digitalmars.D - Fact checking for my talk
- Ethan Watson (45/45) Aug 13 2016 So I fly to Cologne tomorrow morning, and will be presenting on
- ag0aep6g (6/11) Aug 13 2016 What's a 'template "if" constraint'? Template constraints already use
- Ethan Watson (4/9) Aug 13 2016 Bad naming on my part. I'll rename it. Although considering type
- Liam McSherry (22/30) Aug 13 2016 It might be something to note that C# doesn't have templates.
- Ethan Watson (6/8) Aug 13 2016 This is covered in more detail in the talk itself when I compare
- deadalnix (7/19) Aug 13 2016 Not true. C# use generic (aka type erasure) for objects, but use
- Chris Wright (19/20) Aug 13 2016 Incorrect:
- Lodovico Giaretta (7/29) Aug 13 2016 I guess what he meant is that there will be just one code
- Walter Bright (2/13) Aug 13 2016 That seems to correspond with D's 'version' construct.
- Jacob Carlborg (8/21) Aug 13 2016 It would be interesting to here what's the view of macros in Rust when
- Ethan Watson (6/7) Aug 13 2016 In the context of my talk, a collection of methods to inspect all
- Chris Wright (6/13) Aug 13 2016 C# can do this. Check System.Reflection.MethodInfo and
- Ethan Watson (2/4) Aug 13 2016 Runtime only? I'll make the distinction on my slides.
- Chris Wright (2/7) Aug 13 2016 Runtime only, but you can generate code at runtime, albeit awkwardly.
- Walter Bright (6/8) Aug 13 2016 It's risky to compare with languages you aren't strongly familiar with. ...
- Ethan Watson (11/18) Aug 15 2016 I do agree with this.
- Jacob Carlborg (11/14) Aug 15 2016 For Objective-C it's possible to use the Objective-C runtime functions
- Ethan Watson (3/12) Aug 16 2016 Yeah, this is what I thought was possible with Swift. So thanks
- ZombineDev (54/59) Aug 16 2016 From what I could find, definitely no other language from the
- Jacob Carlborg (5/10) Aug 16 2016 Hehe, looks a bit weird. Although they do have some form of language
- Marc =?UTF-8?B?U2Now7x0eg==?= (5/25) Aug 13 2016 Hmm... does "Crates" mean that the feature is available as an
- Walter Bright (2/4) Aug 13 2016 s/extentions/extensions/
- ZombineDev (62/113) Aug 14 2016 Rust does have an extremely limited form of static if -
- Enamex (9/21) Aug 14 2016 I'm confused by your example. How exactly is Rust's trait system
- ZombineDev (15/37) Aug 14 2016 Ok, maybe it's a matter of taste and opinion, but I consider them
- Enamex (3/13) Aug 14 2016 Can you demonstrate it through the example you linked to?
- ZombineDev (14/27) Aug 14 2016 Well, I guess it would hard for me to convince you if you don't
- Chris Wright (26/28) Aug 15 2016 Some years ago I was on #d on freenode and someone made a reference to
- Seb (7/20) Aug 15 2016 There are is a ton of examples in Phobos, especially in
- Kagamin (2/15) Aug 16 2016 Strategy pattern at compile time.
- Chris Wright (8/26) Aug 16 2016 Chosen by type introspection, specifically. I rarely need to implement
- ZombineDev (20/31) Aug 16 2016 Sorry, I didn't mean my post to sound that way. From my
- Ethan Watson (2/3) Aug 15 2016 Exactly what I was after, thanks.
