digitalmars.D - DQuick a GUI Library (prototype)
- Flamaros (11/11) Aug 20 2013 I want to share a short presentation of the project I am working
- w0rp (3/3) Aug 20 2013 Cool. Any work put into developing GUI libraries for D interests
- Jacob Carlborg (7/17) Aug 21 2013 I don't think Lua will work in this community. I've tried with Ruby and
- Flamaros (10/32) Aug 21 2013 Markup languages can't be used in our case, we need to provide
- Jacob Carlborg (21/23) Aug 21 2013 You can do something like this:
- Flamaros (9/33) Aug 21 2013 Maybe something can be done with a load of a compiled dll
- Jacob Carlborg (15/19) Aug 21 2013 This is a complete example:
- Jacob Carlborg (5/7) Aug 21 2013 I'm using the Orange library to perform the actual serialization:
- Jacob Carlborg (5/17) Aug 21 2013 Although I don't know what to do about the delegates. They can't be
- dennis luehring (8/16) Aug 21 2013 why use scripting at all - D is blasting fast compiled - so whats the
- Andrej Mitrovic (4/7) Aug 21 2013 I still don't understand what DQuick has to do with D if you end up
- Flamaros (15/27) Aug 21 2013 DQuick is for D applications, scripts are just for interfaces.
- dennis luehring (5/33) Aug 21 2013 and why not use D as the scripting language as the remedygames guys do?
- Flamaros (5/27) Aug 21 2013 The remedy solution isn't portable and/or to hard to put in place
- Jacob Carlborg (8/11) Aug 21 2013 I assume:
- Flamaros (5/17) Aug 21 2013 D syntax isn't an issue. We want do a GUI editor that can
- Flamaros (3/3) Aug 21 2013 I may forget to tell that we want to be able to reload the GUI
- Jacob Carlborg (8/11) Aug 21 2013 Ok, then you don't need that complicated solution I gave you. In the GUI...
- Jacob Carlborg (5/10) Aug 21 2013 I've been planning to create GUI builder for DWT. That would work like
- Flamaros (3/3) Aug 21 2013 I just migrate our repository to a public one on github. If some
- Chris (8/30) Aug 21 2013 Great stuff! I am definitely in favor of a pure D GUI. And again,
- Baz (3/16) Aug 21 2013 It looks really interesting. Some of the specifications really
- Flamaros (3/23) Aug 21 2013 Can you tell a little more on which specifications you are
- Andrei Alexandrescu (3/22) Aug 21 2013 Yah, I was also impressed upon skimming the deck. Good luck!
- Michael (3/3) Aug 21 2013 Lua itself can be embedded into any system.
- Sebastian Graf (8/11) Aug 21 2013 +1 from me too.
- Jacob Carlborg (6/12) Aug 22 2013 CoffeeScript is nice too. But I don't see a reason to use something
- Flamaros (6/18) Aug 22 2013 The GUI editor will allow to write expression in addition of a
- Jacob Carlborg (4/6) Aug 22 2013 What do you mean with "expression" ?
- Flamaros (6/11) Aug 22 2013 something like :
- Jacob Carlborg (5/10) Aug 22 2013 Can't you bind that to a named method in a controller, or similar? Then
- Flamaros (13/23) Aug 22 2013 That not always so simple.
- Jacob Carlborg (6/13) Aug 22 2013 If I understand you correctly that's how it work on using Xcode on Mac
- Flamaros (3/17) Aug 22 2013 A lot of GUI system that respect the MVC system put the
- Jacob Carlborg (4/6) Aug 22 2013 And you don't want that? Or what has that do to with anything?
- Flamaros (9/14) Aug 23 2013 With DQuick the Controller is in the script side, it's more
- goughy (15/28) Aug 22 2013 Could I recommend you evaluate IUP first?
- Andrej Mitrovic (4/6) Aug 22 2013 It doesn't seem to support OSX, Unicode, cascading menus:
- Flamaros (5/6) Aug 22 2013 That the reason we only tell that is a prototype, we firstly want
- Andrej Mitrovic (2/6) Aug 22 2013 I meant to say native OSX, It uses GTK on that platform.
