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digitalmars.D - Google Summer of Code 2011 application

reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
I just submitted an application for GSoC 2011 on behalf of Digital Mars. 
Please review and contribute to the project ideas page:

http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


Thanks,

Andrei
Mar 08 2011
next sibling parent Trass3r <un known.com> writes:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.  
 Please review and contribute to the project ideas page:
Great! Maybe a proper tool to convert C/C++ to D? Most importantly header files with a correct translation of constness, conditional compilation etc., but partial automation of C++ source code translation (merging method implementations into one class declaration and so on) could also be nice. Perhaps basing on http://dsource.org/projects/visuald/browser/trunk/c2d
Mar 08 2011
prev sibling next sibling parent reply Tomek =?ISO-8859-2?B?U293afFza2k=?= <just ask.me> writes:
Andrei Alexandrescu napisa=B3:

 I just submitted an application for GSoC 2011 on behalf of Digital Mars.=
=20
 Please review and contribute to the project ideas page:
=20
 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
Please throw in database interfacing. Does putting up XML mean I should stop working on it? --=20 Tomek
Mar 08 2011
next sibling parent Walter Bright <newshound2 digitalmars.com> writes:
On 3/8/2011 1:23 PM, Tomek Sowiński wrote:
 Andrei Alexandrescu napisał:

 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
Please throw in database interfacing.
The wiki is user edittable! Add what you want.
 Does putting up XML mean I should stop working on it?
No. It's a long time until summer.
Mar 08 2011
prev sibling parent Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 3/8/11 1:23 PM, Tomek Sowiński wrote:
 Andrei Alexandrescu napisał:

 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
Please throw in database interfacing. Does putting up XML mean I should stop working on it?
No, but it does mean you should change the wiki to mention the status of the undergoing project and flesh out how you could be helped. If you are reasonably confident you have it under control and ready to pass scrutiny, feel free to delete that section. Thanks, Andrei
Mar 08 2011
prev sibling next sibling parent reply Bruno Medeiros <brunodomedeiros+spam com.gmail> writes:
On 08/03/2011 19:37, Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
Hum, is it important to flesh these out before the deadline for applying to be a mentoring organization (11th of March)? -- Bruno Medeiros - Software Engineer
Mar 08 2011
parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 3/8/11 2:35 PM, Bruno Medeiros wrote:
 On 08/03/2011 19:37, Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
Hum, is it important to flesh these out before the deadline for applying to be a mentoring organization (11th of March)?
The document is an evolving entity, but the better it is before the deadline, the more chances we have to secure admission. Andrei
Mar 08 2011
parent Bruno Medeiros <brunodomedeiros+spam com.gmail> writes:
On 08/03/2011 23:07, Andrei Alexandrescu wrote:
 On 3/8/11 2:35 PM, Bruno Medeiros wrote:
 On 08/03/2011 19:37, Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
Hum, is it important to flesh these out before the deadline for applying to be a mentoring organization (11th of March)?
The document is an evolving entity, but the better it is before the deadline, the more chances we have to secure admission. Andrei
Hum, I guess that counts as important then. -- Bruno Medeiros - Software Engineer
Mar 08 2011
prev sibling next sibling parent reply Jens Mueller <jens.k.mueller gmx.de> writes:
Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital
 Mars. Please review and contribute to the project ideas page:
 
 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
Great. I find all of the provided projects useful. Maybe one should add ZeroMQ to the bindings project. I haven't used it myself. But it seems useful. Before I change the wiki page I'd like to receive some feedback for some ideas. Somehow I think it's important to offer not too much. Just tell what's important for you and what you really miss in D. =Improved documentation= I think there should be a standard theme (like the one you find for Java; Candydoc is a good step in that direction) and unittests should be included in the documentation (http://d.puremagic.com/issues/show_bug.cgi?id=2630). This is not much. Maybe more can be added. =Testing Framework= Building a testing framework on top of the available built-in unittests and assertions. Includes maybe also improving the built-in assert and build-in unittests (named unittests). Something like GoogleTest. =Logging Library= It was once on the list but it didn't lead to anything. Something like Google-glog. =Units Library= It was once on the list but it didn't lead to anything. Like Boost.Units. =Containers= What about better/more containers for std.container. Which? =std.sysinfo/core.cpuid= There is core.cpuid. I think it has no unittests which is bad. At least on Linux one could try parsing /proc/cpuinfo to have some tests. std.sysinfo would be an extension to core.cpuid providing system specific information that are not covered by core.cpuid. I'm going to write better descriptions in the wiki page if a project is considered interesting. Jens
Mar 08 2011
parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 3/8/11 3:11 PM, Jens Mueller wrote:
 Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital
 Mars. Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
Great. I find all of the provided projects useful. Maybe one should add ZeroMQ to the bindings project. I haven't used it myself. But it seems useful. Before I change the wiki page I'd like to receive some feedback for some ideas. Somehow I think it's important to offer not too much. Just tell what's important for you and what you really miss in D. =Improved documentation= I think there should be a standard theme (like the one you find for Java; Candydoc is a good step in that direction) and unittests should be included in the documentation (http://d.puremagic.com/issues/show_bug.cgi?id=2630). This is not much. Maybe more can be added. =Testing Framework= Building a testing framework on top of the available built-in unittests and assertions. Includes maybe also improving the built-in assert and build-in unittests (named unittests). Something like GoogleTest. =Logging Library= It was once on the list but it didn't lead to anything. Something like Google-glog. =Units Library= It was once on the list but it didn't lead to anything. Like Boost.Units. =Containers= What about better/more containers for std.container. Which? =std.sysinfo/core.cpuid= There is core.cpuid. I think it has no unittests which is bad. At least on Linux one could try parsing /proc/cpuinfo to have some tests. std.sysinfo would be an extension to core.cpuid providing system specific information that are not covered by core.cpuid. I'm going to write better descriptions in the wiki page if a project is considered interesting. Jens
Of these I think logging, units, and containers would be good. Andrei
Mar 08 2011
parent Jens Mueller <jens.k.mueller gmx.de> writes:
Andrei Alexandrescu wrote:
 On 3/8/11 3:11 PM, Jens Mueller wrote:
Andrei Alexandrescu wrote:
I just submitted an application for GSoC 2011 on behalf of Digital
Mars. Please review and contribute to the project ideas page:

