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digitalmars.D - From slices to perfect imitators: opByValue

reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
So there's this recent discussion about making T[] be refcounted if and 
only if T has a destructor.

That's an interesting idea. More generally, there's the notion that 
making user-defined types as powerful as built-in types is a Good Thing(tm).

Which brings us to something that T[] has that user-defined types cannot 
have. Consider:

import std.stdio;

void fun(T)(T x)
{
     writeln(typeof(x).stringof);
}

void main()
{
     immutable(int[]) a = [ 1, 2 ];
     writeln(typeof(a).stringof);
     fun(a);
}

This program outputs:

immutable(int[])
immutable(int)[]

which means that the type of that value has subtly and silently changed 
in the process of passing it to a function.

This change was introduced a while ago (by Kenji I recall) and it 
enabled a lot of code that was gratuitously rejected.

This magic of T[] is something that custom ranges can't avail themselves 
of. In order to bring about parity, we'd need to introduce opByValue 
which (if present) would be automatically called whenever the object is 
passed by value into a function.

This change would allow library designers to provide good solutions to 
making immutable and const ranges work properly - the way T[] works.

There are of course a bunch of details to think about and figure out, 
and this is a large change. Please chime in with thoughts. Thanks!



Andrei
May 07 2014
next sibling parent "HaraldZealot" <harald_zealot tut.by> writes:
This looks like interesting.
May 07 2014
prev sibling next sibling parent luka8088 <luka8088 owave.net> writes:
On 8.5.2014. 5:58, Andrei Alexandrescu wrote:
 
 This magic of T[] is something that custom ranges can't avail themselves
 of. In order to bring about parity, we'd need to introduce opByValue
 which (if present) would be automatically called whenever the object is
 passed by value into a function.
 
 This change would allow library designers to provide good solutions to
 making immutable and const ranges work properly - the way T[] works.
 
Looks very similar to some kind of opImplicitConvert. http://forum.dlang.org/thread/teddgvbtmrxumffrhojh forum.dlang.org http://forum.dlang.org/thread/gq0fj7$4av$1 digitalmars.com Maybe it would be better to have a more general solution instead of special case solution, if there is no reason against implicit conversion of course.
May 07 2014
prev sibling next sibling parent reply "bearophile" <bearophileHUGS lycos.com> writes:
Andrei Alexandrescu:

 making user-defined types as powerful as built-in types is a 
 Good Thing(tm).
An example of something useful that I think is not currently easy to do with user-defined types (but I think this could be done by future built-in tuples): Tuple!(ref int, bool) foo(ref int x) pure { x++; return tuple(x, true); }
 In order to bring about parity, we'd need to
 introduce opByValue which (if present) would be automatically 
 called whenever the object is passed by value into a function.
I suggest to add some usage examples, to help focus the discussion. Currently only the slices decay in mutables, while an immutable int doesn't become mutable: import std.stdio; void foo(T)(T x) { writeln(typeof(x).stringof); } void main() { immutable a = [1, 2]; writeln(typeof(a).stringof); foo(a); immutable y = 10; foo(y); } Output: immutable(int[]) immutable(int)[] immutable(int) Bye, bearophile
May 07 2014
parent reply Jonathan M Davis via Digitalmars-d <digitalmars-d puremagic.com> writes:
On Thu, 08 May 2014 06:48:57 +0000
bearophile via Digitalmars-d <digitalmars-d puremagic.com> wrote:

 Currently only the slices decay in mutables, while an immutable
 int doesn't become mutable:
That's because what's happening is that the slice operator for arrays is defined to return a tail-const slice of the array, and then any time you slice it - be it explicit or implicit - you get a tail-const slice. It really has nothing to do with passing an argument to a function beyond the fact that that triggers an implicit call to the slice operator. For feature parity here, what we really should be looking it is how to make opSlice have feature parity, not adding a new function. And ints can't be sliced, so there is no situation where you end up with a tail-const slice of an int. - Jonathan M Davis
May 08 2014
parent Timon Gehr <timon.gehr gmx.ch> writes:
On 05/08/2014 09:01 AM, Jonathan M Davis via Digitalmars-d wrote:
 It really has nothing to do with passing an argument to a function
 beyond the fact that that triggers an implicit call to the slice operator.
module check_claim; import std.stdio; auto foo(immutable(int)[] a){writeln("Indeed, this is what happens.");} auto foo(immutable(int[]) a){writeln("No, this is not what happens.");} void main(){ immutable(int[]) x; foo(x); } $ dmd -run check_claim No, this is not what happens.
May 08 2014
prev sibling next sibling parent reply Jonathan M Davis via Digitalmars-d <digitalmars-d puremagic.com> writes:
On Wed, 07 May 2014 20:58:21 -0700
Andrei Alexandrescu via Digitalmars-d <digitalmars-d puremagic.com>
wrote:

 So there's this recent discussion about making T[] be refcounted if
 and only if T has a destructor.

 That's an interesting idea. More generally, there's the notion that
 making user-defined types as powerful as built-in types is a Good
 Thing(tm).

 Which brings us to something that T[] has that user-defined types
 cannot have. Consider:

 import std.stdio;

 void fun(T)(T x)
 {
      writeln(typeof(x).stringof);
 }

 void main()
 {
      immutable(int[]) a = [ 1, 2 ];
      writeln(typeof(a).stringof);
      fun(a);
 }

 This program outputs:

 immutable(int[])
 immutable(int)[]

 which means that the type of that value has subtly and silently
 changed in the process of passing it to a function.

 This change was introduced a while ago (by Kenji I recall) and it
 enabled a lot of code that was gratuitously rejected.

 This magic of T[] is something that custom ranges can't avail
 themselves of. In order to bring about parity, we'd need to introduce
 opByValue which (if present) would be automatically called whenever
 the object is passed by value into a function.

 This change would allow library designers to provide good solutions
 to making immutable and const ranges work properly - the way T[]
 works.