- Jacob Carlborg (4/5) Aug 22 2013 Thank you, otherwise you might have made some Mac OS X users angry :)
- Andrej Mitrovic (2/5) Aug 22 2013 Hey I'm not on the OSX hate-train. :)
- Andrej Mitrovic (2/5) Aug 22 2013 Plus it seems to flicker on resize. It's not looking good.
- Flamaros (6/14) Aug 22 2013 Yep, it's a known issue. I don't know why the resize event of
- Andrej Mitrovic (9/13) Aug 22 2013 I was referring to the IUP library though, not your library. As for
- Michael (4/4) Aug 22 2013 Full support of Unicode in upcoming release at end of August.
- Andrej Mitrovic (2/6) Aug 22 2013 But where's the bug tracker?
- Michael (4/7) Aug 22 2013 Additional info on official site ;)
- Andrej Mitrovic (2/5) Aug 22 2013 Well that's discouraging..
- Michael (5/10) Aug 22 2013 For me it's no problem)
- Andrej Mitrovic (7/8) Aug 22 2013 How are other people supposed to track bugs? Anytime someone runs into
- Andrej Mitrovic (4/7) Aug 22 2013 Interestingly it only flickers if I use the resize handle on the
- Andrej Mitrovic (8/10) Aug 22 2013 It looks like Rikki Cattermole[1] made a D binding[2] to IUP:
- Michael (5/9) Aug 22 2013 It's looks as low-level-one-to-one D binding to C.
- Rikki Cattermole (14/28) Aug 22 2013 They were complete if I remember right when I made them.
- Andrej Mitrovic (28/30) Aug 29 2013 I've had another look at this, and the documentation tells me there's
- Flamaros (19/62) Aug 29 2013 As DQuick isn't based on OS native GUI libraries and it's intend
- Andrej Mitrovic (7/12) Aug 29 2013 You need to track the cursor if you want to avoid this behavior, using
- Gour (11/13) Aug 30 2013 Based on what I've seen, Tk-8.6 is quite good and available *today*,
- Flamaros (6/17) Aug 30 2013 The way will be very long for DQuick, I only start working on
- Andrej Mitrovic (6/8) Aug 30 2013 I especially like its configurable event mechanism, because I can
- Jakob Ovrum (6/19) Aug 22 2013 If you do decide to use Lua, I strongly recommend checking out
- Flamaros (5/28) Aug 22 2013 As we decided to open our code, we'll accept pull request.
- Jakob Ovrum (4/8) Aug 22 2013 Thank you for the invitation. As LuaD does not yet support Lua
- 1100110 (6/16) Aug 22 2013 May I say that I *love* LuaD.
- Flamaros (5/18) Aug 22 2013 After the publication of our sources :
- Andrej Mitrovic (2/4) Sep 06 2013 P.S.: You should really add license headers in your files and/or a licen...
- Flamaros (3/8) Sep 06 2013 Certainly, I'll try to do it this weekend.
- Flamaros (2/11) Sep 06 2013 We choose the boost one.
- Andrej Mitrovic (3/4) Sep 07 2013 That's great, but your license file is empty:
- Gour (18/20) Aug 23 2013 The state of GI bindings in D was the main reason I gave up idea to use
- Flamaros (2/22) Aug 23 2013 Thank you for your encouragements.
- Christian Manning (12/25) Aug 23 2013 This is great! Will check this out ASAP I think. I migrated a Qt
- Flamaros (4/17) Sep 05 2013 A little news :
- Flamaros (5/26) Sep 05 2013 PS : D objects means that an instance of a D class can be
- Ivan (2/15) Sep 27 2014 Is this still being developed?
- Xavier Bigand (3/21) Sep 28 2014 Yes it is, but development is still slow.
I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better quality
Aug 20 2013
Cool. Any work put into developing GUI libraries for D interests me. You should put something up on github once you feel happy enough about the code being worth showing to others.
