digitalmars.D - D Language Foundation July 2023 Quarterly Meeting Summary
- Mike Parker (365/365) Jul 29 2023 The quarterly meeting for July 2023 took place on the 7th at
- Sergey (3/5) Jul 29 2023 Maybe better to post in Announcement Mike :)
- Mike Parker (2/3) Jul 29 2023 That was my intent.
The quarterly meeting for July 2023 took place on the 7th at 15:00 UTC and lasted just over 70 minutes. At the quarterlies, representatives from companies using D in production join the core D Language Foundation team to tell us of issues that are affecting them, problems they've solved themselves, interesting details about their projects, and really anything related to their use of D. At the July meeting, we were joined for the first time by representatives from Ahrefs, Decard, and Auburn Sounds. Now that we've split the DLF portion of the quarterlies into separate monthly meetings, I no longer give each DLF rep a turn in the quarterlies unless, once the industry reps have all taken their turns, they have anything job-related or that the industry reps might be interested in. In this meeting, only Ali and Walter had something to say. * Andrei Alexandrescu (DLF) * Mathis Beer (Funkwerk) * Walter Bright (DLF) * Ali Çehreli (DLF/Mercedes Benz R & D North America) * John Colvin (Symmetry) * Mathias Lang (DLF/Symmetry) * Dennis Korpel (DLF) * Mario Kröplin (Funkwerk) * Átila Neves (DLF/Symmetry) * Mike Parker (DLF) * Igor Pikovets (Ahrefs) * Guillaume Piolat (Auburn Sounds) * Carsten Rasmussen (Decard) * Robert Schadek (DLF/Symmetry) * Robert Toth (Ucora) * Bastiaan Veelo (SARC) Bastiaan had nothing for us this time. Robert said Ucora had been preparing for DConf but had nothing for us beyond that. Mario said Funkwerk had been having some memory problems and handed it off to Mathis Beer for the details. Mathis said that since somewhere around D 2.096 or 2.100, Funkwerk had been using more memory. Unfortunately, it's hard to know if it's a real problem. He said when you're looking at a process that's 10 GB in production, it's hard to tell if it's because you've turned up the amount of data going into it, if it's a timing issue, or if there's been a degradation. He mentioned a test case [he'd posted to the forums](https://forum.dlang.org/post/u7sn1m$1smk$1 digitalmars.com) that runs a hundred threads creating hashmaps, then either deleting them explicitly or setting them to `null`. It ends up with 200kb of GC memory and a few hundred megabytes of residential, which isn't satisfying. What they're seeing is processes that admittedly do bursty memory, but just keep growing. He said that at some point it stabilizes, but it might be because it just GCs so much that the CPU can't process enough data to grow further. They have processes in production that they have to regularly restart to get memory usage under control. He'd added [a warning to the `std.json` documentation](https://github.com/dlang/phobos/blob/master/std/json.d#L9) that it's probably not the best framework when you have huge amounts of data. If you have a hashmap for every JSON node, that's going to hit you. Taking in hundreds of megabytes of data on the network and grinding through it is the sort of situation in a threaded system that the GC isn't happy with. With a moving collector, you could compensate in retrospect for a lot of problems and grow your memory, then go back down again. But that's fundamentally not viable in D as it is. Other than the warning, he's not sure what can be done. Walter noted that the D GC doesn't return memory to the operating system when it collects. It just ratchets up. Mathis said they'd been manually calling `minimize`, but if your pools have one or two false references into it, then nothing can be done there. Walter agreed that a moving collector would solve the issue in general, but we don't have one because we can't reliably find all the references or prove they're all valid references. So we're kind of stuck with that. Mathis said he'd been speculating that they're getting references into large pools that are caused by references sort of hanging around on the stack doing nothing. They've never been able to prove that. He thinks they're persisting because they happen to be in some 8-byte region where they're just not getting overwritten by anything as functions get called. He's wondering if it would be possible to have pointer data for the stack at a given point where the GC interrupts it. Like you have detailed information about what every register is doing, what every byte is doing, at a given point. Walter said one thing they could do is, for functions near the root of the call stack, once they're done with the memory they can just set the reference to `null`. That can help with this and that's the only thing he can think of; when you're done with something, just set the reference to `null` so that it doesn't hang around on the stack. Mathis said the problem is that the associative array doesn't do that. They can set their references to null, but the runtime functions aren't cleaning up after themselves and are keeping references around. Mathis said they have no live variables. Their theory is that they have stuff above the stack pointer that gets skipped as they go into the GC. They can pretty much get rid of it by calling `alloca` with 500 bytes or 2kb before going into those functions. Walter suggested using `assert(0)` to get a stack trace so they can see which functions are still