 There are of course a bunch of details to think about and figure out,
 and this is a large change. Please chime in with thoughts. Thanks!
As far as I can see, opByValue does the same thing as opSlice, except that it's used specifically when passing to functions, whereas this code immutable int [] a = [1, 2, 3]; immutable(int)[] b = a[]; or even immutable int [] a = [1, 2, 3]; immutable(int)[] b = a; compiles just fine. So, I don't see how adding opByValue helps us any. Simply calling opSlice implicitly for user-defined types in the same places that it's called implicitly on arrays would solve that problem. We may even do some of that already, though I'm not sure. The core problem in either case is that const(MyStruct!T) has no relation to MyStruct!(const T) or even const(MyStruct!(const T)). They're different template instantations and therefore can have completely different members. So, attempts to define opSlice such that it returns a tail-const version of the range tends to result in recursive template instantiations which then blow the stack (or maybe error out due to too many levels - I don't recall which at the moment - but regardless, it fails). I think that careful and clever use of static ifs could resolve that, but that's not terribly pleasant. At best, it would result in an idiom that everyone would have to look up exactly how to do correctly every time they needed to define opSlice. Right now, you'd have to declare something like struct MyRange(T) { ... static if(isMutable!T) MyRange!(const T) opSlice() const {...} else MyRange opSlice() const {...} ... } and I'm not even sure that that quite works, since I haven't even attempted to define a tail-const opSlice recently. Whereas ideally, you'd just do something mroe like struct MyRange(T) { ... MyRange!(const T) opSlice() const {...} ... } but that doesn't currently work due to recursive template instantations. I don't know quite how we can make it work (maybe making the compiler detect when MyRange!T and MyRange!(const T) are effectively identical), but I think that that's really the problem that we need to solve, not coming up with a new function, because opSlice is already there to do what we need (though it may need to have some additional implicit calls added to it to make it match when arrays are implicitly sliced). Regardless, I concur that this is a problem that sorely needs solving it. Without it, const and ranges really don't mix at all. - Jonathan M Davis
May 07 2014
parent reply Timon Gehr <timon.gehr gmx.ch> writes:
On 05/08/2014 08:55 AM, Jonathan M Davis via Digitalmars-d wrote:
 As far as I can see, opByValue does the same thing as opSlice, except
 that it's used specifically when passing to functions, whereas this code

 immutable int [] a = [1, 2, 3];
 immutable(int)[] b = a[];

 or even

 immutable int [] a = [1, 2, 3];
 immutable(int)[] b = a;

 compiles just fine. So, I don't see how adding opByValue helps us any.
 Simply calling opSlice implicitly for user-defined types in the same
 places that it's called implicitly on arrays would solve that problem.
 We may even do some of that already, though I'm not sure.
Automatic slicing on function call is not what actually happens. You can see this more clearly if you pass an immutable(int*) instead of an immutable(int[]): there is no way to slice the former and the mechanism that determines the parameter type to be immutable(int)* is the same. (And indeed doing the opSlice would have undesirable side-effects, for example, your pet peeve, implicit slicing of stack-allocated static arrays would happen on any IFTI call with a static array argument. :o) Also, other currently idiomatic containers couldn't be passed to functions.)
May 08 2014
parent Jonathan M Davis via Digitalmars-d <digitalmars-d puremagic.com> writes:
On Thu, 08 May 2014 12:38:44 +0200
Timon Gehr via Digitalmars-d <digitalmars-d puremagic.com> wrote:

 On 05/08/2014 08:55 AM, Jonathan M Davis via Digitalmars-d wrote:
 As far as I can see, opByValue does the same thing as opSlice,
 except that it's used specifically when passing to functions,
 whereas this code

 immutable int [] a = [1, 2, 3];
 immutable(int)[] b = a[];

 or even

 immutable int [] a = [1, 2, 3];
 immutable(int)[] b = a;

 compiles just fine. So, I don't see how adding opByValue helps us
 any. Simply calling opSlice implicitly for user-defined types in
 the same places that it's called implicitly on arrays would solve
 that problem. We may even do some of that already, though I'm not
 sure.
Automatic slicing on function call is not what actually happens. You can see this more clearly if you pass an immutable(int*) instead of an immutable(int[]): there is no way to slice the former and the mechanism that determines the parameter type to be immutable(int)* is the same. (And indeed doing the opSlice would have undesirable side-effects, for example, your pet peeve, implicit slicing of stack-allocated static arrays would happen on any IFTI call with a static array argument. :o) Also, other currently idiomatic containers couldn't be passed to functions.)
Ah, you're right. The fact that slicing an array results in tail-const array is part of the equation, but implicit slicing isn't necessarily (though in the case of IFTI, you still get an implicit slice - it's just that that's a side effect of what type the parameter is inferred as). Still, the core problem is that MyRange!(const T) is not the same as const(MyRange!T), and that needs to be solved for opSlice to work properly. I'd still be inclined to try and just solve the problem with opSlice rather than introducing opByValue (maybe by having a UDA on opSlice which indicates that it should be implicitly sliced in the same places that a dynamic array would?), but as you point out, the problem is unfortunately a bit more complicated than that. - Jonathan M Davis
May 08 2014
prev sibling next sibling parent reply =?ISO-8859-1?Q?S=F6nke_Ludwig?= <sludwig+dforum outerproduct.org> writes:
Just a general note: This is not only interesting for range/slice types, 
but for any user defined reference type (e.g. RefCounted!T or Isolated!T).
May 08 2014
parent reply "monarch_dodra" <monarchdodra gmail.com> writes:
On Thursday, 8 May 2014 at 07:09:24 UTC, Sönke Ludwig wrote:
 Just a general note: This is not only interesting for 
 range/slice types, but for any user defined reference type 
 (e.g. RefCounted!T or Isolated!T).
Not necessarily: As soon as indirections come into play, you are basically screwed, since const is "turtles all the way down". So for example, the conversion from "const RefCounted!T" to "RefCounted!(const T)" is simply not possible, because it strips the const-ness of the ref count. What we would *really* need here is NOT: "const RefCounted!T" => "RefCounted!(const T)" But rather "RefCounted!T" => "RefCounted!(const T)" The idea is to cut out the "head const" directly. This also applies to most ranges too BTW. We'd be much better of if we never used `const MyRange!T` to begin with, but simply had a conversion from `MyRange!T` to `MyRange!(const T)`, which references the same data. In fact, I'm wondering if this might not be a more interesting direction to explore.
May 08 2014
next sibling parent reply =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= <sludwig+dforum outerproduct.org> writes:
Am 08.05.2014 13:05, schrieb monarch_dodra:
 On Thursday, 8 May 2014 at 07:09:24 UTC, Sönke Ludwig wrote:
 Just a general note: This is not only interesting for range/slice
 types, but for any user defined reference type (e.g. RefCounted!T or
 Isolated!T).
Not necessarily: As soon as indirections come into play, you are basically screwed, since const is "turtles all the way down". So for example, the conversion from "const RefCounted!T" to "RefCounted!(const T)" is simply not possible, because it strips the const-ness of the ref count. What we would *really* need here is NOT: "const RefCounted!T" => "RefCounted!(const T)" But rather "RefCounted!T" => "RefCounted!(const T)" The idea is to cut out the "head const" directly. This also applies to most ranges too BTW. We'd be much better of if we never used `const MyRange!T` to begin with, but simply had a conversion from `MyRange!T` to `MyRange!(const T)`, which references the same data. In fact, I'm wondering if this might not be a more interesting direction to explore.
The reference count _must_ be handled separate from the payload's const-ness, or a const(RefCount!T) would be completely dysfunctional. Also, if you take the other example, Isolated!T, there is no reference count involved and const(Isolated!T) <-> Isolated!(const(T)) would be exactly what is needed.
May 08 2014
next sibling parent reply "monarch_dodra" <monarchdodra gmail.com> writes:
On Thursday, 8 May 2014 at 12:48:17 UTC, Sönke Ludwig wrote:
 Am 08.05.2014 13:05, schrieb monarch_dodra:
 Not necessarily: As soon as indirections come into play, you 
 are
 basically screwed, since const is "turtles all the way down".