Aug 20 2013
On 2013-08-20 23:22, Flamaros wrote:I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharingI don't think Lua will work in this community. I've tried with Ruby and people didn't like it. Although it might be different with Lua. My experience is you have two choices: a markup language, i.e. JSON, YAML and so on or using D. -- /Jacob Carlborg
Aug 21 2013
On Wednesday, 21 August 2013 at 08:04:23 UTC, Jacob Carlborg wrote:On 2013-08-20 23:22, Flamaros wrote:Markup languages can't be used in our case, we need to provide scripting capabilities. It's a prototype essentially cause of Lua, that why we think to add a front-end to simplify the Lua syntax like removing "function() ... end" for property binding. For the moment we can't use D as script language for our project, just because there is no API to parse and execute a d file as script.I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharingI don't think Lua will work in this community. I've tried with Ruby and people didn't like it. Although it might be different with Lua. My experience is you have two choices: a markup language, i.e. JSON, YAML and so on or using D.
Aug 21 2013
On 2013-08-21 11:10, Flamaros wrote:For the moment we can't use D as script language for our project, just because there is no API to parse and execute a d file as script.You can do something like this: import dquick.dsl; import std.stdio; void executeSciprt () { mixin(import("foo.d")); } void main () { initialize(); executeSciprt(); writeln(DQuickDsl.serialize()); } When you want to "execute" the D script you use the above as a template and only need to replace the file name, in this case "foo.d", and create a file. Compile that file run the resulting executable, this is easily done using rdmd. Retrieve the serialized data, deserialized it and do want you need with the data structures. -- /Jacob Carlborg
Aug 21 2013
On Wednesday, 21 August 2013 at 09:23:27 UTC, Jacob Carlborg wrote:On 2013-08-21 11:10, Flamaros wrote:Maybe something can be done with a load of a compiled dll resulting of the compilation of script files. But it doesn't seems to be a really good way. I am not sure to understand correctly your suggestion, I don't see how the application will be able to create GUI items from "foo.d". Need "foo.d" embed a code to serialize the GUI items structure to a file that the application will load?For the moment we can't use D as script language for our project, just because there is no API to parse and execute a d file as script.You can do something like this: import dquick.dsl; import std.stdio; void executeSciprt () { mixin(import("foo.d")); } void main () { initialize(); executeSciprt(); writeln(DQuickDsl.serialize()); } When you want to "execute" the D script you use the above as a template and only need to replace the file name, in this case "foo.d", and create a file. Compile that file run the resulting executable, this is easily done using rdmd. Retrieve the serialized data, deserialized it and do want you need with the data structures.
Aug 21 2013
On 2013-08-21 11:50, Flamaros wrote:I am not sure to understand correctly your suggestion, I don't see how the application will be able to create GUI items from "foo.d". Need "foo.d" embed a code to serialize the GUI items structure to a file that the application will load?This is a complete example: http://pastebin.com/2C4Z2wFR Which will print this: http://pastebin.com/Tj1vVHsF If we look at the code above, evertyrthing below the "main" function would be in a separate module, "dquick.dls" for example. The string "code" contains the D script, corresponding to the Lua code. That would be in its own file, imported using: import("filename.d"); The tool currently executing the Lua code would instead generate a new file with the "main" and "executeScript" functions as above. Then it will proceed as I described in my previous post. -- /Jacob Carlborg
Aug 21 2013
On 2013-08-21 13:42, Jacob Carlborg wrote:This is a complete example: http://pastebin.com/2C4Z2wFRI'm using the Orange library to perform the actual serialization: https://github.com/jacob-carlborg/orange -- /Jacob Carlborg
Aug 21 2013
On 2013-08-21 13:42, Jacob Carlborg wrote:This is a complete example: http://pastebin.com/2C4Z2wFR Which will print this: http://pastebin.com/Tj1vVHsF If we look at the code above, evertyrthing below the "main" function would be in a separate module, "dquick.dls" for example. The string "code" contains the D script, corresponding to the Lua code. That would be in its own file, imported using: import("filename.d"); The tool currently executing the Lua code would instead generate a new file with the "main" and "executeScript" functions as above. Then it will proceed as I described in my previous post.Although I don't know what to do about the delegates. They can't be serialized. -- /Jacob Carlborg
Aug 21 2013
Am 21.08.2013 11:10, schrieb Flamaros:Markup languages can't be used in our case, we need to provide scripting capabilities. It's a prototype essentially cause of Lua, that why we think to add a front-end to simplify the Lua syntax like removing "function() ... end" for property binding. For the moment we can't use D as script language for our project, just because there is no API to parse and execute a d file as script.why use scripting at all - D is blasting fast compiled - so whats the benefit of using "another" language - i understand the need for C++ based systems but in D... best sample of using D for scripting is Manu Evans (from http://remedygames.com/) Talk at DConf http://dconf.org/talks/evans_1.pdf http://www.youtube.com/watch?v=FKceA691Wcg
Aug 21 2013
On 8/21/13, dennis luehring <dl.soluz gmx.net> wrote:why use scripting at all - D is blasting fast compiled - so whats the benefit of using "another" language - i understand the need for C++ based systems but in D...I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?