http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
Great. I find all of the provided projects useful. Maybe one should add ZeroMQ to the bindings project. I haven't used it myself. But it seems useful. Before I change the wiki page I'd like to receive some feedback for some ideas. Somehow I think it's important to offer not too much. Just tell what's important for you and what you really miss in D. =Improved documentation= I think there should be a standard theme (like the one you find for Java; Candydoc is a good step in that direction) and unittests should be included in the documentation (http://d.puremagic.com/issues/show_bug.cgi?id=2630). This is not much. Maybe more can be added. =Testing Framework= Building a testing framework on top of the available built-in unittests and assertions. Includes maybe also improving the built-in assert and build-in unittests (named unittests). Something like GoogleTest. =Logging Library= It was once on the list but it didn't lead to anything. Something like Google-glog. =Units Library= It was once on the list but it didn't lead to anything. Like Boost.Units. =Containers= What about better/more containers for std.container. Which? =std.sysinfo/core.cpuid= There is core.cpuid. I think it has no unittests which is bad. At least on Linux one could try parsing /proc/cpuinfo to have some tests. std.sysinfo would be an extension to core.cpuid providing system specific information that are not covered by core.cpuid. I'm going to write better descriptions in the wiki page if a project is considered interesting. Jens
Of these I think logging, units, and containers would be good.
I added those. Jens
Mar 09 2011
prev sibling next sibling parent reply Daniel Gibson <metalcaedes gmail.com> writes:
Am 08.03.2011 20:37, schrieb Andrei Alexandrescu:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
Two (ok, maybe three) IDE related ideas: 1. integration of the profiler (use profilers output to directly jump to related sections in the code, mark time-intensive sections, stuff like that) 2. possibility to show assembly code from (de-)compiled executable inline in source so it's easier for developers who don't know much assembly language to understand how much machine code is generated by their code, possibly creating bottlenecks from harmless-looking statements etc. 3. Any work on IDEs should be for cross-platform IDEs, maybe eclipse DDT or codeblocks. Or maybe somebody could port D-IDE (d-ide.sf.net), which is pretty good as far as I know, to mono so it can be used on other platforms than windows? (I post this here for discussion before inserting it in the wiki). Cheers, - Daniel
Mar 08 2011
next sibling parent reply %u <wfunction hotmail.com> writes:
 I just submitted an application for GSoC 2011 on behalf of Digital
Mars. Please review and contribute to the project ideas page:
 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
 Thanks,
 Andrei
Uh... how helping fix compiler bugs? Could we help with that? I feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
Mar 08 2011
next sibling parent reply Dmitry Olshansky <dmitry.olsh gmail.com> writes:
On 09.03.2011 2:50, %u wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital
Mars. Please review and contribute to the project ideas page:
 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
 Thanks,
 Andrei
Uh... how helping fix compiler bugs? Could we help with that? I feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
The funny thing is that sometimes it makes perfect sense, as benchmarks _do_ push the limits of, for instance, GC and may reveal a latent bug ;) -- Dmitry Olshansky
Mar 08 2011
parent reply %u <wfunction hotmail.com> writes:
 Uh... how helping fix compiler bugs? Could we help with that? I
feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
 The funny thing is that sometimes it makes perfect sense, as
benchmarks _do_ push the limits of, for instance, GC and may reveal a latent bug ;) Those are a very specific class of bugs -- bigger bugs like compiler errors with handling templates are completely unrelated to benchmarking, and they can be a deal breaker for many people. I don't think anyone cares about *speed* as much as *correctness*... would you rather have your 50% accurate program be twice as fast, or have your 100% accurate program be half as fast?
Mar 08 2011
parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 3/8/11 4:11 PM, %u wrote:
 Uh... how helping fix compiler bugs? Could we help with that? I
feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
 The funny thing is that sometimes it makes perfect sense, as
benchmarks _do_ push the limits of, for instance, GC and may reveal a latent bug ;) Those are a very specific class of bugs -- bigger bugs like compiler errors with handling templates are completely unrelated to benchmarking, and they can be a deal breaker for many people. I don't think anyone cares about *speed* as much as *correctness*... would you rather have your 50% accurate program be twice as fast, or have your 100% accurate program be half as fast?
In machine learning it's very common to trade off accuracy for speed. Andrei
Mar 08 2011
next sibling parent reply %u <wfunction hotmail.com> writes:
 In machine learning it's very common to trade off accuracy for
speed.
 Andrei
Er... do you _honestly_ think people will start writing machine learning programs in D, when we're even having trouble getting them to use D for more typical applications (because of bugs)? Also, I (obviously) used the word "accuracy" to mean "predictability", not "approximation". If you can't predict whether your program is multiplying the result by zero or by one (because of a lambda template bug in the compiler), that's quite different from having inaccurate floating-point implementations that change the number 1.000 to 0.998. People using D for machine learning might tolerate the latter, but I doubt they can tolerate the former...
Mar 08 2011
parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 3/8/11 8:30 PM, %u wrote:
 In machine learning it's very common to trade off accuracy for
speed.
 Andrei
Er... do you _honestly_ think people will start writing machine learning programs in D, when we're even having trouble getting them to use D for more typical applications (because of bugs)?
Yes. I've already written a ton of ML code in D. I predict actually that D will be a prime language for ML - it has quite what it takes.
 Also, I (obviously) used the word "accuracy" to mean
 "predictability", not "approximation".
Then you were being inaccurate :o). Andrei
Mar 08 2011
parent %u <wfunction hotmail.com> writes:
 Also, I (obviously) used the word "accuracy" to mean
"predictability", not "approximation".
 Then you were being inaccurate :o).
 Andrei
I thought the meaning was predictable. :P
Mar 08 2011
prev sibling next sibling parent spir <denis.spir gmail.com> writes:
On 03/09/2011 01:52 AM, Andrei Alexandrescu wrote:
 On 3/8/11 4:11 PM, %u wrote:
 Uh... how helping fix compiler bugs? Could we help with that? I
feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
 The funny thing is that sometimes it makes perfect sense, as
benchmarks _do_ push the limits of, for instance, GC and may reveal a latent bug ;) Those are a very specific class of bugs -- bigger bugs like compiler errors with handling templates are completely unrelated to benchmarking, and they can be a deal breaker for many people. I don't think anyone cares about *speed* as much as *correctness*... would you rather have your 50% accurate program be twice as fast, or have your 100% accurate program be half as fast?
In machine learning it's very common to trade off accuracy for speed.
Accuracy is not correctness. A result can be inaccurate and correct inside a tolerance field, which is precisely one common path for machine learning. If the program were incorrect, the machine would not learn (what one expects it to learn). Denis -- _________________ vita es estrany spir.wikidot.com
Mar 09 2011
prev sibling parent spir <denis.spir gmail.com> writes:
On 03/09/2011 10:57 AM, spir wrote:
 On 03/09/2011 01:52 AM, Andrei Alexandrescu wrote:
 On 3/8/11 4:11 PM, %u wrote:
 Uh... how helping fix compiler bugs? Could we help with that? I
feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
 The funny thing is that sometimes it makes perfect sense, as
benchmarks _do_ push the limits of, for instance, GC and may reveal a latent bug ;) Those are a very specific class of bugs -- bigger bugs like compiler errors with handling templates are completely unrelated to benchmarking, and they can be a deal breaker for many people. I don't think anyone cares about *speed* as much as *correctness*... would you rather have your 50% accurate program be twice as fast, or have your 100% accurate program be half as fast?
In machine learning it's very common to trade off accuracy for speed.
Accuracy is not correctness. A result can be inaccurate and correct inside a tolerance field, which is precisely one common path for machine learning. If the program were incorrect, the machine would not learn (what one expects it to learn).
Sorry, I was unclear. I meant inaccuracy and incorrectness can often two different notions, depending on the topic. Just like simplicity and difficulty. While people often mistake one for the other. Denis -- _________________ vita es estrany spir.wikidot.com
Mar 09 2011
prev sibling next sibling parent reply Jens Mueller <jens.k.mueller gmx.de> writes:
%u wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital
Mars. Please review and contribute to the project ideas page:
 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
 Thanks,
 Andrei
Uh... how helping fix compiler bugs? Could we help with that? I feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
I have the same feeling. I'd like to see such projects. But I believe students are more likely to pick feature-oriented projects. The stuff that sounds cool. Compare: I implemented a Garbage Collector for D that improved performance dramatically vs. I fixed bugs in the compiler. I do not think that fixing bugs is less demanding. Actually I do believe it's more difficult and it is fun. You know the feeling, when you finally understand what's the cause of the problem and when you know how to fix it properly. Do you have an idea for packaging fixing bugs in a way that makes it look more interesting? Jens
Mar 08 2011
next sibling parent %u <wfunction hotmail.com> writes:
 Uh... how helping fix compiler bugs? Could we help with that? I feel that's
*much* more
important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
 I have the same feeling. I'd like to see such projects. But I believe students
are more likely
to pick feature-oriented projects. The stuff that sounds cool. Compare: I implemented a Garbage Collector for D that improved performance dramatically vs. I fixed bugs in the compiler. I do not think that fixing bugs is less demanding. Actually I do believe it's more difficult and it is fun. You know the feeling, when you finally understand what's the cause of the problem and when you know how to fix it properly. Do you have an idea for packaging fixing bugs in a way that makes it look more interesting? 100% agree. :) I'm a student myself and I'm really considering GSoC for D, but from my own perspective I'd only do it if I could fix bugs in the compiler -- *that* is what I truly enjoy doing (since I really want to help D become more popular), and _not_ timing the application's performance. Benchmarking would just be like mopping the floor for me... it's important in its own right, but I'm not sure if college students would actually enjoy doing it; I certainly wouldn't. (Personally, I think *THE* most important factor that's hindering the adoption of D are the compiler bugs, _not_ performance. If people can't write correct code, they wouldn't even give a second thought to optimizations; I think putting workforce toward optimization is a bit premature at this moment.)
Mar 08 2011
prev sibling parent reply Bruno Medeiros <brunodomedeiros+spam com.gmail> writes:
On 09/03/2011 00:21, Jens Mueller wrote:
 I have the same feeling. I'd like to see such projects. But I believe
 students are more likely to pick feature-oriented projects. The stuff
 that sounds cool.
And I wouldn't be surprised if Google as well is also more likely to accepted feature-oriented projects than bug-fix ones. -- Bruno Medeiros - Software Engineer
Mar 08 2011
parent reply %u <wfunction hotmail.com> writes:
 I have the same feeling. I'd like to see such projects. But I
believe students are more likely to pick feature-oriented projects. The stuff that sounds cool.
 And I wouldn't be surprised if Google as well is also more likely
to accepted feature-oriented projects than bug-fix ones. Wait, I think I'm confused -- which ones are "feature-oriented projects" and which ones aren't? I'm only a single voice, but for my student perspective, I frankly wouldn't waste my time joining a benchmarking project; however, I would definitely consider helping get the compiler bugs fixed. After all, if it's open-source, then students should be able to help contribute, right? What's the point of restricting the compiler work to beyond their reach, especially if that's what needs some of the most help in and especially if they might be more interested in it?
Mar 08 2011
next sibling parent Jonathan M Davis <jmdavisProg gmx.com> writes:
On Tuesday 08 March 2011 20:34:00 %u wrote:
 I have the same feeling. I'd like to see such projects. But I
believe students are more likely to pick feature-oriented projects. The stuff that sounds cool.
 And I wouldn't be surprised if Google as well is also more likely