 So for example, the conversion from "const RefCounted!T" to
 "RefCounted!(const T)" is simply not possible, because it 
 strips the
 const-ness of the ref count.

 What we would *really* need here is NOT:
 "const RefCounted!T" => "RefCounted!(const T)"
 But rather
 "RefCounted!T" => "RefCounted!(const T)"

 The idea is to cut out the "head const" directly. This also 
 applies to
 most ranges too BTW.

 We'd be much better of if we never used `const MyRange!T` to 
 begin with,
 but simply had a conversion from `MyRange!T` to 
 `MyRange!(const T)`,
 which references the same data.

 In fact, I'm wondering if this might not be a more interesting 
 direction
 to explore.
The reference count _must_ be handled separate from the payload's const-ness, or a const(RefCount!T) would be completely dysfunctional.
Right, which is my point: "const(RefCount!T)" *is* dysfunctional, which is why you'd want to skip it out entirely in the first place.This holds true for types implemented with RefCount, such as Array and Array.Range.
May 08 2014
parent reply =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= <sludwig+dforum outerproduct.org> writes:
Am 08.05.2014 15:57, schrieb monarch_dodra:
 On Thursday, 8 May 2014 at 12:48:17 UTC, Sönke Ludwig wrote:
 Am 08.05.2014 13:05, schrieb monarch_dodra:
 Not necessarily: As soon as indirections come into play, you are
 basically screwed, since const is "turtles all the way down".

 So for example, the conversion from "const RefCounted!T" to
 "RefCounted!(const T)" is simply not possible, because it strips the
 const-ness of the ref count.

 What we would *really* need here is NOT:
 "const RefCounted!T" => "RefCounted!(const T)"
 But rather
 "RefCounted!T" => "RefCounted!(const T)"

 The idea is to cut out the "head const" directly. This also applies to
 most ranges too BTW.

 We'd be much better of if we never used `const MyRange!T` to begin with,
 but simply had a conversion from `MyRange!T` to `MyRange!(const T)`,
 which references the same data.

 In fact, I'm wondering if this might not be a more interesting direction
 to explore.
The reference count _must_ be handled separate from the payload's const-ness, or a const(RefCount!T) would be completely dysfunctional.
Right, which is my point: "const(RefCount!T)" *is* dysfunctional, which is why you'd want to skip it out entirely in the first place.This holds true for types implemented with RefCount, such as Array and Array.Range.
Okay, I didn't know that. For various reasons (mostly weak ref support) I'm using my own RefCount template, which casts away const-ness of the reference counter internally.
May 08 2014
parent Jonathan M Davis via Digitalmars-d <digitalmars-d puremagic.com> writes:
On Thu, 08 May 2014 17:18:03 +0200
Sönke Ludwig via Digitalmars-d <digitalmars-d puremagic.com> wrote:

 Right, which is my point: "const(RefCount!T)" *is* dysfunctional,
 which is why you'd want to skip it out entirely in the first
 place.This holds true for types implemented with RefCount, such as
 Array and Array.Range.
Okay, I didn't know that. For various reasons (mostly weak ref support) I'm using my own RefCount template, which casts away const-ness of the reference counter internally.
Which technically violates the type system and isn't something that should be done - though you _should_ be able to get away with it as long as immutable isn't involved. Still, the compiler is permitted to assume that const objects aren't mutated (because that's what const is supposed to guarantee), so you're risking subtle bugs due to compiler optimizations and whatnot. - Jonathan M Davis
May 08 2014
prev sibling parent reply Jonathan M Davis via Digitalmars-d <digitalmars-d puremagic.com> writes:
On Thu, 08 May 2014 14:48:18 +0200
Sönke Ludwig via Digitalmars-d <digitalmars-d puremagic.com> wrote:

 Am 08.05.2014 13:05, schrieb monarch_dodra:
 On Thursday, 8 May 2014 at 07:09:24 UTC, Sönke Ludwig wrote:
 Just a general note: This is not only interesting for range/slice
 types, but for any user defined reference type (e.g. RefCounted!T
 or Isolated!T).
Not necessarily: As soon as indirections come into play, you are basically screwed, since const is "turtles all the way down". So for example, the conversion from "const RefCounted!T" to "RefCounted!(const T)" is simply not possible, because it strips the const-ness of the ref count. What we would *really* need here is NOT: "const RefCounted!T" => "RefCounted!(const T)" But rather "RefCounted!T" => "RefCounted!(const T)" The idea is to cut out the "head const" directly. This also applies to most ranges too BTW. We'd be much better of if we never used `const MyRange!T` to begin with, but simply had a conversion from `MyRange!T` to `MyRange!(const T)`, which references the same data. In fact, I'm wondering if this might not be a more interesting direction to explore.
The reference count _must_ be handled separate from the payload's const-ness, or a const(RefCount!T) would be completely dysfunctional.
Unless the reference count is completely separate from const(RefCount!T) (which would mean that the functions which accessed the reference couldn't pure - otherwise they couldn't access the reference count), const(RefCount!T) _is_ completely dysfunctional. The fact that D's const can't be cast away in to do mutation without violating the type system means that pretty much anything involving references or pointers is dysfunctional with const if you ever need to mutate any of it (e.g. for a mutex or a reference count). std.typecons.RefCounted is completely broken if you make it const, and I would expect that of pretty much any wrapper object intended to do reference counting. Being able to do RefCounted!T -> RefCounted!(const T) makes some sense, but const(RefCounted!T) pretty much never makes sense. That being said, unlike monarch_dodra, I think that it's critical that we find a way to do the equivalent of const(T[]) -> const(T)[] with ranges - i.e. const(Range!T) or const(Range!(const T)) -> Range!(const T). I don't think that Range!T -> Range!(const T) will be enough at all. It's not necessarily the case that const(Range!T) -> Range!(const T) would always work, but it's definitely the case that it would work if the underlying data was in an array, and given what it takes for a forward range to work, it might even be the case that a forward range could do be made to do that conversion by definition. The problem is the actual mechanism of converting const(Range!T) to Range!(const T) in the first place (due to recursive template instantiations and the fact that the compiler doesn't understand that they're related). The concept itself is perfectly sound in many cases - unlike with const(RefCounted!T) - because in most cases, with a range, it's the data being referred to which needs to stay const, whereas the bookkeeping stuff for it can be copied and thus be made mutable. With a reference count, however, you have to mutate what's actually being pointed to rather than being able to make a copy and mutate that. So, const(RefCounted!T) -> RefCounted!(const T) will never work - not unless the reference is outside of const(RefCounted!T), in which case, it can't be pure, which can be just as bad as not working with const. - Jonathan M Davis
May 08 2014
parent reply =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= <sludwig+dforum outerproduct.org> writes:
Am 08.05.2014 16:22, schrieb Jonathan M Davis via Digitalmars-d:
 On Thu, 08 May 2014 14:48:18 +0200
 Sönke Ludwig via Digitalmars-d <digitalmars-d puremagic.com> wrote:

 Am 08.05.2014 13:05, schrieb monarch_dodra:
 On Thursday, 8 May 2014 at 07:09:24 UTC, Sönke Ludwig wrote:
 Just a general note: This is not only interesting for range/slice
 types, but for any user defined reference type (e.g. RefCounted!T
 or Isolated!T).
Not necessarily: As soon as indirections come into play, you are basically screwed, since const is "turtles all the way down". So for example, the conversion from "const RefCounted!T" to "RefCounted!(const T)" is simply not possible, because it strips the const-ness of the ref count. What we would *really* need here is NOT: "const RefCounted!T" => "RefCounted!(const T)" But rather "RefCounted!T" => "RefCounted!(const T)" The idea is to cut out the "head const" directly. This also applies to most ranges too BTW. We'd be much better of if we never used `const MyRange!T` to begin with, but simply had a conversion from `MyRange!T` to `MyRange!(const T)`, which references the same data. In fact, I'm wondering if this might not be a more interesting direction to explore.
The reference count _must_ be handled separate from the payload's const-ness, or a const(RefCount!T) would be completely dysfunctional.
Unless the reference count is completely separate from const(RefCount!T) (which would mean that the functions which accessed the reference couldn't pure - otherwise they couldn't access the reference count), const(RefCount!T) _is_ completely dysfunctional. The fact that D's const can't be cast away in to do mutation without violating the type system means that pretty much anything involving references or pointers is dysfunctional with const if you ever need to mutate any of it (e.g. for a mutex or a reference count). std.typecons.RefCounted is completely broken if you make it const, and I would expect that of pretty much any wrapper object intended to do reference counting. Being able to do RefCounted!T -> RefCounted!(const T) makes some sense, but const(RefCounted!T) pretty much never makes sense. That being said, unlike monarch_dodra, I think that it's critical that we find a way to do the equivalent of const(T[]) -> const(T)[] with ranges - i.e. const(Range!T) or const(Range!(const T)) -> Range!(const T). I don't think that Range!T -> Range!(const T) will be enough at all. It's not necessarily the case that const(Range!T) -> Range!(const T) would always work, but it's definitely the case that it would work if the underlying data was in an array, and given what it takes for a forward range to work, it might even be the case that a forward range could do be made to do that conversion by definition. The problem is the actual mechanism of converting const(Range!T) to Range!(const T) in the first place (due to recursive template instantiations and the fact that the compiler doesn't understand that they're related). The concept itself is perfectly sound in many cases - unlike with const(RefCounted!T) - because in most cases, with a range, it's the data being referred to which needs to stay const, whereas the bookkeeping stuff for it can be copied and thus be made mutable. With a reference count, however, you have to mutate what's actually being pointed to rather than being able to make a copy and mutate that. So, const(RefCounted!T) -> RefCounted!(const T) will never work - not unless the reference is outside of const(RefCounted!T), in which case, it can't be pure, which can be just as bad as not working with const. - Jonathan M Davis
Unless I'm completely mistaken, it's safe to cast away const when it is known that the original reference was constructed as mutable. Anyway, this is what I do in my own RefCount struct. But my main point was that any user defined reference type is affected by the head vs. tail const issue, not just range types. So a decent solution should solve it for all of those types. BTW, since RefCount would usually do manual memory management, it can't be used in pure contexts anyway. Proper support of scope/lent pointers would solve that, though. Ideally, there would be a way to allow a RefCount!T to implicitly cast to T if passed as a scoped parameter.
May 08 2014
next sibling parent reply "monarch_dodra" <monarchdodra gmail.com> writes:
On Thursday, 8 May 2014 at 15:39:24 UTC, Sönke Ludwig wrote:
 Unless I'm completely mistaken, it's safe to cast away const 
 when it is known that the original reference was constructed as 
 mutable.
Depends. If the original type referencing the (originally mutable) allocated data happens to be *im*-mutable, then it *would* be illegal to modify it, even if you *can*. EG: immutable myFirstRC = RefCounted!int(1); immutable myReference = myFirstRC; In this particular case, you'd be modifying a ref count that can only be accessed via an immutable pointer. As such, the compiler is free to assume the value has never been changed, and avoid reading it all together, destroying your payload at the end of "myFirstRC"'s life-cycle. I honestly don't think (given D's transitive constness mechanics), that a const RefCount *could* make any sense. -------- If you have const data referencing mutable data, then yes, you can cast away all the const you want, but at that point, it kind of makes the whole "const" thing moot.
May 08 2014
next sibling parent reply Timon Gehr <timon.gehr gmx.ch> writes:
On 05/08/2014 06:02 PM, monarch_dodra wrote:
 If you have const data referencing mutable data, then yes, you can cast
 away all the const you want, but at that point, it kind of makes the
 whole "const" thing moot.
This is not guaranteed to work. I guess the only related thing that is safe to do is casting away const, but then not modifying the memory.
May 08 2014
next sibling parent reply =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= <sludwig+dforum outerproduct.org> writes:
Am 08.05.2014 18:10, schrieb Timon Gehr:
 On 05/08/2014 06:02 PM, monarch_dodra wrote:
 If you have const data referencing mutable data, then yes, you can cast
 away all the const you want, but at that point, it kind of makes the
 whole "const" thing moot.
This is not guaranteed to work. I guess the only related thing that is safe to do is casting away const, but then not modifying the memory.
For what practical reason would that be the case? I know that the spec states "undefined behavior", but AFAICS, there is neither an existing, nor a theoretical reason, why this should fail: int* i = new int; const(int)* j = i; int* k = cast(int*)j; *k = 0; Anyway this is going pretty much off topic...
May 08 2014
next sibling parent reply "David Nadlinger" <code klickverbot.at> writes:
On Thursday, 8 May 2014 at 16:30:13 UTC, Sönke Ludwig wrote:
 For what practical reason would that be the case? I know that 
 the spec states "undefined behavior", but AFAICS, there is 
 neither an existing, nor a theoretical reason, why this should 
 fail:
Compiler optimizations based on immutability. David
May 08 2014
next sibling parent =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= <sludwig+dforum outerproduct.org> writes:
Am 08.05.2014 18:33, schrieb David Nadlinger:
 On Thursday, 8 May 2014 at 16:30:13 UTC, Sönke Ludwig wrote:
 For what practical reason would that be the case? I know that the spec
 states "undefined behavior", but AFAICS, there is neither an existing,
 nor a theoretical reason, why this should fail:
Compiler optimizations based on immutability. David
My point was just about const in particular, because RefCount doesn't mix well with immutable anyway (see previous post).
May 08 2014
prev sibling parent Jonathan M Davis via Digitalmars-d <digitalmars-d puremagic.com> writes:
On Thu, 08 May 2014 16:33:06 +0000
David Nadlinger via Digitalmars-d <digitalmars-d puremagic.com> wrote:

 On Thursday, 8 May 2014 at 16:30:13 UTC, Sönke Ludwig wrote:
 For what practical reason would that be the case? I know that
 the spec states "undefined behavior", but AFAICS, there is
 neither an existing, nor a theoretical reason, why this should
 fail:
Compiler optimizations based on immutability.
Or even just based on const. Optimizations based on const are going to be rarer, because other objects of the same type but which are mutable could refer to the same object and thus mutate it, but if the object is thread-local (as is the default), then there will still be some cases where the compiler will be able to assume that the object isn't mutated even if immutable isn't involved at all. If you're even attempting to cast away const and then mutate the object, you need to have a really good understanding of how the compiler could even theoretically optimize based on const (especially since even if an optimization isn't done now, and your code works, it could be added later and break your code). So, I'd strongly argue that casting away const from an object and mutating it is a fundamentally broken idiom in D. You may have a better chance of avoiding blowing your foot off if immutable isn't involve, but you still risk serious bugs. - Jonathan M Davis
May 08 2014
prev sibling parent reply Timon Gehr <timon.gehr gmx.ch> writes:
On 05/08/2014 06:30 PM, Sönke Ludwig wrote:
 Am 08.05.2014 18:10, schrieb Timon Gehr:
 On 05/08/2014 06:02 PM, monarch_dodra wrote:
 If you have const data referencing mutable data, then yes, you can cast
 away all the const you want, but at that point, it kind of makes the
 whole "const" thing moot.
This is not guaranteed to work. I guess the only related thing that is safe to do is casting away const, but then not modifying the memory.
For what practical reason would that be the case? I know that the spec states "undefined behavior",
Case closed.
May 08 2014
parent reply =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= <sludwig+dforum outerproduct.org> writes:
Am 09.05.2014 00:02, schrieb Timon Gehr:
 On 05/08/2014 06:30 PM, Sönke Ludwig wrote:
 Am 08.05.2014 18:10, schrieb Timon Gehr:
 On 05/08/2014 06:02 PM, monarch_dodra wrote:
 If you have const data referencing mutable data, then yes, you can cast
 away all the const you want, but at that point, it kind of makes the
 whole "const" thing moot.
This is not guaranteed to work. I guess the only related thing that is safe to do is casting away const, but then not modifying the memory.
For what practical reason would that be the case? I know that the spec states "undefined behavior",
Case closed.
Bonus points for getting the difference between "practical" and "theoretical"... I'd rather say that the spec needs clarification there. It explicitly states the immutable->mutable case, but it at least makes the strong impression that const->mutable is only left undefined (implicitly, AFAICS) because a const pointer might point to immutable data. Anyway, I feel like I'm dragged into an artificial argument here that has nothing to do either with the original topic, or with what my original statement was about. I agree that a RefCount struct currently has more issues than the head/tail/transitivity of const. My statement on this (off) topic is simply that payload and reference count must be handled separately WRT to const to make sense (because const(RefCount) *does* occur in practice) and that it can be practically achieved using an internal cast now (immutable being a different beast). Nothing more, nothing less.
May 08 2014
parent Artur Skawina via Digitalmars-d <digitalmars-d puremagic.com> writes:
On 05/09/14 01:05, Sönke Ludwig via Digitalmars-d wrote:
 Am 09.05.2014 00:02, schrieb Timon Gehr:
 On 05/08/2014 06:30 PM, Sönke Ludwig wrote:
 Am 08.05.2014 18:10, schrieb Timon Gehr:
 On 05/08/2014 06:02 PM, monarch_dodra wrote:
 If you have const data referencing mutable data, then yes, you can cast
 away all the const you want, but at that point, it kind of makes the
 whole "const" thing moot.
This is not guaranteed to work. I guess the only related thing that is safe to do is casting away const, but then not modifying the memory.
For what practical reason would that be the case? I know that the spec states "undefined behavior",
Case closed.
Bonus points for getting the difference between "practical" and "theoretical"...
It's not just theoretical. This D program: void main() { const a = 1; // The same program works w/ "auto a = 1;" auto p = cast(int *)&a; ++*p; import std.stdio; writeln(a); // Oops. What if this was the refcount? writeln(*p); } is enough to see that 'const' vs 'auto' actually affects the result; no need for a mythical sufficiently advanced compiler. Yes, todays compilers often do not take advantage of the const info when an indirection is involved - this is because it's then harder to prove that there are no other (mutable) aliases to the data. (This is one reason for the "malloc" function attribute; unique-expressions will also help) artur
May 10 2014
prev sibling parent Jonathan M Davis via Digitalmars-d <digitalmars-d puremagic.com> writes:
On Thu, 08 May 2014 18:10:28 +0200
Timon Gehr via Digitalmars-d <digitalmars-d puremagic.com> wrote:

 On 05/08/2014 06:02 PM, monarch_dodra wrote:
 If you have const data referencing mutable data, then yes, you can
 cast away all the const you want, but at that point, it kind of
 makes the whole "const" thing moot.
This is not guaranteed to work. I guess the only related thing that is safe to do is casting away const, but then not modifying the memory.
Exactly. It's effectively illegal to cast away const and then mutate the object. The compiler lets you do it, because D is a systems language, but the compiler is free to assume that the object wasn't modified, so unless you know what you're doing and are very, very careful, you're risking subtle bugs. Really, casting away const and then mutating the now-mutable object is not something that you should ever be doing. - Jonathan M Davis
May 08 2014
prev sibling parent =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= <sludwig+dforum outerproduct.org> writes:
Am 08.05.2014 18:02, schrieb monarch_dodra:
 On Thursday, 8 May 2014 at 15:39:24 UTC, Sönke Ludwig wrote:
 Unless I'm completely mistaken, it's safe to cast away const when it
 is known that the original reference was constructed as mutable.
Depends. If the original type referencing the (originally mutable) allocated data happens to be *im*-mutable, then it *would* be illegal to modify it, even if you *can*. EG: immutable myFirstRC = RefCounted!int(1); immutable myReference = myFirstRC;
This currently wouldn't compile, because all the RefCounted construction/destruction/postblit operations are not pure. But I agree that immutable is a different thing and would potentially break the cast - I was just talking about const references, because this is what frequently happens, even when *not* working with immutable data.
 In this particular case, you'd be modifying a ref count that can only be
 accessed via an immutable pointer. As such, the compiler is free to
 assume the value has never been changed, and avoid reading it all
 together, destroying your payload at the end of "myFirstRC"'s life-cycle.

 I honestly don't think (given D's transitive constness mechanics), that
 a const RefCount *could* make any sense.

 --------

 If you have const data referencing mutable data, then yes, you can cast
 away all the const you want, but at that point, it kind of makes the
 whole "const" thing moot.
There is of course always the alternative of using a global array of reference counts to implement this in a clean way, but ideally, there would be a way to semantically separate reference management data from payload data, so that immutable(RefCount!T) can be defined without working around the type system. But let's not clutter up this particular thread with RefCount related issues, it's a separate issue (AFAICS), and I really just brought it up as one example.
May 08 2014
prev sibling parent Jonathan M Davis via Digitalmars-d <digitalmars-d puremagic.com> writes:
On Thu, 08 May 2014 17:39:25 +0200
Sönke Ludwig via Digitalmars-d <digitalmars-d puremagic.com> wrote:

 Am 08.05.2014 16:22, schrieb Jonathan M Davis via Digitalmars-d:
 On Thu, 08 May 2014 14:48:18 +0200
 Sönke Ludwig via Digitalmars-d <digitalmars-d puremagic.com> wrote:

 Am 08.05.2014 13:05, schrieb monarch_dodra:
 On Thursday, 8 May 2014 at 07:09:24 UTC, Sönke Ludwig wrote:
 Just a general note: This is not only interesting for range/slice
 types, but for any user defined reference type (e.g. RefCounted!T
 or Isolated!T).
Not necessarily: As soon as indirections come into play, you are basically screwed, since const is "turtles all the way down". So for example, the conversion from "const RefCounted!T" to "RefCounted!(const T)" is simply not possible, because it strips the const-ness of the ref count. What we would *really* need here is NOT: "const RefCounted!T" => "RefCounted!(const T)" But rather "RefCounted!T" => "RefCounted!(const T)" The idea is to cut out the "head const" directly. This also applies to most ranges too BTW. We'd be much better of if we never used `const MyRange!T` to begin with, but simply had a conversion from `MyRange!T` to `MyRange!(const T)`, which references the same data. In fact, I'm wondering if this might not be a more interesting direction to explore.
The reference count _must_ be handled separate from the payload's const-ness, or a const(RefCount!T) would be completely dysfunctional.
Unless the reference count is completely separate from const(RefCount!T) (which would mean that the functions which accessed the reference couldn't pure - otherwise they couldn't access the reference count), const(RefCount!T) _is_ completely dysfunctional. The fact that D's const can't be cast away in to do mutation without violating the type system means that pretty much anything involving references or pointers is dysfunctional with const if you ever need to mutate any of it (e.g. for a mutex or a reference count). std.typecons.RefCounted is completely broken if you make it const, and I would expect that of pretty much any wrapper object intended to do reference counting. Being able to do RefCounted!T -> RefCounted!(const T) makes some sense, but const(RefCounted!T) pretty much never makes sense. That being said, unlike monarch_dodra, I think that it's critical that we find a way to do the equivalent of const(T[]) -> const(T)[] with ranges - i.e. const(Range!T) or const(Range!(const T)) -> Range!(const T). I don't think that Range!T -> Range!(const T) will be enough at all. It's not necessarily the case that const(Range!T) -> Range!(const T) would always work, but it's definitely the case that it would work if the underlying data was in an array, and given what it takes for a forward range to work, it might even be the case that a forward range could do be made to do that conversion by definition. The problem is the actual mechanism of converting const(Range!T) to Range!(const T) in the first place (due to recursive template instantiations and the fact that the compiler doesn't understand that they're related). The concept itself is perfectly sound in many cases - unlike with const(RefCounted!T) - because in most cases, with a range, it's the data being referred to which needs to stay const, whereas the bookkeeping stuff for it can be copied and thus be made mutable. With a reference count, however, you have to mutate what's actually being pointed to rather than being able to make a copy and mutate that. So, const(RefCounted!T) -> RefCounted!(const T) will never work - not unless the reference is outside of const(RefCounted!T), in which case, it can't be pure, which can be just as bad as not working with const. - Jonathan M Davis
Unless I'm completely mistaken, it's safe to cast away const when it is known that the original reference was constructed as mutable. Anyway, this is what I do in my own RefCount struct. But my main point was that any user defined reference type is affected by the head vs. tail const issue, not just range types. So a decent solution should solve it for all of those types.
Part of my point was that getting a tail-const slice of a range is fundamentally different from trying to get a tail-const with a ref-counted struct. With a range, the bookkeeping that would end up being mutable in the tail-const slice can usually be copied in order to be mutable and still work properly. In a ref-counted struct, however, the ref-count is a reference or pointer and copying it wouldn't help. You need to be able to mutate the same count that every other reference to the same object is using. And that requires casting away const (thus violating the type system) rather than being able to make a copy. So, while it might be the case that the issue of tail-constness can be generalized beyond slices in a useful way, and I don't think that it applies to reference counting structs.
 BTW, since RefCount would usually do manual memory management, it
 can't be used in pure contexts anyway. Proper support of scope/lent
 pointers would solve that, though. Ideally, there would be a way to
 allow a RefCount!T to implicitly cast to T if passed as a scoped
 parameter.
Memory management shouldn't prevent pure from working. It definitely doesn't with the GC, and while it might with malloc due to the fact that it's a C function and not built-in, it should theoretically be possible to make it so that malloc and can be used in a pure function. I'm not sure about free though. But ultimately, if you want a reference counting object to work with const or immutable, it's going to need to keep the count separate from the object (e.g. in a static AA) and thus won't work with pure. - Jonathan M Davis
May 08 2014
prev sibling next sibling parent Timon Gehr <timon.gehr gmx.ch> writes:
On 05/08/2014 01:05 PM, monarch_dodra wrote:
 ...
 In fact, I'm wondering if this might not be a more interesting direction
 to explore.
http://forum.dlang.org/thread/ljrm0d$28vf$1 digitalmars.com?page=3#post-ljrt6t:242fpc:241:40digitalmars.com http://forum.dlang.org/thread/ljrm0d$28vf$1 digitalmars.com?page=7#post-ljt0mc:24cto:241:40digitalmars.com
May 08 2014
prev sibling next sibling parent "H. S. Teoh via Digitalmars-d" <digitalmars-d puremagic.com> writes:
On Thu, May 08, 2014 at 11:05:19AM +0000, monarch_dodra via Digitalmars-d wrote:
 On Thursday, 8 May 2014 at 07:09:24 UTC, Sönke Ludwig wrote:
Just a general note: This is not only interesting for range/slice
types, but for any user defined reference type (e.g. RefCounted!T or
Isolated!T).
Not necessarily: As soon as indirections come into play, you are basically screwed, since const is "turtles all the way down". So for example, the conversion from "const RefCounted!T" to "RefCounted!(const T)" is simply not possible, because it strips the const-ness of the ref count. What we would *really* need here is NOT: "const RefCounted!T" => "RefCounted!(const T)" But rather "RefCounted!T" => "RefCounted!(const T)" The idea is to cut out the "head const" directly. This also applies to most ranges too BTW. We'd be much better of if we never used `const MyRange!T` to begin with, but simply had a conversion from `MyRange!T` to `MyRange!(const T)`, which references the same data. In fact, I'm wondering if this might not be a more interesting direction to explore.
+1. I don't like opByValue because it seems to be too special-cased. The *real* issue we need to grapple with is head- vs. tail-const, and how to interconvert between them in user-defined types. As others have already pointed out, opByValue is really not that much different from opSlice (arguably not different at all). It seems such a waste to spend so much effort on it when we have much bigger fish to fry -- tail-const. T -- You are only young once, but you can stay immature indefinitely. -- azephrahel
May 08 2014
prev sibling parent reply "sclytrack" <sclytrack fake.com> writes:
On Thursday, 8 May 2014 at 11:05:20 UTC, monarch_dodra wrote:
 On Thursday, 8 May 2014 at 07:09:24 UTC, Sönke Ludwig wrote:
 Just a general note: This is not only interesting for 
 range/slice types, but for any user defined reference type 
 (e.g. RefCounted!T or Isolated!T).
Not necessarily: As soon as indirections come into play, you are basically screwed, since const is "turtles all the way down". So for example, the conversion from "const RefCounted!T" to "RefCounted!(const T)" is simply not possible, because it strips the const-ness of the ref count. What we would *really* need here is NOT: "const RefCounted!T" => "RefCounted!(const T)" But rather "RefCounted!T" => "RefCounted!(const T)" The idea is to cut out the "head const" directly. This also applies to most ranges too BTW.
Skip paragraph. Okay daedalnix. Second attempt. Started with Container!(const(T)). Thought about separating the the const. Container!(T, const) and then only one const. None of that Container!(A,B, immutable, const). Then thought about int qual(*) * a. With qual as entry point. Then decided to go tail const only, single head mutable. But then seeing that there are two cases above, decided to go acceptor, copy. ------------------- a) I'm going to call this the copying case where the value types are copied
 "const RefCounted!T" => "RefCounted!(const T)"
immutable int [] a => immutable (int) [] a; immutable to mutable b) Acceptor case.
 "RefCounted!T" => "RefCounted!(const T)"
e.g a const field accepts the mutable or immutable field. ------------------- struct DemoStruct { int * * a; acceptor int * * b; void demonstrate() acceptor { assert(typeof(a).stringof == "int * *"); assert(typeof(b).stringof == "acceptor(int *) *"); } } void test(acceptor(const) DemoStruct v) { assert(typeof(v.a).stringof == "int * *"); assert(typeof(v.b).stringof == "const(int *) *"); } void main() { DemoStruct m; test(m); acceptor(immutable) i; test(i); } Like having acceptor behave like inout or something. The acceptor field can receive the following. int * * a; immutable (int *) * b; const(int *) * acceptorfield = a; acceptorfield = b; const(int) * * oops = b; // not valid acceptor. const(int * *) meh = b; // will choose the first pointer mutable since // is a copy so meh. The acceptor field is tail const or something with the first entry being mutable. ------------------- struct DemoStruct { int * * a; acceptor int * * b; void demonstrate() copy { assert(typeof(a).stringof == "copy(int *) *"); assert(typeof(b).stringof == "copy(int *) *"); } } void test(copy(const) DemoStruct v) { assert(typeof(v.a).stringof == "const(int *) *"); assert(typeof(v.b).stringof == "const(int *) *"); } void main() { immutable DemoStruct i; test(i); } For the copying version, immutable ==> mutable the acceptor is applied to all fields. Please forgive me for pressing the send button. Sclytrack
May 09 2014
parent "sclytrack" <sclytrack fake.com> writes:
 void main()
 {
   DemoStruct m;
   test(m);
   acceptor(immutable) i;
I mean: acceptor(immutable) DemoStruct i
   test(i);
 }
May 10 2014
prev sibling next sibling parent Timon Gehr <timon.gehr gmx.ch> writes:
On 05/08/2014 05:58 AM, Andrei Alexandrescu wrote:
 ...

