digitalmars.D - Developing a D Kernel
- Ben Grabham (15/15) Jun 04 2011 Hey,
- Daniel Gibson (4/23) Jun 04 2011 There's a kernel written in D1: http://wiki.xomb.org/
- Ben Grabham (6/29) Jun 04 2011 Yes, I've seen xomb, titan, osian and one posted on this newsgroup.
- Mehrdad (3/18) Jun 04 2011 Yeah, I've tried this before and sorta failed. :(
- Ben Grabham (8/30) Jun 04 2011 Well, thanks for the info!
- Mehrdad (14/46) Jun 04 2011 I pretty much couldn't get ANYTHING related to Object to work, which I
- Ben Grabham (6/56) Jun 05 2011 Thanks for that, it's another kernel to add to my collection ^^
Hey, I'm trying to develop a kernel in D2. It works fine if I don't use classes but as soon as I try to use classes, it complains about the lack of object.d. So, I set out on a quest to develop a simple object.d that doesn't need to import anything to work apart from basic memory functions like malloc, etc (for now). I'm partially basing it off the one included in the D runtime. The problem is that I'm trying to find a minimal object.d that doesn't try to pull in too much. Has this been done before? Whenever I try to create one that is not the original one, I just make the compiler generate a segmentation fault. I've also been trying to find a kernel project that someones started with classes in D2 but have yet to find one. Does anyone know one? Thanks, Nebster
Jun 04 2011
Am 04.06.2011 17:13, schrieb Ben Grabham:Hey, I'm trying to develop a kernel in D2. It works fine if I don't use classes but as soon as I try to use classes, it complains about the lack of object.d. So, I set out on a quest to develop a simple object.d that doesn't need to import anything to work apart from basic memory functions like malloc, etc (for now). I'm partially basing it off the one included in the D runtime. The problem is that I'm trying to find a minimal object.d that doesn't try to pull in too much. Has this been done before? Whenever I try to create one that is not the original one, I just make the compiler generate a segmentation fault. I've also been trying to find a kernel project that someones started with classes in D2 but have yet to find one. Does anyone know one? Thanks, NebsterThere's a kernel written in D1: http://wiki.xomb.org/ Cheers, - Daniel
Jun 04 2011
On 04/06/11 16:15, Daniel Gibson wrote:Am 04.06.2011 17:13, schrieb Ben Grabham:Yes, I've seen xomb, titan, osian and one posted on this newsgroup. Unfortunately they are all D1 kernels. The problem I'm having is creating a small object.d for D2 without causing the compiler to seg fault Thanks for trying to help though! NebsterHey, I'm trying to develop a kernel in D2. It works fine if I don't use classes but as soon as I try to use classes, it complains about the lack of object.d. So, I set out on a quest to develop a simple object.d that doesn't need to import anything to work apart from basic memory functions like malloc, etc (for now). I'm partially basing it off the one included in the D runtime. The problem is that I'm trying to find a minimal object.d that doesn't try to pull in too much. Has this been done before? Whenever I try to create one that is not the original one, I just make the compiler generate a segmentation fault. I've also been trying to find a kernel project that someones started with classes in D2 but have yet to find one. Does anyone know one? Thanks, NebsterThere's a kernel written in D1: http://wiki.xomb.org/ Cheers, - Daniel
Jun 04 2011
On 6/4/2011 8:13 AM, Ben Grabham wrote:Hey, I'm trying to develop a kernel in D2. It works fine if I don't use classes but as soon as I try to use classes, it complains about the lack of object.d. So, I set out on a quest to develop a simple object.d that doesn't need to import anything to work apart from basic memory functions like malloc, etc (for now). I'm partially basing it off the one included in the D runtime. The problem is that I'm trying to find a minimal object.d that doesn't try to pull in too much. Has this been done before? Whenever I try to create one that is not the original one, I just make the compiler generate a segmentation fault. I've also been trying to find a kernel project that someones started with classes in D2 but have yet to find one. Does anyone know one? Thanks, NebsterYeah, I've tried this before and sorta failed. :( http://stackoverflow.com/questions/4506335/my-os-kernel-in-d-some-embedded-strings-dont-work
Jun 04 2011
