digitalmars.D - Dynamic loading,
- Carl Sturtivant (87/87) Aug 19 2012 --f46d0444ec19b9beab04c7aa4474
- Jacob Carlborg (15/56) Aug 20 2012 I'm not sure I'm following what you exactly have done here but in
- Paulo Pinto (6/102) Aug 20 2012 Should this be made automatically by the compiler?
- Jacob Carlborg (4/7) Aug 20 2012 This should be handled automatically by the runtime.
- Paulo Pinto (3/10) Aug 20 2012 Ah ok, from your explanation I understood as something we are
- Jacob Carlborg (5/7) Aug 20 2012 I just explained what changes need to be done in order for it to work.
- Carl Sturtivant (54/67) Aug 20 2012 OK, good to know. Any further hints about these, or where I can
- Jacob Carlborg (18/42) Aug 20 2012 From druntime:
- Philip Daniels (2/3) Aug 22 2012 If we had dynamic loading, would we be able to do dependency
- Paulo Pinto (12/15) Aug 22 2012 Dependency injection does not require dynamic loading per se.
- Philip Daniels (13/29) Aug 23 2012 But wouldn't that require you to link everything together at,
- Jacob Carlborg (25/35) Aug 24 2012 Sure, you just need to come up with a couple of conventions. Say for
--f46d0444ec19b9beab04c7aa4474 Content-Type: text/plain; charset=UTF-8 (By dynamic loading I mean using something like the C library function dlopen to explicitly load a shared object at runtime. I do not mean dynamic linking in the usual passive sense.) I just successfully got working a toy example of dynamically loading (from a D program) a D shared object and then finding and calling functions defined in the shared object, and not just with C linkage. The main program, main.d, was compiled and linked somewhat normally, except for passing the linker via gcc the flags necessary to ensure that the whole of libphobos2.a is present and that all symbols in the resulting executable are exposed dynamically. The shared object source, dload.d was compiled to an object file containing position independent code by dmd. Then I invoked the linker explicitly and had it make a shared object without the D runtime system or Phobos. This is the novel step, and it enables the shared object to resolve its linkage to the D runtime system and Phobos at the point of being loaded, via callbacks to the main program. Thus the troubles of D in shared objects are largely circumvented. There is only one instance of phobos and D-runtime, in the main program. (Once phobos and druntime are shared objects in the future somewhere this will work with no code bloat.) The static initialization code in dload.d is automatically executed when the shared object libdload.so is loaded by the main program, because the linker is also passed a flag indicating the static initialization block's mangled name, dynamically determined from dload.o before linkage to libdload.so occurs. Finally, the mangled names of the functions to load are determined by a call of a function with C linkage in dload.d from main.d that looks up those names in an associative array initialized in the static initialization block of dload.d where those mangled names are directly available, so that full D linkage can be emulated, at least for functions. One thing: the garbage collector needs to be aware of static and 'global' D variables in the shared object. Can a technical expert verify that I've done the right thing to achieve that happy state of affairs in this unusual context? So, what's overlooked here? I know that the static initialization code cannot successfully throw an exception. Yet if a function in the shared object is called from the main program and throws an exception, all is well. (Try these.) See my comments in dload.d about this. What is it about the implementation of exceptions that's problematic here? All files attached, including a Makefile with the exact options passed to dmd, gcc and ld. --f46d0444ec19b9beab04c7aa4474 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable (By dynamic loading I mean using something like the C library function dlop= en to explicitly load a shared object at runtime. I do not mean dynamic lin= king in the usual passive sense.)<br><br>I just successfully got working a = toy example of dynamically loading (from a D program) a D shared object and= then finding and calling functions defined in the shared object, and not j= ust with C linkage. <br> <br>The main program, main.d, was compiled and linked somewhat normally, ex= cept for passing the linker via gcc the flags necessary to ensure that the = whole of libphobos2.a is present and that all symbols in the resulting exec= utable are exposed dynamically.<br> <br>The shared object source, dload.d was compiled to an object file contai= ning position independent code by dmd. Then I invoked the linker explicitly= and had it make a shared object without the D runtime system or Phobos. Th= is is the novel step, and it enables the shared object to resolve its linka= ge to the D runtime system and Phobos at the point of being loaded, via cal= lbacks to the main program. Thus the troubles of D in shared objects are la= rgely circumvented. There is only one instance of phobos and D-runtime, in = the main program. (Once phobos and druntime are shared objects in the futur= e somewhere this will work with no code bloat.)<br> <br>The static initialization code in dload.d is automatically executed whe= n the shared object libdload.so is loaded by the main program, because the = ;s mangled name, dynamically determined from dload.o before linkage to libd= load.so occurs.<br> <br>Finally, the mangled names of the functions to load are determined by a= call of a function with C linkage in dload.d from main.d that looks up tho= se names in an associative array initialized in the static initialization b= lock of dload.d where those mangled names are directly available, so that f= ull D linkage can be emulated, at least for functions.<br> n this unusual context?<br> ode cannot successfully throw an exception. Yet if a function in the shared= object is called from the main program and throws an exception, all is wel= l. (Try these.) See my comments in dload.d about this. What is it about the= <br>All files attached, including a Makefile with the exact options passed = to dmd, gcc and ld.<br> <br> --f46d0444ec19b9beab04c7aa4474--
Aug 19 2012
