digitalmars.D - Dlang Features You Would Like To Share
- bluecat (17/17) Apr 12 2017 What are some features that you have discovered that you would
- Stefan Koch (3/20) Apr 12 2017 this one does not need to be a template.
- Dukc (10/12) Apr 12 2017 auto use(alias F, T)(T t){return F(t);}
- crimaniak (6/16) Apr 13 2017 If fact you don't need any template to do this. Try the next:
- bluecat (19/37) Apr 13 2017 Thats a good one, wrote that down for next time. With that I'll
- Dukc (6/11) Apr 13 2017 True, that's a good trick too. But I prefer the template at least
- Dukc (12/20) Apr 13 2017 forgot three letters:
- Guillaume Piolat (3/20) Apr 13 2017 There are quite a few in https://p0nce.github.io/d-idioms/
- Idan Arye (5/22) Apr 13 2017 I really like the ability to pass delegates as `alias` template
What are some features that you have discovered that you would like to share with the community? For me, one thing I found interesting was the ability to define structures dynamically using mixins: import std.stdio; import std.format: format; template MakePoint(string name, string x, string y) { const char[] MakePoint = "struct %s {int %s; int %s;}".format(name, x, y); } mixin(MakePoint!("Point", "x", "y")); void main() { auto pt = new Point; pt.x = 1; pt.y = 2; writefln("point at (%s, %s)", pt.x, pt.y); }
Apr 12 2017
On Wednesday, 12 April 2017 at 21:40:48 UTC, bluecat wrote:What are some features that you have discovered that you would like to share with the community? For me, one thing I found interesting was the ability to define structures dynamically using mixins: import std.stdio; import std.format: format; template MakePoint(string name, string x, string y) { const char[] MakePoint = "struct %s {int %s; int %s;}".format(name, x, y); } mixin(MakePoint!("Point", "x", "y")); void main() { auto pt = new Point; pt.x = 1; pt.y = 2; writefln("point at (%s, %s)", pt.x, pt.y); }this one does not need to be a template. You can build the string using ctfe which is much faster indeed.
Apr 12 2017
On Wednesday, 12 April 2017 at 21:40:48 UTC, bluecat wrote:What are some features that you have discovered that you would like to share with the community?auto use(alias F, T)(T t){return F(t);} void main() { import std.stdio; foreach(i; 1 .. 11) { foreach(j; 1 .. 11) write((i * j).use!(x => x*x), " "); writeln; } } This way, you can avoid writing long expressions twice with UFCS.
Apr 12 2017
On Thursday, 13 April 2017 at 05:51:27 UTC, Dukc wrote:auto use(alias F, T)(T t){return F(t);} void main() { import std.stdio; foreach(i; 1 .. 11) { foreach(j; 1 .. 11) write((i * j).use!(x => x*x), " "); writeln; } } This way, you can avoid writing long expressions twice with UFCS.If fact you don't need any template to do this. Try the next: foreach(i; 1 .. 11) { foreach(j; 1 .. 11) write((x => x*x)(i * j), " "); writeln; }
Apr 13 2017
On Thursday, 13 April 2017 at 11:16:46 UTC, crimaniak wrote:On Thursday, 13 April 2017 at 05:51:27 UTC, Dukc wrote:Thats a good one, wrote that down for next time. With that I'll share another one I read about that I thought was really cool: import std.stdio; import std.functional: memoize; ulong fib(ulong n) { alias mfib = memoize!(fib); return n < 2 ? 1 : mfib(n-2) + mfib(n-1); } void main() { foreach (x; 1..45) { writefln("%s", x.fib); } } What this does is make calculating the recursive fibonacci sequence much faster. I don't know too much about the technique, but having it in my optimizations.txt is always a good thing. Now that I think of it, I wonder if there is a page on this website that lists common optimization techniques.auto use(alias F, T)(T t){return F(t);} void main() { import std.stdio; foreach(i; 1 .. 11) { foreach(j; 1 .. 11) write((i * j).use!(x => x*x), " "); writeln; } } This way, you can avoid writing long expressions twice with UFCS.If fact you don't need any template to do this. Try the next: foreach(i; 1 .. 11) { foreach(j; 1 .. 11) write((x => x*x)(i * j), " "); writeln; }
Apr 13 2017
On Thursday, 13 April 2017 at 11:16:46 UTC, crimaniak wrote:If fact you don't need any template to do this. Try the next: foreach(i; 1 .. 11) { foreach(j; 1 .. 11) write((x => x*x)(i * j), " "); writeln; }True, that's a good trick too. But I prefer the template at least sometimes because I ususally construct the argument up first and only then start to think about what function to call. With the use template, I can write and read in order I think -Exactly the reason why UFCS rules in my opinion.
Apr 13 2017
On Thursday, 13 April 2017 at 05:51:27 UTC, Dukc wrote:auto use(alias F, T)(T t){return F(t);} void main() { import std.stdio; foreach(i; 1 .. 11) { foreach(j; 1 .. 11) write((i * j).use!(x => x*x), " "); writeln; } }forgot three letters: auto use(alias F, T...)(T t){return F(t);} to make it work with many arguments: void main() { import std.stdio; foreach(i; 1 .. 11) { foreach(j; 1 .. 11) write((i * j).use!((x, y) => x^^y)(2), " "); writeln; } }
Apr 13 2017
On Wednesday, 12 April 2017 at 21:40:48 UTC, bluecat wrote:What are some features that you have discovered that you would like to share with the community? For me, one thing I found interesting was the ability to define structures dynamically using mixins: import std.stdio; import std.format: format; template MakePoint(string name, string x, string y) { const char[] MakePoint = "struct %s {int %s; int %s;}".format(name, x, y); } mixin(MakePoint!("Point", "x", "y")); void main() { auto pt = new Point; pt.x = 1; pt.y = 2; writefln("point at (%s, %s)", pt.x, pt.y); }There are quite a few in https://p0nce.github.io/d-idioms/ and This Week in D: http://arsdnet.net/this-week-in-d/
Apr 13 2017
On Wednesday, 12 April 2017 at 21:40:48 UTC, bluecat wrote:What are some features that you have discovered that you would like to share with the community? For me, one thing I found interesting was the ability to define structures dynamically using mixins: import std.stdio; import std.format: format; template MakePoint(string name, string x, string y) { const char[] MakePoint = "struct %s {int %s; int %s;}".format(name, x, y); } mixin(MakePoint!("Point", "x", "y")); void main() { auto pt = new Point; pt.x = 1; pt.y = 2; writefln("point at (%s, %s)", pt.x, pt.y); }I really like the ability to pass delegates as `alias` template arguments. This allows me to pass these delegates as templates, and the "higher-order" template can instantiate them multiple times with multiple types: https://dpaste.dzfl.pl/e2a7a252b5cc
Apr 13 2017