digitalmars.D - Deimos - ODE bindings
- q66 (7/7) Apr 01 2012 I'm currently writing ODE plain C-D bindings and I have a
- Walter Bright (3/8) Apr 01 2012 I'd like them so that someone can easily compare the D versions with the...
- q66 (8/21) Apr 01 2012 Figured so. I was asking because I ported ODE D bindings from
- Walter Bright (3/9) Apr 01 2012 I've added a Deimos project. Can you do a pull request to add it in?
- q66 (2/17) Apr 01 2012 Done.
- Walter Bright (2/15) Apr 01 2012 and done. Thanks!
- q66 (3/25) Apr 01 2012 Cool. I'll try to get some other lib bindings up in the future as
- Walter Bright (2/3) Apr 01 2012 That would be most appreciated.
- q66 (13/17) Apr 01 2012 I'm preparing my game engine for possible migration to D. Means I
- Jens Mueller (5/18) Apr 02 2012 Do you want to load libraries at run time?
- Jacob Carlborg (6/9) Apr 02 2012 Cool, but the name kind of conflicts with this old project:
I'm currently writing ODE plain C-D bindings and I have a question about requirements for inclusion into Deimos; is it required to keep the original documentation comments in the .d files? I see all Deimos projects include them, but IMO they are not too useful, as they are already present in the C headers, they just make it look ugly. Thx
Apr 01 2012
On 4/1/2012 7:11 AM, q66 wrote:I'm currently writing ODE plain C-D bindings and I have a question about requirements for inclusion into Deimos; is it required to keep the original documentation comments in the .d files? I see all Deimos projects include them, but IMO they are not too useful, as they are already present in the C headers, they just make it look ugly.I'd like them so that someone can easily compare the D versions with the C versions. Leaving the comments in will make that comparison easier.
Apr 01 2012
On Sunday, 1 April 2012 at 18:32:05 UTC, Walter Bright wrote:On 4/1/2012 7:11 AM, q66 wrote:Figured so. I was asking because I ported ODE D bindings from Derelict 2 to Derelict 3 and making it without comments would be basically just about some sed processing. Anyway, I've been working on it in the meantime and finished it, leaving the original comments intact, as well as complete ODE 0.12 API macros and odemath inclusive: https://github.com/quaker66/ODE-D It's structured like any other Deimos project.I'm currently writing ODE plain C-D bindings and I have a question about requirements for inclusion into Deimos; is it required to keep the original documentation comments in the .d files? I see all Deimos projects include them, but IMO they are not too useful, as they are already present in the C headers, they just make it look ugly.I'd like them so that someone can easily compare the D versions with the C versions. Leaving the comments in will make that comparison easier.
Apr 01 2012
On 4/1/2012 11:35 AM, q66 wrote:Figured so. I was asking because I ported ODE D bindings from Derelict 2 to Derelict 3 and making it without comments would be basically just about some sed processing. Anyway, I've been working on it in the meantime and finished it, leaving the original comments intact, as well as complete ODE 0.12 API macros and odemath inclusive: https://github.com/quaker66/ODE-D It's structured like any other Deimos project.I've added a Deimos project. Can you do a pull request to add it in? https://github.com/D-Programming-Deimos/ODE
Apr 01 2012
On Sunday, 1 April 2012 at 19:34:49 UTC, Walter Bright wrote:On 4/1/2012 11:35 AM, q66 wrote:Done.Figured so. I was asking because I ported ODE D bindings from Derelict 2 to Derelict 3 and making it without comments would be basically just about some sed processing. Anyway, I've been working on it in the meantime and finished it, leaving the original comments intact, as well as complete ODE 0.12 API macros and odemath inclusive: https://github.com/quaker66/ODE-D It's structured like any other Deimos project.I've added a Deimos project. Can you do a pull request to add it in? https://github.com/D-Programming-Deimos/ODE
Apr 01 2012
On 4/1/2012 1:00 PM, q66 wrote:On Sunday, 1 April 2012 at 19:34:49 UTC, Walter Bright wrote:and done. Thanks!On 4/1/2012 11:35 AM, q66 wrote:Done.Figured so. I was asking because I ported ODE D bindings from Derelict 2 to Derelict 3 and making it without comments would be basically just about some sed processing. Anyway, I've been working on it in the meantime and finished it, leaving the original comments intact, as well as complete ODE 0.12 API macros and odemath inclusive: https://github.com/quaker66/ODE-D It's structured like any other Deimos project.I've added a Deimos project. Can you do a pull request to add it in? https://github.com/D-Programming-Deimos/ODE
Apr 01 2012
On Sunday, 1 April 2012 at 20:09:40 UTC, Walter Bright wrote:On 4/1/2012 1:00 PM, q66 wrote:Cool. I'll try to get some other lib bindings up in the future as well. :)On Sunday, 1 April 2012 at 19:34:49 UTC, Walter Bright wrote:and done. Thanks!On 4/1/2012 11:35 AM, q66 wrote:Done.Figured so. I was asking because I ported ODE D bindings from Derelict 2 to Derelict 3 and making it without comments would be basically just about some sed processing. Anyway, I've been working on it in the meantime and finished it, leaving the original comments intact, as well as complete ODE 0.12 API macros and odemath inclusive: https://github.com/quaker66/ODE-D It's structured like any other Deimos project.I've added a Deimos project. Can you do a pull request to add it in? https://github.com/D-Programming-Deimos/ODE
Apr 01 2012
On 4/1/2012 1:12 PM, q66 wrote:Cool. I'll try to get some other lib bindings up in the future as well. :)That would be most appreciated.
Apr 01 2012
On Sunday, 1 April 2012 at 20:32:00 UTC, Walter Bright wrote:On 4/1/2012 1:12 PM, q66 wrote:I'm preparing my game engine for possible migration to D. Means I need all the libs ready, they already are, some of them are supplied by the Derelict project. But, there is this thing with dynamic loading of libs at runtime. I need the possibility of static linkage so having Deimos style bindings would surely be nice. I'm also binding Enlightenment Foundation Libraries (http://enlightenment.org/p.php?p=about&l=en) to D, featuring low level (plain) and high level bindings. It's a lot of separate libraries, and E SVN has a special directory for bindings to various languages, so I'm yet unsure whether to get it into Deimos or to E SVN.Cool. I'll try to get some other lib bindings up in the future as well. :)That would be most appreciated.
Apr 01 2012
q66 wrote:On Sunday, 1 April 2012 at 20:32:00 UTC, Walter Bright wrote:Do you want to load libraries at run time? Can you check http://jkm.github.com/ddl/ddl.html? Technically any Deimos module should work. JensOn 4/1/2012 1:12 PM, q66 wrote:I'm preparing my game engine for possible migration to D. Means I need all the libs ready, they already are, some of them are supplied by the Derelict project. But, there is this thing with dynamic loading of libs at runtime. I need the possibility of static linkage so having Deimos style bindings would surely be nice.Cool. I'll try to get some other lib bindings up in the future as well. :)That would be most appreciated.
Apr 02 2012
On 2012-04-02 09:00, Jens Mueller wrote:Do you want to load libraries at run time? Can you check http://jkm.github.com/ddl/ddl.html? Technically any Deimos module should work.Cool, but the name kind of conflicts with this old project: http://www.dsource.org/projects/ddl Don't know if anyone care. -- /Jacob Carlborg
Apr 02 2012