digitalmars.D - Does anyone want to work on bindings for Unreal Engine 4?
- maik klein (15/15) May 02 2015 Follow up for
- Jacob Carlborg (6/8) May 03 2015 There's DStep [1] but that is only for C, not for C++. Is there a C
- maik klein (2/9) May 03 2015 This is what I meant https://github.com/Syniurge/Calypso/
Follow up for http://forum.dlang.org/thread/hdabrcwmycsacmdujbaq forum.dlang.org I am currently working on a medium sized project in Ue4 and the compile times are not so great anymore. I am currently thinking about maintaining bindings for D even though I am not a D user. I haven't really integrated any language anywhere yet so this is completely new to me. Also the build system is largely undocumented but there is mono-ue.github.io which could be used as an example. How well can D interface with C++ at this moment? I think I have seen some bindings for std::vector and there was a reddit post somewhere about an automatic binding generator? I just can't seem to find it anymore. Does anyone here wants to team up?
May 02 2015
On 2015-05-02 15:00, maik klein wrote:and there was a reddit post somewhere about an automatic binding generator? I just can't seem to find it anymore.There's DStep [1] but that is only for C, not for C++. Is there a C interface available? [1] https://github.com/jacob-carlborg/dstep -- /Jacob Carlborg
May 03 2015
On Sunday, 3 May 2015 at 10:31:53 UTC, Jacob Carlborg wrote:On 2015-05-02 15:00, maik klein wrote:This is what I meant https://github.com/Syniurge/Calypso/and there was a reddit post somewhere about an automatic binding generator? I just can't seem to find it anymore.There's DStep [1] but that is only for C, not for C++. Is there a C interface available? [1] https://github.com/jacob-carlborg/dstep
May 03 2015