digitalmars.D - Daily downloads in decline
- Andrei Alexandrescu (29/29) Jun 01 2015 Per http://erdani.com/d/downloads.daily.png, the 28-day moving average
- Andrei Alexandrescu (10/10) Jun 01 2015 On 6/1/15 11:11 AM, Andrei Alexandrescu wrote:
- weaselcat (10/21) Jun 01 2015 The unique/shared changes are rather large changes, they've been
- Manu via Digitalmars-d (19/28) Jun 01 2015 Based on other conversations, perhaps a good concept to get behind would...
- Benjamin Thaut (5/7) Jun 02 2015 I'm still working on Windows DLL support whenever I find time,
- David Nadlinger (5/7) Jun 05 2015 Why is that?
- Joakim (3/10) Jun 05 2015 Answered earlier in the thread:
- David Nadlinger (21/33) Jun 09 2015 That's not a full answer. I worked with Daniel to get LDC to
- Dennis Ritchie (3/7) Jun 09 2015 And who will help GDC port under DDMD? It seems to me that GDC,
- Andrei Alexandrescu (8/40) Jun 09 2015 Welcome to my world, we have a table for you right here, sir.
- Walter Bright (7/17) Jun 09 2015 This is what we sign up for when working on open source software. I don'...
- weaselcat (3/4) Jun 09 2015 There's a 64 bit version of LDC-MSVC right on LDC's github page,
- Walter Bright (2/5) Jun 09 2015 Recently it did not exist, but Win64 had become critical to D's future.
- Tofu Ninja (4/13) Jun 09 2015 Just out of curiosity, if ldc or gdc was able to bring their
- weaselcat (4/18) Jun 09 2015 ldc already compiles release builds faster than dmd and is well
- Jack Stouffer (7/19) Jun 09 2015 I think that a lot of the people asking for a 2.067 LDC are just
- Rikki Cattermole (10/28) Jun 09 2015 I for one would love to help. But I barely understand X86. Not to
- deadalnix (56/76) Jun 10 2015 Lately, I've been listening to a playlist of interview,
- Rikki Cattermole (8/74) Jun 10 2015 I'm well aware.
- Iain Buclaw via Digitalmars-d (3/91) Jun 10 2015 Good luck with that. :-)
- Rikki Cattermole (2/114) Jun 10 2015 Thanks, I just wish we weren't in the current situation hardware wise.
- Iain Buclaw via Digitalmars-d (5/67) Jun 10 2015 +1
- Walter Bright (17/23) Jun 01 2015 I want to chime in with the fact that our most effective method of getti...
- Jonathan M Davis (5/8) Jun 01 2015 I really need to get my website set up so that I can post stuff
- extrawurst (3/12) Jun 01 2015 maybe just use https://pages.github.com/ it is simple to setup
- extrawurst (3/17) Jun 01 2015 here is my site based on it: http://extrawurst.github.io/ (also
- Mattcoder (4/8) Jun 01 2015 What about writing articles using medium.com? I see many articles
- Walter Bright (4/6) Jun 01 2015 I've long maintained that professionals should register yourname.com and...
- Joakim (20/38) Jun 01 2015 I don't know that we should over-react to the recent slump,
- Jonathan M Davis (11/15) Jun 01 2015 The primary hang-up is that both gdc and ldc need to be at
- Andrei Alexandrescu (5/17) Jun 01 2015 We need either gdc 2.067 or ldc 2.067 released in order to build ddmd
- weaselcat (4/31) Jun 01 2015 at the risk of sounding like a broken record, if ldc/gdc not
- Meta (3/6) Jun 01 2015 Once SDC is at a point where it can compile most of or all D code
- deadalnix (2/8) Jun 01 2015 Waiting for your PR :)
- Jonathan M Davis (12/15) Jun 01 2015 Given how slow they are at compiling? Not a chance. dmd's speed
- weaselcat (13/28) Jun 01 2015 dmd's speed is fast only in comparison with C++ compilers, go
- Steven Schveighoffer (7/26) Jun 01 2015 You are right! go spits out an error that my D code isn't compilable in
- Adam D. Ruppe (7/9) Jun 01 2015 In an apples-to-apples comparison, dmd is faster than go.
- Bruno Medeiros (9/12) Jun 05 2015 It's past the time.
- Andrei Alexandrescu (2/5) Jun 05 2015 Well I'm wondering how that inference works. -- Andrei
- deadalnix (3/9) Jun 05 2015 I have to say i agree with the conclusion, but I'm only puzzled
- Bruno Medeiros (28/33) Jun 05 2015 Indeed I wasn't clear on that reasoning. It's not the traction that Rust...
- Bruno Medeiros (13/17) Jun 05 2015 Some things I forgot to add: It's not just the amount of resources they
- Dennis Ritchie (10/12) Jun 05 2015 Yes, official support for IOS and Android already in Rust, as far
- extrawurst (3/14) Jun 05 2015 Nice work on the RustDT IDE btw.
- Bruno Medeiros (6/20) Jun 10 2015 Thanks! (it already has more likes/stars in Github than DDT, even though...
- Dennis Ritchie (7/9) Jun 10 2015 It seems to me that many still do not understand what the Rust :)
- Dicebot (17/27) Jun 10 2015 Sorry, but this sounds like extremely uneducated opinion.
- Dennis Ritchie (13/37) Jun 10 2015 Yes, it is. I have not had time to spend some time playing with
- "Marc =?UTF-8?B?U2Now7x0eiI=?= <schuetzm gmx.net> (4/8) Jun 11 2015 They're a lot cleaner than C's macros. AFAIK, Rust's writef()
- weaselcat (3/12) Jun 11 2015 Rust's macros make me wish mixins weren't so ugly to use, or we
- Dennis Ritchie (4/7) Jun 11 2015 Perhaps much will change, if D is added to the symbol $ to
- Dennis Ritchie (8/17) Jun 11 2015 Oops. It turns out that bounds checking is really there. But I
- Dennis Ritchie (3/6) Jun 10 2015 High performance is a LDC, but the problem is that it is too
- QAston (9/15) Jun 11 2015 I have seen and used lisp, still I think that Rust is innovative.
- Dennis Ritchie (6/14) Jun 11 2015 Yes, it is still strong arguments in favor of Rust. But D has a
- QAston (13/18) Jun 11 2015 It's a matter of taste and I won't advocate for Rust on D forums.
- Dennis Ritchie (12/21) Jun 11 2015 It is not required. But it would be nice if you could post a
- weaselcat (4/9) Jun 11 2015 all three D compilers are faster than rustc, it's honestly very
- Dicebot (11/13) Jun 11 2015 My experience of explaining those concepts to other people
- Dennis Ritchie (6/11) Jun 11 2015 I totally agree with that, because I checked it on myself. I am a
- QAston (23/33) Jun 11 2015 I bet you don't show ranges implementation to those people, or
- Dicebot (15/16) Jun 11 2015 Those are considerably less powerful:
- Dennis Ritchie (21/36) Jun 11 2015 The fact that there is no support variadiŃ arguments, it is
- Andrei Alexandrescu (2/37) Jun 11 2015 Is that actual Rust code that compiles and runs? -- Andrei
- Dennis Ritchie (4/27) Jun 11 2015 Yes, this code is working. I took it here:
- Bruno Medeiros (8/34) Jun 12 2015 OMG, and it's not just an obscure example someone came up with, but
- deadalnix (19/37) Jun 12 2015 This baffles me. It seems that language designer always need to
- Andrei Alexandrescu (7/16) Jun 12 2015 In their defense, there is a need for a metalanguage as well do
- Tofu Ninja (6/30) Jun 12 2015 Good timing. Check the thread I made about statement mixins, it
- deadalnix (5/11) Jun 12 2015 I'm not sure this is really needed when you have features like
- Andrei Alexandrescu (2/13) Jun 12 2015 Yah, I was thinking in abstract, not for D. D rox. -- Andrei
- Walter Bright (18/23) Jun 11 2015 On the other hand, generic bodies in D can inquire if various additional...
- Meta (3/30) Jun 11 2015 It's not *quite* the same. I believe Rust traits are closer to
- Walter Bright (2/3) Jun 11 2015 I suspect C++ concepts have the same limitation.
- Artur Skawina via Digitalmars-d (18/22) Jun 12 2015 It's not a limitation, but a feature.
- Dicebot (3/30) Jun 11 2015 That was exactly what I referred to with "no arbitrary condition
- deadalnix (6/8) Jun 01 2015 Note that this is a general problem, not limited to DDMD. We
- Jonathan M Davis (8/19) Jun 01 2015 Well, Daniel's big priority right now seems to be making it so
- Israel (6/46) Jun 01 2015 Im Curious, is the effort putting more focus towards iOS or
- Joakim (5/7) Jun 01 2015 Neither, Dan has been working on iOS, while I focus on Android.
- Manu via Digitalmars-d (27/32) Jun 01 2015 This is a good idea. It's subtle, but probably significant.
- Nick Sabalausky (2/6) Jun 01 2015 https://www.youtube.com/watch?v=6eX3fiQLo84
- Andrei Alexandrescu (2/10) Jun 01 2015 Thought you're busy working on rdmd :o). -- Andrei
- Nick Sabalausky (2/13) Jun 01 2015 There's always time for a Belushi reference! :)
- Paulo Pinto (9/44) Jun 01 2015 For me any language that can help reduce the amount of C like
- Adam D. Ruppe (2/4) Jun 01 2015 What's the link?
- Adam D. Ruppe (13/21) Jun 01 2015 It is true that I'm extra busy this week (I return from Utah
- Andrei Alexandrescu (2/3) Jun 01 2015 Alternative: pipeline day 1 while you work on days 2 and 3. -- Andrei
- John Colvin (35/42) Jun 01 2015 It's proving impractical to get this done from hotel/coffeeshop
- Vladimir Panteleev (3/8) Jun 02 2015 I could do this (I have 100Mbit at home). Should I? And should I
- Vladimir Panteleev (4/11) Jun 02 2015 Are the streamed videos the only videos available? What about the
- extrawurst (3/15) Jun 02 2015 No there are HQ recordings coming:
- Jonathan M Davis (11/23) Jun 02 2015 The talks were recorded and will be at higher quality than the
- wobbles (5/30) Jun 02 2015 Personally, while I appreciate Johns efforts with the livestream
- extrawurst (5/38) Jun 02 2015 Yeah me neither. I mean it was good for adhoc live stream but I
- Binarydepth (7/42) Jun 10 2015 Hi Andrei
- Binarydepth (3/17) Jun 10 2015 I can do that. Count me in.
- Andrei Alexandrescu (3/20) Jun 10 2015 Thanks, you're a little late :o). That's been done, and we're waiting
- Binarydepth (4/34) Jun 10 2015 Good! And what do you think about structuring the videos in a
- Andrei Alexandrescu (2/4) Jun 10 2015 That'd be great to do on dconf.org with the final videos. -- Andrei
- Adam D. Ruppe (6/8) Jun 10 2015 I'm also writing up articles about each talk on the this week in
Per http://erdani.com/d/downloads.daily.png, the 28-day moving average of daily dmd downloads is in pronounced decline following a peak at the 2.067 release. It is possible that the recent release of Rust 1.0 has caused that, shifting drive-by experimenters to it. We need to act on this on multiple fronts. 1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing. 2. It's an equally big bummer that "This Week in D" failed to be there on Sunday night. I completely understand Adam's overhead, what with his still traveling and all, but the bottom line is if it's not every Sunday it's not steady and if it's not steady it's not. Again, in retrospect it seems we need backup plans for when the protagonist of whatever important activity is unable to carry it. Who'd like to double Adam on this? 3. We've just had a good conference with solid content, but if our collective actions are to be interpreted, we did our best to be as stealth as possible. Please consider writing blogs, articles, tweets, posts, related to all that stuff. Speakers in particular should consider converting their good work into articles. Programmer news sites are full of Rust-related stuff; we must respond in kind with great D content. All of us who have an interest in D to succeed must understand there is also a proportional sense of duty. If you can do X and don't, it can be safely assumed X will just not get done at all. Which means whatever you can do, please just do it, do it now, and stay with it until it's done. Thanks, Andrei
Jun 01 2015
On 6/1/15 11:11 AM, Andrei Alexandrescu wrote: [...] Meant to also add 4. We need to marshal our efforts behind 2.068, and clarify the big ticket items accomplished. I'm thinking rangification of Phobos - GC no longer needed for most primitives, and documented where needed. As much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources. What other large topics for 2.068? Andrei
Jun 01 2015
On Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:On 6/1/15 11:11 AM, Andrei Alexandrescu wrote: [...] Meant to also add 4. We need to marshal our efforts behind 2.068, and clarify the big ticket items accomplished. I'm thinking rangification of Phobos - GC no longer needed for most primitives, and documented where needed. As much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources. What other large topics for 2.068? AndreiThe unique/shared changes are rather large changes, they've been pretty much revamped. https://github.com/D-Programming-Language/phobos/pull/3139 - pulled already https://github.com/D-Programming-Language/phobos/pull/3259 - not done https://github.com/D-Programming-Language/phobos/pull/3225 - not done getting these done before 2.068 should be pretty high priority.
