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digitalmars.D - Does anyone want to work on bindings for Unreal Engine 4?

reply "maik klein" <maikklein googlemail.com> writes:
Follow up for 
http://forum.dlang.org/thread/hdabrcwmycsacmdujbaq forum.dlang.org

I am currently working on a medium sized project in Ue4 and the 
compile times are not so great anymore.

I am currently thinking about maintaining bindings for D even 
though I am not a D user.

I haven't really integrated any language anywhere yet so this is 
completely new to me. Also the build system is largely 
undocumented but there is mono-ue.github.io which could be used 
as an example.

How well can D interface with C++ at this moment? I think I have 
seen some bindings for std::vector and there was a reddit post 
somewhere about an automatic binding generator? I just can't seem 
to find it anymore.

Does anyone here wants to team up?
May 02 2015
parent reply Jacob Carlborg <doob me.com> writes:
On 2015-05-02 15:00, maik klein wrote:

 and there was a reddit post somewhere
 about an automatic binding generator? I just can't seem to find it anymore.
There's DStep [1] but that is only for C, not for C++. Is there a C interface available? [1] https://github.com/jacob-carlborg/dstep -- /Jacob Carlborg
May 03 2015
parent "maik klein" <maikklein googlemail.com> writes:
On Sunday, 3 May 2015 at 10:31:53 UTC, Jacob Carlborg wrote:
 On 2015-05-02 15:00, maik klein wrote:

 and there was a reddit post somewhere
 about an automatic binding generator? I just can't seem to 
 find it anymore.
There's DStep [1] but that is only for C, not for C++. Is there a C interface available? [1] https://github.com/jacob-carlborg/dstep
This is what I meant https://github.com/Syniurge/Calypso/
May 03 2015