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digitalmars.D - Dagon 3D game framewordk/engine

reply aberba <karabutaworld gmail.com> writes:
I'm quite happy to find a project like Dagon 
(https://code.dlang.org/packages/dagon) receiving more 
improvements. Already, it has quite a number of cutting edge 
features. The developer has really put time into writing a very 
good Tutorial on using it...which he continues to update. He's 
also working on a 3D physics engine for it 
(https://github.com/gecko0307/dmech)


You can support his work on Patreon 
(https://www.patreon.com/gecko0307).

Have any of you tried it recently?
Aug 17 2018
next sibling parent JN <666total wp.pl> writes:
On Friday, 17 August 2018 at 08:56:56 UTC, aberba wrote:
 I'm quite happy to find a project like Dagon 
 (https://code.dlang.org/packages/dagon) receiving more 
 improvements. Already, it has quite a number of cutting edge 
 features. The developer has really put time into writing a very 
 good Tutorial on using it...which he continues to update. He's 
 also working on a 3D physics engine for it 
 (https://github.com/gecko0307/dmech)


 You can support his work on Patreon 
 (https://www.patreon.com/gecko0307).

 Have any of you tried it recently?
I haven't got to try Dagon nor dmech, although I can vouch for dlib being a nice piece of work. I am using dlib.math for my 3D project and I believe it's the best 3D math library for D for the moment. gl3n comes close, but it made a mistake of going for the row-major matrices, which feels out of place in OpenGL.
Aug 19 2018
prev sibling parent reply Norm <norm.rowtree gmail.com> writes:
On Friday, 17 August 2018 at 08:56:56 UTC, aberba wrote:
 I'm quite happy to find a project like Dagon 
 (https://code.dlang.org/packages/dagon) receiving more 
 improvements. Already, it has quite a number of cutting edge 
 features. The developer has really put time into writing a very 
 good Tutorial on using it...which he continues to update. He's 
 also working on a 3D physics engine for it 
 (https://github.com/gecko0307/dmech)


 You can support his work on Patreon 
 (https://www.patreon.com/gecko0307).

 Have any of you tried it recently?
I've been using dagon now for a couple of months with hobby projects and it is excellent. I can now code in D with a very easy to use 3D API so I've dropped Ogre and C++ completely for making my hobby games. Cheers, Norm
Aug 19 2018
parent aberba <karabutaworld gmail.com> writes:
On Sunday, 19 August 2018 at 23:25:01 UTC, Norm wrote:
 On Friday, 17 August 2018 at 08:56:56 UTC, aberba wrote:
 I'm quite happy to find a project like Dagon 
 (https://code.dlang.org/packages/dagon) receiving more 
 improvements. Already, it has quite a number of cutting edge 
 features. The developer has really put time into writing a 
 very good Tutorial on using it...which he continues to update. 
 He's also working on a 3D physics engine for it 
 (https://github.com/gecko0307/dmech)


 You can support his work on Patreon 
 (https://www.patreon.com/gecko0307).

 Have any of you tried it recently?
I've been using dagon now for a couple of months with hobby projects and it is excellent. I can now code in D with a very easy to use 3D API so I've dropped Ogre and C++ completely for making my hobby games. Cheers, Norm
Nice
Aug 20 2018