Jun 01 2015
On 2 June 2015 at 04:14, Andrei Alexandrescu via Digitalmars-d <digitalmars-d puremagic.com> wrote:On 6/1/15 11:11 AM, Andrei Alexandrescu wrote: [...] Meant to also add 4. We need to marshal our efforts behind 2.068, and clarify the big ticket items accomplished. I'm thinking rangification of Phobos - GC no longer needed for most primitives, and documented where needed. As much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources. What other large topics for 2.068?Based on other conversations, perhaps a good concept to get behind would be: LDC+GDC are first-class toolchains, and DMD devs will work together with the other compilers to release in parallel, making sure distributions for all compilers are available at the same time from the same place. I think it's been a big problem forever now that nobody can really have any confidence that the language version is matching between available compilers. You've said elsewhere, this is a major issue inhibiting ddmd? Perhaps a focus for 2.068 is to organise and address this general problem by developing better systems of coordination and release? If this can be achieved, perhaps we could promote LDC as the default go-to compiler, such that newcomers doing experiments and benchmarks will experience realistic results against competition? Constantly having to correct benchmarkers to use LDC and offer the proper flags is a bit embarrassing. I wonder how many times this has happened and it's not posted on the internet such that we are able to correct them?
Jun 01 2015
On Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:On 6/1/15 11:11 AM, Andrei Alexandrescu wrote: What other large topics for 2.068?I'm still working on Windows DLL support whenever I find time, and I hope to get it done for 2.068 or 2.069 Kind Regards Benjamin Thaut
Jun 02 2015
On Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:As much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources.Why is that? A first test release does not seem to be further away than, say, full rangeification of Phobos. - David
Jun 05 2015
On Friday, 5 June 2015 at 20:23:17 UTC, David Nadlinger wrote:On Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:Answered earlier in the thread: http://forum.dlang.org/post/mkibq1$aj9$1 digitalmars.comAs much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources.Why is that? A first test release does not seem to be further away than, say, full rangeification of Phobos.
Jun 05 2015
On Saturday, 6 June 2015 at 03:41:13 UTC, Joakim wrote:On Friday, 5 June 2015 at 20:23:17 UTC, David Nadlinger wrote:That's not a full answer. I worked with Daniel to get LDC to successfully compile DDMD the Saturday after DConf, which is part of the reason why we can confidently make the 20% claim in the first place (i.e., be sure that is not a C++ vs D issue). Still, I'm confident that getting a LDC release ready would be less work than, say, properly refactoring all of Phobos to avoid allocations by using ranges. Sorry if I appear a bit grumpy, but even though recently a number of people have been clamoring for more focus on high-impact, strategically important work, not a single one of them has showed up at the doorsteps of GDC/LDC with any patches so far. This strikes me as rather schizophrenic and dishonest, especially given that the same people are quick to mention the importance of those compilers in other contexts. Either that, or they seem to maintain the conception that DMD is somehow a viable option for performance-critical code. In the latter case, I don't have much hope for D in the long term, given that this would imply that decisions are made involving an alarming level of delusional double-think. - DavidOn Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:Answered earlier in the thread: http://forum.dlang.org/post/mkibq1$aj9$1 digitalmars.comAs much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources.Why is that? A first test release does not seem to be further away than, say, full rangeification of Phobos.
Jun 09 2015
On Tuesday, 9 June 2015 at 20:54:00 UTC, David Nadlinger wrote:That's not a full answer. I worked with Daniel to get LDC to successfully compile DDMD the Saturday after DConf, which is part of the reason why we can confidently make the 20% claim in the first place (i.e., be sure that is not a C++ vs D issue).And who will help GDC port under DDMD? It seems to me that GDC, LDC and need serious support.
Jun 09 2015
On 6/9/15 1:53 PM, David Nadlinger wrote:On Saturday, 6 June 2015 at 03:41:13 UTC, Joakim wrote:Yah, well, both need doing.On Friday, 5 June 2015 at 20:23:17 UTC, David Nadlinger wrote:That's not a full answer. I worked with Daniel to get LDC to successfully compile DDMD the Saturday after DConf, which is part of the reason why we can confidently make the 20% claim in the first place (i.e., be sure that is not a C++ vs D issue). Still, I'm confident that getting a LDC release ready would be less work than, say, properly refactoring all of Phobos to avoid allocations by using ranges.On Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:Answered earlier in the thread: http://forum.dlang.org/post/mkibq1$aj9$1 digitalmars.comAs much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources.Why is that? A first test release does not seem to be further away than, say, full rangeification of Phobos.Sorry if I appear a bit grumpy, but even though recently a number of people have been clamoring for more focus on high-impact, strategically important work, not a single one of them has showed up at the doorsteps of GDC/LDC with any patches so far. This strikes me as rather schizophrenic and dishonest, especially given that the same people are quick to mention the importance of those compilers in other contexts. Either that, or they seem to maintain the conception that DMD is somehow a viable option for performance-critical code. In the latter case, I don't have much hope for D in the long term, given that this would imply that decisions are made involving an alarming level of delusional double-think.Welcome to my world, we have a table for you right here, sir. The point is there, just a couple of things that don't sit well: "schizophrenic", "dishonest", "delusional". What's at work here is simple psychology applied to normal and well-meaning human beings, not scheming sociopaths. Andrei
Jun 09 2015
On 6/9/2015 1:53 PM, David Nadlinger wrote:Sorry if I appear a bit grumpy, but even though recently a number of people have been clamoring for more focus on high-impact, strategically important work, not a single one of them has showed up at the doorsteps of GDC/LDC with any patches so far.This is what we sign up for when working on open source software. I don't sit here only writing fun stuff, I work on the dirty work that nobody else wants to do, but is critical. I've been pushing for rangification of Phobos for probably 2 years now, and essentially nothing happened. It has to be done, so I do it myself. It's just how it is when there isn't paid staff one can direct.This strikes me as rather schizophrenic and dishonest, especially given that the same people are quick to mention the importance of those compilers in other contexts. Either that, or they seem to maintain the conception that DMD is somehow a viable option for performance-critical code. In the latter case, I don't have much hope for D in the long term, given that this would imply that decisions are made involving an alarming level of delusional double-think.We wouldn't have had a Win64 version of D without DMD.
Jun 09 2015
On Wednesday, 10 June 2015 at 01:21:43 UTC, Walter Bright wrote:We wouldn't have had a Win64 version of D without DMD.There's a 64 bit version of LDC-MSVC right on LDC's github page, does it not work?
Jun 09 2015
On 6/9/2015 6:25 PM, weaselcat wrote:On Wednesday, 10 June 2015 at 01:21:43 UTC, Walter Bright wrote:Recently it did not exist, but Win64 had become critical to D's future.We wouldn't have had a Win64 version of D without DMD.There's a 64 bit version of LDC-MSVC right on LDC's github page, does it not work?
Jun 09 2015
On Wednesday, 10 June 2015 at 02:25:09 UTC, Walter Bright wrote:On 6/9/2015 6:25 PM, weaselcat wrote:Just out of curiosity, if ldc or gdc was able to bring their compile times down, would you ever consider dropping support for dmd?On Wednesday, 10 June 2015 at 01:21:43 UTC, Walter Bright wrote:Recently it did not exist, but Win64 had become critical to D's future.We wouldn't have had a Win64 version of D without DMD.There's a 64 bit version of LDC-MSVC right on LDC's github page, does it not work?
Jun 09 2015
On Wednesday, 10 June 2015 at 02:56:26 UTC, Tofu Ninja wrote:On Wednesday, 10 June 2015 at 02:25:09 UTC, Walter Bright wrote:ldc already compiles release builds faster than dmd and is well within 10-20% of dmd on debug builds. In my repeated tests, anyways.On 6/9/2015 6:25 PM, weaselcat wrote:Just out of curiosity, if ldc or gdc was able to bring their compile times down, would you ever consider dropping support for dmd?On Wednesday, 10 June 2015 at 01:21:43 UTC, Walter Bright wrote:Recently it did not exist, but Win64 had become critical to D's future.We wouldn't have had a Win64 version of D without DMD.There's a 64 bit version of LDC-MSVC right on LDC's github page, does it not work?
Jun 09 2015
On Tuesday, 9 June 2015 at 20:54:00 UTC, David Nadlinger wrote:Sorry if I appear a bit grumpy, but even though recently a number of people have been clamoring for more focus on high-impact, strategically important work, not a single one of them has showed up at the doorsteps of GDC/LDC with any patches so far. This strikes me as rather schizophrenic and dishonest, especially given that the same people are quick to mention the importance of those compilers in other contexts. Either that, or they seem to maintain the conception that DMD is somehow a viable option for performance-critical code. In the latter case, I don't have much hope for D in the long term, given that this would imply that decisions are made involving an alarming level of delusional double-think.I think that a lot of the people asking for a 2.067 LDC are just users of D, and (I am including myself in this group) a lot of those people don't know the first thing about LLVM or good complier design in general. While it may seem dishonest for people to ask for these things and not help, keep in mind that the vast majority of programmers are not even able to help.
Jun 09 2015
On 10/06/2015 4:44 p.m., Jack Stouffer wrote:On Tuesday, 9 June 2015 at 20:54:00 UTC, David Nadlinger wrote:I for one would love to help. But I barely understand X86. Not to mention having to get a setup going ext. Not really worth it right now for me. Although I'd rather work on SDC instead of LDC. Primarily because well it's so shinyyyyyy. I would be happy to write a book to teach compiler development from everything from basic x86 encoding to complex optimization strategies. If only I knew it and yes I know they exist just wrong method for teaching it IMO.Sorry if I appear a bit grumpy, but even though recently a number of people have been clamoring for more focus on high-impact, strategically important work, not a single one of them has showed up at the doorsteps of GDC/LDC with any patches so far. This strikes me as rather schizophrenic and dishonest, especially given that the same people are quick to mention the importance of those compilers in other contexts. Either that, or they seem to maintain the conception that DMD is somehow a viable option for performance-critical code. In the latter case, I don't have much hope for D in the long term, given that this would imply that decisions are made involving an alarming level of delusional double-think.I think that a lot of the people asking for a 2.067 LDC are just users of D, and (I am including myself in this group) a lot of those people don't know the first thing about LLVM or good complier design in general. While it may seem dishonest for people to ask for these things and not help, keep in mind that the vast majority of programmers are not even able to help.