So I fly to Cologne tomorrow morning, and will be presenting on Tuesday. Got my talk written, gave it a dry run at the office and got feedback on it. Seems to be in a good spot. But before I go up and feature compare to other languages, it'll be a good idea to get my facts right. There's three spots in my talk where I go through some D code, and then show a table indicating whether the features I used in those examples are available in other, trendier languages. In some cases, the features become available with after-market add ons. But I'm focusing exclusively on stuff you can get out of the box, ie write some code and compile it with a stock DMD/LDC/GDC/SDC install and it'll Just Work(TM). So here's a dodgy table indicating the features I'm showing on the slides, and the languages that are most relevant to game new language everyone knows about. If I've got something wrong with the out-of-the-box solution, please let me know. If there is something you can do with an add-on, also let me know since it will allow me to prepare for the inevitable audience questions saying "but you can do this with this etc etc" -----------------------------|---------+---------+---------| Template Constraints | Y | Y | where | [1] -----------------------------|---------+---------+---------| Template "if" Constraints | where | where | where | -----------------------------|---------+---------+---------| static if | N | N | N | -----------------------------|---------+---------+---------| Eponymous templates | N | N | N | -----------------------------|---------+---------+---------| Compile time reflection | N | N | N | -----------------------------|---------+---------+---------| CTFE | N | N | N | -----------------------------|---------+---------+---------| User defined attributes | Crates | Runtime | Y | -----------------------------|---------+---------+---------| Deep function inspection | N | N | N | -----------------------------|---------+---------+---------| Mixins | N | N | N* | [2] -----------------------------|---------+---------+---------| [1] Limited comparisons can be made with template where constraints [2] Mixins in swift are essentially traits and protocol extentions, not like D mixins at all
Aug 13 2016
On 08/13/2016 02:47 PM, Ethan Watson wrote:-----------------------------|---------+---------+---------| Template Constraints | Y | Y | where | [1] -----------------------------|---------+---------+---------| Template "if" Constraints | where | where | where |What's a 'template "if" constraint'? Template constraints already use the `if` keyword. This is a template constraint: template Foo(T) if (is(T : int)) {/* ... */} Other than those, there are template specializations. Example: template Foo(T : int) {/* ... */}
Aug 13 2016
On Saturday, 13 August 2016 at 12:58:36 UTC, ag0aep6g wrote:What's a 'template "if" constraint'? Template constraints already use the `if` keyword. This is a template constraint: template Foo(T) if (is(T : int)) {/* ... */} Other than those, there are template specializations. Example: template Foo(T : int) {/* ... */}Bad naming on my part. I'll rename it. Although considering type deduction/parameter matching/specialisation is syntactically related, I'll find a better umbrella name for that.
Aug 13 2016
On Saturday, 13 August 2016 at 12:47:40 UTC, Ethan Watson wrote:-----------------------------|---------+---------+---------| Template Constraints | Y | Y | where | [1] -----------------------------|---------+---------+---------| Template "if" Constraints | where | where | where | -----------------------------|---------+---------+---------| static if | N | N | N | -----------------------------|---------+---------+---------|Generics can only have type parameters (i.e. `int` or `string` not `5` or `Hello World`), and the `where` constraint is pretty restricted in what it can do: o Is T or is subclass of T/implements interface (class C<T> where T : U) o Default/parameterless constructor (class C<T> where T : new()) o Reference/value type checking (class C<T> where T : class/where T : struct) compilation system that is barely comparable. Symbols can be defined at compile time, but they can't have values and they can only be used with specific directives: --- #define X #if X doA(); #else doB(); #endif ---
Aug 13 2016
On Saturday, 13 August 2016 at 13:02:09 UTC, Liam McSherry wrote:compilation system that is barely comparable.This is covered in more detail in the talk itself when I compare static if to C style preprocessors. I would hope everyone in the preprocessor. And if not, someone will either ask or Google it themselves after the event.
Aug 13 2016
On Saturday, 13 August 2016 at 13:02:09 UTC, Liam McSherry wrote:On Saturday, 13 August 2016 at 12:47:40 UTC, Ethan Watson wrote:language level, but that is obvious from the fact that there is no way to do generic for value types. the vtable and looking up implementation from typeinfos.-----------------------------|---------+---------+---------| Template Constraints | Y | Y | where | [1] -----------------------------|---------+---------+---------| Template "if" Constraints | where | where | where | -----------------------------|---------+---------+---------| static if | N | N | N | -----------------------------|---------+---------+---------|
Aug 13 2016
On Sat, 13 Aug 2016 16:28:57 +0000, deadalnix wrote:Incorrect: --- public class Foo {} var fooList = new List<Foo>(); var objectList = (List<object>)(object)fooList; --- This throws InvalidCastException. Which isn't possible with type erasure. The equivalent Java code will not throw an exception because, after type checking, List<T> is converted to List<Object>. That's the definition of type erasure. see that, for instance, the `Add` method takes a parameter of type Foo. And you can look at the type of `fooList` with reflection and see that it's List with generic parameter 0 set to Foo. That's stuff you can't do with type erasure. The code that .NET generates for a generic instantiation with class type is different from the code it generates for a generic instantiation for a struct simply because structs are not like classes.
