digitalmars.D - D, so it happend...
- Baas (111/111) Apr 06 2009 In the past 10 motnhs, I completly rewrote the D Compiler in C#!
- Jason House (3/123) Apr 06 2009 Any plans for release?
- Baas (5/8) Apr 06 2009 As I've mentioned, it's possoble for the developer to change it back to ...
- BCS (2/6) Apr 06 2009 My thought exactly. It's not sounding like D anymore...
- Jarrett Billingsley (5/8) Apr 06 2009 Why, because it's complete vaporware?
- bearophile (5/7) Apr 06 2009 I'd like to know what benchmarks are used, and against what compiler, et...
- Bass (3/14) Apr 06 2009 Follow the reference ...
- Bass (3/14) Apr 06 2009 ...cause it wasn't worth mentioning until now...
- Ellery Newcomer (2/4) Apr 06 2009 *double take*
- downs (2/7) Apr 06 2009 It's all about the better optimizations that are now possible!
- Bass (3/11) Apr 06 2009 I've only provide a brief description upfront.
- downs (5/16) Apr 06 2009 No. Just .. no.
- Baas (21/28) Apr 06 2009 I've used the "Analysis-Synthesis Model" for the overall design (to "re-...
- BCS (7/13) Apr 06 2009 [...]
- Ellery Newcomer (4/39) Apr 06 2009 I'll be positive, but only if you promise you didn't sacrifice nesting
- Tom S (1/1) Apr 06 2009 How is compilar formed? How is compilar formed? How executable get maked...
- Bass (4/5) Apr 06 2009 Well, it (the D code) is simply converted to HLA (High Level Assembler) ...
- dennis luehring (3/10) Apr 06 2009 what has HLA todo with C# - this type of assembler code isn't
- Baas (1/3) Apr 06 2009 "D" code gets optimized first then converted to HLA...
- BLS (4/11) Apr 06 2009 ..and HLA uses NASM,FASM,... to create the obj files, right ?
- Christopher Wright (7/8) Apr 06 2009 They need to do way> instain programer, who wriet thier compilars, just
- Jarrett Billingsley (2/11) Apr 06 2009 I am gobsmacked that I didn't think to do this earlier. Thank you so mu...
- =?UTF-8?B?QWxleGFuZGVyIFDDoW5law==?= (3/13) Apr 07 2009 LOL, awesome!
- grauzone (2/12) Apr 07 2009 I don't understand this.
- =?UTF-8?B?QWxleGFuZGVyIFDDoW5law==?= (2/16) Apr 07 2009 Ask the web search engine of your choice about "HOW IS BABBY FORMED".
- grauzone (3/20) Apr 07 2009 I know about this phrase, but I don't understand Christopher's posting.
- =?UTF-8?B?QWxleGFuZGVyIFDDoW5law==?= (3/24) Apr 07 2009 Christopher changed the response鈥檚 sense to match with Tom鈥檚 questio...
- Clay Smith (3/123) Apr 06 2009 Technically cool, but I'm not sure it can be considered 'D' if you won't...
- =?UTF-8?B?QWxleGFuZGVyIFDDoW5law==?= (2/3) Apr 06 2009 Wtf. No you didn't.
- davidl (5/116) Apr 06 2009 I hope the final release won't disappoint many peope.
- Steve Teale (3/123) Apr 06 2009 We could call it D#, but maybe I'm being charitable!
- Mikola Lysenko (2/13) Apr 07 2009 I know of a pumping lemma or two that would disagree with you:
- Ellery Newcomer (2/15) Apr 07 2009 so much for subtlety.