Jun 09 2015
On Wednesday, 10 June 2015 at 04:55:43 UTC, Rikki Cattermole wrote:Lately, I've been listening to a playlist of interview, presentations and other thing involving Elon Musk. The playlist is hours long and I'm listening to it while doing other things. After selling paypal, Musk wanted to use part of his money to revive the desire to explore space. What he plan to do is to send a plant on Mars, a very symbolic stunt that would, he hopes, renew the interest in space exploration, maybe increase NASA funding or whatnot. Thing is, he doesn't know about space that much. He has a physic major working on batteries, and then went to have a payment processing company. So he could have said, like you guys, "well I don't know much about space/compiler let's wait for others to make things happen". But nope, he went to talk to space specialists, engineer and scientists, and then, went got in touch with some Russian to buy refurbished ICBM in order to start experimenting. One of the notable thing is how amazed people are that he went to buy ICBM from the russian. Well guess what, that is one of the cheapest thing that can go into space, so if you want to make something happen, that is an excellent starting point. I can continue the story with myself (because everyone knows I compare to Elon in so many ways, and he is greatly inspired by my vision and capability to make things happen). Recently I got to a point on SDC where working on the GC became an important item. Thing is, I know about compiler not memory allocator. Having low level knowledge of how the CPU operate does not provide me wisdom about what kind of algorithm and datastructure will behave nicely on a typical wokload. So I went to read tcmalloc source code, jemalloc source code, libc's malloc, I read a ton of paper about various allocators, and went after Jason Evan - one of the great perk of working for Facebook is to have all these amazing people who can make you feel like an idiot because they know so much more than you do - as to get as much of the "why" as possible. the code told me the "what/how" but that is not sufficient to get a good grasp of the matter at hand. Making things happen is not about waiting for the wisdom to fall from the sky to deliver you the deep and arcane knowledge of compiler/memory management/rocketry . It is about learning enough to get started, and then start do do thing while continuing to learn more. To get back on point, yes some task in LDC or SDC (or DMD, or GDC) require some good knowledge of compiler stuff. Obviously, these are compiler, and I'd add D compiler, which involve a certain level of complexity. But let's be honest, a good chunk of the work is not guru level compiler arcane. Most of the work is actually dumb shit that just need to be done like it is for all other software. You don't wait to know how to paint like Rembrandt to start painting. Because that will never happen. You just paint dumb shit again and again, trying to make the new shit a bit less shitty than the old shit. You do that while studying Rembrandt's techniques. And, after thousand of painting, you finally get there.I think that a lot of the people asking for a 2.067 LDC are just users of D, and (I am including myself in this group) a lot of those people don't know the first thing about LLVM or good complier design in general. While it may seem dishonest for people to ask for these things and not help, keep in mind that the vast majority of programmers are not even able to help.I for one would love to help. But I barely understand X86. Not to mention having to get a setup going ext. Not really worth it right now for me. Although I'd rather work on SDC instead of LDC. Primarily because well it's so shinyyyyyy. I would be happy to write a book to teach compiler development from everything from basic x86 encoding to complex optimization strategies. If only I knew it and yes I know they exist just wrong method for teaching it IMO.
Jun 10 2015
On 10/06/2015 7:02 p.m., deadalnix wrote:On Wednesday, 10 June 2015 at 04:55:43 UTC, Rikki Cattermole wrote:I'm well aware. I've been hammering out over long term to learn the underlying technologies. For example writing a PE-COFF linker. My experience is well ugh lets just say, if something seems hard and almost impossible maybe something isn't quite right. Unfortunately I'm in a war of attrition trying to learn x86 and friends. And its a long one!Lately, I've been listening to a playlist of interview, presentations and other thing involving Elon Musk. The playlist is hours long and I'm listening to it while doing other things. After selling paypal, Musk wanted to use part of his money to revive the desire to explore space. What he plan to do is to send a plant on Mars, a very symbolic stunt that would, he hopes, renew the interest in space exploration, maybe increase NASA funding or whatnot. Thing is, he doesn't know about space that much. He has a physic major working on batteries, and then went to have a payment processing company. So he could have said, like you guys, "well I don't know much about space/compiler let's wait for others to make things happen". But nope, he went to talk to space specialists, engineer and scientists, and then, went got in touch with some Russian to buy refurbished ICBM in order to start experimenting. One of the notable thing is how amazed people are that he went to buy ICBM from the russian. Well guess what, that is one of the cheapest thing that can go into space, so if you want to make something happen, that is an excellent starting point. I can continue the story with myself (because everyone knows I compare to Elon in so many ways, and he is greatly inspired by my vision and capability to make things happen). Recently I got to a point on SDC where working on the GC became an important item. Thing is, I know about compiler not memory allocator. Having low level knowledge of how the CPU operate does not provide me wisdom about what kind of algorithm and datastructure will behave nicely on a typical wokload. So I went to read tcmalloc source code, jemalloc source code, libc's malloc, I read a ton of paper about various allocators, and went after Jason Evan - one of the great perk of working for Facebook is to have all these amazing people who can make you feel like an idiot because they know so much more than you do - as to get as much of the "why" as possible. the code told me the "what/how" but that is not sufficient to get a good grasp of the matter at hand. Making things happen is not about waiting for the wisdom to fall from the sky to deliver you the deep and arcane knowledge of compiler/memory management/rocketry . It is about learning enough to get started, and then start do do thing while continuing to learn more. To get back on point, yes some task in LDC or SDC (or DMD, or GDC) require some good knowledge of compiler stuff. Obviously, these are compiler, and I'd add D compiler, which involve a certain level of complexity. But let's be honest, a good chunk of the work is not guru level compiler arcane. Most of the work is actually dumb shit that just need to be done like it is for all other software. You don't wait to know how to paint like Rembrandt to start painting. Because that will never happen. You just paint dumb shit again and again, trying to make the new shit a bit less shitty than the old shit. You do that while studying Rembrandt's techniques. And, after thousand of painting, you finally get there.I think that a lot of the people asking for a 2.067 LDC are just users of D, and (I am including myself in this group) a lot of those people don't know the first thing about LLVM or good complier design in general. While it may seem dishonest for people to ask for these things and not help, keep in mind that the vast majority of programmers are not even able to help.I for one would love to help. But I barely understand X86. Not to mention having to get a setup going ext. Not really worth it right now for me. Although I'd rather work on SDC instead of LDC. Primarily because well it's so shinyyyyyy. I would be happy to write a book to teach compiler development from everything from basic x86 encoding to complex optimization strategies. If only I knew it and yes I know they exist just wrong method for teaching it IMO.
Jun 10 2015
On 10 June 2015 at 09:11, Rikki Cattermole via Digitalmars-d < digitalmars-d puremagic.com> wrote:On 10/06/2015 7:02 p.m., deadalnix wrote:Good luck with that. :-)On Wednesday, 10 June 2015 at 04:55:43 UTC, Rikki Cattermole wrote:I'm well aware. I've been hammering out over long term to learn the underlying technologies. For example writing a PE-COFF linker. My experience is well ugh lets just say, if something seems hard and almost impossible maybe something isn't quite right. Unfortunately I'm in a war of attrition trying to learn x86 and friends. And its a long one!I think that a lot of the people asking for a 2.067 LDC are just usersLately, I've been listening to a playlist of interview, presentations and other thing involving Elon Musk. The playlist is hours long and I'm listening to it while doing other things. After selling paypal, Musk wanted to use part of his money to revive the desire to explore space. What he plan to do is to send a plant on Mars, a very symbolic stunt that would, he hopes, renew the interest in space exploration, maybe increase NASA funding or whatnot. Thing is, he doesn't know about space that much. He has a physic major working on batteries, and then went to have a payment processing company. So he could have said, like you guys, "well I don't know much about space/compiler let's wait for others to make things happen". But nope, he went to talk to space specialists, engineer and scientists, and then, went got in touch with some Russian to buy refurbished ICBM in order to start experimenting. One of the notable thing is how amazed people are that he went to buy ICBM from the russian. Well guess what, that is one of the cheapest thing that can go into space, so if you want to make something happen, that is an excellent starting point. I can continue the story with myself (because everyone knows I compare to Elon in so many ways, and he is greatly inspired by my vision and capability to make things happen). Recently I got to a point on SDC where working on the GC became an important item. Thing is, I know about compiler not memory allocator. Having low level knowledge of how the CPU operate does not provide me wisdom about what kind of algorithm and datastructure will behave nicely on a typical wokload. So I went to read tcmalloc source code, jemalloc source code, libc's malloc, I read a ton of paper about various allocators, and went after Jason Evan - one of the great perk of working for Facebook is to have all these amazing people who can make you feel like an idiot because they know so much more than you do - as to get as much of the "why" as possible. the code told me the "what/how" but that is not sufficient to get a good grasp of the matter at hand. Making things happen is not about waiting for the wisdom to fall from the sky to deliver you the deep and arcane knowledge of compiler/memory management/rocketry . It is about learning enough to get started, and then start do do thing while continuing to learn more. To get back on point, yes some task in LDC or SDC (or DMD, or GDC) require some good knowledge of compiler stuff. Obviously, these are compiler, and I'd add D compiler, which involve a certain level of complexity. But let's be honest, a good chunk of the work is not guru level compiler arcane. Most of the work is actually dumb shit that just need to be done like it is for all other software. You don't wait to know how to paint like Rembrandt to start painting. Because that will never happen. You just paint dumb shit again and again, trying to make the new shit a bit less shitty than the old shit. You do that while studying Rembrandt's techniques. And, after thousand of painting, you finally get there.of D, and (I am including myself in this group) a lot of those people don't know the first thing about LLVM or good complier design in general. While it may seem dishonest for people to ask for these things and not help, keep in mind that the vast majority of programmers are not even able to help.I for one would love to help. But I barely understand X86. Not to mention having to get a setup going ext. Not really worth it right now for me. Although I'd rather work on SDC instead of LDC. Primarily because well it's so shinyyyyyy. I would be happy to write a book to teach compiler development from everything from basic x86 encoding to complex optimization strategies. If only I knew it and yes I know they exist just wrong method for teaching it IMO.
Jun 10 2015
On 10/06/2015 7:35 p.m., Iain Buclaw via Digitalmars-d wrote:On 10 June 2015 at 09:11, Rikki Cattermole via Digitalmars-d <digitalmars-d puremagic.com <mailto:digitalmars-d puremagic.com>> wrote: On 10/06/2015 7:02 p.m., deadalnix wrote: On Wednesday, 10 June 2015 at 04:55:43 UTC, Rikki Cattermole wrote: I think that a lot of the people asking for a 2.067 LDC are just users of D, and (I am including myself in this group) a lot of those people don't know the first thing about LLVM or good complier design in general. While it may seem dishonest for people to ask for these things and not help, keep in mind that the vast majority of programmers are not even able to help. I for one would love to help. But I barely understand X86. Not to mention having to get a setup going ext. Not really worth it right now for me. Although I'd rather work on SDC instead of LDC. Primarily because well it's so shinyyyyyy. I would be happy to write a book to teach compiler development from everything from basic x86 encoding to complex optimization strategies. If only I knew it and yes I know they exist just wrong method for teaching it IMO. Lately, I've been listening to a playlist of interview, presentations and other thing involving Elon Musk. The playlist is hours long and I'm listening to it while doing other things. After selling paypal, Musk wanted to use part of his money to revive the desire to explore space. What he plan to do is to send a plant on Mars, a very symbolic stunt that would, he hopes, renew the interest in space exploration, maybe increase NASA funding or whatnot. Thing is, he doesn't know about space that much. He has a physic major working on batteries, and then went to have a payment processing company. So he could have said, like you guys, "well I don't know much about space/compiler let's wait for others to make things happen". But nope, he went to talk to space specialists, engineer and scientists, and then, went got in touch with some Russian to buy refurbished ICBM in order to start experimenting. One of the notable thing is how amazed people are that he went to buy ICBM from the russian. Well guess what, that is one of the cheapest thing that can go into space, so if you want to make something happen, that is an excellent starting point. I can continue the story with myself (because everyone knows I compare to Elon in so many ways, and he is greatly inspired by my vision and capability to make things happen). Recently I got to a point on SDC where working on the GC became an important item. Thing is, I know about compiler not memory allocator. Having low level knowledge of how the CPU operate does not provide me wisdom about what kind of algorithm and datastructure will behave nicely on a typical wokload. So I went to read tcmalloc source code, jemalloc source code, libc's malloc, I read a ton of paper about various allocators, and went after Jason Evan - one of the great perk of working for Facebook is to have all these amazing people who can make you feel like an idiot because they know so much more than you do - as to get as much of the "why" as possible. the code told me the "what/how" but that is not sufficient to get a good grasp of the matter at hand. Making things happen is not about waiting for the wisdom to fall from the sky to deliver you the deep and arcane knowledge of compiler/memory management/rocketry . It is about learning enough to get started, and then start do do thing while continuing to learn more. To get back on point, yes some task in LDC or SDC (or DMD, or GDC) require some good knowledge of compiler stuff. Obviously, these are compiler, and I'd add D compiler, which involve a certain level of complexity. But let's be honest, a good chunk of the work is not guru level compiler arcane. Most of the work is actually dumb shit that just need to be done like it is for all other software. You don't wait to know how to paint like Rembrandt to start painting. Because that will never happen. You just paint dumb shit again and again, trying to make the new shit a bit less shitty than the old shit. You do that while studying Rembrandt's techniques. And, after thousand of painting, you finally get there. I'm well aware. I've been hammering out over long term to learn the underlying technologies. For example writing a PE-COFF linker. My experience is well ugh lets just say, if something seems hard and almost impossible maybe something isn't quite right. Unfortunately I'm in a war of attrition trying to learn x86 and friends. And its a long one! Good luck with that. :-)Thanks, I just wish we weren't in the current situation hardware wise.