Aug 21 2013
On Wednesday, 21 August 2013 at 10:30:59 UTC, Andrej Mitrovic wrote:On 8/21/13, dennis luehring <dl.soluz gmx.net> wrote:DQuick is for D applications, scripts are just for interfaces. Interfaces have to be separate from the application to be edited by artists or other non developer persons. Here is a link to our model (QtQuick samples) : http://www.youtube.com/watch?v=8G4U7QWRajg The main advantage of D is the traits that simplify the binding of D objects to the script language. Qt use moc to do this and it's really intrusive, because it extend the c++ syntax. Our solution is directly based on primitive types of D. Instead of QtQuick if DQuick isn't ported to a platform, it will easier to use the native GUI library for this particular platform. With Qt wrappers have to be create to convert types (QList => std::list,...)why use scripting at all - D is blasting fast compiled - so whats the benefit of using "another" language - i understand the need for C++ based systems but in D...I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?
Aug 21 2013
Am 21.08.2013 13:18, schrieb Flamaros:On Wednesday, 21 August 2013 at 10:30:59 UTC, Andrej Mitrovic wrote:and why not use D as the scripting language as the remedygames guys do? or just using Lua because its already running?On 8/21/13, dennis luehring <dl.soluz gmx.net> wrote:DQuick is for D applications, scripts are just for interfaces.why use scripting at all - D is blasting fast compiled - so whats the benefit of using "another" language - i understand the need for C++ based systems but in D...I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?Interfaces have to be separate from the application to be edited by artists or other non developer persons.but trivial D code looks like trivial Lua codeHere is a link to our model (QtQuick samples) : http://www.youtube.com/watch?v=8G4U7QWRajg The main advantage of D is the traits that simplify the binding of D objects to the script language. Qt use moc to do this and it's really intrusive, because it extend the c++ syntax. Our solution is directly based on primitive types of D. Instead of QtQuick if DQuick isn't ported to a platform, it will easier to use the native GUI library for this particular platform. With Qt wrappers have to be create to convert types (QList => std::list,...)thats nice
Aug 21 2013
On Wednesday, 21 August 2013 at 11:28:23 UTC, dennis luehring wrote:Am 21.08.2013 13:18, schrieb Flamaros:The remedy solution isn't portable and/or to hard to put in place for a prototype. Yes Lua is a easier to use for us.On Wednesday, 21 August 2013 at 10:30:59 UTC, Andrej Mitrovic wrote:and why not use D as the scripting language as the remedygames guys do? or just using Lua because its already running?On 8/21/13, dennis luehring <dl.soluz gmx.net> wrote:DQuick is for D applications, scripts are just for interfaces.why use scripting at all - D is blasting fast compiled - so whats the benefit of using "another" language - i understand the need for C++ based systems but in D...I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?