Aug 13 2016
On Saturday, 13 August 2016 at 17:27:35 UTC, Chris Wright wrote:On Sat, 13 Aug 2016 16:28:57 +0000, deadalnix wrote:I guess what he meant is that there will be just one code generation, as all class types are just pointers. So on this side it behaves like Java (if we only talk about reference types). The difference is that the .NET IL retains complete type information for the variables, even if it dispatches to the same instantiation.Incorrect: --- public class Foo {} var fooList = new List<Foo>(); var objectList = (List<object>)(object)fooList; --- This throws InvalidCastException. Which isn't possible with type erasure. The equivalent Java code will not throw an exception because, after type checking, List<T> is converted to List<Object>. That's the definition of type erasure. Similarly, you can inspect the methods on List<Foo> at runtime parameter of type Foo. And you can look at the type of `fooList` with reflection and see that it's List with generic parameter 0 set to Foo. That's stuff you can't do with type erasure. The code that .NET generates for a generic instantiation with class type is different from the code it generates for a generic instantiation for a struct simply because structs are not like classes.
Aug 13 2016
On 8/13/2016 6:02 AM, Liam McSherry wrote:is barely comparable. Symbols can be defined at compile time, but they can't have values and they can only be used with specific directives: --- #define X #if X doA(); #else doB(); #endif ---That seems to correspond with D's 'version' construct.
Aug 13 2016
On 13/08/16 14:47, Ethan Watson wrote:So I fly to Cologne tomorrow morning, and will be presenting on Tuesday. Got my talk written, gave it a dry run at the office and got feedback on it. Seems to be in a good spot. But before I go up and feature compare to other languages, it'll be a good idea to get my facts right. -----------------------------|---------+---------+---------| Compile time reflection | N | N | N | -----------------------------|---------+---------+---------| CTFE | N | N | N | -----------------------------|---------+---------+---------|It would be interesting to here what's the view of macros in Rust when it comes to CTFE and compile time reflection. Macros evaluate at compile time and to be usable they need to support compile time reflection. Or are macros consider something different?-----------------------------|---------+---------+---------| Deep function inspection | N | N | N | -----------------------------|---------+---------+---------|What is "Deep function inspection"? -- /Jacob Carlborg
Aug 13 2016
On Saturday, 13 August 2016 at 15:51:18 UTC, Jacob Carlborg wrote:What is "Deep function inspection"?In the context of my talk, a collection of methods to inspect all function traits including parameter types and defaults etc. C++ can do type inspection. I believe Swift has something like Objective C does but I did not find concrete info on it. No idea about Rust.
Aug 13 2016
On Sat, 13 Aug 2016 16:19:08 +0000, Ethan Watson wrote:On Saturday, 13 August 2016 at 15:51:18 UTC, Jacob Carlborg wrote:System.Reflection.ParameterInfo. ParameterInfo has properties Attributes, CustomAttributes, ParameterType, and DefaultValue that you can inspect. (Attributes are for things like out and ref parameters; CustomAttributes are for [UserDefinedAttributes].)What is "Deep function inspection"?In the context of my talk, a collection of methods to inspect all function traits including parameter types and defaults etc. C++ can do type inspection. I believe Swift has something like Objective C does but I did not find concrete info on it. No idea about Rust.
Aug 13 2016
On Saturday, 13 August 2016 at 17:19:42 UTC, Chris Wright wrote:System.Reflection.ParameterInfo.Runtime only? I'll make the distinction on my slides.
Aug 13 2016
On Sat, 13 Aug 2016 17:21:37 +0000, Ethan Watson wrote:On Saturday, 13 August 2016 at 17:19:42 UTC, Chris Wright wrote:Runtime only, but you can generate code at runtime, albeit awkwardly.System.Reflection.ParameterInfo.Runtime only? I'll make the distinction on my slides.
Aug 13 2016
On 8/13/2016 9:19 AM, Ethan Watson wrote:I believe Swift has something like Objective C does but I did not find concrete info on it. No idea about Rust.It's risky to compare with languages you aren't strongly familiar with. All it takes is one mistake and one audience member who knows more than you about it, and it can seriously derail and damage the entire presentation. I recommend sticking with describing the unique D features, and let the audience members who know other languages draw their own comparisons.
