digitalmars.D - D gets namechecked in the Unity blog
- Tim Keating (3/3) Jun 02 2015 For immutability support, of all things:
- weaselcat (4/7) Jun 02 2015 D's immutable, pure, etc are among the 'killer features' of D, in
- Meta (12/20) Jun 02 2015 I would say he *heavily* references D, but he does mention it in
- Meta (2/4) Jun 02 2015 Wouldn't say*
- Dicebot (2/2) Jun 02 2015 I think I remember Jonas posting on this NG regularly, thus it is
- Steven Schveighoffer (4/6) Jun 02 2015 Yes, as recently as 2 days ago :)
For immutability support, of all things: http://blogs.unity3d.com/2015/06/02/how-we-do-fast-and-efficient-yaml-merging/ Seems someone over there is a D fan.
Jun 02 2015
On Tuesday, 2 June 2015 at 18:41:47 UTC, Tim Keating wrote:For immutability support, of all things: http://blogs.unity3d.com/2015/06/02/how-we-do-fast-and-efficient-yaml-merging/ Seems someone over there is a D fan.D's immutable, pure, etc are among the 'killer features' of D, in my opinion. IIRC Carmack wrote an article about this and heavily referenced D throughout on how D got it right.
Jun 02 2015
On Tuesday, 2 June 2015 at 18:58:48 UTC, weaselcat wrote:On Tuesday, 2 June 2015 at 18:41:47 UTC, Tim Keating wrote:I would say he *heavily* references D, but he does mention it in a blog post he wrote: "It seems like there is a sound case for a pure keyword in future C/C++ standards. There are close parallels with const – an optional qualifier that allows compile time checking of programmer intention and will never hurt, and could often help, code generation. The D programming language does offer a pure keyword: http://www.d-programming-language.org/function.html Note their distinction between weak and strong purity – you need to also have const input references and pointers to be strongly pure."For immutability support, of all things: http://blogs.unity3d.com/2015/06/02/how-we-do-fast-and-efficient-yaml-merging/ Seems someone over there is a D fan.D's immutable, pure, etc are among the 'killer features' of D, in my opinion. IIRC Carmack wrote an article about this and heavily referenced D throughout on how D got it right.
Jun 02 2015
On Tuesday, 2 June 2015 at 19:03:39 UTC, Meta wrote:I would say he *heavily* references D, but he does mention it in a blog post he wrote:Wouldn't say*
Jun 02 2015
I think I remember Jonas posting on this NG regularly, thus it is hardly surprising. Didn't know he is affiliated with Unity though.
Jun 02 2015
On 6/2/15 3:03 PM, Dicebot wrote:I think I remember Jonas posting on this NG regularly, thus it is hardly surprising. Didn't know he is affiliated with Unity though.Yes, as recently as 2 days ago :) http://forum.dlang.org/post/sajmphgfxeleqegsuttx forum.dlang.org -Steve
Jun 02 2015