Motivations: - LOVE THE D LANGUAGE!! - To be fully able to develop in a VS.NET like environment using D, with no limmitations. Cons: - Requires Windows platforms (XP and above). - Requires P4+ CPU. - 2-4 times slower compiler (still need to be optimized). - Removed "auto" types. - Removed some data types. - No documentation available :( Pros: - Faster overall application execution speed. - Tested against existing benchmarks. - Implemented full debug functionality. - No more creapy asm stuff. - View/Modify ALL datatypes without any limitations or hassles. - Complete 128 bit ints/reals - Added Custom 256 bit ints/reals. (...who's gonna use it anyway?) - Dynamic keywords: - For example: - Can rename "else if" to ElseIf etc. - Can rename "{}" code block indicators to Begin/End etc. - Remain compatible with any older/newer "keyword set". - Can basically change keywords to adopt your style. - Includes "event handler" functionality - Includes dynamic binary modules (.ddbm) - Can automaticaly optimize itself on a target environment. - Can restructure its own code pattern (32/64/Multi-CPU) - Can physically relocate itself. - Can defrag itself in memory/disk. - Magnitudes faster then normal DLLs. - Can bind/execute across networks. - Can be initiated from a remote machine. - Includes full security features. - Includes pre-set configuration templates: - Custom Mode - Console Mode (exe) - Windows Mode (exe) - GL Mode (exe) - Library Mode (dll) - Dynamic Binary Module Mode (ddbm) - Windows Service Mode (exe) - Device Driver Mode (drv/sys) Tech info: - Parse the code into XML using Regular Expressions. - More code optimization is now possible. - Replaced the backend with HLA. - Code > HLA > OBJ > EXE/DLL - Removed GC, ...don't need it. - Variables allocate/deallocate themselfs. - Manual allocation/deallocation still possible. - Package/Module now require code block indicators - package somepackage.somewhere { module somemodule { .... module deep.beneath { .... } .... } module another.module { .... } } - More than one module per file is now possible. - Added inline HLA - Can now use asm{} or hla{} - int something { get { return somevariable; } set { somevariable = value; } } - Renamed "mixin" to "macro" - Removed "imaginary" and "complex" types. - Changed/Added Types * ubyte > byte * byte > sbyte * char > compiler options determine which type to use (1/2/4 bytes) * short > short/int16 * ushort > ushort/uint16 * int > int/int32 * uint > uint/uint32 * long > long/int63 * ulong > ulong/uint64 * float > float/single/real32 * double > double/real64 + int128/decimal + uint128/udecimal + int256 + uint256 + real128 + real256 + string > compiler options determine which type to use (1/2 bytes) + date/time/datetime In Progress: - "native" .NET framework. Plan for the Future: - "VS.NET-like" IDE. - "true" Generic functionality. Sorry... NO CODE OR BINARIES INCLUDED WITH THIS MESSAGE! (yet) Baas
Apr 06 2009
Any plans for release? It looks like you made many language changes according to personal style preferences... Baas Wrote:Motivations: - LOVE THE D LANGUAGE!! - To be fully able to develop in a VS.NET like environment using D, with no limmitations. Cons: - Requires Windows platforms (XP and above). - Requires P4+ CPU. - 2-4 times slower compiler (still need to be optimized). - Removed "auto" types. - Removed some data types. - No documentation available :( Pros: - Faster overall application execution speed. - Tested against existing benchmarks. - Implemented full debug functionality. - No more creapy asm stuff. - View/Modify ALL datatypes without any limitations or hassles. - Complete 128 bit ints/reals - Added Custom 256 bit ints/reals. (...who's gonna use it anyway?) - Dynamic keywords: - For example: - Can rename "else if" to ElseIf etc. - Can rename "{}" code block indicators to Begin/End etc. - Remain compatible with any older/newer "keyword set". - Can basically change keywords to adopt your style. - Includes "event handler" functionality - Includes dynamic binary modules (.ddbm) - Can