Aug 13 2016
On Saturday, 13 August 2016 at 19:34:42 UTC, Walter Bright wrote:It's risky to compare with languages you aren't strongly familiar with. All it takes is one mistake and one audience member who knows more than you about it, and it can seriously derail and damage the entire presentation. I recommend sticking with describing the unique D features, and let the audience members who know other languages draw their own comparisons.I do agree with this. But by the same token, the table highlights what actually are the unique D features. I make a point that the languages themselves are reasonable enough replacements for C++ in many circumstances, but that the things I do with D's compile time functionality aren't easily achievable in those languages. At this point, the only thing I still haven't found concrete information on is function inspection in Swift and Rust, which should be a mark against the languages if it's not easily Googlable.
Aug 15 2016
On 2016-08-16 08:13, Ethan Watson wrote:At this point, the only thing I still haven't found concrete information on is function inspection in Swift and Rust, which should be a mark against the languages if it's not easily Googlable.For Objective-C it's possible to use the Objective-C runtime functions to access some of this information. Based on a method you can access the types of the arguments and the return type. Although this data is represented as strings, in a semi mangled format. All this should be accessible in Swift as well but will only (I assume) work for Swift methods that can be called from Objective-C. "Native" Swift methods support other features that are not accessible in Objective-C, like generics. -- /Jacob Carlborg
Aug 15 2016
On Tuesday, 16 August 2016 at 06:36:25 UTC, Jacob Carlborg wrote:On 2016-08-16 08:13, Ethan Watson wrote: For Objective-C it's possible to use the Objective-C runtime functions to access some of this information. Based on a method you can access the types of the arguments and the return type. Although this data is represented as strings, in a semi mangled format. All this should be accessible in Swift as well but will only (I assume) work for Swift methods that can be called from Objective-C. "Native" Swift methods support other features that are not accessible in Objective-C, like generics.Yeah, this is what I thought was possible with Swift. So thanks for that.
Aug 16 2016
On Tuesday, 16 August 2016 at 06:13:18 UTC, Ethan Watson wrote:[snip] At this point, the only thing I still haven't found concrete information on is function inspection in Swift and Rust, which should be a mark against the languages if it's not easily Googlable.From what I could find, definitely no other language from the list than C++ and D provides any sort of compile-time reflection. fully-featured runtime reflection support. Almost every major .NET framework makes heavy use of it. I have even seen it casually used in combination with System.Reflection.Emit [1] for runtime codegen (for efficient DataBinding or FFI to native libraries, when P/Invoke is not enough). Because of the nature of CLR's JIT the difference between CT and RT is quite fuzzy. This even makes for some twisted form of `static if` [2.1] (look for the use of `if (typeof(T) == typeof(Int32))` in the code [2.2]). Though the actual code gen and optimization is treated like an implementation detail - I don't think it is guaranteed in any way. The only thing that I could find about Rust is that they didn't want to support any reflection beyond `typeid` [3] , because apparently that bloated binaries too much and such cost was too much for every project to pay. `typeid` is used by their `Any` trait [4] which basically is used for dynamic casting. From what I understand, you can't even tell at runtime if an object implements a trait. All you can do is use object.is::<T>() to check if the object is of some concrete type. Swift developers, on the other hand, explicitly state that they don't want to support any form compile-time metaprogramming: [5]. Ironically they make heavy use of it in their standard-library. However instead of writing the meta code in Swift, they use Python [6] for some weird variant of .NET's T4 preprocessor templates [7]. As for runtime reflection, as Jacob said, you can leverage the Objective-C heritage if your classes derive from `NSObject` [8]. Otherwise, due to the needs of things like XCode's Playground (which btw, is a poor imitation of Bret Victor's ideas [9]), Swift 2 also features some new runtime reflection capabilities [10] [11]. [1]: https://msdn.microsoft.com/en-us/library/system.reflection.emit(v=vs.110).aspx [2.1]: https://github.com/dotnet/corefx/blob/v1.0.0/src/System.Numerics.Vectors/src/System/Numerics/Vector.tt#L17 [2.2]: https://github.com/dotnet/corefx/blob/v1.0.0/src/System.Numerics.Vectors/src/System/Numerics/Vector.cs#L95 [3]: http://stackoverflow.com/questions/36416773/how-does-rust-implement-reflection [4]: https://github.com/rust-lang/rust/blob/master/src/libcore/any.rs [5]: https://github.com/apple/swift/blame/master/docs/Generics.rst#L85 [6]: https://github.com/apple/swift/blob/swift-DEVELOPMENT-SNAPSHOT-2016-08-15-a/stdlib/public/core/FloatingPoint.swift.gyb#L1485 [7]: https://msdn.microsoft.com/en-us/library/bb126445.aspx [8]: http://stackoverflow.com/a/24072677 [9]: http://worrydream.com/LearnableProgramming/ [10]: https://developer.apple.com/library/tvos/documentation/Swift/Reference/Swift_Mirror_Structure/index.html [11]: https://appventure.me/2015/10/24/swift-reflection-api-what-you-can-do/
Aug 16 2016
On 2016-08-16 17:08, ZombineDev wrote:Swift developers, on the other hand, explicitly state that they don't want to support any form compile-time metaprogramming: [5]. Ironically they make heavy use of it in their standard-library. However instead of writing the meta code in Swift, they use Python [6] for some weird variant of .NET's T4 preprocessor templates [7].Hehe, looks a bit weird. Although they do have some form of language support that looks similar to the version statement in D. -- /Jacob Carlborg
Aug 16 2016
On Saturday, 13 August 2016 at 12:47:40 UTC, Ethan Watson wrote:-----------------------------|---------+---------+---------| Template Constraints | Y | Y | where | [1] -----------------------------|---------+---------+---------| Template "if" Constraints | where | where | where | -----------------------------|---------+---------+---------| static if | N | N | N | -----------------------------|---------+---------+---------| Eponymous templates | N | N | N | -----------------------------|---------+---------+---------| Compile time reflection | N | N | N | -----------------------------|---------+---------+---------| CTFE | N | N | N | -----------------------------|---------+---------+---------| User defined attributes | Crates | Runtime | Y | -----------------------------|---------+---------+---------|Hmm... does "Crates" mean that the feature is available as an optional package on crates.io? Otherwise I fail to see the connection between crates and UDAs...Deep function inspection | N | N | N | -----------------------------|---------+---------+---------| Mixins | N | N | N* | [2] -----------------------------|---------+---------+---------|String mixins or template mixins?
Aug 13 2016
On 8/13/2016 5:47 AM, Ethan Watson wrote:[2] Mixins in swift are essentially traits and protocol extentions, not like D mixins at alls/extentions/extensions/
Aug 13 2016
On Saturday, 13 August 2016 at 12:47:40 UTC, Ethan Watson wrote:So I fly to Cologne tomorrow morning, and will be presenting on Tuesday. Got my talk written, gave it a dry run at the office and got feedback on it. Seems to be in a good spot. But before I go up and feature compare to other languages, it'll be a good idea to get my facts right. There's three spots in my talk where I go through some D code, and then show a table indicating whether the features I used in those examples are available in other, trendier languages. In some cases, the features become available with after-market add ons. But I'm focusing exclusively on stuff you can get out of the box, ie write some code and compile it with a stock DMD/LDC/GDC/SDC install and it'll Just Work(TM). So here's a dodgy table indicating the features I'm showing on the slides, and the languages that are most relevant to game the new language everyone knows about. If I've got something wrong with the out-of-the-box solution, please let me know. If there is something you can do with an add-on, also let me know since it will allow me to prepare for the inevitable audience questions saying "but you can do this with this etc etc" -----------------------------|---------+---------+---------| Template Constraints | Y | Y | where | [1] -----------------------------|---------+---------+---------| Template "if" Constraints | where | where | where | -----------------------------|---------+---------+---------| static if | N | N | N | -----------------------------|---------+---------+---------| Eponymous templates | N | N | N | -----------------------------|---------+---------+---------| Compile time reflection | N | N | N | -----------------------------|---------+---------+---------| CTFE | N | N | N | -----------------------------|---------+---------+---------| User defined attributes | Crates | Runtime | Y | -----------------------------|---------+---------+---------| Deep function inspection | N | N | N | -----------------------------|---------+---------+---------| Mixins | N | N | N* | [2] -----------------------------|---------+---------+---------| [1] Limited comparisons can be made with template where constraints [2] Mixins in swift are essentially traits and protocol extentions, not like D mixins at allstatic if NRust does have an extremely limited form of static if - (AFAIU [2]) can only test build-time constants. There's a cfg! macro [3] in the standard library which allows to evaluate (at CT) the expression for example in `if` statements, but it wont [4] delete the not-taken branch (so the code in both branches must be valid), which makes it quite useless. I found a `cfg_if!