Jun 10 2015
On 10 June 2015 at 09:02, deadalnix via Digitalmars-d < digitalmars-d puremagic.com> wrote:On Wednesday, 10 June 2015 at 04:55:43 UTC, Rikki Cattermole wrote:+1 The current 'arcane' job being done in my camp is encapulating related codegen routines under a single umbrella.I think that a lot of the people asking for a 2.067 LDC are just usersLately, I've been listening to a playlist of interview, presentations and other thing involving Elon Musk. The playlist is hours long and I'm listening to it while doing other things. After selling paypal, Musk wanted to use part of his money to revive the desire to explore space. What he plan to do is to send a plant on Mars, a very symbolic stunt that would, he hopes, renew the interest in space exploration, maybe increase NASA funding or whatnot. Thing is, he doesn't know about space that much. He has a physic major working on batteries, and then went to have a payment processing company. So he could have said, like you guys, "well I don't know much about space/compiler let's wait for others to make things happen". But nope, he went to talk to space specialists, engineer and scientists, and then, went got in touch with some Russian to buy refurbished ICBM in order to start experimenting. One of the notable thing is how amazed people are that he went to buy ICBM from the russian. Well guess what, that is one of the cheapest thing that can go into space, so if you want to make something happen, that is an excellent starting point. I can continue the story with myself (because everyone knows I compare to Elon in so many ways, and he is greatly inspired by my vision and capability to make things happen). Recently I got to a point on SDC where working on the GC became an important item. Thing is, I know about compiler not memory allocator. Having low level knowledge of how the CPU operate does not provide me wisdom about what kind of algorithm and datastructure will behave nicely on a typical wokload. So I went to read tcmalloc source code, jemalloc source code, libc's malloc, I read a ton of paper about various allocators, and went after Jason Evan - one of the great perk of working for Facebook is to have all these amazing people who can make you feel like an idiot because they know so much more than you do - as to get as much of the "why" as possible. the code told me the "what/how" but that is not sufficient to get a good grasp of the matter at hand. Making things happen is not about waiting for the wisdom to fall from the sky to deliver you the deep and arcane knowledge of compiler/memory management/rocketry . It is about learning enough to get started, and then start do do thing while continuing to learn more. To get back on point, yes some task in LDC or SDC (or DMD, or GDC) require some good knowledge of compiler stuff. Obviously, these are compiler, and I'd add D compiler, which involve a certain level of complexity. But let's be honest, a good chunk of the work is not guru level compiler arcane. Most of the work is actually dumb shit that just need to be done like it is for all other software.of D, and (I am including myself in this group) a lot of those people don't know the first thing about LLVM or good complier design in general. While it may seem dishonest for people to ask for these things and not help, keep in mind that the vast majority of programmers are not even able to help.I for one would love to help. But I barely understand X86. Not to mention having to get a setup going ext. Not really worth it right now for me. Although I'd rather work on SDC instead of LDC. Primarily because well it's so shinyyyyyy. I would be happy to write a book to teach compiler development from everything from basic x86 encoding to complex optimization strategies. If only I knew it and yes I know they exist just wrong method for teaching it IMO.
Jun 10 2015
On 6/1/2015 11:11 AM, Andrei Alexandrescu wrote:3. We've just had a good conference with solid content, but if our collective actions are to be interpreted, we did our best to be as stealth as possible. Please consider writing blogs, articles, tweets, posts, related to all that stuff. Speakers in particular should consider converting their good work into articles. Programmer news sites are full of Rust-related stuff; we must respond in kind with great D content.I want to chime in with the fact that our most effective method of getting the word out is to write articles. Far more people will read articles (or at least scan them) than watch videos. For those writing D tools - sitting and waiting for someone else to write articles about how cool they are IS NOT GOING TO WORK. You simply must write articles about them, or your hard work creating the tool will be in vain. Posting a link to a github repository is NOT sufficient. You have to give people a reason to look at the tool. I know so many people who wrote cool tools and then gave up in bitterness and frustration because the tools never gained traction. There's a 100% correlation between that and failing to write any articles or attempt any promotion whatsoever. "Build It And They Will Come" is a stupid hollywood myth. Posting "I wrote a tool, here's a github link to the source code" is doomed to oblivion. I'll reiterate what Andrei said - speakers, you already have the material. Write a companion article! A bonus will be that it will improve your professional reputation, which is worth $$$.
Jun 01 2015
On Monday, 1 June 2015 at 18:24:07 UTC, Walter Bright wrote:I want to chime in with the fact that our most effective method of getting the word out is to write articles. Far more people will read articles (or at least scan them) than watch videos.I really need to get my website set up so that I can post stuff like this. I've had the domain for a while but just haven't gotten around to setting it up. :( - Jonathan M Davis
Jun 01 2015
On Monday, 1 June 2015 at 21:47:46 UTC, Jonathan M Davis wrote:On Monday, 1 June 2015 at 18:24:07 UTC, Walter Bright wrote:maybe just use https://pages.github.com/ it is simple to setup and easy to use if you are used to github that is ;)I want to chime in with the fact that our most effective method of getting the word out is to write articles. Far more people will read articles (or at least scan them) than watch videos.I really need to get my website set up so that I can post stuff like this. I've had the domain for a while but just haven't gotten around to setting it up. :( - Jonathan M Davis
Jun 01 2015
On Monday, 1 June 2015 at 22:22:06 UTC, extrawurst wrote:On Monday, 1 June 2015 at 21:47:46 UTC, Jonathan M Davis wrote:here is my site based on it: http://extrawurst.github.io/ (also rather #dlang centric)On Monday, 1 June 2015 at 18:24:07 UTC, Walter Bright wrote:maybe just use https://pages.github.com/ it is simple to setup and easy to use if you are used to github that is ;)I want to chime in with the fact that our most effective method of getting the word out is to write articles. Far more people will read articles (or at least scan them) than watch videos.I really need to get my website set up so that I can post stuff like this. I've had the domain for a while but just haven't gotten around to setting it up. :( - Jonathan M Davis
Jun 01 2015
On Monday, 1 June 2015 at 21:47:46 UTC, Jonathan M Davis wrote:I really need to get my website set up so that I can post stuff like this. I've had the domain for a while but just haven't gotten around to setting it up. :( - Jonathan M DavisWhat about writing articles using medium.com? I see many articles on reddit from this site. Matheus.
Jun 01 2015
On 6/1/2015 5:19 PM, Mattcoder wrote:What about writing articles using medium.com? I see many articles on reddit from this site.I've long maintained that professionals should register yourname.com and use that to publish their articles, resume, etc. It'll put you in control of your professional reputation.
Jun 01 2015
On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:Per http://erdani.com/d/downloads.daily.png, the 28-day moving average of daily dmd downloads is in pronounced decline following a peak at the 2.067 release. It is possible that the recent release of Rust 1.0 has caused that, shifting drive-by experimenters to it.I don't know that we should over-react to the recent slump, especially since it was presaged by such a large spike. I'm sure it'll pick back up again as people start watching the Dconf 2015 videos. Filtering out the noise, the daily download numbers look stable around 1200 for almost the last year. The real issue is how we take the next jump upwards. Hopefully, mobile support, which only Dan and I are working on right now, can help with that. :)1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing.Given the subpar quality of the livestream, I'm not sure we should be highlighting those videos. I've watched several hours of the livestream and the frequent audio dropouts are very annoying. What is the plan to put out the better videos recorded by the organizers: put them all out as soon as they're available or stagger their release? On Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:4. We need to marshal our efforts behind 2.068, and clarify the big ticket items accomplished. I'm thinking rangification of Phobos - GC no longer needed for most primitives, and documented where needed. As much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources.Can you expand on why ddmd is getting delayed? I, and seemingly many others, were looking forward to ddmd. I did not see Daniel's talk as it wasn't livestreamed. Perhaps we can help get ddmd out the door.
Jun 01 2015
On Monday, 1 June 2015 at 18:58:04 UTC, Joakim wrote:Can you expand on why ddmd is getting delayed? I, and seemingly many others, were looking forward to ddmd. I did not see Daniel's talk as it wasn't livestreamed. Perhaps we can help get ddmd out the door.The primary hang-up is that both gdc and ldc need to be at version 2.067 so that they can be used to compile ddmd and so that we can be sure that having 2.067 as the base for ddmd is going to work with all three compilers (also, we want to release a ddmd binary built by gdc or ldc, not dmd, so that we can avoid a speed drop in the resulting binary). As I understand it LLVM has a blocker in LLVM which currently prevents them from updating. I don't know about gdc. But regardless, those are going to need to be taken care of first. - Jonathan M Davis
Jun 01 2015
On 6/1/15 11:58 AM, Joakim wrote:What is the plan to put out the better videos recorded by the organizers: put them all out as soon as they're available or stagger their release?All at once.On Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:We need either gdc 2.067 or ldc 2.067 released in order to build ddmd with them. Otherwise we're suffering a 20% perf loss. Andrei4. We need to marshal our efforts behind 2.068, and clarify the big ticket items accomplished. I'm thinking rangification of Phobos - GC no longer needed for most primitives, and documented where needed. As much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources.Can you expand on why ddmd is getting delayed? I, and seemingly many others, were looking forward to ddmd. I did not see Daniel's talk as it wasn't livestreamed. Perhaps we can help get ddmd out the door.
Jun 01 2015
On Monday, 1 June 2015 at 19:29:05 UTC, Andrei Alexandrescu wrote:On 6/1/15 11:58 AM, Joakim wrote:at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)What is the plan to put out the better videos recorded by the organizers: put them all out as soon as they're available or stagger their release?All at once.On Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:We need either gdc 2.067 or ldc 2.067 released in order to build ddmd with them. Otherwise we're suffering a 20% perf loss. Andrei4. We need to marshal our efforts behind 2.068, and clarify the big ticket items accomplished. I'm thinking rangification of Phobos - GC no longer needed for most primitives, and documented where needed. As much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources.Can you expand on why ddmd is getting delayed? I, and seemingly many others, were looking forward to ddmd. I did not see Daniel's talk as it wasn't livestreamed. Perhaps we can help get ddmd out the door.
Jun 01 2015
On Monday, 1 June 2015 at 19:48:01 UTC, weaselcat wrote:at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)Once SDC is at a point where it can compile most of or all D code that DMD compiles, it would be a good replacement.
Jun 01 2015
On Monday, 1 June 2015 at 19:51:44 UTC, Meta wrote:On Monday, 1 June 2015 at 19:48:01 UTC, weaselcat wrote:Waiting for your PR :)at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)Once SDC is at a point where it can compile most of or all D code that DMD compiles, it would be a good replacement.
Jun 01 2015
On Monday, 1 June 2015 at 23:06:28 UTC, deadalnix wrote:On Monday, 1 June 2015 at 19:51:44 UTC, Meta wrote:I might take you up on if I knew anything about LLVM or implementing a frontend.On Monday, 1 June 2015 at 19:48:01 UTC, weaselcat wrote:Waiting for your PR :)at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)Once SDC is at a point where it can compile most of or all D code that DMD compiles, it would be a good replacement.
Jun 01 2015
On Tuesday, 2 June 2015 at 00:04:21 UTC, Meta wrote:On Monday, 1 June 2015 at 23:06:28 UTC, deadalnix wrote:It is called learning by doing.On Monday, 1 June 2015 at 19:51:44 UTC, Meta wrote:I might take you up on if I knew anything about LLVM or implementing a frontend.On Monday, 1 June 2015 at 19:48:01 UTC, weaselcat wrote:Waiting for your PR :)at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)Once SDC is at a point where it can compile most of or all D code that DMD compiles, it would be a good replacement.
Jun 01 2015
On Monday, 1 June 2015 at 19:48:01 UTC, weaselcat wrote:at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)Given how slow they are at compiling? Not a chance. dmd's speed is a huge feature. What I would recommend (and have heard others recommend) is that development normally be done with dmd so that you can get the fast compile-test-edit cycle that it enables and then use gdc or ldc when you generate production code so that it'll actually then be optimized properly. That way, you get fast production binaries _and_ fast compilation speed where you need it. But developing code with gdc or ldc would just be painful in comparison to developing with dmd. - Jonathan M Davis
Jun 01 2015
On Monday, 1 June 2015 at 21:21:58 UTC, Jonathan M Davis wrote:On Monday, 1 June 2015 at 19:48:01 UTC, weaselcat wrote:dmd's speed is fast only in comparison with C++ compilers, go runs circles around it.at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)Given how slow they are at compiling? Not a chance. dmd's speed is a huge feature.What I would recommend (and have heard others recommend) is that development normally be done with dmd so that you can get the fast compile-test-edit cycle that it enables and then use gdc or ldc when you generate production code so that it'll actually then be optimized properly. That way, you get fast production binaries _and_ fast compilation speed where you need it. But developing code with gdc or ldc would just be painful in comparison to developing with dmd. - Jonathan M Davisit seems like it would be easier to fix LDC's compiling speed than make a 20-year old ex-C++ backend be able to compete with LLVM/GCC's codegen. or else LDC and GDC are going to forever lag behind dmd due to a lack of manpower, so you have to pick between being able to have relevant bugfixes, new features, etc from the past ~12-18, or The way everyone says "just develop with dmd, then use LDC/GDC for speed!" is ridiculous considering I frequently have to alter my code to even work with LDC/GDC.