automaticaly optimize itself on a target environment. - Can restructure its own code pattern (32/64/Multi-CPU) - Can physically relocate itself. - Can defrag itself in memory/disk. - Magnitudes faster then normal DLLs. - Can bind/execute across networks. - Can be initiated from a remote machine. - Includes full security features. - Includes pre-set configuration templates: - Custom Mode - Console Mode (exe) - Windows Mode (exe) - GL Mode (exe) - Library Mode (dll) - Dynamic Binary Module Mode (ddbm) - Windows Service Mode (exe) - Device Driver Mode (drv/sys) Tech info: - Parse the code into XML using Regular Expressions. - More code optimization is now possible. - Replaced the backend with HLA. - Code > HLA > OBJ > EXE/DLL - Removed GC, ...don't need it. - Variables allocate/deallocate themselfs. - Manual allocation/deallocation still possible. - Package/Module now require code block indicators - package somepackage.somewhere { module somemodule { .... module deep.beneath { .... } .... } module another.module { .... } } - More than one module per file is now possible. - Added inline HLA - Can now use asm{} or hla{} - int something { get { return somevariable; } set { somevariable = value; } } - Renamed "mixin" to "macro" - Removed "imaginary" and "complex" types. - Changed/Added Types * ubyte > byte * byte > sbyte * char > compiler options determine which type to use (1/2/4 bytes) * short > short/int16 * ushort > ushort/uint16 * int > int/int32 * uint > uint/uint32 * long > long/int63 * ulong > ulong/uint64 * float > float/single/real32 * double > double/real64 + int128/decimal + uint128/udecimal + int256 + uint256 + real128 + real256 + string > compiler options determine which type to use (1/2 bytes) + date/time/datetime In Progress: - "native" .NET framework. Plan for the Future: - "VS.NET-like" IDE. - "true" Generic functionality. Sorry... NO CODE OR BINARIES INCLUDED WITH THIS MESSAGE! (yet) Baas
Apr 06 2009
Jason House Wrote:Any plans for release? It looks like you made many language changes according to personal style preferences...As I've mentioned, it's possoble for the developer to change it back to his/her style. - Release? I'm busy finalizing the release version and will drop it in GNU/sourceforge or somewhere. (about end of May) I'm still clearing a few (minor) agreement issues with my ex-employer regarding intellectual property etc.
Apr 06 2009
Hello Jason,Any plans for release? It looks like you made many language changes according to personal style preferences...My thought exactly. It's not sounding like D anymore...
Apr 06 2009
On Mon, Apr 6, 2009 at 10:29 AM, Baas <hacker webmail.co.za> wrote:Sorry... NO CODE OR BINARIES INCLUDED WITH THIS MESSAGE! (yet)Why, because it's complete vaporware? language to something completely different in the process - and never mention it until now?
Apr 06 2009
Jarrett Billingsley:For fun, I guess :-) Or maybe as a programming exercise, etc. So there are already four D compilers, (and no one of them is "high quality").- Faster overall application execution speed. - Tested against existing benchmarks.<I'd like to know what benchmarks are used, and against what compiler, etc. Bye, bearophile
Apr 06 2009
bearophile Wrote:Jarrett Billingsley:Follow the reference ... <http://www.digitalmars.com/d/archives/digitalmars/D/Re_D_compiler_benchmarks_85657.html>For fun, I guess :-) Or maybe as a programming exercise, etc. So there are already four D compilers, (and no one of them is "high quality").- Faster overall application execution speed. - Tested against existing benchmarks.<I'd like to know what benchmarks are used, and against what compiler, etc. Bye, bearophile
Apr 06 2009
Jarrett Billingsley Wrote:On Mon, Apr 6, 2009 at 10:29 AM, Baas <hacker webmail.co.za> wrote:...cause it wasn't worth mentioning until now... have a great day!Sorry... NO CODE OR BINARIES INCLUDED WITH THIS MESSAGE! (yet)Why, because it's complete vaporware? language to something completely different in the process - and never mention it until now?
