like class in Phobos that I can find and Object's monitor is not exposed so no way to acquire/release on it other than through synchronized.

<<---- snip ---- >>
 Having used about every 'mainstream' language over the past twenty odd years,
I figure either I'm missing something huge and need
to learn an entirely new approach or there's something missing from the standard library. So I'm left with three questions:
 Did I miss something in the docs/std lib code?

 Is there a way to implement flexible threading policies using synchronized
statements?

 What are the chances we'll see Object sporting wait/notify methods or
lock/unlock methods in a future release?

 Thanks,
 Brian
Scrapple.Tools.Threads implements the most important threading primitives on Win32 and Posix. http://dsource.org/projects/scrapple/browser/trunk/tools/tools/threads.d --downs
Thanks, it looks good, does it compile & run under D 2.014? For the moment I'm using the simple hack: extern (C) void _d_monitorenter(Object obj); extern (C) void _d_monitorexit(Object obj); for a basic acquire/release mutex, but as my needs expand I want to avoid reinventing the wheel. I'd be a lot more comfortable though if the powers that be would expose those two functions as methods on Object.
I gave this a lot of thought, and decided that building the functionality into Object is a bad idea. However, the Mutex classes in Tango are integrated with the "synchronized" statement, which produces a similar result: auto m = new Mutex; auto c = new Condition( m ); synchronized( m ) { c.wait; } Sean
Problem is that the synchronized keyword does not solve the problem, no matter how it's used. Why should different template class specializations be forced to pay the synchronization
penalty when some may be used in an inherently thread safe manner, while others may need class level locking, and still others object level locking? Usage example follows:
 template ObjectLockablePolicy( MutexType = DefaultMutexPolicy )
 {
 	private MutexType mutex_;
 	private void initSynchPolicy()
 	{
 		mutex_ = new MutexType();
 	}
 	scope class Lock
 	{
 		this()
 		{
 			mutex_.acquire();
 		}
 		~this()
 		{
 			mutex_.release();
 		}
 	}
 }
 class SomeClass
 {
 	int a,b;
 	mixin ClassLockablePolicy;
         this()
         {
               initSynchPolicy();
         }
 	void somefunc()
        {
 		scope Lock lock = new Lock();
 		writefln("inside scoped lock");
 	}
 }
 This creates the equivalent of a synchronized(mutex_) block around writefln,
but consider the ugliness necessary with initSynchPolicy().  If the methods
were exposed on Object (instead of
hidden away as they are now) that initialization call would be unnecessary. Lock's constructor/destructor could simply call acquire/release on the outer this pointer in this particular case.
 It'd be different if every Object wasn't built on top of a monitor anyhow, but
not only is it true of the current implementation, but must be true for any
implementation as long as
sychronized(someObjectInstance) is allowed. One interesting aspect of the Tango approach is that you can provide the monitor object for any object in D. The motivation for this was similar to what you're saying above. By building the functionality into Object directly (and therefore into the runtime), the user is constrained by the assumptions made by the runtime implementation. By contrast, the Tango approach allows the user to provide any monitor implementation they wish, as need dictates. My original motivation for this was to allow objects to be allocated in shared memory and have "synchronized" still work with them, but the same approach allows for the use of futexes, etc. Interestingly, the Tango Mutex is actually also its own monitor because of this approach. However, in general I was thinking along these lines: class C { void foo() { synchronized { // A } } } auto c = new C; injectMonitor( c, new Mutex ); c.foo(); The injectMonitor call is just a one-line function. So at point A, the user-provided mutex is locked. In fact, the default runtime- provided monitor is never constructed at all. I grant that requiring injectMonitor to be called may be a bit more complicated than some other approaches, but I feel it's also more flexible. Sean
Jun 08 2008
parent Brian Price <blprice61 yahoo.com> writes:
Sean Kelly Wrote:

 == Quote from Brian Price (blprice61 yahoo.com)'s article
 Sean Kelly Wrote:
 == Quote from Brian Price (blprice61 yahoo.com)'s article
 downs Wrote:
 Brian Price wrote:
 Greetings,

 While implementing a design I ran into a need for multiple implementations
with different threading policies.  It looked to me as if
porting Loki's Threading Model policies over to D would be just the ticket. Unfortunately there's no mutex-like class in Phobos that I can find and Object's monitor is not exposed so no way to acquire/release on it other than through synchronized.