Aug 21 2013
On 2013-08-21 12:30, Andrej Mitrovic wrote:I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?I assume: A. It's written in D B. You can write GUI code in D as well. This syntax is just something that should be easier, possibly something that a GUI builder can generate and parse -- /Jacob Carlborg
Aug 21 2013
On Wednesday, 21 August 2013 at 11:44:19 UTC, Jacob Carlborg wrote:On 2013-08-21 12:30, Andrej Mitrovic wrote:D syntax isn't an issue. We want do a GUI editor that can generate and parse GUI files. We need take a deeper look to your proposition.I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?I assume: A. It's written in D B. You can write GUI code in D as well. This syntax is just something that should be easier, possibly something that a GUI builder can generate and parse
Aug 21 2013
I may forget to tell that we want to be able to reload the GUI dynamically for the editor. It have to be possible to edit a property binding code without reloading the application.
Aug 21 2013
On 2013-08-21 14:19, Flamaros wrote:D syntax isn't an issue. We want do a GUI editor that can generate and parse GUI files. We need take a deeper look to your proposition.Ok, then you don't need that complicated solution I gave you. In the GUI editor just serialize the widgets you have in memory to XML or some other suitable format. When the GUI editor opens a GUI file just deserialize and the widgets will be restored, hopefully :). I guess this is basically what Xcode/Interface Builder does. -- /Jacob Carlborg
Aug 21 2013
On 2013-08-21 17:14, Jacob Carlborg wrote:Ok, then you don't need that complicated solution I gave you. In the GUI editor just serialize the widgets you have in memory to XML or some other suitable format. When the GUI editor opens a GUI file just deserialize and the widgets will be restored, hopefully :). I guess this is basically what Xcode/Interface Builder does.I've been planning to create GUI builder for DWT. That would work like described above. -- /Jacob Carlborg
Aug 21 2013
I just migrate our repository to a public one on github. If some of you might be interested by the implementation. https://github.com/D-Quick/DQuick
Aug 21 2013
On Wednesday, 21 August 2013 at 08:04:23 UTC, Jacob Carlborg wrote:On 2013-08-20 23:22, Flamaros wrote:Great stuff! I am definitely in favor of a pure D GUI. And again, D has the benefit of hindsight. Lua might work, because it's cross platform in the sense that you can deliver a stand alone interpreter, and it's fast. However, I wonder why this should be necessary. A pure D solution might be better.I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharingI don't think Lua will work in this community. I've tried with Ruby and people didn't like it. Although it might be different with Lua. My experience is you have two choices: a markup language, i.e. JSON, YAML and so on or using D.
Aug 21 2013
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityIt looks really interesting. Some of the specifications really talks to me...I Hope you'll do it!
Aug 21 2013
On Wednesday, 21 August 2013 at 15:49:09 UTC, Baz wrote:On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:Can you tell a little more on which specifications you are interested in?I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityIt looks really interesting. Some of the specifications really talks to me...I Hope you'll do it!
Aug 21 2013
On 8/21/13 8:49 AM, Baz wrote:On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:Yah, I was also impressed upon skimming the deck. Good luck! AndreiI want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityIt looks really interesting. Some of the specifications really talks to me...I Hope you'll do it!
Aug 21 2013
Lua itself can be embedded into any system. At least we need a gui library that written in purely D way. +1 Lua for scripting.
Aug 21 2013
On Wednesday, 21 August 2013 at 18:12:32 UTC, Michael wrote:Lua itself can be embedded into any system. At least we need a gui library that written in purely D way. +1 Lua for scripting.+1 from me too. I had exactly the same idea some time ago, but was overwhelmed by the shear complexity. If you go the lua route, you should look into MoonScript.org (CoffeeScript for lua => nicer function literals) and dig into reactive programming and my take on it: https://github.com/sgraf812/push
Aug 21 2013
On 2013-08-22 01:35, Sebastian Graf wrote:+1 from me too. I had exactly the same idea some time ago, but was overwhelmed by the shear complexity. If you go the lua route, you should look into MoonScript.org (CoffeeScript for lua => nicer function literals) and dig into reactive programming and my take on it: https://github.com/sgraf812/pushCoffeeScript is nice too. But I don't see a reason to use something other than a markup language if only a GUI builder should read and write those files. -- /Jacob Carlborg
Aug 22 2013
On Thursday, 22 August 2013 at 07:24:10 UTC, Jacob Carlborg wrote:On 2013-08-22 01:35, Sebastian Graf wrote:The GUI editor will allow to write expression in addition of a classic value setter. It's really useful to have few pieces of code directly on the GUI side notably when it's only related to the organisations of GUI elements.+1 from me too. I had exactly the same idea some time ago, but was overwhelmed by the shear complexity. If you go the lua route, you should look into MoonScript.org (CoffeeScript for lua => nicer function literals) and dig into reactive programming and my take on it: https://github.com/sgraf812/pushCoffeeScript is nice too. But I don't see a reason to use something other than a markup language if only a GUI builder should read and write those files.