Apr 06 2009
Baas wrote:Tech info: - Parse the code into XML using Regular Expressions.*double take*
Apr 06 2009
Ellery Newcomer wrote:Baas wrote:It's all about the better optimizations that are now possible!Tech info: - Parse the code into XML using Regular Expressions.*double take*
Apr 06 2009
downs Wrote:Ellery Newcomer wrote:I've only provide a brief description upfront. It basically is now more "dynamic" to do optimization since you're working with straight XML content, which is easier to analyze, manipulate, etc.Baas wrote:It's all about the better optimizations that are now possible!Tech info: - Parse the code into XML using Regular Expressions.*double take*
Apr 06 2009
Bass wrote:downs Wrote:No. Just .. no. On the off chance that you're serious about that - XML is a data format that encodes tree-like hierarchical information. But if your parser isn't already using a tree-like structure internally, you're doing something wrong. And if it is, there's absolutely no reason to use XML as some weird sort of intermediary stage.Ellery Newcomer wrote:I've only provide a brief description upfront. It basically is now more "dynamic" to do optimization since you're working with straight XML content, which is easier to analyze, manipulate, etc.Baas wrote:It's all about the better optimizations that are now possible!Tech info: - Parse the code into XML using Regular Expressions.*double take*
Apr 06 2009
No. Just .. no. On the off chance that you're serious about that - XML is a data format that encodes tree-like hierarchical information. But if your parser isn't already using a tree-like structure internally, you're doing something wrong. And if it is, there's absolutely no reason to use XML as some weird sort of intermediary stage.I've used the "Analysis-Synthesis Model" for the overall design (to "re-invent the wheel" :) ), as I've done lots of times in the past. The Analysis-Synthesis Model is clearly based on a tree-structure. - Lexical Analysis - Parsing/Syntax Analysis - Semantic Analysis - Intermediate Code Generator - Code Optimizer - Code Generator Lexical- and Syntax Analysis is handled in a single pass. (just a reminder) Instead of writing a lot of additional code to work with and to identify the source/tokens, I simply dump all the tokens into a xml format using Regular Expressions search/replace. This takes up to 30 passes for completion and, yes, this is where most of the time is used. From there on it's straight forward to do any kind of analysis with the code/tokens. The key is when it gets to the phase of optimization. In this case, the compiler (or should I be fair and call it "the converter"), has a complete "engine" behind it which takes care of all the information in a proper manner. Cutting, moving, merging, passing referenses and occasionally adding additional code is done with ease. It's already possible at that stage to systematically assign (and measure) a "Unit of Fitness" (Genetic Analysis), if I may call it that, to the individual code blocks. By measuring the fitness, the converter knows where to focus to improve performance. After optimization, converting it to HLA obviously opens a Pandora's box of a different kind. You know the rest... To summarize, optimization is taken care of even before convertion to HLA takes place, and that's why I use xml (it's a matter of preference). Technically, thats the basic overview of the operation, and yes, I AM SERIOUS ABOUT THIS! So, be positive... :)
Apr 06 2009
Reply to Baas,[...] I saw nothing in your description that in any way would be made simpler by using XML. A properly done tree structure can do (or be used to do) everything you described with ease. If you are mucking with XML as text, they you are just flat crazy and if you are not then you are using a tree structure anyway and even one that is not specialized for your cases at that.But if your parser isn't already using a tree-like structure internally, you're doing something wrong. And if it is, there's absolutely no reason to use XML as some weird sort of intermediary stage.
