digitalmars.D - How immutable is an object's vptr?
- Johan Engelen (32/32) Nov 11 2017 Hi all,
- Guillaume Piolat (4/16) Nov 11 2017 IIRC entry 0 of the vtable is for TypeInfo*, so at least casting
Hi all,
I'm working on (basic) devirtualization, and am wondering how
immutable the vptr is in D. There is no clear spec on this.
I am currently assuming that an object's vptr is completely
immutable and that use of the object after changes to its vptr
are UB (in contrast to the more complicated situation in C++).
Please help me find an example where this assumption does not
hold.
```
class A {
void foo();
}
void may_do_anything(A a); // e.g. delete, destroy, ...
void my_current_assumption(A a) {
a.foo();
auto tempvptr = a.__vptr;
// The assumption is that if the vptr changes, that use of `a`
afterwards is UB.
may_do_anything(a);
a.foo(); // either UB or identical to "tempvptr.foo(a)" (pardon
the notation)
}
void test_vptr(A a) {
a.foo();
may_do_anything(a);
if (a.__vptr) { // use of `a`, so the check is UB if vptr has
changed
//...
}
}
```
-Johan
Nov 11 2017
On Saturday, 11 November 2017 at 12:52:09 UTC, Johan Engelen
wrote:
Hi all,
I'm working on (basic) devirtualization, and am wondering how
immutable the vptr is in D. There is no clear spec on this.
I am currently assuming that an object's vptr is completely
immutable and that use of the object after changes to its vptr
are UB (in contrast to the more complicated situation in C++).
Please help me find an example where this assumption does not
hold.
```
class A {
void foo();
}
IIRC entry 0 of the vtable is for TypeInfo*, so at least casting
and destruction won't work correctly.
Nov 11 2017








Guillaume Piolat <contact spam.com>