On 2012-08-20 05:40, Carl Sturtivant wrote:(By dynamic loading I mean using something like the C library function dlopen to explicitly load a shared object at runtime. I do not mean dynamic linking in the usual passive sense.) I just successfully got working a toy example of dynamically loading (from a D program) a D shared object and then finding and calling functions defined in the shared object, and not just with C linkage. The main program, main.d, was compiled and linked somewhat normally, except for passing the linker via gcc the flags necessary to ensure that the whole of libphobos2.a is present and that all symbols in the resulting executable are exposed dynamically. The shared object source, dload.d was compiled to an object file containing position independent code by dmd. Then I invoked the linker explicitly and had it make a shared object without the D runtime system or Phobos. This is the novel step, and it enables the shared object to resolve its linkage to the D runtime system and Phobos at the point of being loaded, via callbacks to the main program. Thus the troubles of D in shared objects are largely circumvented. There is only one instance of phobos and D-runtime, in the main program. (Once phobos and druntime are shared objects in the future somewhere this will work with no code bloat.) The static initialization code in dload.d is automatically executed when the shared object libdload.so is loaded by the main program, because the linker is also passed a flag indicating the static initialization block's mangled name, dynamically determined from dload.o before linkage to libdload.so occurs. Finally, the mangled names of the functions to load are determined by a call of a function with C linkage in dload.d from main.d that looks up those names in an associative array initialized in the static initialization block of dload.d where those mangled names are directly available, so that full D linkage can be emulated, at least for functions. One thing: the garbage collector needs to be aware of static and 'global' D variables in the shared object. Can a technical expert verify that I've done the right thing to achieve that happy state of affairs in this unusual context? So, what's overlooked here? I know that the static initialization code cannot successfully throw an exception. Yet if a function in the shared object is called from the main program and throws an exception, all is well. (Try these.) See my comments in dload.d about this. What is it about the implementation of exceptions that's problematic here? All files attached, including a Makefile with the exact options passed to dmd, gcc and ld.I'm not sure I'm following what you exactly have done here but in general this is what needs to be done to make dynamic libraries properly work in D : * Initialize module infos (module constructors and similar) * Add TLS variables * Add exception handling tables * Add GC roots The above four things need to be extracted from the loaded dynamic library and it gets loaded and preferably remove them as well when the dynamic library gets unloaded. Currently this is only extracted from the running executable. This is platform dependent but usually it's extracted using bracketed sections via extern C variables. -- /Jacob Carlborg
Aug 20 2012
On Monday, 20 August 2012 at 07:26:40 UTC, Jacob Carlborg wrote:On 2012-08-20 05:40, Carl Sturtivant wrote:Should this be made automatically by the compiler? This would be my expectation based on my experience with dynamic libraries in Turbo Pascal/Delphi. -- Paulo(By dynamic loading I mean using something like the C library function dlopen to explicitly load a shared object at runtime. I do not mean dynamic linking in the usual passive sense.) I just successfully got working a toy example of dynamically loading (from a D program) a D shared object and then finding and calling functions defined in the shared object, and not just with C linkage. The main program, main.d, was compiled and linked somewhat normally, except for passing the linker via gcc the flags necessary to ensure that the whole of libphobos2.a is present and that all symbols in the resulting executable are exposed dynamically. The shared object source, dload.d was compiled to an object file containing position independent code by dmd. Then I invoked the linker explicitly and had it make a shared object without the D runtime system or Phobos. This is the novel step, and it enables the shared object to resolve its linkage to the D runtime system and Phobos at the point of being loaded, via callbacks to the main program. Thus the troubles of D in shared objects are largely circumvented. There is only one instance of phobos and D-runtime, in the main program. (Once phobos and druntime are shared objects in the future somewhere this will work with no code bloat.) The static initialization code in dload.d is automatically executed when the shared object libdload.so is loaded by the main program, because the linker is also passed a flag indicating the static initialization block's mangled name, dynamically determined from dload.o before linkage to libdload.so occurs. Finally, the mangled names of the functions to load are determined by a call of a function with C linkage in dload.d from main.d that looks up those names in an associative array initialized in the static initialization block of dload.d where those mangled names are directly available, so that full D linkage can be emulated, at least for functions. One thing: the garbage collector needs to be aware of static and 'global' D variables in the shared object. Can a technical expert verify that I've done the right thing to achieve that happy state of affairs in this unusual context? So, what's overlooked here? I know that the static initialization code cannot successfully throw an exception. Yet if a function in the shared object is called from the main program and throws an exception, all is well. (Try these.) See my comments in dload.d about this. What is it about the implementation of exceptions that's problematic here? All files attached, including a Makefile with the exact options passed to dmd, gcc and ld.I'm not sure I'm following what you exactly have done here but in general this is what needs to be done to make dynamic libraries properly work in D : * Initialize module infos (module constructors and similar) * Add TLS variables * Add exception handling tables * Add GC roots The above four things need to be extracted from the loaded dynamic library and it gets loaded and preferably remove them as well when the dynamic library gets unloaded. Currently this is only extracted from the running executable. This is platform dependent but usually it's extracted using bracketed sections via extern C variables.