Aug 22 2013
On 2013-08-22 10:29, Flamaros wrote:The GUI editor will allow to write expression in addition of a classic value setter.What do you mean with "expression" ? -- /Jacob Carlborg
Aug 22 2013
On Thursday, 22 August 2013 at 09:15:27 UTC, Jacob Carlborg wrote:On 2013-08-22 10:29, Flamaros wrote:something like : function() return parent.width end That the way of how works property binding.The GUI editor will allow to write expression in addition of a classic value setter.What do you mean with "expression" ?
Aug 22 2013
On 2013-08-22 11:28, Flamaros wrote:something like : function() return parent.width end That the way of how works property binding.Can't you bind that to a named method in a controller, or similar? Then you would store the name of the controller/class and the name of the method. -- /Jacob Carlborg
Aug 22 2013
On Thursday, 22 August 2013 at 11:39:29 UTC, Jacob Carlborg wrote:On 2013-08-22 11:28, Flamaros wrote:That not always so simple. With DQuick the D application is like a slave that contains data, and the GUI is free to display the data in many ways. Property binding act like a part of the controller if we are talking about the MVC model. Notice that if a data in the application side change, depending properties binding will be updated, so the GUI too. At my office we port an application from iOS to Android, Windows and MacOSX. We actually rewrite the GUI for other platforms in QtQuick, which allow us to let the main code has it. We only add few wrappers because QtQuick support only Qt types for objects we need to bind in QML (javascript language used for GUI).something like : function() return parent.width end That the way of how works property binding.Can't you bind that to a named method in a controller, or similar? Then you would store the name of the controller/class and the name of the method.
Aug 22 2013
On 2013-08-22 15:01, Flamaros wrote:That not always so simple. With DQuick the D application is like a slave that contains data, and the GUI is free to display the data in many ways. Property binding act like a part of the controller if we are talking about the MVC model. Notice that if a data in the application side change, depending properties binding will be updated, so the GUI too.If I understand you correctly that's how it work on using Xcode on Mac OS X as well. But Apple manage without a script language for the GUI code. It's XML and a binary format. -- /Jacob Carlborg
Aug 22 2013
On Thursday, 22 August 2013 at 13:20:25 UTC, Jacob Carlborg wrote:On 2013-08-22 15:01, Flamaros wrote:A lot of GUI system that respect the MVC system put the controller in the native code.That not always so simple. With DQuick the D application is like a slave that contains data, and the GUI is free to display the data in many ways. Property binding act like a part of the controller if we are talking about the MVC model. Notice that if a data in the application side change, depending properties binding will be updated, so the GUI too.If I understand you correctly that's how it work on using Xcode on Mac OS X as well. But Apple manage without a script language for the GUI code. It's XML and a binary format.
Aug 22 2013
On 2013-08-22 15:43, Flamaros wrote:A lot of GUI system that respect the MVC system put the controller in the native code.And you don't want that? Or what has that do to with anything? -- /Jacob Carlborg
Aug 22 2013
On Friday, 23 August 2013 at 06:29:53 UTC, Jacob Carlborg wrote:On 2013-08-22 15:43, Flamaros wrote:With DQuick the Controller is in the script side, it's more flexible. Imagine a list of thumbnail of projects, to put a special thumbnail in the list that will allow creation of a new one. This special '+' thumbnail is created completely on the script side. If GUI designer want to go back on this design the developer will not be impacted because he can modify the controller with the view.A lot of GUI system that respect the MVC system put the controller in the native code.And you don't want that? Or what has that do to with anything?