Jun 01 2015
On 6/1/15 6:43 PM, weaselcat wrote:On Monday, 1 June 2015 at 21:21:58 UTC, Jonathan M Davis wrote:You are right! go spits out an error that my D code isn't compilable in much faster time than dmd can compile it.On Monday, 1 June 2015 at 19:48:01 UTC, weaselcat wrote:dmd's speed is fast only in comparison with C++ compilers, go runs circles around it.at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)Given how slow they are at compiling? Not a chance. dmd's speed is a huge feature.it seems like it would be easier to fix LDC's compiling speed than make a 20-year old ex-C++ backend be able to compete with LLVM/GCC's codegen. or else LDC and GDC are going to forever lag behind dmd due to a lack of manpower, so you have to pick between being able to have relevant bugfixes, new features, etc from the past ~12-18, or having code that The way everyone says "just develop with dmd, then use LDC/GDC for speed!" is ridiculous considering I frequently have to alter my code to even work with LDC/GDC.This I agree with. Daniel mentioned at dconf that he would like to merge the front-ends, so the issues between compilers would be much easier to solve. -Steve
Jun 01 2015
On Monday, 1 June 2015 at 22:43:58 UTC, weaselcat wrote:dmd's speed is fast only in comparison with C++ compilers, go runs circles around it.In an apples-to-apples comparison, dmd is faster than go. That comparison can be a bit hard to set up though. If you import std.stdio for example, dmd now has to read about 100k lines of code to get all the phobos dependencies in. D can also get kinda slow with heavy ctfe... but of course, go has no ctfe at all.
Jun 01 2015
On 01/06/2015 20:47, weaselcat wrote:at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)It's past the time. The traction and support that Rust gained, even before 1.0, showed that having your primary toolchain based on GCC or LLVM is the only sustainable way forward (and even of those two, GCC might not be able to keep with LLVM). -- Bruno Medeiros https://twitter.com/brunodomedeiros
Jun 05 2015
On 6/5/15 12:02 PM, Bruno Medeiros wrote:The traction and support that Rust gained, even before 1.0, showed that having your primary toolchain based on GCC or LLVM is the only sustainable way forwardWell I'm wondering how that inference works. -- Andrei
Jun 05 2015
On Friday, 5 June 2015 at 19:09:46 UTC, Andrei Alexandrescu wrote:On 6/5/15 12:02 PM, Bruno Medeiros wrote:I have to say i agree with the conclusion, but I'm only puzzled by the reasoning used to come to that conclusion.The traction and support that Rust gained, even before 1.0, showed that having your primary toolchain based on GCC or LLVM is the only sustainable way forwardWell I'm wondering how that inference works. -- Andrei
Jun 05 2015
On 05/06/2015 20:09, Andrei Alexandrescu wrote:On 6/5/15 12:02 PM, Bruno Medeiros wrote:Indeed I wasn't clear on that reasoning. It's not the traction that Rust gained that is the *cause* for LLVM "being the only sustainable way forward". Rather, it's simply what showed me that this was the case. Let me be more clear. First when I said "traction and support", I wasn't referring to the Rust user base, but rather the number of *paid* developers[1] that Mozilla has working on the Rust project. Besides the core team, they also seem to be willing to also hire programmers on a contract basis to work one certain aspects of the toolchain (see for example: https://michaelwoerister.github.io/2014/02/28/mozilla-contract.html). But more importantly: when I finally started looking into Rust, was also what caused me to look into LLVM properly, particularly by subscribing the LLVM weekly newsletter. And that's when I gradually realized all the work LLVM having done, with so many people working on it. The recent news that Microsoft is going to work on a LLVM based compiler (http://developers.slashdot.org/story/15/04/14/1529210/microsoft-starts-working-on-an-llvm-base -compiler-for-net), is another sign of this tidal wave we are seeing in the horizon: the future for non-proprietary languages is to be based on LLVM or GCC, or they won't be able to compete. And toolchain always wins. If won't matter if the language is superior. [1]: Note the point here isn't that paid developers are better than volunteer ones, the point they will usually will have more time to work on things than volunteer. The point is about the time and effort they are able to dedicate, not that they are paid per se. -- Bruno Medeiros https://twitter.com/brunodomedeirosThe traction and support that Rust gained, even before 1.0, showed that having your primary toolchain based on GCC or LLVM is the only sustainable way forwardWell I'm wondering how that inference works. -- Andrei
Jun 05 2015
On 05/06/2015 21:41, Bruno Medeiros wrote:But more importantly: when I finally started looking into Rust, was also what caused me to look into LLVM properly, particularly by subscribing the LLVM weekly newsletter. And that's when I gradually realized all the work LLVM having done, with so many people working on it.Some things I forgot to add: It's not just the amount of resources they have, but also the direction they are going to. In particular, unlike GCC, they are not shying away from Windows and are doing a lot of work to support it natively (not just compiling obviously, but linking with Visual Studio artifacts, and Windows debugging). Once that work matures, I reckon other toolchains will just be left in the dust. (Windows native support is not the only reason LLVM is so promising - but it is the only one I could think of, at the moment, that could be considered a hard blocker for phasing out the DM backend) -- Bruno Medeiros https://twitter.com/brunodomedeiros
Jun 05 2015
On Friday, 5 June 2015 at 20:41:39 UTC, Bruno Medeiros wrote:And toolchain always wins. If won't matter if the language is superior.Yes, official support for IOS and Android already in Rust, as far as I know. Toolchain for Rust created MUCH faster than D. D is a very good language, but because of the confrontation turns tolchain not `Rust vs D`, and `Digital Mars vs Mozilla` :) The situation can be dramatically reversed in favor of the D: Digital Mars + Google = Win We need some way to attract a large company to develop toolchain for D. Is it really impossible...
Jun 05 2015
On Friday, 5 June 2015 at 19:02:15 UTC, Bruno Medeiros wrote:On 01/06/2015 20:47, weaselcat wrote:Nice work on the RustDT IDE btw. (https://users.rust-lang.org/t/rustdt-0-1-0-released-a-new-eclipse-rust-ide)at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)It's past the time. The traction and support that Rust gained, even before 1.0, showed that having your primary toolchain based on GCC or LLVM is the only sustainable way forward (and even of those two, GCC might not be able to keep with LLVM).
Jun 05 2015
On 05/06/2015 21:29, extrawurst wrote:On Friday, 5 June 2015 at 19:02:15 UTC, Bruno Medeiros wrote:Thanks! (it already has more likes/stars in Github than DDT, even though it's nowhere near as feature full :S ) -- Bruno Medeiros https://twitter.com/brunodomedeirosOn 01/06/2015 20:47, weaselcat wrote:Nice work on the RustDT IDE btw. (https://users.rust-lang.org/t/rustdt-0-1-0-released-a-new-eclipse-rust-ide)at the risk of sounding like a broken record, if ldc/gdc not being 2.067 stops a DDMD release due to dmd's generated code being too slow, maybe it's time to phase dmd out ;)It's past the time. The traction and support that Rust gained, even before 1.0, showed that having your primary toolchain based on GCC or LLVM is the only sustainable way forward (and even of those two, GCC might not be able to keep with LLVM).
Jun 10 2015
On Wednesday, 10 June 2015 at 11:36:56 UTC, Bruno Medeiros wrote:Thanks! (it already has more likes/stars in Github than DDT, even though it's nowhere near as feature full :S )It seems to me that many still do not understand what the Rust :) Many have not seen Lisp, so they think that Rust is something innovative. At least from the syndrome of angle brackets and other syntactic shaluhi its developers are not disposed of, but only made matters worse. This language is not better than the same C++.
Jun 10 2015
On Wednesday, 10 June 2015 at 17:04:56 UTC, Dennis Ritchie wrote:On Wednesday, 10 June 2015 at 11:36:56 UTC, Bruno Medeiros wrote:Sorry, but this sounds like extremely uneducated opinion. Rust has a very clearly defined set of values and goals. It is designed for large scale projects that need to combine high performance with maintainability and does that at cost of learning curve and rapid prototyping. Very strict and punishing compiler (with a pedantic and complicated type system) ensures that it is much harder to make accidental subtle mistakes. Even generics are completely type-checked (via traits). (yes, I did spend quite some time playing with it) There are few important features missing compared to D, i.e. static reflection and metaprogramming can only be done via AST macros. But primarily the main issue I see is that there is no reason to pick Rust for a project with less than 50 KLOC unless you want to learn. Productivity feels very low. Still, saying that it is "same C++" is absolutely missing the point.Thanks! (it already has more likes/stars in Github than DDT, even though it's nowhere near as feature full :S )It seems to me that many still do not understand what the Rust :) Many have not seen Lisp, so they think that Rust is something innovative. At least from the syndrome of angle brackets and other syntactic shaluhi its developers are not disposed of, but only made matters worse. This language is not better than the same C++.
Jun 10 2015
On Wednesday, 10 June 2015 at 17:20:12 UTC, Dicebot wrote:On Wednesday, 10 June 2015 at 17:04:56 UTC, Dennis Ritchie wrote:Yes, it is. I have not had time to spend some time playing with Rust, so my opinion about Rust is very bad.It seems to me that many still do not understand what the Rust :) Many have not seen Lisp, so they think that Rust is something innovative. At least from the syndrome of angle brackets and other syntactic shaluhi its developers are not disposed of, but only made matters worse. This language is not better than the same C++.Sorry, but this sounds like extremely uneducated opinion.Rust has a very clearly defined set of values and goals. It is designed for large scale projects that need to combine high performance with maintainability and does that at cost of learning curve and rapid prototyping. Very strict and punishing compiler (with a pedantic and complicated type system) ensures that it is much harder to make accidental subtle mistakes. Even generics are completely type-checked (via traits).OK. But Rust better than the same minimalist Go? Besides, there is no garbage collection Rust. This, at least, not to date. No bounds checking of arrays.(yes, I did spend quite some time playing with it)I also plan to play with Rust, but a little later.There are few important features missing compared to D, i.e. static reflection and metaprogramming can only be done via AST macros. But primarily the main issue I see is that there is no reason to pick Rust for a project with less than 50 KLOC unless you want to learn. Productivity feels very low.Well, if Rust created for huge projects, why these macros? I fear that macros are simply not needed in C-family languages. The macros help in D? Write unbearable code? :DStill, saying that it is "same C++" is absolutely missing the point.Yes, I admit that it is very incorrect: so speaks of Rust, but in this case it is no better than Go from Google. The Rust better than Go in large projects?
Jun 10 2015
On Wednesday, 10 June 2015 at 22:01:22 UTC, Dennis Ritchie wrote:No bounds checking of arrays.Huh? Whatever gave you that impression?Well, if Rust created for huge projects, why these macros? I fear that macros are simply not needed in C-family languages. The macros help in D? Write unbearable code? :DThey're a lot cleaner than C's macros. AFAIK, Rust's writef() equivalent is implemented with them.
Jun 11 2015
On Thursday, 11 June 2015 at 08:54:54 UTC, Marc SchĂźtz wrote:On Wednesday, 10 June 2015 at 22:01:22 UTC, Dennis Ritchie wrote:Rust's macros make me wish mixins weren't so ugly to use, or we had proper AST macros.No bounds checking of arrays.Huh? Whatever gave you that impression?Well, if Rust created for huge projects, why these macros? I fear that macros are simply not needed in C-family languages. The macros help in D? Write unbearable code? :DThey're a lot cleaner than C's macros. AFAIK, Rust's writef() equivalent is implemented with them.