On 04/06/11 18:54, Mehrdad wrote:On 6/4/2011 8:13 AM, Ben Grabham wrote:Well, thanks for the info! Were you calling the constructors and destructors in your code? It seems as if you just disregarded them by the sound of things! They are outputted as a symbol in the object. Do you still have a copy of your code? I would love to look over it! Thanks, NebsterHey, I'm trying to develop a kernel in D2. It works fine if I don't use classes but as soon as I try to use classes, it complains about the lack of object.d. So, I set out on a quest to develop a simple object.d that doesn't need to import anything to work apart from basic memory functions like malloc, etc (for now). I'm partially basing it off the one included in the D runtime. The problem is that I'm trying to find a minimal object.d that doesn't try to pull in too much. Has this been done before? Whenever I try to create one that is not the original one, I just make the compiler generate a segmentation fault. I've also been trying to find a kernel project that someones started with classes in D2 but have yet to find one. Does anyone know one? Thanks, NebsterYeah, I've tried this before and sorta failed. :( http://stackoverflow.com/questions/4506335/my-os-kernel-in-d-some-embedded-strings-dont-work
Jun 04 2011
On 6/4/2011 11:13 AM, Ben Grabham wrote:On 04/06/11 18:54, Mehrdad wrote:I pretty much couldn't get ANYTHING related to Object to work, which I think was ultimately because thread-local storage was ruining everything, and I was spending way too much time on it. The only thing I got working was pretty much C code written in D... structs & unions, fun stuff. :) I don't remember how I built this... I used the Geany text editor, because it also had some (minimal) project support, but I have no idea what the command-line parameters and all that stuff were. (I remember doing a LOT of work with .obj files and stuff to get everything working, though...) Feel free to try building it, good luck. I've attached the file (7-zip archive)... let me know if it didn't attach correctly.On 6/4/2011 8:13 AM, Ben Grabham wrote:Well, thanks for the info! Were you calling the constructors and destructors in your code? It seems as if you just disregarded them by the sound of things! They are outputted as a symbol in the object. Do you still have a copy of your code? I would love to look over it! Thanks, NebsterHey, I'm trying to develop a kernel in D2. It works fine if I don't use classes but as soon as I try to use classes, it complains about the lack of object.d. So, I set out on a quest to develop a simple object.d that doesn't need to import anything to work apart from basic memory functions like malloc, etc (for now). I'm partially basing it off the one included in the D runtime. The problem is that I'm trying to find a minimal object.d that doesn't try to pull in too much. Has this been done before? Whenever I try to create one that is not the original one, I just make the compiler generate a segmentation fault. I've also been trying to find a kernel project that someones started with classes in D2 but have yet to find one. Does anyone know one? Thanks, NebsterYeah, I've tried this before and sorta failed. :( http://stackoverflow.com/questions/4506335/my-os-kernel-in-d-some-embedd d-strings-dont-work
Jun 04 2011
On 04/06/11 23:25, Mehrdad wrote:On 6/4/2011 11:13 AM, Ben Grabham wrote:Thanks for that, it's another kernel to add to my collection ^^ Unfortunately it doesn't have an object.d that is for D2 (latest). Your code looks interesting though! I'll have a look through it! Thanks, NebsterOn 04/06/11 18:54, Mehrdad wrote:I pretty much couldn't get ANYTHING related to Object to work, which I think was ultimately because thread-local storage was ruining everything, and I was spending way too much time on it. The only thing I got working was pretty much C code written in D... structs & unions, fun stuff. :) I don't remember how I built this... I used the Geany text editor, because it also had some (minimal) project support, but I have no idea what the command-line parameters and all that stuff were. (I remember doing a LOT of work with .obj files and stuff to get everything working, though...) Feel free to try building it, good luck. I've attached the file (7-zip archive)... let me know if it didn't attach correctly.On 6/4/2011 8:13 AM, Ben Grabham wrote:Well, thanks for the info! Were you calling the constructors and destructors in your code? It seems as if you just disregarded them by the sound of things! They are outputted as a symbol in the object. Do you still have a copy of your code? I would love to look over it! Thanks, NebsterHey, I'm trying to develop a kernel in D2. It works fine if I don't use classes but as soon as I try to use classes, it complains about the lack of object.d. So, I set out on a quest to develop a simple object.d that doesn't need to import anything to work apart from basic memory functions like malloc, etc (for now). I'm partially basing it off the one included in the D runtime. The problem is that I'm trying to find a minimal object.d that doesn't try to pull in too much. Has this been done before? Whenever I try to create one that is not the original one, I just make the compiler generate a segmentation fault. I've also been trying to find a kernel project that someones started with classes in D2 but have yet to find one. Does anyone know one? Thanks, NebsterYeah, I've tried this before and sorta failed. :( http://stackoverflow.com/questions/4506335/my-os-kernel-in-d-some-embedded-strings-dont-work
Jun 05 2011