` macro in their libc FFI bindings [5], which it looks like it [6] can disable the not taken branch, but still, it's quite incapable compared to D's `static if`.User defined attributesAs per [7] currently you're not allowed to create your own attributes, only the Rust compiler defines them. From my understanding they're a syntax used for what `pragma`, `extern` and dub.json are used in D (in Rust packages (a.k.a crates) are built into the language). Rust attributes also cover many things for which usually the C/C++ __attribute__ extension is used. So I would say "N" on this one. Also note that in contrast with D, where attributes don't change the behavior of the attributed symbol, in Rust they're strictly used for controlling behavior.Eponymous templates N Compile time reflection NYeah, definitely no.Mixins N CTFE NI would say that Rust macros are the closest thing to string mixins, but are still light years away, because they can't be generated imperatively like you can in D with CTFE. OTOH, they're used in more places in their standard library, than mixins are used in Phobos, because of the lack of variadic templates, because in Rust you can't generalize over mutability, like you can in D with `inout` and also because of the stupidly designed trait system (e.g. see [9]). From my understanding of Rust macros, they're kind of like the AliasSeq algorithms in std.meta (because they're declarative), but instead of operating on sequences (e.g. template arguments lists) they operate on Rust's AST (e.g. statements and expressions). Actually I guess you can say that they're similar to D's template mixins, with the exception that template mixins can't mix expressions and statements into your code - Rust macros operate at the AST level, whereas D template mixin's are a bit higher-level, closer to the type system. C++ | --------------------|---------+---------+---------+--------+---------+ Compiler plugins | Y [8] | N | Roslyn | N | Clang | --------------------|---------+---------+---------+--------|---------+ However their compiler plugin systems looks quite fleshed-out [8] (at least compared to D's situation) so that's one metaprogramming area where definitely Rust has the lead. [1]: https://doc.rust-lang.org/book/conditional-compilation.html [2]: https://doc.rust-lang.org/reference.html#conditional-compilation [3]: https://doc.rust-lang.org/std/macro.cfg!.html [4]: https://users.rust-lang.org/t/cfg-macro-for-features/1337 [5]: https://github.com/rust-lang/libc/blob/0.2.15/src/macros.rs#L9 [6]: https://github.com/rust-lang/libc/blob/0.2.15/src/windows.rs#L10 [7]: https://doc.rust-lang.org/book/attributes.html [8]: https://doc.rust-lang.org/book/compiler-plugins.html [9]: https://github.com/rust-lang/rust/blob/master/src/libcore/slice.rs#L804
Aug 14 2016
On Sunday, 14 August 2016 at 18:05:12 UTC, ZombineDev wrote: [...]OTOH, they're used in more places in their standard library, than mixins are used in Phobos, because of the lack of variadic templates, because in Rust you can't generalize over mutability, like you can in D with `inout` and also because of the stupidly designed trait system (e.g. see [9]).I'm confused by your example. How exactly is Rust's trait system 'stupidly designed'? [...]From my understanding of Rust macros, they're kind of like the AliasSeq algorithms in std.meta (because they're declarative), but instead of operating on sequences (e.g. template arguments lists) they operate on Rust's AST (e.g. statements and expressions).The AliasSeq algorithms are defined recursively for obvious reasons, but they rely on branching and a lot of obviously not declarative code in their definition. :? [...][9]: https://github.com/rust-lang/rust/blob/master/src/libcore/slice.rs#L804
Aug 14 2016