Jun 11 2015
On Thursday, 11 June 2015 at 08:59:18 UTC, weaselcat wrote:On Thursday, 11 June 2015 at 08:54:54 UTC, Marc SchĂźtz wrote: Rust's macros make me wish mixins weren't so ugly to use, or we had proper AST macros.Perhaps much will change, if D is added to the symbol $ to replace values in the mixin: http://www.prowiki.org/wiki4d/wiki.cgi?DanielKeep/shfmt
Jun 11 2015
On Thursday, 11 June 2015 at 08:54:54 UTC, Marc SchĂźtz wrote:On Wednesday, 10 June 2015 at 22:01:22 UTC, Dennis Ritchie wrote:Oops. It turns out that bounds checking is really there. But I think that before this really was not in Rust. Or I'm wrong?No bounds checking of arrays.Huh? Whatever gave you that impression?And yet I'm not sure that they really need, for easily emulated by using mixins. http://forum.dlang.org/thread/jvaizdvgzwqqpxqjiton beta.forum.dlang.org Can anybody give an example of macros Rust which cannot be emulated by using mixins?Well, if Rust created for huge projects, why these macros? I fear that macros are simply not needed in C-family languages. The macros help in D? Write unbearable code? :DThey're a lot cleaner than C's macros. AFAIK, Rust's writef() equivalent is implemented with them.
Jun 11 2015
On Wednesday, 10 June 2015 at 17:20:12 UTC, Dicebot wrote:It is designed for large scale projects that need to combine high performance with maintainability and does that at cost of learning curve and rapid prototyping.High performance is a LDC, but the problem is that it is too little invested. He lags behind in the development of the DMD.
Jun 10 2015
On Wednesday, 10 June 2015 at 17:04:56 UTC, Dennis Ritchie wrote:It seems to me that many still do not understand what the Rust :) Many have not seen Lisp, so they think that Rust is something innovative. At least from the syndrome of angle brackets and other syntactic shaluhi its developers are not disposed of, but only made matters worse. This language is not better than the same C++.I have seen and used lisp, still I think that Rust is innovative. Namely the combination of very good typesystem, best to date (because fully compiler-verified) resource management and AST macros is innovative. But what I like the most about is that it wasn't created in a stike of genius by a guy in a basement, but instead by continuous refinement of many ideas with strong desire to keep the language small and consistent.
Jun 11 2015
On Thursday, 11 June 2015 at 09:12:09 UTC, QAston wrote:I have seen and used lisp, still I think that Rust is innovative. Namely the combination of very good typesystem, best to date (because fully compiler-verified) resource management and AST macros is innovative. But what I like the most about is that it wasn't created in a stike of genius by a guy in a basement, but instead by continuous refinement of many ideas with strong desire to keep the language small and consistent.Yes, it is still strong arguments in favor of Rust. But D has a garbage collector and there is no syndrome of angle brackets. Unfortunately, I still don't know Rust templates, so nothing to say about them. Do templates Rust is better than D?
Jun 11 2015
On Thursday, 11 June 2015 at 13:16:13 UTC, Dennis Ritchie wrote:Yes, it is still strong arguments in favor of Rust. But D has a garbage collector and there is no syndrome of angle brackets. Unfortunately, I still don't know Rust templates, so nothing to say about them. Do templates Rust is better than D?It's a matter of taste and I won't advocate for Rust on D forums. Syntax doesn't bother me at all as long as it's consistent and in both D and Rust it is. For me simple templates + simple macros are clearer than complicated templates + ctfe + mixins. There are tradeoffs there, with ctfe being an optimization at the expense of build time. On the other hand dmd is much much faster than the Rust compiler which doesn't do ctfe. As for GC vs Lifecycles - there are well known tradeoffs there, but it's now at least possible to have lifecycle semantics as safe as GC semantics at the expense of fighting the compiler a bit.
Jun 11 2015
On Thursday, 11 June 2015 at 13:35:25 UTC, QAston wrote:It's a matter of taste and I won't advocate for Rust on D forums.It is not required. But it would be nice if you could post a topic in DLearn like this just about Rust :) http://forum.dlang.org/thread/ujatnyfraqahrmfokcjx forum.dlang.orgSyntax doesn't bother me at all as long as it's consistent and in both D and Rust it is.For me, the syntax is very important. I want my code could understand everything, not just programmers superclass. It's no secret that many people avoid encounters with Lisp because of its syntax.For me simple templates + simple macros are clearer than complicated templates + ctfe + mixins.Yes, probably, it's hard to disagree.There are tradeoffs there, with ctfe being an optimization at the expense of build time. On the other hand dmd is much much faster than the Rust compiler which doesn't do ctfe.Yes, but LDC will overtake the Rust compiler and without CTFE. In addition, the compiler Rust also based on LLVM. So to compare DMD and Rust compiler does not make sense.
Jun 11 2015
On Thursday, 11 June 2015 at 13:35:25 UTC, QAston wrote:For me simple templates + simple macros are clearer than complicated templates + ctfe + mixins. There are tradeoffs there, with ctfe being an optimization at the expense of build time. On the other hand dmd is much much faster than the Rust compiler which doesn't do ctfe.all three D compilers are faster than rustc, it's honestly very slow and was one of my major gripes with rust - I get distracted easily and like short build times : )
Jun 11 2015
On Thursday, 11 June 2015 at 13:35:25 UTC, QAston wrote:For me simple templates + simple macros are clearer than complicated templates + ctfe + mixins.My experience of explaining those concepts to other people indicates otherwise. D templates and mixins are dirty but also very simple concepts that pretty much any new programmers gets quickly and intuitively, learning how to do more complicated magic in a small steps. Macros are just never really simple as they operate within AST domain and programmers not familiar with language developer tend to be more confortable with thinking on the source code level. It is a more robust power tool for experienced developers but that does not feel like a good justification.
Jun 11 2015
On Thursday, 11 June 2015 at 15:08:48 UTC, Dicebot wrote:My experience of explaining those concepts to other people indicates otherwise. D templates and mixins are dirty but also very simple concepts that pretty much any new programmers gets quickly and intuitively, learning how to do more complicated magic in a small steps.I totally agree with that, because I checked it on myself. I am a long time did not understand C++ templates, but I pretty quickly realized templates D, which helped me to fully understand the templates C++. As it turned out, I'm not the only one :)
Jun 11 2015
On Thursday, 11 June 2015 at 15:08:48 UTC, Dicebot wrote:My experience of explaining those concepts to other people indicates otherwise. D templates and mixins are dirty but also very simple concepts that pretty much any new programmers gets quickly and intuitively, learning how to do more complicated magic in a small steps. Macros are just never really simple as they operate within AST domain and programmers not familiar with language developer tend to be more confortable with thinking on the source code level. It is a more robust power tool for experienced developers but that does not feel like a good justification.I bet you don't show ranges implementation to those people, or they don't write new ones. Yes - predicates are simple and powerful combined with conditional compilation and there's even a certain elegance to that. But proper usage, for example to implement a custom range or a wrapper, is difficult as seen here on forums. Still - it's way way easier than in C++. In the end D has much more powerful compile-time capabilities (except encapsulating and manipulating syntax because of no macros; D can only encapsulate declarations). The price paid for those is in possible tooling. No analysis can be done on an arbitrary predicate to suggest you how to match it. With simple (not turing complete) macros and templates that's easy to do. It's a tradeoff, pick what you like. Rust's macros may feel difficult to undestrand exactly because they're limited and therfore can't use regular runtime APIs. There're macro systems which allow arbitrary functions creating ASTs - Lisp is an example. Yes - Lisps had ctfe before it was cool. Just like you glue strings in D using runtime API, you glue lists in Lisp using runtime API. It has the same consequences: Lisp macros can't really be checked without runtime in the background running the macros and there're no suggestions available for their usage.
Jun 11 2015
On Thursday, 11 June 2015 at 13:16:13 UTC, Dennis Ritchie wrote:Do templates Rust is better than D?Those are considerably less powerful: - can only have type arguments - no variadic argument list support - no arbitrary condition constraints (thus only partial duck typing support) On the other hand they have one important advantage: all type arguments must comply to one or more trairs and thus bodies of generics are checked before institation. You are only allowed to call methods and operations of generic arguments that are defined in relevan trait. This is huge win for code hygiene compared to D. Any sort of more advanced meta-programming things can only be done via AST macros which is currently the biggest downside in my eyes when it comes to features. Though quite some people like that.
Jun 11 2015
On Thursday, 11 June 2015 at 15:03:39 UTC, Dicebot wrote:Those are considerably less powerful: - can only have type arguments - no variadic argument list support - no arbitrary condition constraints (thus only partial duck typing support) On the other hand they have one important advantage: all type arguments must comply to one or more trairs and thus bodies of generics are checked before institation. You are only allowed to call methods and operations of generic arguments that are defined in relevan trait. This is huge win for code hygiene compared to D. Any sort of more advanced meta-programming things can only be done via AST macros which is currently the biggest downside in my eyes when it comes to features. Though quite some people like that.The fact that there is no support variadiŃ arguments, it is really negative. It is possible that Walter and Andrei against macro because of this: macro_rules! o_O { ( $( $x:expr; [ $( $y:expr ),* ] );* ) => { &[ $($( $x + $y ),*),* ] } } fn main() { let a: &[i32] = o_O!(10; [1, 2, 3]; 20; [4, 5, 6]); assert_eq!(a, [11, 12, 13, 24, 25, 26]); } It looks disgusting! ;)
Jun 11 2015
On 6/11/15 9:33 AM, Dennis Ritchie wrote:On Thursday, 11 June 2015 at 15:03:39 UTC, Dicebot wrote:Is that actual Rust code that compiles and runs? -- AndreiThose are considerably less powerful: - can only have type arguments - no variadic argument list support - no arbitrary condition constraints (thus only partial duck typing support) On the other hand they have one important advantage: all type arguments must comply to one or more trairs and thus bodies of generics are checked before institation. You are only allowed to call methods and operations of generic arguments that are defined in relevan trait. This is huge win for code hygiene compared to D. Any sort of more advanced meta-programming things can only be done via AST macros which is currently the biggest downside in my eyes when it comes to features. Though quite some people like that.The fact that there is no support variadiŃ arguments, it is really negative. It is possible that Walter and Andrei against macro because of this: macro_rules! o_O { ( $( $x:expr; [ $( $y:expr ),* ] );* ) => { &[ $($( $x + $y ),*),* ] } } fn main() { let a: &[i32] = o_O!(10; [1, 2, 3]; 20; [4, 5, 6]); assert_eq!(a, [11, 12, 13, 24, 25, 26]); } It looks disgusting! ;)
Jun 11 2015
On Thursday, 11 June 2015 at 17:41:49 UTC, Andrei Alexandrescu wrote:Yes, this code is working. I took it here: https://doc.rust-lang.org/stable/book/macros.html#repetitionIt is possible that Walter and Andrei against macro because of this: macro_rules! o_O { ( $( $x:expr; [ $( $y:expr ),* ] );* ) => { &[ $($( $x + $y ),*),* ] } } fn main() { let a: &[i32] = o_O!(10; [1, 2, 3]; 20; [4, 5, 6]); assert_eq!(a, [11, 12, 13, 24, 25, 26]); } It looks disgusting! ;)Is that actual Rust code that compiles and runs? -- Andrei
Jun 11 2015
On 11/06/2015 18:48, Dennis Ritchie wrote:On Thursday, 11 June 2015 at 17:41:49 UTC, Andrei Alexandrescu wrote:OMG, and it's not just an obscure example someone came up with, but actually a snippet from the official documentation! That said, it does look a bit less crazy when looking at it with the syntax highlighting. -- Bruno Medeiros https://twitter.com/brunodomedeirosYes, this code is working. I took it here: https://doc.rust-lang.org/stable/book/macros.html#repetitionIt is possible that Walter and Andrei against macro because of this: macro_rules! o_O { ( $( $x:expr; [ $( $y:expr ),* ] );* ) => { &[ $($( $x + $y ),*),* ] } } fn main() { let a: &[i32] = o_O!(10; [1, 2, 3]; 20; [4, 5, 6]); assert_eq!(a, [11, 12, 13, 24, 25, 26]); } It looks disgusting! ;)Is that actual Rust code that compiles and runs? -- Andrei
Jun 12 2015
On Thursday, 11 June 2015 at 16:33:04 UTC, Dennis Ritchie wrote:It is possible that Walter and Andrei against macro because of this: macro_rules! o_O { ( $( $x:expr; [ $( $y:expr ),* ] );* ) => { &[ $($( $x + $y ),*),* ] } } fn main() { let a: &[i32] = o_O!(10; [1, 2, 3]; 20; [4, 5, 6]); assert_eq!(a, [11, 12, 13, 24, 25, 26]); } It looks disgusting! ;)This baffles me. It seems that language designer always need to fuck up macros either by: - Creating a new API to spawn AST, which become a burden on the compiler development (bonus point if you expose compiler internal). - Creating a new syntax, preferably completely inscrutable so you can pretend you are a guru while using it. There is a good way to express AST in a language, and this is how you do it for everything else in the program : you use the damn language syntax and grammar. On that one, LISP get it right, except that its general lack of grammar and syntax (really, it is not that LISP has a lot of (), it is that everything else has been removed) end up creating a new set of problems. It is just this const expr vs CTFE, one has now to learn a new language to do computation at compile time (const expr) when using the same language (CTFE) reduce the burden on the dev and compiler writer.