Aug 20 2012
On 2012-08-20 13:38, Paulo Pinto wrote:Should this be made automatically by the compiler? This would be my expectation based on my experience with dynamic libraries in Turbo Pascal/Delphi.This should be handled automatically by the runtime. -- /Jacob Carlborg
Aug 20 2012
On Monday, 20 August 2012 at 12:15:28 UTC, Jacob Carlborg wrote:On 2012-08-20 13:38, Paulo Pinto wrote:Ah ok, from your explanation I understood as something we are required to do manually.Should this be made automatically by the compiler? This would be my expectation based on my experience with dynamic libraries in Turbo Pascal/Delphi.This should be handled automatically by the runtime.
Aug 20 2012
On 2012-08-20 16:22, Paulo Pinto wrote:Ah ok, from your explanation I understood as something we are required to do manually.I just explained what changes need to be done in order for it to work. So we need to modify druntime to do what I listed above. -- /Jacob Carlborg
Aug 20 2012
I'm not sure I'm following what you exactly have done here but in general this is what needs to be done to make dynamic libraries properly work in D : * Initialize module infos (module constructors and similar) * Add TLS variables * Add exception handling tables * Add GC roots The above four things need to be extracted from the loaded dynamic library and it gets loaded and preferably remove them as well when the dynamic library gets unloaded. Currently this is only extracted from the running executable. This is platform dependent but usually it's extracted using bracketed sections via extern C variables.OK, good to know. Any further hints about these, or where I can look? What I've done is use the C dynamic loading library (header dlfcn.h) to manually load a shared object written in D, dload.d, from a D program (main.d), which then successfully calls functions in dload.d that are not defined extern(C). I am attempting a do-it-yourself dynamic loading in D, where I explicitly do all the administration manually to make it work, rather than rely upon D to do it automatically. Hence my use of the C dynamic loading library, which knows nothing of additional work D must do. Reason for this approach: the newsgroups indicate that dynamic loading in D does not work as yet. What's novel is that I explicitly excluded from the shared object anything but code generated directly from dload.d: dmd -c dload.d -m64 -fPIC ld dload.o -shared -o libdload.so -m elf_x86_64 -E And I included the whole of libphobos.a in the build of the main program: dmd -c main.d -m64 gcc main.o -o main -m64 -Wl,-E -ldl -Wl,--whole-archive -lphobos2 \ -Wl,--no-whole-archive -lcurl -lpthread -lm -lrt This tactic is in the hope that all parts of D used in the shared library will find their linkage in the main program when it's dynamically loaded. (And the -E option passed to the linker in both cases is to expose all symbols for exactly this purpose.) Reason for this approach: the newsgroups indicate that D runtime/phobos (all currently in libphobos.a it seems) does not initialize properly in a shared library, so I ensure that it's not present at all, and endeavor to have the shared object implicitly use the properly working D runtime/phobos in the main executable. [And besides, at 64 bits all code in shared libraries apparently must be position independent, so even if I wanted to link parts of libphobos.a into the shared library, I couldn't without recompiling libphobos.a with the -fPIC option!] This bare-bones-in-the-shared-library approach has worked well in my toy example. The only thing that apparently doesn't work is if an exception is thrown from the static initializer 'static this()' in the shared object. If an exception results from a call chain initiated by the main program even if thrown from a function in the shared object, all is well it seems. Incidentally, I fibbed slightly about the ld command used to link the shared object. It also contains a trailing -init=$(shell staticCtor dload.o) which enables the linker to bind in execution of the static initializer 'static this()' so that it runs automatically when the shared library is loaded. staticCtor is a script that analyzes dload.o to find its name, which is mangled of course. If anyone can give me any more specific information about what else I can make happen manually to complete effective linkage at the D level I'd be grateful. I'm not stopping the investigation here!