to accepted feature-oriented projects than bug-fix ones. Wait, I think I'm confused -- which ones are "feature-oriented projects" and which ones aren't? I'm only a single voice, but for my student perspective, I frankly wouldn't waste my time joining a benchmarking project; however, I would definitely consider helping get the compiler bugs fixed. After all, if it's open-source, then students should be able to help contribute, right? What's the point of restricting the compiler work to beyond their reach, especially if that's what needs some of the most help in and especially if they might be more interested in it?
The compiler is just one component. druntime and Phobos are part of it as well. A good example of a feature-oriented project for druntime would be working on the GC. For Phobos, stuff like a logging module or an xml module would be good examples of feature-oriented projects. They're tasks to implement or significantly improve a specific feature, not work on general bugs. - Jonathan M Davis
Mar 08 2011
prev sibling parent reply Brad Roberts <braddr puremagic.com> writes:
On 3/8/2011 8:34 PM, %u wrote:
 I have the same feeling. I'd like to see such projects. But I
believe students are more likely to pick feature-oriented projects. The stuff that sounds cool.
 And I wouldn't be surprised if Google as well is also more likely
to accepted feature-oriented projects than bug-fix ones. Wait, I think I'm confused -- which ones are "feature-oriented projects" and which ones aren't? I'm only a single voice, but for my student perspective, I frankly wouldn't waste my time joining a benchmarking project; however, I would definitely consider helping get the compiler bugs fixed. After all, if it's open-source, then students should be able to help contribute, right? What's the point of restricting the compiler work to beyond their reach, especially if that's what needs some of the most help in and especially if they might be more interested in it?
Out of curiosity, what's stopping you from helping fix bugs right now? I agree that being paid for it adds motivation, but if it's something you want to do, do it.
Mar 08 2011
parent %u <wfunction hotmail.com> writes:
 Out of curiosity, what's stopping you from helping fix bugs right
now? I agree that being paid for it adds motivation, but if it's something you want to do, do it. Great question! :) Right now? The fact that I'm in school and have other things to do. :( During the summer? The fact that I might have an internship or something else to do. :\ If I have time, though, I'll definitely give it a shot! :)
Mar 08 2011
prev sibling next sibling parent Daniel Gibson <metalcaedes gmail.com> writes:
Am 09.03.2011 00:50, schrieb %u:
 I just submitted an application for GSoC 2011 on behalf of Digital
Mars. Please review and contribute to the project ideas page:
 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
 Thanks,
 Andrei
Uh... how helping fix compiler bugs? Could we help with that? I feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
I don't know if 3 months(?) are enough time to become acquainted with the compiler *and* do something useful with that knowledge.
Mar 08 2011
prev sibling next sibling parent spir <denis.spir gmail.com> writes:
On 03/09/2011 01:21 AM, Jens Mueller wrote:
 %u wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital
Mars. Please review and contribute to the project ideas page:
 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
 Thanks,
 Andrei
Uh... how helping fix compiler bugs? Could we help with that? I feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
I have the same feeling. I'd like to see such projects. But I believe students are more likely to pick feature-oriented projects. The stuff that sounds cool. Compare: I implemented a Garbage Collector for D that improved performance dramatically vs. I fixed bugs in the compiler. I do not think that fixing bugs is less demanding. Actually I do believe it's more difficult and it is fun. You know the feeling, when you finally understand what's the cause of the problem and when you know how to fix it properly. Do you have an idea for packaging fixing bugs in a way that makes it look more interesting?
The real issue, I guess, is that fixing bugs (efficiently) require getting an intimate knowledge of the app. Denis -- _________________ vita es estrany spir.wikidot.com
Mar 09 2011
prev sibling parent Jens Mueller <jens.k.mueller gmx.de> writes:
spir wrote:
 On 03/09/2011 01:21 AM, Jens Mueller wrote:
%u wrote:
I just submitted an application for GSoC 2011 on behalf of Digital
Mars. Please review and contribute to the project ideas page:
http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
Thanks,
Andrei
Uh... how helping fix compiler bugs? Could we help with that? I feel that's *much* more important than benchmarking, for instance, since it doesn't make sense to benchmark something if it has bugs. :\
I have the same feeling. I'd like to see such projects. But I believe students are more likely to pick feature-oriented projects. The stuff that sounds cool. Compare: I implemented a Garbage Collector for D that improved performance dramatically vs. I fixed bugs in the compiler. I do not think that fixing bugs is less demanding. Actually I do believe it's more difficult and it is fun. You know the feeling, when you finally understand what's the cause of the problem and when you know how to fix it properly. Do you have an idea for packaging fixing bugs in a way that makes it look more interesting?
The real issue, I guess, is that fixing bugs (efficiently) require getting an intimate knowledge of the app.
That is true. But I believe there are students who are amazingly good at this. Further there is always the mentor who can give advice and of course the community. If %u really likes fixing bugs and has enough time over summer he/she should submit it as a project. To attract more students for this kind of work one needs a good project description. That is what I find difficult. Jens
Mar 09 2011
prev sibling parent reply Jacob Carlborg <doob me.com> writes:
On 2011-03-09 00:14, Daniel Gibson wrote:
 Am 08.03.2011 20:37, schrieb Andrei Alexandrescu:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
Two (ok, maybe three) IDE related ideas: 1. integration of the profiler (use profilers output to directly jump to related sections in the code, mark time-intensive sections, stuff like that) 2. possibility to show assembly code from (de-)compiled executable inline in source so it's easier for developers who don't know much assembly language to understand how much machine code is generated by their code, possibly creating bottlenecks from harmless-looking statements etc. 3. Any work on IDEs should be for cross-platform IDEs, maybe eclipse DDT or codeblocks. Or maybe somebody could port D-IDE (d-ide.sf.net), which is pretty good as far as I know, to mono so it can be used on other platforms than windows?
Wouldn't it be better to use a platform independent GUI library.
 (I post this here for discussion before inserting it in the wiki).

