www.digitalmars.com         C & C++   DMDScript  

digitalmars.D - Dinamic operator binding Proposal

reply JDavidLS <jdavidls gmail.com> writes:
Class Obj
{
  uint a,b;

  Str possibleOpCall1(uint x, uint y){a += y; b -=x;}

  Str possibleOpCall2(uint x, uint y){a -= x; b += y;}

  Str delegate(uint, uint) opCall = &possibleOpCall1;

  void changeMode()
  {
    opCall = &opssibleOpCall2;
  }
}

¿¿dinamic operator bindigis facible on structs??

struct Blk
{
  uint a,b;
  Str function(uint, uint) opCall = &possibleOpCall1;
  static Str possibleOpCall1(ref Blk blk, uint x, uint y)
  {
    blk.a += y; 
    blk.b -=x; 
  }
  ...
}
Sep 21 2007
parent Carlos Santander <csantander619 gmail.com> writes:
JDavidLS escribió:
 Class Obj
 {
   uint a,b;
 
   Str possibleOpCall1(uint x, uint y){a += y; b -=x;}
 
   Str possibleOpCall2(uint x, uint y){a -= x; b += y;}
 
   Str delegate(uint, uint) opCall = &possibleOpCall1;
 
   void changeMode()
   {
     opCall = &opssibleOpCall2;
   }
 }
 
 ¿¿dinamic operator bindigis facible on structs??
 
 struct Blk
 {
   uint a,b;
   Str function(uint, uint) opCall = &possibleOpCall1;
   static Str possibleOpCall1(ref Blk blk, uint x, uint y)
   {
     blk.a += y; 
     blk.b -=x; 
   }
   ...
 }
 
 
 
This has been suggested before, but there are ways to make it work now. Perhaps the most natural is just to add one level of indirection. In your example: Str delegate(uint, uint) myOpCall = &possibleOpCall1; void changeMode() { myOpCall = &opssibleOpCall2; } Str opCall(uint x, uint y){ return myOpCall(x,y); } -- Carlos Santander Bernal
Sep 22 2007