On Sunday, 14 August 2016 at 18:17:58 UTC, Enamex wrote:On Sunday, 14 August 2016 at 18:05:12 UTC, ZombineDev wrote: [...]Ok, maybe it's a matter of taste and opinion, but I consider them to be bad design (idea-wise, not implementation-wise) because they're sort of the opposite of DbI and compile-time duck-typing. Maybe they fit nicely in Rust's world but they're definitely something I would want NOT to use. Concepts/traits are useless when you have DbI, because you can implement them in a library if you need dynamic dispatch (e.g. std.range.InputRangeObject, std.experimental.allocator.allocatorObject, std.typecons.wrap, etc.).OTOH, they're used in more places in their standard library, than mixins are used in Phobos, because of the lack of variadic templates, because in Rust you can't generalize over mutability, like you can in D with `inout` and also because of the stupidly designed trait system (e.g. see [9]).I'm confused by your example. How exactly is Rust's trait system 'stupidly designed'?[...]From my understanding of Rust macros, they're kind of like the AliasSeq algorithms in std.meta (because they're declarative), but instead of operating on sequences (e.g. template arguments lists) they operate on Rust's AST (e.g. statements and expressions).The AliasSeq algorithms are defined recursively for obvious reasons, but they rely on branching and a lot of obviously not declarative code in their definition. :?and a lot of obviously not declarative codeLike what? They're definitely not imperative (e.g. in-place mutation is not possible), so I consider them to be declarative. The fact you can call any imperative D function at CT as the conditional expression is just a nice coincidence.[...][9]: https://github.com/rust-lang/rust/blob/master/src/libcore/slice.rs#L804
Aug 14 2016
On Sunday, 14 August 2016 at 18:57:14 UTC, ZombineDev wrote:Ok, maybe it's a matter of taste and opinion, but I consider them to be bad design (idea-wise, not implementation-wise) because they're sort of the opposite of DbI and compile-time duck-typing. Maybe they fit nicely in Rust's world but they're definitely something I would want NOT to use. Concepts/traits are useless when you have DbI, because you can implement them in a library if you need dynamic dispatch (e.g. std.range.InputRangeObject, std.experimental.allocator.allocatorObject, std.typecons.wrap, etc.).Can you demonstrate it through the example you linked to? And sorry, what's DbI again? :D
Aug 14 2016
On Sunday, 14 August 2016 at 23:50:23 UTC, Enamex wrote:On Sunday, 14 August 2016 at 18:57:14 UTC, ZombineDev wrote:Well, I guess it would hard for me to convince you if you don't know what Design by Introspection means. Truth be told, when I started learning D I also thought that concepts were the best idea thing ever (I was coming from C++ background, though I didn't have much experience with template metaprogramming), and by extension Rust's traits. It was perhaps after one or two years of using D, reviewing Phobos pull requests and watching Andrei's talk at DConf 2015 that I was finally convinced that concepts / traits are something not worth having. This is one those things that need time to sink in. Just like understanding that classic OOP is not the solution to all problems and that maybe functional programming is something worth looking into (i.e. it's not some academic nonsense).Ok, maybe it's a matter of taste and opinion, but I consider them to be bad design (idea-wise, not implementation-wise) because they're sort of the opposite of DbI and compile-time duck-typing. Maybe they fit nicely in Rust's world but they're definitely something I would want NOT to use. Concepts/traits are useless when you have DbI, because you can implement them in a library if you need dynamic dispatch (e.g. std.range.InputRangeObject, std.experimental.allocator.allocatorObject, std.typecons.wrap, etc.).Can you demonstrate it through the example you linked to? And sorry, what's DbI again? :D
Aug 14 2016
On Mon, 15 Aug 2016 06:43:11 +0000, ZombineDev wrote:Well, I guess it would hard for me to convince you if you don't know what Design by Introspection means.Some years ago I was on #d on freenode and someone made a reference to high-order functions. I hadn't encountered the term, so I asked about it. The person answered that if I didn't know what it meant, I must not use high-order functions. In point of fact I was making moderate use of high-order functions at that time, but I hadn't heard that term for it. There is a difference between knowing how to do a thing and knowing a specific term for that thing. You still haven't defined the term "design by introspection". Some searching around says it's the pattern of: template Foo(T) { static if (is(typeof(T.bar)) { // preferred implementation takes advantage of T.bar } else { // alternate (also correct) implementation } } For instance, if T is an allocator and it has a `realloc` method, the preferred implementation, which uses `realloc`, will be chosen. Otherwise, the alternate implementation (which might use a linked list to avoid reallocating) will be chosen. The term was coined by Andrei, and he's had a couple talks about it, but nothing around here in the past few months. This pattern is handy for certain types of library code. It's not something that I have much use for.