Aug 20 2012
On 2012-08-20 17:16, Carl Sturtivant wrote:From druntime: * rt.minfo - module infos. The "_moduleinfo_array" variable contains the module infos. * rt.deh2 - exception handling. On Mac OS X the "_deh_eh_array" contains the exception handling tables. On the other Posix systems the sections bracketed by "_deh_beg" and "_deh_end" contains the tables. * rt.thread - threading, TLS. On Mac OS X the TLS variables are stored in "_tls_data_array". On the other Posix systems they're are again stored in bracketed sections: "_tlsstart" and "_tlsend". * rt.memory - GC roots. I think this module contains code related to adding GC roots. rt.memory_osx for Mac OS X. You can also take a look at work by Martin Nowak: https://github.com/dawgfoto/druntime/commits/SharedRuntimeI'm not sure I'm following what you exactly have done here but in general this is what needs to be done to make dynamic libraries properly work in D : * Initialize module infos (module constructors and similar) * Add TLS variables * Add exception handling tables * Add GC roots The above four things need to be extracted from the loaded dynamic library and it gets loaded and preferably remove them as well when the dynamic library gets unloaded. Currently this is only extracted from the running executable. This is platform dependent but usually it's extracted using bracketed sections via extern C variables.OK, good to know. Any further hints about these, or where I can look?What I've done is use the C dynamic loading library (header dlfcn.h) to manually load a shared object written in D, dload.d, from a D program (main.d), which then successfully calls functions in dload.d that are not defined extern(C). I am attempting a do-it-yourself dynamic loading in D, where I explicitly do all the administration manually to make it work, rather than rely upon D to do it automatically. Hence my use of the C dynamic loading library, which knows nothing of additional work D must do.The functions from dlfcn.h is what D would use as well. Possibly wrapped in some D function that does some additional work. -- /Jacob Carlborg
Aug 20 2012
snip<If we had dynamic loading, would we be able to do dependency injection in D?
Aug 22 2012
On Wednesday, 22 August 2012 at 15:51:05 UTC, Philip Daniels wrote:Dependency injection does not require dynamic loading per se. It is all about using interfaces instead of classes, and initializing the corresponding instance members. You just need some piece of code that takes the responsibility of locating such interfaces, by registering the classes somehow, or by compile time reflection, which gets called on program initialization. You can do this in D today. -- Paulosnip<If we had dynamic loading, would we be able to do dependency injection in D?
Aug 22 2012
On Wednesday, 22 August 2012 at 16:57:26 UTC, Paulo Pinto wrote:On Wednesday, 22 August 2012 at 15:51:05 UTC, Philip Daniels wrote:But wouldn't that require you to link everything together at, err, compile time? What I'm getting at is, would it be possible to port a DI/IoC tool such as StructureMap (http://docs.structuremap.net/index.html) or Spring to D? This can handle tasks such as creating dynamic plug-in architectures. For example, given SomeBigApp.exe (not written by me) which looks in standard folders for components implementing a particular interface, I can just drop my code in that folder and have it loaded at runtime. I could even drop it in there after the program starts running. I know how to achieve this in the .Net world, just wondered if it was possible in D.Dependency injection does not require dynamic loading per se. It is all about using interfaces instead of classes, and initializing the corresponding instance members. You just need some piece of code that takes the responsibility of locating such interfaces, by registering the classes somehow, or by compile time reflection, which gets called on program initialization. You can do this in D today. -- Paulosnip<If we had dynamic loading, would we be able to do dependency injection in D?
Aug 23 2012
On 2012-08-24 00:26, Philip Daniels wrote:But wouldn't that require you to link everything together at, err, compile time? What I'm getting at is, would it be possible to port a DI/IoC tool such as StructureMap (http://docs.structuremap.net/index.html) or Spring to D? This can handle tasks such as creating dynamic plug-in architectures. For example, given SomeBigApp.exe (not written by me) which looks in standard folders for components implementing a particular interface, I can just drop my code in that folder and have it loaded at runtime. I could even drop it in there after the program starts running. I know how to achieve this in the .Net world, just wondered if it was possible in D.Sure, you just need to come up with a couple of conventions. Say for example that you have your application in a folder structure like this: app |--plugins |---fully.qualified.class.name.so/dll/dylib The host application inspects the "plugins" folder at runtime grabbing all the names of the dynamic libraries. The convention is that in the dynamic library there will be a class with the same fully qualified name as the name of the dynamic library its located in. The next convention is that the class must implement an interface, which the host application provides. The class also needs to have a default constructor (there are ways around that). Then the host application would do something like this: interface Plugin { void initialize (); // ... other needed methods } auto plugin = cast(Plugin) Object.factory("fully.qualified.class.name"); plugin.initialize(); The magic behind this is the "Object.factory" method: http://dlang.org/phobos/object.html#factory -- /Jacob Carlborg
Aug 24 2012