live on the stack, then go to those functions and look for any dangling references. Mathis said the forum post he mentioned earlier is an example of having live references to data that are not in any functions on the stack. Walter asked him to post it in the chat. He did (it's the same post I linked above, but [here it is again](https://forum.dlang.org/post/u7sn1m$1smk$1 digitalmars.com)). Igor started with an introduction of what Ahrefs are doing. They have a crawler that crawls the web 24-7, downloads the pages, stores them in their database, then serves users some analytical information about the pages. So their main product is an index of links. Currently, they're working on doing a full-text index of the web. Their main language is OCaml. They use C++ and now D for more performance-sensitive parts. They started using D seriously about a year ago and have two people writing D full-time. __GC documentation__ The first issue he brought up was related to Funkwerk's issue. They're using `std.json` to parse hundreds of megabytes of JSON. It's super slow in a multi-threaded app. Upon investigating, they found the slowness was caused by a global lock in the GC. This is not mentioned in the documentation. It's an important performance property that should be explicitly documented. Their solution was to drop `std.json` for another library and everything's working alright. (I haven't gotten around to it yet, but updating the GC documentation is on my task list. Also, we have since discussed std.json in a planning session. I'll have more on that in a future update.) __C++ strings__ Igor said they're interfacing with a lot of C++ libraries for AI/machine learning stuff. Unfortunately, D's binding to the C++ `std::string` is limited to the old C++ API. In the new API, `std::string`'s memory layout has an internal pointer. That's not supported in D's runtime model, so D can't bind to the new strings. The workaround is to compile the C++ code with the old C++ API. That works, but it's annoying because you have to source compile everything. So if someone provides a pre-compiled library that was compiled against the newer C++ API, you can't use it directly. It would be nice to get that fixed somehow if possible. Mathias Lang said the C++ string was the whole reason we introduced copy constructors and deprecated postblits. He doesn't remember the details of what needs to be done and will have to look at it. __C++ interop documentation__ Next, Igor said the documentation for D's C++ interface is incomplete. For example, they didn't know that it was possible to catch C++ exceptions in D. They were doing a workaround until they realized that it was possible. Walter said it wasn't documented because it doesn't work with some C++ compilers. Like the Microsoft C compiler. We can't catch their exceptions. Igor said that's okay because they're on Linux. Walter said he understood. He then explained that it doesn't work with the MS exception-handling mechanism because he couldn't make heads or tails of how it works. He said the documentation for 32-bit exceptions was clear as mud, but he was able to get it working. The documentation for the 64-bit MS implementation is so baffling he gave up on it. On POSIX systems it's pretty standardized, so it was easy to figure out. So as long as you're not using MS C++, you're okay. Still, we should update the documentation to note that it works on Linux and POSIX systems. Mathias Lang asked which compiler they were using on Linux. Igor said LDC. Mathias said that GDC and LDC will pass quite a few objects by hidden pointers, so that will prevent a lot of bugs you might otherwise encounter with C++ interop. He suggested they keep using LDC. Igor agreed. He said we really should update the docs about this even if it isn't working on MS. It's a big point that you can use C++ interop on Linux quite easily and a very nice property. And if it's possible to somehow get C++ exception handling fixed on Windows, maybe by paying someone or through a GSOC or SAOC project, that would be nice. Ali asked if Walter knew anyone at MS who could explain the implementation to him. Walter said he didn't know anyone who knows how MS exceptions work. And based on the state of the documentation, he suspects they don't want anyone to figure it out. However, if someone can get it working, he'd welcome the contribution. He just doesn't have time for it. (The documentation on C++ interop has been outdated for a while. We're going to add the note about exception handling, but Mathias Lang has also agreed to bring the docs up to date. As seen in [his DConf presentation last year](https://youtu.be/mI6-PmZy-u0), he probably knows more about the state of D's C++ interop than anyone else.) __vibe.d__ Igor said when they use vibe.d for anything, they get two screens worth of deprecation warnings from inside vibe.d when they compile. He's seen a Bugzilla issue and a forum thread about it, and that's nice, but the only solution is to disable deprecation warnings globally. So that's what they're doing. That means they won't be able to see deprecation warnings about their own code that they can fix. This is moderately annoying. Walter said he would be talking about deprecations later in the meeting. Mathias Lang noted that the specific vibe.d deprecations Igor mentioned had been fixed in master, there just hadn't yet been a new release, and Igor said that was beautiful. Mathis Beer said Funkwerk