digitalmars.D - Image of objects and classes
- bearophile (6/6) Dec 22 2008 There's something I'd like to see something added to the standard D docu...
There's something I'd like to see something added to the standard D documentation: one or two images that show the details of how in D objects and classes are represented in memory. I am talking about a black&while image with boxes for the fields and arrows for the pointers, that shows for a couple tiny programs where and how monitor, pointer to vtables, vtables, interfaces, and and so on point to each other and are shaped. I think a simple example and a more complex example that uses interfaces too may be enough. I think a person that knows such things may need only one hour to create such image in a basic way. Years ago I have found that such kind of images help me a lot to understand how things actually are. In a higher level language probably you don't need to know such details, but in a lower/system language it's sometimes useful. Bye, bearophile
Dec 22 2008