Apr 06 2009
Baas wrote:I'll be positive, but only if you promise you didn't sacrifice nesting comments in the process. Also, if you haven't already, you should trash D's cyclic dependency policy.No. Just .. no. On the off chance that you're serious about that - XML is a data format that encodes tree-like hierarchical information. But if your parser isn't already using a tree-like structure internally, you're doing something wrong. And if it is, there's absolutely no reason to use XML as some weird sort of intermediary stage.I've used the "Analysis-Synthesis Model" for the overall design (to "re-invent the wheel" :) ), as I've done lots of times in the past. The Analysis-Synthesis Model is clearly based on a tree-structure. - Lexical Analysis - Parsing/Syntax Analysis - Semantic Analysis - Intermediate Code Generator - Code Optimizer - Code Generator Lexical- and Syntax Analysis is handled in a single pass. (just a reminder) Instead of writing a lot of additional code to work with and to identify the source/tokens, I simply dump all the tokens into a xml format using Regular Expressions search/replace. This takes up to 30 passes for completion and, yes, this is where most of the time is used. From there on it's straight forward to do any kind of analysis with the code/tokens. The key is when it gets to the phase of optimization. In this case, the compiler (or should I be fair and call it "the converter"), has a complete "engine" behind it which takes care of all the information in a proper manner. Cutting, moving, merging, passing referenses and occasionally adding additional code is done with ease. It's already possible at that stage to systematically assign (and measure) a "Unit of Fitness" (Genetic Analysis), if I may call it that, to the individual code blocks. By measuring the fitness, the converter knows where to focus to improve performance. After optimization, converting it to HLA obviously opens a Pandora's box of a different kind. You know the rest... To summarize, optimization is taken care of even before convertion to HLA takes place, and that's why I use xml (it's a matter of preference). Technically, thats the basic overview of the operation, and yes, I AM SERIOUS ABOUT THIS! So, be positive... :)
Apr 06 2009
How is compilar formed? How is compilar formed? How executable get maked?
Apr 06 2009
Tom S Wrote:How is compilar formed? How is compilar formed? How executable get maked?Well, it (the D code) is simply converted to HLA (High Level Assembler) files. HLA take it from there and compile it into .obj files. From there you can bassically choose your favourite linker to create exe etc.
Apr 06 2009
Bass schrieb:Tom S Wrote:optimizable anymore - or do you mean CLI?How is compilar formed? How is compilar formed? How executable get maked?Well, it (the D code) is simply converted to HLA (High Level Assembler) files. HLA take it from there and compile it into .obj files. From there you can bassically choose your favourite linker to create exe etc.
Apr 06 2009
optimizable anymore - or do you mean CLI?"D" code gets optimized first then converted to HLA...
Apr 06 2009
Bass wrote:Tom S Wrote:..and HLA uses NASM,FASM,... to create the obj files, right ? I would call it Managed D. Bj鰎nHow is compilar formed? How is compilar formed? How executable get maked?Well, it (the D code) is simply converted to HLA (High Level Assembler) files. HLA take it from there and compile it into .obj files. From there you can bassically choose your favourite linker to create exe etc.
Apr 06 2009
Tom S wrote:How is compilar formed? How is compilar formed? How executable get maked?They need to do way> instain programer, who wriet thier compilars, just becuase these compilars cant get debuged? It was on the newsgroup this mroing, a programer in d.D who had rewrite D compilar. They are taking the compilar back to teh net, too vapour too warez. My pary are with the programers who use compilar, I am truley sorry for your lots
Apr 06 2009
On Mon, Apr 6, 2009 at 10:13 PM, Christopher Wright <dhasenan gmail.com> wrote:Tom S wrote:I am gobsmacked that I didn't think to do this earlier. Thank you so much. :DHow is compilar formed? How is compilar formed? How executable get maked?They need to do way> instain programer, who wriet thier compilars, just becuase these compilars cant get debuged? It was on the newsgroup this mroing, a programer in d.D who had rewrite D compilar. They are taking the compilar back to teh net, too vapour too warez. My pary are with the programers who use compilar, I am truley sorry for your lots
Apr 06 2009
Christopher Wright wrote:Tom S wrote:LOL, awesome! I love it! :DHow is compilar formed? How is compilar formed? How executable get maked?They need to do way> instain programer, who wriet thier compilars, just becuase these compilars cant get debuged? It was on the newsgroup this mroing, a programer in d.D who had rewrite D compilar. They are taking the compilar back to teh net, too vapour too warez. My pary are with the programers who use compilar, I am truley sorry for your lots
Apr 07 2009
Christopher Wright wrote:Tom S wrote:I don't understand this.How is compilar formed? How is compilar formed? How executable get maked?They need to do way> instain programer, who wriet thier compilars, just becuase these compilars cant get debuged? It was on the newsgroup this mroing, a programer in d.D who had rewrite D compilar. They are taking the compilar back to teh net, too vapour too warez. My pary are with the programers who use compilar, I am truley sorry for your lots