does something that's cheating a bit and has the potential to break: they split libraries with deprecations off and just link against them with their own code with deprecations on. That can break when you have templates. (See Walter's remarks near the end of this summary for more on deprecations.) Carsten said he'd been programming in D since 2008 and had worked sort of silently. Initially, he used D for an internal tool at the company he had before, but now he's working at Decard and they're working on a distributed database for consensus. He said it's called a blockchain, but it's not really the same. It's a distributed system that reaches a consensus with different nodes and then communicates between nodes. Most of their code is in D so everything is much easier. They use some C and Go for some things, but only for some very specific stuff. Everything else is in D. The only problem they've had were some challenges porting their cryptographic library to Android and iOS, but he thought they'd solved that now. He said it was mostly because they didn't understand how Android worked. They've built their own system where they use BDD (Behavior-Driven Development) that automatically generates code in D, then they write the unit tests there. The workflow of BDD with unit tests works. Instead of JSON, they use their own data format called HIBON (Has Invariant Binary Object Notation), which was inspired by BSON. With HIBON, when you generate a data structure you can guarantee that the cryptographic class is the same. So the bytes are organized the same independent of where they are working. They would like to publish HIBON because, in principle, it can be used for serialization. They've built it in and it's easy to use. Thanks to introspection, you can just mix in a HIBON record and serialize or construct a class or struct. It makes their flow much easier to work with. Everything in their database is stored in HIBON. They even have a signed Remote Procedure Call that they call HIRPC. That is, instead of asking for permission, you sign your RPC so that when you receive it you know if you have permission to do something. They've had problems sometimes with deprecations, but they just solve them and move on. Other than that, they did have problems before when running multithreading in unit tests, which might not be a good idea. Sometimes a test would fail when multithreading and it would leak to all the other ones. But since they moved to using BDD, they don't have the problem anymore. Átila said that running unit tests in parallel is probably a good idea because you'll find out if you're doing something wrong. He asked how they were running them in parallel. Carsten said they weren't running tests in parallel. But, for instance, if you have a thread test, like a concurrency test or something, and that fails, then it seems like it's unpredictable what actually happens. Átila said it's because the exception gets gobbled up. Carsten said they had also looked at [Átila's unit-threaded library](https://code.dlang.org/packages/unit-threaded) and would like to incorporate that at some point. Guillaume brought up an LDC issue he [had reported a while back](https://github.com/ldc-developers/ldc/issues/4388). It was taking half of his build time and was a minor annoyance in terms of iteration time. (Martin was not at the meeting. I was supposed to ping him about Guillaume's issue after the meeting, but forgot about it. I emailed him about it as I was writing this summary.) Next, he said that he distributes shared libraries to a lot of customers. He wanted to highlight the fact that a self-contained shared library is a valid usage of D. Because he doesn't control the host machine, shared Phobos and shared DRuntime can be a problem in those cases. Finally, he said a couple of other people had asked him to mention that they would like to see Objective-C support in all D compilers. Since neither Iain nor Martin were at the meeting, I told him I'd put Objective-C support on the agenda for a future monthly meeting or planning session. John said he was unaware of any significant problems Symmetry had that were worth bringing up. He asked Mathias Lang and Robert if they had anything. Mathias had nothing, and Robert said he was happy. Ali said he was happy. He was using an old version of DMD at work to write script-like programs which use large files and was doing very good stuff with it. The company were preparing to post a D intern position, so their D team would soon increase beyond one person. Walter asked why they were sticking with an old version of DMD. The answer: because that's what's installed on their standard workstations. And with the nature of the programs Ali is writing, it doesn't matter. There's no pressing need to upgrade. Walter took some time to talk about deprecations. He said that the night before the meeting, he'd made [a post in the announce forum](https://forum.dlang.org/thread/u87vfb$1b9h$1 digitalmars.com) about evolving the language (related: [the planning update](https://forum.dlang.org/thread/jmtcppvsweimsojladlj forum.dlang.org) in which I talked about our new deprecation policy). Walter had gotten a lot of feedback that our deprecation scheme was a failure. He used to think that deprecations were a good way to evolve the language: have the compiler announce a deprecation with a warning, then turn the warning into an error a few years later. It had become clear to