digitalmars.D - Easy way to implement custom runtime?
- Kaylan (12/12) Jan 05 2013 Does anyone know of an easy way to figure out how a runtime
- Jacob Carlborg (7/18) Jan 05 2013 It's not a good way but you can remove the runtime and compile some
Does anyone know of an easy way to figure out how a runtime feature should be implemented from reference errors emited at compile time? I seem to be doing really well with compiling runtime free applications but when i need to implement a runtime feature theres not much info to work with. Like whats the compiler expecting? Function, class, pointer to something???? I could use the default runtime source for reference but how do i know what to look for? There should be a section in the library reference about the compiler referencing system. In my opinion that would boost the useability of D in general by a LOT. Any and all thoughts are welcome, thanks.
Jan 05 2013
On 2013-01-05 13:01, Kaylan wrote:Does anyone know of an easy way to figure out how a runtime feature should be implemented from reference errors emited at compile time? I seem to be doing really well with compiling runtime free applications but when i need to implement a runtime feature theres not much info to work with. Like whats the compiler expecting? Function, class, pointer to something???? I could use the default runtime source for reference but how do i know what to look for? There should be a section in the library reference about the compiler referencing system. In my opinion that would boost the useability of D in general by a LOT. Any and all thoughts are welcome, thanks.It's not a good way but you can remove the runtime and compile some code. If it uses a given part of the runtime it will result in a linker error. Then look up the missing function in the druntime source and see what it should be. -- /Jacob Carlborg
Jan 05 2013