Apr 07 2009
grauzone wrote:Christopher Wright wrote:Ask the web search engine of your choice about "HOW IS BABBY FORMED".Tom S wrote:I don't understand this.How is compilar formed? How is compilar formed? How executable get maked?They need to do way> instain programer, who wriet thier compilars, just becuase these compilars cant get debuged? It was on the newsgroup this mroing, a programer in d.D who had rewrite D compilar. They are taking the compilar back to teh net, too vapour too warez. My pary are with the programers who use compilar, I am truley sorry for your lots
Apr 07 2009
Alexander P谩nek wrote:grauzone wrote:I know about this phrase, but I don't understand Christopher's posting. Yeah, some joke about internet memes, but...?Christopher Wright wrote:Ask the web search engine of your choice about "HOW IS BABBY FORMED".Tom S wrote:I don't understand this.How is compilar formed? How is compilar formed? How executable get maked?They need to do way> instain programer, who wriet thier compilars, just becuase these compilars cant get debuged? It was on the newsgroup this mroing, a programer in d.D who had rewrite D compilar. They are taking the compilar back to teh net, too vapour too warez. My pary are with the programers who use compilar, I am truley sorry for your lots
Apr 07 2009
grauzone wrote:Alexander P谩nek wrote:Christopher changed the response鈥檚 sense to match with Tom鈥檚 question. http://www.youtube.com/watch?v=Ll-lia-FEIYgrauzone wrote:I know about this phrase, but I don't understand Christopher's posting. Yeah, some joke about internet memes, but...?Christopher Wright wrote:Ask the web search engine of your choice about "HOW IS BABBY FORMED".Tom S wrote:I don't understand this.How is compilar formed? How is compilar formed? How executable get maked?They need to do way> instain programer, who wriet thier compilars, just becuase these compilars cant get debuged? It was on the newsgroup this mroing, a programer in d.D who had rewrite D compilar. They are taking the compilar back to teh net, too vapour too warez. My pary are with the programers who use compilar, I am truley sorry for your lots
Apr 07 2009
Baas wrote:Motivations: - LOVE THE D LANGUAGE!! - To be fully able to develop in a VS.NET like environment using D, with no limmitations. Cons: - Requires Windows platforms (XP and above). - Requires P4+ CPU. - 2-4 times slower compiler (still need to be optimized). - Removed "auto" types. - Removed some data types. - No documentation available :( Pros: - Faster overall application execution speed. - Tested against existing benchmarks. - Implemented full debug functionality. - No more creapy asm stuff. - View/Modify ALL datatypes without any limitations or hassles. - Complete 128 bit ints/reals - Added Custom 256 bit ints/reals. (...who's gonna use it anyway?) - Dynamic keywords: - For example: - Can rename "else if" to ElseIf etc. - Can rename "{}" code block indicators to Begin/End etc. - Remain compatible with any older/newer "keyword set". - Can basically change keywords to adopt your style. - Includes "event handler" functionality - Includes dynamic binary modules (.ddbm) - Can automaticaly optimize itself on a target environment. - Can restructure its own code pattern (32/64/Multi-CPU) - Can physically relocate itself. - Can defrag itself in memory/disk. - Magnitudes faster then normal DLLs. - Can bind/execute across networks. - Can be initiated from a remote machine. - Includes full security features. - Includes pre-set configuration templates: - Custom Mode - Console Mode (exe) - Windows Mode (exe) - GL Mode (exe) - Library Mode (dll) - Dynamic Binary Module Mode (ddbm) - Windows Service Mode (exe) - Device Driver Mode (drv/sys) Tech info: - Parse the code into XML using Regular Expressions. - More code optimization is now possible. - Replaced the backend with HLA. - Code > HLA > OBJ > EXE/DLL - Removed GC, ...don't need it. - Variables allocate/deallocate themselfs. - Manual allocation/deallocation still possible. - Package/Module now require code block indicators - package somepackage.somewhere { module somemodule { .... module deep.beneath { .... } .... } module another.module { .... } } - More than one module per file is now possible. - Added inline HLA - Can now use asm{} or hla{} - int something { get { return somevariable; } set { somevariable = value; } } - Renamed "mixin" to "macro" - Removed "imaginary" and "complex" types. - Changed/Added Types * ubyte > byte * byte > sbyte * char > compiler options determine which type to use (1/2/4 bytes) * short > short/int16 * ushort > ushort/uint16 * int > int/int32 * uint > uint/uint32 * long > long/int63 * ulong > ulong/uint64 * float > float/single/real32 * double > double/real64 + int128/decimal + uint128/udecimal + int256 + uint256 + real128 + real256 + string > compiler options determine which type to use (1/2 bytes) + date/time/datetime In Progress: - "native" .NET framework. Plan for the Future: - "VS.NET-like" IDE. - "true" Generic functionality. Sorry... NO CODE OR BINARIES INCLUDED WITH THIS MESSAGE! (yet) BaasTechnically cool, but I'm not sure it can be considered 'D' if you won't be able to compile D 1.0 code with it. Sounds like a language fork.