Aug 15 2016
On Monday, 15 August 2016 at 14:40:14 UTC, Chris Wright wrote:You still haven't defined the term "design by introspection". Some searching around says it's the pattern of: template Foo(T) { static if (is(typeof(T.bar)) { // preferred implementation takes advantage of T.bar } else { // alternate (also correct) implementation } } For instance, if T is an allocator and it has a `realloc` method, the preferred implementation, which uses `realloc`, will be chosen. Otherwise, the alternate implementation (which might use a linked list to avoid reallocating) will be chosen.There are is a ton of examples in Phobos, especially in std.algorithm or std.range: https://github.com/dlang/phobos/tree/master/std/algorithm https://github.com/dlang/phobos/tree/master/std/range The DTour also has a small Gem about it: http://tour.dlang.io/tour/en/gems/traits
Aug 15 2016
On Monday, 15 August 2016 at 14:40:14 UTC, Chris Wright wrote:You still haven't defined the term "design by introspection". Some searching around says it's the pattern of: template Foo(T) { static if (is(typeof(T.bar)) { // preferred implementation takes advantage of T.bar } else { // alternate (also correct) implementation } } For instance, if T is an allocator and it has a `realloc` method, the preferred implementation, which uses `realloc`, will be chosen. Otherwise, the alternate implementation (which might use a linked list to avoid reallocating) will be chosen.Strategy pattern at compile time.
Aug 16 2016
On Tue, 16 Aug 2016 10:24:38 +0000, Kagamin wrote:On Monday, 15 August 2016 at 14:40:14 UTC, Chris Wright wrote:Chosen by type introspection, specifically. I rarely need to implement the strategy pattern, and when I do I want to choose the strategy at runtime. But I see how it's useful in Phobos. I don't think it's the sort of feature that will strongly drive adoption and make other languages jealous, but it's built in an obvious way on top of general-purpose language features, and the fact that these features are available and as powerful as they are is awesome.You still haven't defined the term "design by introspection". Some searching around says it's the pattern of: template Foo(T) { static if (is(typeof(T.bar)) { // preferred implementation takes advantage of T.bar } else { // alternate (also correct) implementation } } For instance, if T is an allocator and it has a `realloc` method, the preferred implementation, which uses `realloc`, will be chosen. Otherwise, the alternate implementation (which might use a linked list to avoid reallocating) will be chosen.Strategy pattern at compile time.
Aug 16 2016
On Monday, 15 August 2016 at 14:40:14 UTC, Chris Wright wrote:On Mon, 15 Aug 2016 06:43:11 +0000, ZombineDev wrote:Sorry, I didn't mean my post to sound that way. From my experience of trying to explain DbI to a couple of friends, it's a hard to appreciate the paradigm if you're not already using it casually, and so it would be even harder for me to make a case for why it makes C++ concepts / Rust traits much less useful than they're advertised to be. The classic example would be walkLength [1]. However that example does not make a good case because it could also be implemented with overloading or dynamic casts (albeit at the cost of inflexibility and/or runtime pessimization) in other languages recent work on attribute propagation for std.experimental.allocator.make and makeArray [2][3][4], but I'm not sure if that's an example a beginner would appreciate. [1]: https://github.com/dlang/phobos/blob/v2.071.2-b2/std/range/primitives.d#L1577 [2]: https://github.com/dlang/phobos/pull/4680/files [3]: https://github.com/dlang/phobos/pull/4682/files [4]: https://github.com/dlang/phobos/pull/4683/filesWell, I guess it would hard for me to convince you if you don't know what Design by Introspection means.Some years ago I was on #d on freenode and someone made a reference to high-order functions. I hadn't encountered the term, so I asked about it. The person answered that if I didn't know what it meant, I must not use high-order functions. In point of fact I was making moderate use of high-order functions at that time, but I hadn't heard that term for it. There is a difference between knowing how to do a thing and knowing a specific term for that thing.
Aug 16 2016
On Sunday, 14 August 2016 at 18:05:12 UTC, ZombineDev wrote:Rust stuggExactly what I was after, thanks.
Aug 15 2016