<<---- snip ---- >>
 Having used about every 'mainstream' language over the past twenty odd years,
I figure either I'm missing something huge and need
to learn an entirely new approach or there's something missing from the standard library. So I'm left with three questions:
 Did I miss something in the docs/std lib code?

 Is there a way to implement flexible threading policies using synchronized
statements?

 What are the chances we'll see Object sporting wait/notify methods or
lock/unlock methods in a future release?

 Thanks,
 Brian
Scrapple.Tools.Threads implements the most important threading primitives on Win32 and Posix. http://dsource.org/projects/scrapple/browser/trunk/tools/tools/threads.d --downs
Thanks, it looks good, does it compile & run under D 2.014? For the moment I'm using the simple hack: extern (C) void _d_monitorenter(Object obj); extern (C) void _d_monitorexit(Object obj); for a basic acquire/release mutex, but as my needs expand I want to avoid reinventing the wheel. I'd be a lot more comfortable though if the powers that be would expose those two functions as methods on Object.
I gave this a lot of thought, and decided that building the functionality into Object is a bad idea. However, the Mutex classes in Tango are integrated with the "synchronized" statement, which produces a similar result: auto m = new Mutex; auto c = new Condition( m ); synchronized( m ) { c.wait; } Sean
Problem is that the synchronized keyword does not solve the problem, no matter how it's used. Why should different template class specializations be forced to pay the synchronization
penalty when some may be used in an inherently thread safe manner, while others may need class level locking, and still others object level locking? Usage example follows:
 template ObjectLockablePolicy( MutexType = DefaultMutexPolicy )
 {
 	private MutexType mutex_;
 	private void initSynchPolicy()
 	{
 		mutex_ = new MutexType();
 	}
 	scope class Lock
 	{
 		this()
 		{
 			mutex_.acquire();
 		}
 		~this()
 		{
 			mutex_.release();
 		}
 	}
 }
 class SomeClass
 {
 	int a,b;
 	mixin ClassLockablePolicy;
         this()
         {
               initSynchPolicy();
         }
 	void somefunc()
        {
 		scope Lock lock = new Lock();
 		writefln("inside scoped lock");
 	}
 }
 This creates the equivalent of a synchronized(mutex_) block around writefln,
but consider the ugliness necessary with initSynchPolicy().  If the methods
were exposed on Object (instead of
hidden away as they are now) that initialization call would be unnecessary. Lock's constructor/destructor could simply call acquire/release on the outer this pointer in this particular case.
 It'd be different if every Object wasn't built on top of a monitor anyhow, but
not only is it true of the current implementation, but must be true for any
implementation as long as
sychronized(someObjectInstance) is allowed. One interesting aspect of the Tango approach is that you can provide the monitor object for any object in D. The motivation for this was similar to what you're saying above. By building the functionality into Object directly (and therefore into the runtime), the user is constrained by the assumptions made by the runtime implementation. By contrast, the Tango approach allows the user to provide any monitor implementation they wish, as need dictates. My original motivation for this was to allow objects to be allocated in shared memory and have "synchronized" still work with them, but the same approach allows for the use of futexes, etc. Interestingly, the Tango Mutex is actually also its own monitor because of this approach. However, in general I was thinking along these lines: class C { void foo() { synchronized { // A } } } auto c = new C; injectMonitor( c, new Mutex ); c.foo(); The injectMonitor call is just a one-line function. So at point A, the user-provided mutex is locked. In fact, the default runtime- provided monitor is never constructed at all. I grant that requiring injectMonitor to be called may be a bit more complicated than some other approaches, but I feel it's also more flexible. Sean
Would injectMonitor(c, new FakeMutex) be workable if FakeMutex simply implemented the required interface without providing any functionality? That would, I think, allow the compiler to optimize away the entire synchronized construct for the 'thread safe usage' case. Still, its use requires one statement per instance at point of creation whereas the mixin approach only requires one statement per template class. Perhaps it would be possible to call injectMonitor from within the constructor? Brian
Jun 08 2008