Apr 06 2009
在 Mon, 06 Apr 2009 22:29:26 +0800,Baas <hacker webmail.co.za> 写道:Motivations: - LOVE THE D LANGUAGE!! - To be fully able to develop in a VS.NET like environment using D, with no limmitations. Cons: - Requires Windows platforms (XP and above). - Requires P4+ CPU. - 2-4 times slower compiler (still need to be optimized). - Removed "auto" types. - Removed some data types. - No documentation available :( Pros: - Faster overall application execution speed. - Tested against existing benchmarks. - Implemented full debug functionality. - No more creapy asm stuff. - View/Modify ALL datatypes without any limitations or hassles. - Complete 128 bit ints/reals - Added Custom 256 bit ints/reals. (...who's gonna use it anyway?) - Dynamic keywords: - For example: - Can rename "else if" to ElseIf etc. - Can rename "{}" code block indicators to Begin/End etc. - Remain compatible with any older/newer "keyword set". - Can basically change keywords to adopt your style. - Includes "event handler" functionality - Includes dynamic binary modules (.ddbm) - Can automaticaly optimize itself on a target environment. - Can restructure its own code pattern (32/64/Multi-CPU) - Can physically relocate itself. - Can defrag itself in memory/disk. - Magnitudes faster then normal DLLs. - Can bind/execute across networks. - Can be initiated from a remote machine. - Includes full security features. - Includes pre-set configuration templates: - Custom Mode - Console Mode (exe) - Windows Mode (exe) - GL Mode (exe) - Library Mode (dll) - Dynamic Binary Module Mode (ddbm) - Windows Service Mode (exe) - Device Driver Mode (drv/sys) Tech info: - Parse the code into XML using Regular Expressions. - More code optimization is now possible. - Replaced the backend with HLA. - Code > HLA > OBJ > EXE/DLL - Removed GC, ...don't need it. - Variables allocate/deallocate themselfs. - Manual allocation/deallocation still possible. - Package/Module now require code block indicators - package somepackage.somewhere { module somemodule { .... module deep.beneath { .... } .... } module another.module { .... } } - More than one module per file is now possible. - Added inline HLA - Can now use asm{} or hla{} - int something { get { return somevariable; } set { somevariable = value; } } - Renamed "mixin" to "macro" - Removed "imaginary" and "complex" types. - Changed/Added Types * ubyte > byte * byte > sbyte * char > compiler options determine which type to use (1/2/4 bytes) * short > short/int16 * ushort > ushort/uint16 * int > int/int32 * uint > uint/uint32 * long > long/int63 * ulong > ulong/uint64 * float > float/single/real32 * double > double/real64 + int128/decimal + uint128/udecimal + int256 + uint256 + real128 + real256 + string > compiler options determine which type to use (1/2 bytes) + date/time/datetime In Progress: - "native" .NET framework. Plan for the Future: - "VS.NET-like" IDE. - "true" Generic functionality. Sorry... NO CODE OR BINARIES INCLUDED WITH THIS MESSAGE! (yet) BaasI hope the final release won't disappoint many peope. Though, the property change is a good thing. -- 使用 Opera 革命性的电子邮件客户程序: http://www.opera.com/mail/
Apr 06 2009