him that this was an unacceptable approach. So in his forum post, he described a new way of doing things. We're not going to deprecate things that don't hurt the language. We won't remove things just because they're old fashioned, or because there's a better way or something like that. The idea is to be backward compatible because people hate getting an older D package that they try to use and their screen is filled with deprecation messages. So we're just going to have to stop doing that. What he proposed, and had partially implemented, as a replacement is the `-wo` switch that enables printing warnings for things that are obsolete. The idea is that this is not the default behavior of the compiler like deprecation warnings are; you have to go and ask to get the messages. Then ideally, people won't be bothered by improvements to the language. Obsolete features still compile, and you only get warnings if you ask for them. They're not going to be bothered so much by deprecation messages. We only deprecate and remove things if they're really destructive and problematic. There's also the problem that some of the deprecations are for features that cause code to be unsafe. The issue here is that the compiler is unable to prove that the code is safe. It doesn't mean that the code is unsafe or broken. So he planned to modify that such that you only get compiler guarantees in ` safe` code when you have fixed all the warnings about legacy behavior. That will not break existing, working, debugged code, but if you want the compiler guarantees about safety, you're going to have to turn on `-wo` and fix the warnings it gives you. Again, the idea is so that people can use older, debugged, working libraries without getting a blizzard of complaints from the compiler. Projects like vibe.d will not just automatically break every time there's a new version of the compiler, or at least not intentionally break with screens full of deprecation messages. It's perfectly reasonable that people using vibe.d don't want to be bothered by deprecation messages that come from compiling vibe.d It leaves a really bad impression and anger at us for breaking existing projects. So he posted in the forums for a discussion to see how it goes. He had already sent in some PRs to revert some deprecations that broke people's code and didn't actually need to be deprecated. They're not hurting anything. He had also spoken with Dennis asking him to prioritize reverting the deprecation of `alias this` in classes. We don't need to deprecate it. It's annoying having it in the language, but there's no easy way for people to replace it. So our path forward with it is not to improve it or fix it---which we've been unable to do and was why it was deprecated in the first place---but to encourage people not to use it. We leave it in so it will work, code will compile, but we can make the `-wo` switch warn about it. Carsten asked if it would be possible to set a flag module-wise or package-wise to enable or disable warnings. This started a rather long discussion about allowing `-wo=foo` and/or `-d=foo`, and whether `foo` should be a module or package, or a directory on the file system. Walter's intent with `-wo` was that it allow old code to compile with no warnings *without requiring the user to make any changes*. If you require the user to change the build system to silence warnings, then you're requiring them to make changes. The conversation stayed largely on topic, with people making points about deprecations (Carsten said he likes them, and his company update their code whenever they encounter them; Walter talked about how MS went to great lengths in developing Windows 95 to avoid breaking existing Windows applications that were using the system APIs incorrectly but still managed to work; etc), compiling code with different flags, how the issue might not be deprecations themselves but the fact that people were getting multiple lines of the same message, and so on. Andrei used a couple of analogies to make the argument for more fine-grained control ("In C++ this `#include` file that I'm including in a library from the 1960s. And what's with that unqualified whatever, whatever. I don't care for that stuff. There should be a better response for that than just `-wo`. It's got to be `w0=` then a list of package names or something like that.", "The refinement of a bad idea can be an excellent idea. Just look at the Porsche 911. The early prototype is a horrible car. It's just ugly. And then they just changed the pit and it's a great car."). In the end, Walter said we can enhance `-wo` to give it a list of modules that it applies to. That's a very reasonable thing. (I'll have more information about `-wo`, deprecations, and plans for evolving the language in future summaries and updates.) Our next quarterly meeting should take place on October 6. We held our July monthly meeting on the 14th. I'll have the summary of that one published in the next few days. I'll also soon post an update from the two planning sessions we held on July 21 and 28.
Jul 29 2023
On Saturday, 29 July 2023 at 14:15:12 UTC, Mike Parker wrote:The quarterly meeting for July 2023 took place on the 7th at 15:00 UTC and lasted just over 70 minutes.Maybe better to post in Announcement Mike :) Thanks for your hard work!
Jul 29 2023
On Saturday, 29 July 2023 at 14:36:00 UTC, Sergey wrote:Maybe better to post in Announcement Mike :)That was my intent.
Jul 29 2023