Jun 12 2015
On 6/12/15 10:26 AM, deadalnix wrote:This baffles me. It seems that language designer always need to fuck up macros either by: - Creating a new API to spawn AST, which become a burden on the compiler development (bonus point if you expose compiler internal). - Creating a new syntax, preferably completely inscrutable so you can pretend you are a guru while using it. There is a good way to express AST in a language, and this is how you do it for everything else in the program : you use the damn language syntax and grammar.In their defense, there is a need for a metalanguage as well do manipulate ASTs themselves. That's why all macro systems just look a bit off. I suggest you give it a shot at defining a natural-looking macro system if you're up to something, but I suspect there are many subtleties to cope with. Andrei
Jun 12 2015
On Friday, 12 June 2015 at 17:58:22 UTC, Andrei Alexandrescu wrote:On 6/12/15 10:26 AM, deadalnix wrote:Good timing. Check the thread I made about statement mixins, it hase a pretty natural and simple macro syntax that is an extension of the mixin syntax. Thorough admitadly no way to manipulate ast.This baffles me. It seems that language designer always need to fuck up macros either by: - Creating a new API to spawn AST, which become a burden on the compiler development (bonus point if you expose compiler internal). - Creating a new syntax, preferably completely inscrutable so you can pretend you are a guru while using it. There is a good way to express AST in a language, and this is how you do it for everything else in the program : you use the damn language syntax and grammar.In their defense, there is a need for a metalanguage as well do manipulate ASTs themselves. That's why all macro systems just look a bit off. I suggest you give it a shot at defining a natural-looking macro system if you're up to something, but I suspect there are many subtleties to cope with. Andrei
Jun 12 2015
On Friday, 12 June 2015 at 17:58:22 UTC, Andrei Alexandrescu wrote:In their defense, there is a need for a metalanguage as well do manipulate ASTs themselves. That's why all macro systems just look a bit off. I suggest you give it a shot at defining a natural-looking macro system if you're up to something, but I suspect there are many subtleties to cope with. AndreiI'm not sure this is really needed when you have features like static if. At some point, too much power create absurd language complication, user bewilderment and diminishing return.
Jun 12 2015
On 6/12/15 12:04 PM, deadalnix wrote:On Friday, 12 June 2015 at 17:58:22 UTC, Andrei Alexandrescu wrote:Yah, I was thinking in abstract, not for D. D rox. -- AndreiIn their defense, there is a need for a metalanguage as well do manipulate ASTs themselves. That's why all macro systems just look a bit off. I suggest you give it a shot at defining a natural-looking macro system if you're up to something, but I suspect there are many subtleties to cope with. AndreiI'm not sure this is really needed when you have features like static if. At some point, too much power create absurd language complication, user bewilderment and diminishing return.
Jun 12 2015
On 6/11/2015 8:03 AM, Dicebot wrote:On the other hand they have one important advantage: all type arguments must comply to one or more trairs and thus bodies of generics are checked before institation. You are only allowed to call methods and operations of generic arguments that are defined in relevan trait. This is huge win for code hygiene compared to D.On the other hand, generic bodies in D can inquire if various additional traits are available, and then adapt: struct S(R) if (isInputRange!R) { ... static if (isForwardRange!R) { R save() { auto result = this; result.r = r.save; return result; } } ... } This kind of thing is used extensively in Phobos generics.
Jun 11 2015
On Thursday, 11 June 2015 at 19:31:52 UTC, Walter Bright wrote:On 6/11/2015 8:03 AM, Dicebot wrote:It's not *quite* the same. I believe Rust traits are closer to C++ concepts.On the other hand they have one important advantage: all type arguments must comply to one or more trairs and thus bodies of generics are checked before institation. You are only allowed to call methods and operations of generic arguments that are defined in relevan trait. This is huge win for code hygiene compared to D.On the other hand, generic bodies in D can inquire if various additional traits are available, and then adapt: struct S(R) if (isInputRange!R) { ... static if (isForwardRange!R) { R save() { auto result = this; result.r = r.save; return result; } } ... } This kind of thing is used extensively in Phobos generics.
Jun 11 2015
On 6/11/2015 1:18 PM, Meta wrote:It's not *quite* the same. I believe Rust traits are closer to C++ concepts.I suspect C++ concepts have the same limitation.
Jun 11 2015
On 06/11/15 23:44, Walter Bright via Digitalmars-d wrote:On 6/11/2015 1:18 PM, Meta wrote:It's not a limitation, but a feature. Your example could look more or less like this in a D-with-traits language: struct S(InputRange R) { ... static if (alias fr = ForwardRange!r) { R save() { auto result = this; result.r = fr.save; return result; } } ... } IOW the problem can easily be solved, even if Rust and C++ concepts don't support this functionality. arturIt's not *quite* the same. I believe Rust traits are closer to C++ concepts.I suspect C++ concepts have the same limitation.
Jun 12 2015
On Thursday, 11 June 2015 at 19:31:52 UTC, Walter Bright wrote:On 6/11/2015 8:03 AM, Dicebot wrote:That was exactly what I referred to with "no arbitrary condition constraints (thus only partial duck typing)"On the other hand they have one important advantage: all type arguments must comply to one or more trairs and thus bodies of generics are checked before institation. You are only allowed to call methods and operations of generic arguments that are defined in relevan trait. This is huge win for code hygiene compared to D.On the other hand, generic bodies in D can inquire if various additional traits are available, and then adapt: struct S(R) if (isInputRange!R) { ... static if (isForwardRange!R) { R save() { auto result = this; result.r = r.save; return result; } } ... } This kind of thing is used extensively in Phobos generics.
Jun 11 2015
On Monday, 1 June 2015 at 19:29:05 UTC, Andrei Alexandrescu wrote:We need either gdc 2.067 or ldc 2.067 released in order to build ddmd with them. Otherwise we're suffering a 20% perf loss.Note that this is a general problem, not limited to DDMD. We should definitively tie GDC and LDC closer to DMD dev. It is common for many to update to the latest version of DMD, usually because one need bugfix, and sugger that 20% slowdown because LDC and GDC are not ready.
Jun 01 2015
On Monday, 1 June 2015 at 23:05:47 UTC, deadalnix wrote:On Monday, 1 June 2015 at 19:29:05 UTC, Andrei Alexandrescu wrote:Well, Daniel's big priority right now seems to be making it so that dmd, gdc, and ldc can have _exactly_ the same frontend code so that the updates required for gdc and ldc for new releases will be relatively minimal. Once that's done, the process for getting all of the backends ready for a new frontend release should be much faster. - Jonathan M DavisWe need either gdc 2.067 or ldc 2.067 released in order to build ddmd with them. Otherwise we're suffering a 20% perf loss.Note that this is a general problem, not limited to DDMD. We should definitively tie GDC and LDC closer to DMD dev. It is common for many to update to the latest version of DMD, usually because one need bugfix, and sugger that 20% slowdown because LDC and GDC are not ready.
Jun 01 2015
On Monday, 1 June 2015 at 18:58:04 UTC, Joakim wrote:On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:Im Curious, is the effort putting more focus towards iOS or Android? Also, it would probably help if the version numbers didnt increment so slowly. Maybe 2.10 for DDMD?Per http://erdani.com/d/downloads.daily.png, the 28-day moving average of daily dmd downloads is in pronounced decline following a peak at the 2.067 release. It is possible that the recent release of Rust 1.0 has caused that, shifting drive-by experimenters to it.I don't know that we should over-react to the recent slump, especially since it was presaged by such a large spike. I'm sure it'll pick back up again as people start watching the Dconf 2015 videos. Filtering out the noise, the daily download numbers look stable around 1200 for almost the last year. The real issue is how we take the next jump upwards. Hopefully, mobile support, which only Dan and I are working on right now, can help with that. :)1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing.Given the subpar quality of the livestream, I'm not sure we should be highlighting those videos. I've watched several hours of the livestream and the frequent audio dropouts are very annoying. What is the plan to put out the better videos recorded by the organizers: put them all out as soon as they're available or stagger their release? On Monday, 1 June 2015 at 18:14:40 UTC, Andrei Alexandrescu wrote:4. We need to marshal our efforts behind 2.068, and clarify the big ticket items accomplished. I'm thinking rangification of Phobos - GC no longer needed for most primitives, and documented where needed. As much as I want it, ddmd seems to not be happening for 2.068 because of, simply put, insufficient resources.Can you expand on why ddmd is getting delayed? I, and seemingly many others, were looking forward to ddmd. I did not see Daniel's talk as it wasn't livestreamed. Perhaps we can help get ddmd out the door.
Jun 01 2015
On Monday, 1 June 2015 at 19:35:16 UTC, Israel wrote:Im Curious, is the effort putting more focus towards iOS or Android?Neither, Dan has been working on iOS, while I focus on Android. iOS support has been farther along for some time though, as Dan has said in another thread: http://forum.dlang.org/thread/mailman.284.1432823930.7663.digitalmars-d puremagic.com?page=6#post-m2wpznsx37.fsf:40comcast.net
Jun 01 2015
On 2 June 2015 at 05:35, Israel via Digitalmars-d <digitalmars-d puremagic.com> wrote:On Monday, 1 June 2015 at 18:58:04 UTC, Joakim wrote: Im Curious, is the effort putting more focus towards iOS or Android? Also, it would probably help if the version numbers didnt increment so slowly. Maybe 2.10 for DDMD?This is a good idea. It's subtle, but probably significant. My impression of others when discussing D with colleagues, is that it's almost entirely nothing more than a matter of perception. (...well, and the hard blockers I've mentioned elsewhere, but they don't often know about those, I keep that to myself ;) There's an important element of psychology in terms of presentation that we aren't quite getting right. I think the presentation needs to change such that the general impression move from an assorted collection of OSS community projects, to something more akin to 'a product'. With releases that are controlled, deliberate, and coordinated (between all the significant parts). Considering Andrei's comparison to Rust before; Rust does present itself as confident, deliberate, and unified. Whether this is true or not, that's the impression I have of Rust, for whatever reason. I'm not alone, my colleagues who have investigated it independently have come to the same conclusion. It's simply perception, but that's very powerful, and people seem to have more confidence in Rust at the moment. We need to make sure the public facing media makes the proper impression, and I think key to that is making sure all the fragments of the ecosystem are working properly together. I would say this is more important than language development for the moment. Package management (in one way or another) is probably a very important focus right now.