 Cheers,
 - Daniel
-- /Jacob Carlborg
Mar 09 2011
parent reply Daniel Gibson <metalcaedes gmail.com> writes:
Am 09.03.2011 09:39, schrieb Jacob Carlborg:
 On 2011-03-09 00:14, Daniel Gibson wrote:
 Am 08.03.2011 20:37, schrieb Andrei Alexandrescu:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
Two (ok, maybe three) IDE related ideas: 1. integration of the profiler (use profilers output to directly jump to related sections in the code, mark time-intensive sections, stuff like that) 2. possibility to show assembly code from (de-)compiled executable inline in source so it's easier for developers who don't know much assembly language to understand how much machine code is generated by their code, possibly creating bottlenecks from harmless-looking statements etc. 3. Any work on IDEs should be for cross-platform IDEs, maybe eclipse DDT or codeblocks. Or maybe somebody could port D-IDE (d-ide.sf.net), which is pretty good as far as I know, to mono so it can be used on other platforms than windows?
Wouldn't it be better to use a platform independent GUI library.
When starting from scratch - certainly. But if D-IDE should be improved/ported - which currently uses .Net - mono is probably the best choice (better than rewriting it completely). something like that for a more native look and feel? And if some other IDE should be improved (probably it should be discussed what specific IDE this should be anyway) then *please* improve a cross-platform IDE like eclipse DDT or codeblocks (and not, e.g. Visual D or Posedion, because those are only available on Windows anyway). Something else to consider: For improvements-of-existing-IDEs the current IDE developers should probably be involved as mentors. Cheers, - Daniel
Mar 09 2011
parent Jacob Carlborg <doob me.com> writes:
On 2011-03-09 13:09, Daniel Gibson wrote:
 Am 09.03.2011 09:39, schrieb Jacob Carlborg:
 On 2011-03-09 00:14, Daniel Gibson wrote:
 Am 08.03.2011 20:37, schrieb Andrei Alexandrescu:
 I just submitted an application for GSoC 2011 on behalf of Digital
 Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
Two (ok, maybe three) IDE related ideas: 1. integration of the profiler (use profilers output to directly jump to related sections in the code, mark time-intensive sections, stuff like that) 2. possibility to show assembly code from (de-)compiled executable inline in source so it's easier for developers who don't know much assembly language to understand how much machine code is generated by their code, possibly creating bottlenecks from harmless-looking statements etc. 3. Any work on IDEs should be for cross-platform IDEs, maybe eclipse DDT or codeblocks. Or maybe somebody could port D-IDE (d-ide.sf.net), which is pretty good as far as I know, to mono so it can be used on other platforms than windows?
Wouldn't it be better to use a platform independent GUI library.
When starting from scratch - certainly. But if D-IDE should be improved/ported - which currently uses .Net - mono is probably the best choice (better than rewriting it completely). something like that for a more native look and feel?
Sorry, I assumed it was written in D, don't why I got that from.
 And if some other IDE should be improved (probably it should be
 discussed what specific IDE this should be anyway) then *please* improve
 a cross-platform IDE like eclipse DDT or codeblocks (and not, e.g.
 Visual D or Posedion, because those are only available on Windows anyway).

