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digitalmars.D - D gets namechecked in the Unity blog

reply "Tim Keating" <mrtact gmail.com> writes:
For immutability support, of all things: 
http://blogs.unity3d.com/2015/06/02/how-we-do-fast-and-efficient-yaml-merging/

Seems someone over there is a D fan.
Jun 02 2015
next sibling parent reply "weaselcat" <weaselcat gmail.com> writes:
On Tuesday, 2 June 2015 at 18:41:47 UTC, Tim Keating wrote:
 For immutability support, of all things: 
 http://blogs.unity3d.com/2015/06/02/how-we-do-fast-and-efficient-yaml-merging/

 Seems someone over there is a D fan.
D's immutable, pure, etc are among the 'killer features' of D, in my opinion. IIRC Carmack wrote an article about this and heavily referenced D throughout on how D got it right.
Jun 02 2015
parent reply "Meta" <jared771 gmail.com> writes:
On Tuesday, 2 June 2015 at 18:58:48 UTC, weaselcat wrote:
 On Tuesday, 2 June 2015 at 18:41:47 UTC, Tim Keating wrote:
 For immutability support, of all things: 
 http://blogs.unity3d.com/2015/06/02/how-we-do-fast-and-efficient-yaml-merging/

 Seems someone over there is a D fan.
D's immutable, pure, etc are among the 'killer features' of D, in my opinion. IIRC Carmack wrote an article about this and heavily referenced D throughout on how D got it right.
I would say he *heavily* references D, but he does mention it in a blog post he wrote: "It seems like there is a sound case for a pure keyword in future C/C++ standards. There are close parallels with const – an optional qualifier that allows compile time checking of programmer intention and will never hurt, and could often help, code generation. The D programming language does offer a pure keyword: http://www.d-programming-language.org/function.html Note their distinction between weak and strong purity – you need to also have const input references and pointers to be strongly pure."
Jun 02 2015
parent "Meta" <jared771 gmail.com> writes:
On Tuesday, 2 June 2015 at 19:03:39 UTC, Meta wrote:
 I would say he *heavily* references D, but he does mention it 
 in a blog post he wrote:
Wouldn't say*
Jun 02 2015
prev sibling parent reply "Dicebot" <public dicebot.lv> writes:
I think I remember Jonas posting on this NG regularly, thus it is 
hardly surprising. Didn't know he is affiliated with Unity though.
Jun 02 2015
parent Steven Schveighoffer <schveiguy yahoo.com> writes:
On 6/2/15 3:03 PM, Dicebot wrote:
 I think I remember Jonas posting on this NG regularly, thus it is hardly
 surprising. Didn't know he is affiliated with Unity though.
Yes, as recently as 2 days ago :) http://forum.dlang.org/post/sajmphgfxeleqegsuttx forum.dlang.org -Steve
Jun 02 2015