Jun 01 2015
On 06/01/2015 02:11 PM, Andrei Alexandrescu wrote:All of us who have an interest in D to succeed must understand there is also a proportional sense of duty. If you can do X and don't, it can be safely assumed X will just not get done at all. Which means whatever you can do, please just do it, do it now, and stay with it until it's done.https://www.youtube.com/watch?v=6eX3fiQLo84
Jun 01 2015
On 6/1/15 2:29 PM, Nick Sabalausky wrote:On 06/01/2015 02:11 PM, Andrei Alexandrescu wrote:Thought you're busy working on rdmd :o). -- AndreiAll of us who have an interest in D to succeed must understand there is also a proportional sense of duty. If you can do X and don't, it can be safely assumed X will just not get done at all. Which means whatever you can do, please just do it, do it now, and stay with it until it's done.https://www.youtube.com/watch?v=6eX3fiQLo84
Jun 01 2015
On 06/01/2015 05:37 PM, Andrei Alexandrescu wrote:On 6/1/15 2:29 PM, Nick Sabalausky wrote:There's always time for a Belushi reference! :)On 06/01/2015 02:11 PM, Andrei Alexandrescu wrote:Thought you're busy working on rdmd :o). -- AndreiAll of us who have an interest in D to succeed must understand there is also a proportional sense of duty. If you can do X and don't, it can be safely assumed X will just not get done at all. Which means whatever you can do, please just do it, do it now, and stay with it until it's done.https://www.youtube.com/watch?v=6eX3fiQLo84
Jun 01 2015
On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:Per http://erdani.com/d/downloads.daily.png, the 28-day moving average of daily dmd downloads is in pronounced decline following a peak at the 2.067 release. It is possible that the recent release of Rust 1.0 has caused that, shifting drive-by experimenters to it. We need to act on this on multiple fronts. 1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing. 2. It's an equally big bummer that "This Week in D" failed to be there on Sunday night. I completely understand Adam's overhead, what with his still traveling and all, but the bottom line is if it's not every Sunday it's not steady and if it's not steady it's not. Again, in retrospect it seems we need backup plans for when the protagonist of whatever important activity is unable to carry it. Who'd like to double Adam on this? 3. We've just had a good conference with solid content, but if our collective actions are to be interpreted, we did our best to be as stealth as possible. Please consider writing blogs, articles, tweets, posts, related to all that stuff. Speakers in particular should consider converting their good work into articles. Programmer news sites are full of Rust-related stuff; we must respond in kind with great D content. All of us who have an interest in D to succeed must understand there is also a proportional sense of duty. If you can do X and don't, it can be safely assumed X will just not get done at all. Which means whatever you can do, please just do it, do it now, and stay with it until it's done. Thanks, AndreiFor me any language that can help reduce the amount of C like code that keeps getting written is good. So I do cherish for all languages pursuing such goal. Anyway, I was going to post something about IO, but it can wait. Just did a short post to create awareness for the conference, slides and unedited videos availability. -- Paulo
Jun 01 2015
On Monday, 1 June 2015 at 21:37:49 UTC, Paulo Pinto wrote:Just did a short post to create awareness for the conference, slides and unedited videos availability.What's the link?
Jun 01 2015
On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:2. It's an equally big bummer that "This Week in D" failed to be there on Sunday night. I completely understand Adam's overhead, what with his still traveling and all, but the bottom line is if it's not every Sunday it's not steady and if it's not steady it's not. Again, in retrospect it seems we need backup plans for when the protagonist of whatever important activity is unable to carry it. Who'd like to double Adam on this?It is true that I'm extra busy this week (I return from Utah tomorrow, still out here visiting all my peeps), yesterday I was on the computer for about one hour total.. but it is also that this week is a gigantic special edition - I'm writing up summaries of all the talks, pointing out important take-aways, and commenting on various between-talk conversations. Alas, this takes a while to write too, I might finish tonight but might not. It'll be worth it though. However, I don't intend to post it without this written up. The piecemeal dconf releases on reddit last year were pretty much a complete failure. The biggest comments they attracted were people complaining that it was taking too long!
Jun 01 2015
On 6/1/15 2:42 PM, Adam D. Ruppe wrote:However, I don't intend to post it without this written up.Alternative: pipeline day 1 while you work on days 2 and 3. -- Andrei
Jun 01 2015
On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing.It's proving impractical to get this done from hotel/coffeeshop internet connections. Youtube's online editor doesn't appear to be up to be able to deal with videos this long, so it's a matter of downloading the entire videos, editing them locally and then uploading again. However, what I can do is give links to the start points of every talk, so here they are: Day 1: Brian Schott: https://youtu.be/ep5vDQq15as Liran Zvibel: https://youtu.be/-OCl-jWyT9E?t=3720 David Nadlinger: https://youtu.be/-OCl-jWyT9E?t=3720 Amaury Sechet: https://youtu.be/-OCl-jWyT9E?t=10189 Walter & Andrei AUA: https://youtu.be/-OCl-jWyT9E?t=14477 Day 2: Chuck Allison: https://youtu.be/AH35IxWkx8M?t=182 Lightening Talks: Jonathan Crapuchettes: https://youtu.be/AH35IxWkx8M?t=4088 Adam Ruppe: https://youtu.be/AH35IxWkx8M?t=4477 Lionello Lunesu: https://youtu.be/AH35IxWkx8M?t=4929 Erik Smith: https://www.youtube.com/watch?v=AH35IxWkx8M Walter Bright: https://youtu.be/AH35IxWkx8M?t=5896 Mihails Strasuns https://youtu.be/AH35IxWkx8M?t=8031 Andy Smith: https://youtu.be/AH35IxWkx8M?t=15825 Jonathan Davis: https://youtu.be/AH35IxWkx8M?t=19410 Mark Isaacson: https://youtu.be/AH35IxWkx8M?t=23056 Andrei Alexandrescu: https://youtu.be/AH35IxWkx8M?t=23056 Open Mic / Q+A: https://youtu.be/AH35IxWkx8M?t=27449 Day 3: Andrei Alexandrescu: https://youtu.be/oA1exjdEIWw?t=44 Adam Ruppe: https://youtu.be/oA1exjdEIWw?t=4350 Joseph Wakeling: https://youtu.be/oA1exjdEIWw?t=7617 John Colvin: https://youtu.be/oA1exjdEIWw?t=12105 Atila Neves: https://youtu.be/oA1exjdEIWw?t=16190 Erich Gubler: https://youtu.be/oA1exjdEIWw?t=19178
Jun 01 2015
On Tuesday, 2 June 2015 at 03:02:23 UTC, John Colvin wrote:It's proving impractical to get this done from hotel/coffeeshop internet connections. Youtube's online editor doesn't appear to be up to be able to deal with videos this long, so it's a matter of downloading the entire videos, editing them locally and then uploading again.I could do this (I have 100Mbit at home). Should I? And should I just upload them to my personal YouTube account?
Jun 02 2015
On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing.Are the streamed videos the only videos available? What about the original plan to record the talks, were those canceled because someone started streaming with a laptop?
Jun 02 2015
On Tuesday, 2 June 2015 at 09:35:52 UTC, Vladimir Panteleev wrote:On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:No there are HQ recordings coming: http://forum.dlang.org/thread/sujyaurgyfumoiimixmx forum.dlang.org#post-mkjtgl:242ck2:241:40digitalmars.com1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing.Are the streamed videos the only videos available? What about the original plan to record the talks, were those canceled because someone started streaming with a laptop?
Jun 02 2015
On Tuesday, 2 June 2015 at 09:35:52 UTC, Vladimir Panteleev wrote:On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:The talks were recorded and will be at higher quality than the live stream, but I don't know when they'll be done. Given that postprocessing is being done to them to insert the slides into them and whatnot, it'll take them longer than simply giving us the videos. I would have thought that we'd just wait for those rather than trying to chop up the live stream and present that to folks, but I guess that Andrei wants to make the talks available as quickly as possible. - Jonathan M Davis1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing.Are the streamed videos the only videos available? What about the original plan to record the talks, were those canceled because someone started streaming with a laptop?
Jun 02 2015
On Tuesday, 2 June 2015 at 09:53:32 UTC, Jonathan M Davis wrote:On Tuesday, 2 June 2015 at 09:35:52 UTC, Vladimir Panteleev wrote:Personally, while I appreciate Johns efforts with the livestream and then chopping the videos up, I'm waiting for the professionally done versions. I just cant bring myself to follow the choppy audio :)On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:The talks were recorded and will be at higher quality than the live stream, but I don't know when they'll be done. Given that postprocessing is being done to them to insert the slides into them and whatnot, it'll take them longer than simply giving us the videos. I would have thought that we'd just wait for those rather than trying to chop up the live stream and present that to folks, but I guess that Andrei wants to make the talks available as quickly as possible. - Jonathan M Davis1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing.Are the streamed videos the only videos available? What about the original plan to record the talks, were those canceled because someone started streaming with a laptop?
Jun 02 2015
On Tuesday, 2 June 2015 at 10:54:12 UTC, wobbles wrote:On Tuesday, 2 June 2015 at 09:53:32 UTC, Jonathan M Davis wrote:Yeah me neither. I mean it was good for adhoc live stream but I even suggest taking them offline to keep everyone asking if those are the only videos and making an even poorer impression to the outside (of this forum)On Tuesday, 2 June 2015 at 09:35:52 UTC, Vladimir Panteleev wrote:Personally, while I appreciate Johns efforts with the livestream and then chopping the videos up, I'm waiting for the professionally done versions. I just cant bring myself to follow the choppy audio :)On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:The talks were recorded and will be at higher quality than the live stream, but I don't know when they'll be done. Given that postprocessing is being done to them to insert the slides into them and whatnot, it'll take them longer than simply giving us the videos. I would have thought that we'd just wait for those rather than trying to chop up the live stream and present that to folks, but I guess that Andrei wants to make the talks available as quickly as possible. - Jonathan M Davis1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing.Are the streamed videos the only videos available? What about the original plan to record the talks, were those canceled because someone started streaming with a laptop?
Jun 02 2015
On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:Per http://erdani.com/d/downloads.daily.png, the 28-day moving average of daily dmd downloads is in pronounced decline following a peak at the 2.067 release. It is possible that the recent release of Rust 1.0 has caused that, shifting drive-by experimenters to it. We need to act on this on multiple fronts. 1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing. 2. It's an equally big bummer that "This Week in D" failed to be there on Sunday night. I completely understand Adam's overhead, what with his still traveling and all, but the bottom line is if it's not every Sunday it's not steady and if it's not steady it's not. Again, in retrospect it seems we need backup plans for when the protagonist of whatever important activity is unable to carry it. Who'd like to double Adam on this? 3. We've just had a good conference with solid content, but if our collective actions are to be interpreted, we did our best to be as stealth as possible. Please consider writing blogs, articles, tweets, posts, related to all that stuff. Speakers in particular should consider converting their good work into articles. Programmer news sites are full of Rust-related stuff; we must respond in kind with great D content. All of us who have an interest in D to succeed must understand there is also a proportional sense of duty. If you can do X and don't, it can be safely assumed X will just not get done at all. Which means whatever you can do, please just do it, do it now, and stay with it until it's done. Thanks, AndreiHi Andrei Regarding the Dconf videos. I have only seen those on youtube. And the problem with youtube is that videos are not structured chronologically. I see two options a youtube playlist or an html page that does so here at dlang.org. BD
Jun 10 2015
On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:Per http://erdani.com/d/downloads.daily.png, the 28-day moving average of daily dmd downloads is in pronounced decline following a peak at the 2.067 release. It is possible that the recent release of Rust 1.0 has caused that, shifting drive-by experimenters to it. We need to act on this on multiple fronts. 1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing. AndreiI can do that. Count me in. BD
Jun 10 2015
On 6/10/15 10:36 AM, Binarydepth wrote:On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:Thanks, you're a little late :o). That's been done, and we're waiting for the official videos now. -- AndreiPer http://erdani.com/d/downloads.daily.png, the 28-day moving average of daily dmd downloads is in pronounced decline following a peak at the 2.067 release. It is possible that the recent release of Rust 1.0 has caused that, shifting drive-by experimenters to it. We need to act on this on multiple fronts. 1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing. AndreiI can do that. Count me in.
Jun 10 2015
On Wednesday, 10 June 2015 at 18:04:45 UTC, Andrei Alexandrescu wrote:On 6/10/15 10:36 AM, Binarydepth wrote:Good! And what do you think about structuring the videos in a youtube playlist or HTML page here on dlang.org ?On Monday, 1 June 2015 at 18:11:32 UTC, Andrei Alexandrescu wrote:Thanks, you're a little late :o). That's been done, and we're waiting for the official videos now. -- AndreiPer http://erdani.com/d/downloads.daily.png, the 28-day moving average of daily dmd downloads is in pronounced decline following a peak at the 2.067 release. It is possible that the recent release of Rust 1.0 has caused that, shifting drive-by experimenters to it. We need to act on this on multiple fronts. 1. It's a big bummer that nothing has happened with chopping up the videos over the weekend. Right now DConf is three 6-hour blobs of unstructured footage. John has warned us he might not have broadband access to do so during his travels. In retrospect, what we should have done was to immediately arrange that John gives access to the videos to someone willing and able to do the postprocessing. AndreiI can do that. Count me in.
Jun 10 2015
On 6/10/15 11:10 AM, Binarydepth wrote:Good! And what do you think about structuring the videos in a youtube playlist or HTML page here on dlang.org ?That'd be great to do on dconf.org with the final videos. -- Andrei
Jun 10 2015
On Wednesday, 10 June 2015 at 18:10:55 UTC, Binarydepth wrote:Good! And what do you think about structuring the videos in a youtube playlist or HTML page here on dlang.org ?I'm also writing up articles about each talk on the this week in D btw: http://arsdnet.net/this-week-in-d/jun-07.html Wednesday ones are done, I'm trying to finish the rest by this weekend.
Jun 10 2015