 Something else to consider: For improvements-of-existing-IDEs the
 current IDE developers should probably be involved as mentors.

 Cheers,
 - Daniel
-- /Jacob Carlborg
Mar 09 2011
prev sibling next sibling parent spir <denis.spir gmail.com> writes:
On 03/08/2011 08:37 PM, Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars. Please
 review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
Added topic "D tools in D". Denis -- _________________ vita es estrany spir.wikidot.com
Mar 08 2011
prev sibling next sibling parent reply Jacob Carlborg <doob me.com> writes:
On 2011-03-08 20:37, Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
How about a GUI library. Probably helping with an already existing one, DWT for example. -- /Jacob Carlborg
Mar 09 2011
next sibling parent reply Trass3r <un known.com> writes:
 How about a GUI library. Probably helping with an already existing one, 
 DWT for example.
Good idea, but rather improve GtkD or QtD.
Mar 09 2011
parent reply Jacob Carlborg <doob me.com> writes:
On 2011-03-09 11:11, Trass3r wrote:
 How about a GUI library. Probably helping with an already existing one,
 DWT for example.
Good idea, but rather improve GtkD or QtD.
Too bad that's the general opinion people seem to have about GUI libraries. I don't understand what they don't like about DWT. BTW, I received a patch for DWT which makes it work with D2. -- /Jacob Carlborg
Mar 09 2011
next sibling parent reply spir <denis.spir gmail.com> writes:
On 03/09/2011 11:46 AM, Jacob Carlborg wrote:
 On 2011-03-09 11:11, Trass3r wrote:
 How about a GUI library. Probably helping with an already existing one,
 DWT for example.
Good idea, but rather improve GtkD or QtD.
Too bad that's the general opinion people seem to have about GUI libraries. I don't understand what they don't like about DWT.
I think the advantage of gtk or Qt is people can reinvest previous knowledge of the framework. (I mean, they are cross-language in addition to be cross-platform ;-) I would personly prefere a clearly designed D-specific GUI system than gtk's huge mess. (Dunno about Qt, people seem to find it far better designed, but recent events...) Denis -- _________________ vita es estrany spir.wikidot.com
Mar 09 2011
next sibling parent reply %u <wfunction hotmail.com> writes:
 I think the advantage of gtk or Qt is people can reinvest previous
knowledge of the framework. (I mean, they are cross-language in addition to be cross-platform ;-) I would personly prefere a clearly designed D-specific GUI system than gtk's huge mess. (Dunno about Qt, people seem to find it far better designed, but recent events...)
 Denis
There's something I absolutely ***HATE*** about Gtk, and it's the fact that the controls aren't real controls: The buttons don't fade the way they're supposed to in Windows 7, because they aren't even buttons in the first place. (They're just rectangles drawn to _look_ like buttons, but they fail at imitating them.) Maybe I'm OCD, but I just can't stand developing with Gtk. :(
Mar 09 2011
parent Jacob Carlborg <doob me.com> writes:
On 2011-03-09 12:12, %u wrote:
 I think the advantage of gtk or Qt is people can reinvest previous
knowledge of the framework. (I mean, they are cross-language in addition to be cross-platform ;-) I would personly prefere a clearly designed D-specific GUI system than gtk's huge mess. (Dunno about Qt, people seem to find it far better designed, but recent events...)
 Denis
There's something I absolutely ***HATE*** about Gtk, and it's the fact that the controls aren't real controls: The buttons don't fade the way they're supposed to in Windows 7, because they aren't even buttons in the first place. (They're just rectangles drawn to _look_ like buttons, but they fail at imitating them.)
I feel exactly the same.
 Maybe I'm OCD, but I just can't stand developing with Gtk. :(
-- /Jacob Carlborg
Mar 09 2011
prev sibling next sibling parent Daniel Gibson <metalcaedes gmail.com> writes:
Am 09.03.2011 11:55, schrieb spir:
 On 03/09/2011 11:46 AM, Jacob Carlborg wrote:
 On 2011-03-09 11:11, Trass3r wrote:
 How about a GUI library. Probably helping with an already existing one,
 DWT for example.
Good idea, but rather improve GtkD or QtD.
Too bad that's the general opinion people seem to have about GUI libraries. I don't understand what they don't like about DWT.
I think the advantage of gtk or Qt is people can reinvest previous knowledge of the framework. (I mean, they are cross-language in addition to be cross-platform ;-) I would personly prefere a clearly designed D-specific GUI system than gtk's huge mess. (Dunno about Qt, people seem to find it far better designed, but recent events...) Denis
AFAIK DDT is modeled after (Java) SWT (used in eclipse). I'd love to see DWT improved, so it really works on all/most platforms that are supported by SWT, especially Linux i386/amd64 and OSX. (I haven't looked at DWT's homepage for some time and it currently seems to be down due to dsource issues). Cheers, - Daniel
Mar 09 2011
prev sibling parent Jacob Carlborg <doob me.com> writes:
On 2011-03-09 11:55, spir wrote:
 On 03/09/2011 11:46 AM, Jacob Carlborg wrote:
 On 2011-03-09 11:11, Trass3r wrote:
 How about a GUI library. Probably helping with an already existing one,
 DWT for example.
Good idea, but rather improve GtkD or QtD.
Too bad that's the general opinion people seem to have about GUI libraries. I don't understand what they don't like about DWT.
I think the advantage of gtk or Qt is people can reinvest previous knowledge of the framework. (I mean, they are cross-language in addition to be cross-platform ;-) I would personly prefere a clearly designed D-specific GUI system than gtk's huge mess. (Dunno about Qt, people seem to find it far better designed, but recent events...) Denis
Since DWT is a port of SWT people can reinvest previous knowledge there as well. In fact, that's what I did. I can also add that Java is probably the language that most looks like D, syntactically. You don't have to learn some kind of object oriented wrapper that GtkD possibly uses. -- /Jacob Carlborg
Mar 09 2011
prev sibling parent reply Andrew Wiley <debio264 gmail.com> writes:
On Wed, Mar 9, 2011 at 4:46 AM, Jacob Carlborg <doob me.com> wrote:
 On 2011-03-09 11:11, Trass3r wrote:
 How about a GUI library. Probably helping with an already existing one,
 DWT for example.
Good idea, but rather improve GtkD or QtD.
Too bad that's the general opinion people seem to have about GUI libraries. I don't understand what they don't like about DWT. BTW, I received a patch for DWT which makes it work with D2.
Coming from the Java world, I'm a big fan of SWT because it's fast and native, and I started out using DWT, but I was frightened away when I realized that DWT contains a reimplementation of a significant portion of the Java standard library. It just seems like a decent UI framework for D shouldn't require another language's standard library to be ported over, but maybe I'm just critical. Where would I find DWT for D2?
Mar 09 2011
parent Jacob Carlborg <doob me.com> writes:
On 2011-03-09 23:16, Andrew Wiley wrote:
 On Wed, Mar 9, 2011 at 4:46 AM, Jacob Carlborg<doob me.com>  wrote:
 On 2011-03-09 11:11, Trass3r wrote:
 How about a GUI library. Probably helping with an already existing one,
 DWT for example.
Good idea, but rather improve GtkD or QtD.
Too bad that's the general opinion people seem to have about GUI libraries. I don't understand what they don't like about DWT. BTW, I received a patch for DWT which makes it work with D2.
Coming from the Java world, I'm a big fan of SWT because it's fast and native, and I started out using DWT, but I was frightened away when I realized that DWT contains a reimplementation of a significant portion of the Java standard library. It just seems like a decent UI framework for D shouldn't require another language's standard library to be ported over, but maybe I'm just critical. Where would I find DWT for D2?
If the DWT code is as close as possible to the original SWT it's easier to merge future versions of SWT. DWT for D2 is currently not finished. -- /Jacob Carlborg
Mar 10 2011
prev sibling parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 3/9/11 1:24 AM, Jacob Carlborg wrote:
 On 2011-03-08 20:37, Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
How about a GUI library. Probably helping with an already existing one, DWT for example.
Ideally we'd get the authors of the respective libraries weigh in to assess what help they need. Andrei
Mar 09 2011
parent Jacob Carlborg <doob me.com> writes:
On 2011-03-09 17:00, Andrei Alexandrescu wrote:
 On 3/9/11 1:24 AM, Jacob Carlborg wrote:
 On 2011-03-08 20:37, Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
How about a GUI library. Probably helping with an already existing one, DWT for example.
Ideally we'd get the authors of the respective libraries weigh in to assess what help they need. Andrei
For DWT I can answer that: * Finish porting to D2 (I've received a patch that does this, not applied yet) * Finish the Mac OS X port and merge it with the DWT2 repository * Update to later versions of SWT * Port 64bit versions of SWT (probably we want to merge the 32bit and 64bit ports) -- /Jacob Carlborg
Mar 09 2011
prev sibling next sibling parent reply Bruno Medeiros <brunodomedeiros+spam com.gmail> writes:
On 08/03/2011 19:37, Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
I've added two ideas in the IDE category, for Eclipse. (dunno why this NG message wasn't sent earlier) I was thinking if anything related to debugger integration could be added, but I suspect (from what I recall from my conversations with Ary a long time ago) that adding Eclipse support for debugger should be fairly easy (and particularly a lot of code might from Descent might be reusable, since this is not much related to semantic analysis). Instead, the greatest effort comes from debugger support itself. In Linux OSes the situation is fine, gdb works well, but in Windows things are not so good. There is the ddbg debugger but it is no longer maintained (I'm not sure how good it still is); there is Mago the Visual D debugger, but from what I understand it can't properly be used from the command line (and thus be integrated with other IDEs); and there's gdb for windows, but that requires compiling and using GDC, which apparently has a host of issues and problems as well; I wonder what is the best way to address these issues. I definitely hope the Windows platform doesn't further become a second-rate target for D development. -- Bruno Medeiros - Software Engineer
Mar 09 2011
next sibling parent Jacob Carlborg <doob me.com> writes:
On 2011-03-09 13:30, Bruno Medeiros wrote:
 On 08/03/2011 19:37, Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital Mars.
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas


 Thanks,

 Andrei
I've added two ideas in the IDE category, for Eclipse. (dunno why this NG message wasn't sent earlier) I was thinking if anything related to debugger integration could be added, but I suspect (from what I recall from my conversations with Ary a long time ago) that adding Eclipse support for debugger should be fairly easy (and particularly a lot of code might from Descent might be reusable, since this is not much related to semantic analysis). Instead, the greatest effort comes from debugger support itself. In Linux OSes the situation is fine, gdb works well, but in Windows things are not so good. There is the ddbg debugger but it is no longer maintained (I'm not sure how good it still is); there is Mago the Visual D debugger, but from what I understand it can't properly be used from the command line (and thus be integrated with other IDEs); and there's gdb for windows, but that requires compiling and using GDC, which apparently has a host of issues and problems as well; I wonder what is the best way to address these issues. I definitely hope the Windows platform doesn't further become a second-rate target for D development.
GDB doesn't work on Mac OS X as well as it does on Linux. Anything related to line number won't work. DMD still can't output the correct DWARF info on Mac OS X. -- /Jacob Carlborg
Mar 09 2011
prev sibling parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 3/9/11, Bruno Medeiros <brunodomedeiros+spam com.gmail> wrote:
 but that requires compiling and using GDC, which
 apparently has a host of issues and problems as well;
It doesn't have much building problems anymore. There's a couple of patches that need to be applied, but everything is described here: https://gist.github.com/857381 I've successfully used GDB as well. I pass the -g flag for debug symbols, and it works fine this way when loading the exe in GDB.
Mar 09 2011
parent Bruno Medeiros <brunodomedeiros+spam com.gmail> writes:
On 09/03/2011 16:12, Andrej Mitrovic wrote:
 On 3/9/11, Bruno Medeiros<brunodomedeiros+spam com.gmail>  wrote:
 but that requires compiling and using GDC, which
 apparently has a host of issues and problems as well;
It doesn't have much building problems anymore. There's a couple of patches that need to be applied, but everything is described here: https://gist.github.com/857381 I've successfully used GDB as well. I pass the -g flag for debug symbols, and it works fine this way when loading the exe in GDB.
I didn't mean problems with compiling GDC. I meant in terms of how mature and stable GDC is compared to DMD. From what I hear and understand, it has gotten much better, and it also easier to keep with DMD now. But it wasn't always the case, and it also not guaranteed that it will remain the case... -- Bruno Medeiros - Software Engineer
Mar 23 2011
prev sibling next sibling parent reply "Masahiro Nakagawa" <repeatedly gmail.com> writes:
On Wed, 09 Mar 2011 04:37:43 +0900, Andrei Alexandrescu  
<SeeWebsiteForEmail erdani.org> wrote:

 I just submitted an application for GSoC 2011 on behalf of Digital Mars.  
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
 Bindings to popular IPC/RPC protocols such as Protocol Buffers and  
 Apache Thrift

 Key Skills: Intimate knowledge of cross-machine communication protocols. 
 Large-scale programming using D requires bindings to cross-machine and  
 cross-language communication protocols. Such include Google's  Protocol  
 Buffers,  Apache Thrift, and others. D's standard library currently  
 includes no such protocol implementation. Providing such would motivate  
 adoption of D for large-scale development.
Protocol Buffers and Thrift need code generation using IDL unlike MessagePack, BERT, etc. Such protocols are acceptable to Phobos?
Mar 09 2011
parent Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 3/9/11 7:34 AM, Masahiro Nakagawa wrote:
 On Wed, 09 Mar 2011 04:37:43 +0900, Andrei Alexandrescu 
 <SeeWebsiteForEmail erdani.org> wrote:
 
 I just submitted an application for GSoC 2011 on behalf of Digital 
 Mars. Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
 Bindings to popular IPC/RPC protocols such as Protocol Buffers and 
 Apache Thrift

 Key Skills: Intimate knowledge of cross-machine communication 
 protocols.Large-scale programming using D requires bindings to 
 cross-machine and cross-language communication protocols. Such include 
 Google's Protocol Buffers, Apache Thrift, and others. D's standard 
 library currently includes no such protocol implementation. Providing 
 such would motivate adoption of D for large-scale development.
Protocol Buffers and Thrift need code generation using IDL unlike MessagePack, BERT, etc. Such protocols are acceptable to Phobos?
I'm not sure how to go about the IDL compilers themselves. What I can do is to try to add D generation to Thrift if someone implements it. Andrei
Mar 09 2011
prev sibling next sibling parent "Masahiro Nakagawa" <repeatedly gmail.com> writes:
On Wed, 09 Mar 2011 04:37:43 +0900, Andrei Alexandrescu  
<SeeWebsiteForEmail erdani.org> wrote:

 I just submitted an application for GSoC 2011 on behalf of Digital Mars.  
 Please review and contribute to the project ideas page:

 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
 Networking
I think high level networking is a part of IO. But unfortunately, Phobos does not have IO model. Does this idea include new IO model discussion?
Mar 09 2011
prev sibling next sibling parent Jens Mueller <jens.k.mueller gmx.de> writes:
Andrei Alexandrescu wrote:
 I just submitted an application for GSoC 2011 on behalf of Digital
 Mars. Please review and contribute to the project ideas page:
 
 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas
I did some research on Protocol Buffers. I found https://256.makerslocal.org/wiki/index.php/ProtocolBuffer Further it seems that Google encourages writing a plugin for their compiler (http://code.google.com/apis/protocolbuffers/docs/reference/other.html). Maybe the above project can be adapted. Because a plugin has to read a special request from stdin and output a special response to stdout. Jens
Mar 09 2011
prev sibling parent reply Trass3r <un known.com> writes:
How about adding more stuff to CTFE, esp. pointers and classes?
Mar 10 2011
parent reply Nebster <Evil.Nebster gmail.com> writes:
On 10/03/2011 19:36, Trass3r wrote:
 How about adding more stuff to CTFE, esp. pointers and classes?
Or get Algebraic data types to typecheck in the compiler :)
Mar 11 2011
parent reply Gary Whatmore <no spam.sp> writes:
Nebster Wrote:

 On 10/03/2011 19:36, Trass3r wrote:
 How about adding more stuff to CTFE, esp. pointers and classes?
Or get Algebraic data types to typecheck in the compiler :)
Stop trolling. We should really ban these Tango fanboys here. Nobody really wants to turn D into an ivory tower hell with all the functional language features. Even bearophile was trolling recently. Why remembers the 'where' syntax. *Vomit* Nick S. is right, we should use HTML for our documents too. Maybe some stupid typography expert cares, but the majority (99%) of users don't. They've used to browsing broken HTML pages, DDOC is good enough for them. It has also shown potential as a general typesetting system for technical documentation in the digitalmars site.
Mar 11 2011
parent reply Nebster <Evil.Nebster gmail.com> writes:
On 11/03/2011 20:03, Gary Whatmore wrote:
 Nebster Wrote:

 On 10/03/2011 19:36, Trass3r wrote:
 How about adding more stuff to CTFE, esp. pointers and classes?
Or get Algebraic data types to typecheck in the compiler :)
Stop trolling. We should really ban these Tango fanboys here. Nobody really wants to turn D into an ivory tower hell with all the functional language features. Even bearophile was trolling recently. Why remembers the 'where' syntax. *Vomit* Nick S. is right, we should use HTML for our documents too. Maybe some stupid typography expert cares, but the majority (99%) of users don't. They've used to browsing broken HTML pages, DDOC is good enough for them. It has also shown potential as a general typesetting system for technical documentation in the digitalmars site.
Haha, I hate tango >.> Phobos is better in my opinion (or I prefer it at least)! I just read in the documentation that it is a possible extension so I thought it would be a good Google Code project :P
Mar 12 2011
parent reply Daniel Gibson <metalcaedes gmail.com> writes:
Am 12.03.2011 18:16, schrieb Nebster:
 On 11/03/2011 20:03, Gary Whatmore wrote:
 Nebster Wrote:

 On 10/03/2011 19:36, Trass3r wrote:
 How about adding more stuff to CTFE, esp. pointers and classes?
Or get Algebraic data types to typecheck in the compiler :)
Stop trolling. We should really ban these Tango fanboys here. Nobody really wants to turn D into an ivory tower hell with all the functional language features. Even bearophile was trolling recently. Why remembers the 'where' syntax. *Vomit* Nick S. is right, we should use HTML for our documents too. Maybe some stupid typography expert cares, but the majority (99%) of users don't. They've used to browsing broken HTML pages, DDOC is good enough for them. It has also shown potential as a general typesetting system for technical documentation in the digitalmars site.
Haha, I hate tango >.>
Come on, don't be an idiot. Gary is a troll, just ignore him.
 Phobos is better in my opinion (or I prefer it at least)!
No reason to "hate" Tango.
 I just read in
 the documentation that it is a possible extension so I thought it would
 be a good Google Code project :P
Mar 12 2011
parent reply Nebster <Evil.Nebster gmail.com> writes:
On 12/03/2011 17:23, Daniel Gibson wrote:
 No reason to "hate" Tango.
Ok, I don't really hate Tango, I just prefer Phobos because I got used to it first :)
Mar 13 2011
parent reply Daniel Gibson <metalcaedes gmail.com> writes:
Am 14.03.2011 02:21, schrieb Nebster:
 On 12/03/2011 17:23, Daniel Gibson wrote:
 No reason to "hate" Tango.
Ok, I don't really hate Tango, I just prefer Phobos because I got used to it first :)
This is perfectly fine :) Just don't feed the trolls and don't let them provoke baseless insults ;)
Mar 13 2011
parent troll king <troll lol.lol> writes:
Daniel Gibson Wrote:

 Am 14.03.2011 02:21, schrieb Nebster:
 On 12/03/2011 17:23, Daniel Gibson wrote:
 No reason to "hate" Tango.
Ok, I don't really hate Tango, I just prefer Phobos because I got used to it first :)
This is perfectly fine :) Just don't feed the trolls and don't let them provoke baseless insults ;)
Looks liek Us have really raised teh bar. U can see how useless bikeshedding is almost gone and people really spend their short time improving D. D has matured thanks to trolling whenever idiotism wreaks havoc. I'd call it an Epic Success. http://homepage.ntlworld.com/cott1200/temp/successful-troll.jpg
Mar 14 2011