Baas Wrote:Motivations: - LOVE THE D LANGUAGE!! - To be fully able to develop in a VS.NET like environment using D, with no limmitations. Cons: - Requires Windows platforms (XP and above). - Requires P4+ CPU. - 2-4 times slower compiler (still need to be optimized). - Removed "auto" types. - Removed some data types. - No documentation available :( Pros: - Faster overall application execution speed. - Tested against existing benchmarks. - Implemented full debug functionality. - No more creapy asm stuff. - View/Modify ALL datatypes without any limitations or hassles. - Complete 128 bit ints/reals - Added Custom 256 bit ints/reals. (...who's gonna use it anyway?) - Dynamic keywords: - For example: - Can rename "else if" to ElseIf etc. - Can rename "{}" code block indicators to Begin/End etc. - Remain compatible with any older/newer "keyword set". - Can basically change keywords to adopt your style. - Includes "event handler" functionality - Includes dynamic binary modules (.ddbm) - Can automaticaly optimize itself on a target environment. - Can restructure its own code pattern (32/64/Multi-CPU) - Can physically relocate itself. - Can defrag itself in memory/disk. - Magnitudes faster then normal DLLs. - Can bind/execute across networks. - Can be initiated from a remote machine. - Includes full security features. - Includes pre-set configuration templates: - Custom Mode - Console Mode (exe) - Windows Mode (exe) - GL Mode (exe) - Library Mode (dll) - Dynamic Binary Module Mode (ddbm) - Windows Service Mode (exe) - Device Driver Mode (drv/sys) Tech info: - Parse the code into XML using Regular Expressions. - More code optimization is now possible. - Replaced the backend with HLA. - Code > HLA > OBJ > EXE/DLL - Removed GC, ...don't need it. - Variables allocate/deallocate themselfs. - Manual allocation/deallocation still possible. - Package/Module now require code block indicators - package somepackage.somewhere { module somemodule { .... module deep.beneath { .... } .... } module another.module { .... } } - More than one module per file is now possible. - Added inline HLA - Can now use asm{} or hla{} - int something { get { return somevariable; } set { somevariable = value; } } - Renamed "mixin" to "macro" - Removed "imaginary" and "complex" types. - Changed/Added Types * ubyte > byte * byte > sbyte * char > compiler options determine which type to use (1/2/4 bytes) * short > short/int16 * ushort > ushort/uint16 * int > int/int32 * uint > uint/uint32 * long > long/int63 * ulong > ulong/uint64 * float > float/single/real32 * double > double/real64 + int128/decimal + uint128/udecimal + int256 + uint256 + real128 + real256 + string > compiler options determine which type to use (1/2 bytes) + date/time/datetime In Progress: - "native" .NET framework. Plan for the Future: - "VS.NET-like" IDE. - "true" Generic functionality. Sorry... NO CODE OR BINARIES INCLUDED WITH THIS MESSAGE! (yet) Baasup with the alternative later?
Apr 06 2009
downs Wrote:I know of a pumping lemma or two that would disagree with you: http://en.wikipedia.org/wiki/Pumping_lemma_for_regular_languagesEllery Newcomer wrote:Baas wrote:It's all about the better optimizations that are now possible!Tech info: - Parse the code into XML using Regular Expressions.*double take*
Apr 07 2009
Mikola Lysenko wrote:so much for subtlety.downs Wrote:I know of a pumping lemma or two that would disagree with you: http://en.wikipedia.org/wiki/Pumping_lemma_for_regular_languagesEllery Newcomer wrote:Baas wrote:It's all about the better optimizations that are now possible!Tech info: - Parse the code into XML using Regular Expressions.*double take*
Apr 07 2009