 import std.stdio;

 void fun(T)(T x)
 {
     writeln(typeof(x).stringof);
 }

 void main()
 {
     immutable(int[]) a = [ 1, 2 ];
     writeln(typeof(a).stringof);
     fun(a);
 }

 This program outputs:

 immutable(int[])
 immutable(int)[]

 which means that the type of that value has subtly and silently changed in the
process of passing it to a function.
 ...
This way of stating it is imprecise: What happened is that during implicit function template instantiation, T was determined to be immutable(int)[] instead of immutable(int[]). Then 'a' was implicitly converted from immutable(int[]) to immutable(int)[] just as it would be done for any function call with those argument and parameter types.
 This change was introduced a while ago (by Kenji I recall) and it enabled a
lot of code that was gratuitously rejected.
 This magic of T[] is something that custom ranges can't avail themselves
 of.  In order to bring about parity, we'd need to introduce opByValue
 which (if present) would be automatically called whenever the object is
 passed by value into a function.
 ...
There are two independent pieces of magic here, and this proposal removes none of them in a satisfactory way: struct S(T){ HeadUnqual!(typeof(this)) opByValue(){ ... } ... } void fun(in S!int a){} void main(){ const S!int s; fun(s); // error, cannot implicitly convert expression s.opByValue // of type S!(const(int)) to const(S!int). } A better ad-hoc way of resolving this is opImplicitCast and a special opIFTIdeduce member or something like that. struct S(T){ alias opIFTIdeduce = HeadUnqual!(typeof(this)); S opImplicitCast(S)(typeof(this) arg){ ... } ... } But this just means that now every author of a datatype of suitable kind has to manually re-implement implicit conversion rules of T[]. A probably even better way is to just allow to specify by annotation that some templated datatype should mimic T[]'s implicit conversion rules (and without necessarily providing a direct and overpowered hook into the IFTI resolution process, though both could be done.)
 This change would allow library designers to provide good solutions to
 making immutable and const ranges work properly - the way T[] works.
 ...
Questionable. const(T)[] b = ...; const(T[]) a = b; // =) Range!(const(T)) s = ...; const(Range!T) r = s; // =(
May 08 2014
prev sibling next sibling parent reply Michel Fortin <michel.fortin michelf.ca> writes:
On 2014-05-08 03:58:21 +0000, Andrei Alexandrescu 
<SeeWebsiteForEmail erdani.org> said:

 So there's this recent discussion about making T[] be refcounted if and 
 only if T has a destructor.
 
 That's an interesting idea. More generally, there's the notion that 
 making user-defined types as powerful as built-in types is a Good 
 Thing(tm).
 
 ...
 
 This magic of T[] is something that custom ranges can't avail 
 themselves of. In order to bring about parity, we'd need to introduce 
 opByValue which (if present) would be automatically called whenever the 
 object is passed by value into a function.
Will this solve the problem that const(MyRange!(const T)) is a different type from const(MyRange!(T))? I doubt it. But they should be the same type if we want to follow the semantics of the language's slices, where const(const(T)[]) is the same as const(T[]). Perhaps this is an orthogonal issue, but I wonder whether a solution to the above problem could make opByValue unnecessary. -- Michel Fortin michel.fortin michelf.ca http://michelf.ca
May 08 2014
parent Timon Gehr <timon.gehr gmx.ch> writes:
On 05/08/2014 12:14 PM, Michel Fortin wrote:
 Will this solve the problem that const(MyRange!(const T)) is a different
 type from const(MyRange!(T))?
No, but as stated it aggravates this problem.
 I doubt it. But they should be the same
 type if we want to follow the semantics of the language's slices, where
 const(const(T)[]) is the same as const(T[]).

 Perhaps this is an orthogonal issue,  but I wonder whether a solution to
 the above problem could make opByValue unnecessary.
Not necessarily automatically, because there would still need to be a way to figure out that actually const(S!T) -> S!(const(T)) is the way to remove top-level constness. (Because sometimes it is actually const(S!(T[])) -> S!(const(T)[]), for example, for most ranges in std.algorithm.) But I think the above problem is the fundamental one.
May 08 2014
prev sibling next sibling parent "monarch_dodra" <monarchdodra gmail.com> writes:
On Thursday, 8 May 2014 at 03:58:16 UTC, Andrei Alexandrescu 
wrote:
 This change would allow library designers to provide good 
 solutions to making immutable and const ranges work properly - 
 the way T[] works.

 There are of course a bunch of details to think about and 
 figure out, and this is a large change. Please chime in with 
 thoughts. Thanks!

 Andrei
The only thing I'd be afraid about is calling a run-time *function* when you pass something by value. It seems like it creates a *huge* hole for abuse. I'd be OK if "opByValue" was allowed only as an alias type. EG, something like: struct S(T) { alias opByValue(const) = S(const(T)); } Which would (statically) mean that "const(S(T))" may (and should) be value converted to S(const(T)); This would still need a bit of work, but I think having a hidden function call for pass by value is a Bad Thing (tm)
May 08 2014
prev sibling parent reply "bearophile" <bearophileHUGS lycos.com> writes:
Andrei Alexandrescu:

 That's an interesting idea. More generally, there's the notion 
 that making user-defined types as powerful as built-in types is 
 a Good Thing(tm).
Regarding the management of const for library-defined types, sometimes I'd like the type T1 to be seen as equal to the type T2, this could save me some hassles during the usage of tuples: alias T1 = const Tuple!(int, int); alias T2 = Tuple!(const int, const int); I think T1 and T2 should be equivalent for built-in tuples. Bye, bearophile
May 08 2014
parent "Dicebot" <public dicebot.lv> writes:
On Thursday, 8 May 2014 at 21:08:36 UTC, bearophile wrote:
 I think T1 and T2 should be equivalent for built-in tuples.
There are no built-in tuples in D.
May 09 2014