Aug 23 2013
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityCould I recommend you evaluate IUP first? (http://www.tecgraf.puc-rio.br/iup/) It is cross-platform, MIT licensed, mature, and is by the same guys that _wrote_ Lua. Oh, and Lua is bundled already, of course. Plus it has a pure C interface (easy to wrap), canvas, GL support, imaging, plotting, webkit, scintilla editor support plus more. I certainly don't want to discourage any input in pure D, but it would be a much less daunting exercise, IMO. I personally think the way D has adopted the CURL library to gain some quick wins in the network protocol area is probably a more sustainable model given the size of the community. Its gonna take a long time to get anywhere if everything is NIH. Just my 2c.
Aug 22 2013
On 8/22/13, goughy <andrew goughy.org> wrote:Could I recommend you evaluate IUP first? (http://www.tecgraf.puc-rio.br/iup/)It doesn't seem to support OSX, Unicode, cascading menus: http://www.tecgraf.puc-rio.br/iup/en/to_do.html But otherwise I agree starting from scratch is really difficult.
Aug 22 2013
On Thursday, 22 August 2013 at 12:34:20 UTC, Andrej Mitrovic wrote:But otherwise I agree starting from scratch is really difficult.That the reason we only tell that is a prototype, we firstly want to test the property binding concept, and we choose D because we like it.
Aug 22 2013
On 8/22/13, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:On 8/22/13, goughy <andrew goughy.org> wrote:I meant to say native OSX, It uses GTK on that platform.Could I recommend you evaluate IUP first? (http://www.tecgraf.puc-rio.br/iup/)It doesn't seem to support OSX
Aug 22 2013
On 2013-08-22 14:39, Andrej Mitrovic wrote:I meant to say native OSX, It uses GTK on that platform.Thank you, otherwise you might have made some Mac OS X users angry :) -- /Jacob Carlborg
Aug 22 2013
On 8/22/13, Jacob Carlborg <doob me.com> wrote:On 2013-08-22 14:39, Andrej Mitrovic wrote:Hey I'm not on the OSX hate-train. :)I meant to say native OSX, It uses GTK on that platform.Thank you, otherwise you might have made some Mac OS X users angry :)
Aug 22 2013
On 8/22/13, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:It doesn't seem to support OSX, Unicode, cascading menus: http://www.tecgraf.puc-rio.br/iup/en/to_do.html But otherwise I agree starting from scratch is really difficult.Plus it seems to flicker on resize. It's not looking good.
Aug 22 2013
On Thursday, 22 August 2013 at 13:29:10 UTC, Andrej Mitrovic wrote:On 8/22/13, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:Yep, it's a known issue. I don't know why the resize event of window come so late, it seems to be a SDL issue. I began a direct win32 implementation, but their is no display for the moment, something seems to be wrong with the opengl context.It doesn't seem to support OSX, Unicode, cascading menus: http://www.tecgraf.puc-rio.br/iup/en/to_do.html But otherwise I agree starting from scratch is really difficult.Plus it seems to flicker on resize. It's not looking good.
Aug 22 2013
On 8/22/13, Flamaros <flamaros.xavier gmail.com> wrote:Yep, it's a known issue. I don't know why the resize event of window come so late, it seems to be a SDL issue. I began a direct win32 implementation, but their is no display for the moment, something seems to be wrong with the opengl context.I was referring to the IUP library though, not your library. As for flicker, this is usually handled by returning 1 for the WM_ERASEBKGND message. The IUP flicker I saw was in its hbox example, which had buttons in a layout (horizontal box), and as the buttons moved when you resize the window they would flicker. Maybe they should try using a backbuffer if they don't already do. But anyway, I don't know IUP internals to know what is going wrong.
Aug 22 2013
Full support of Unicode in upcoming release at end of August. OS X in progress, help needed. Development and bugs fixing are very active, mailing lists available via sf.net.
Aug 22 2013
On 8/22/13, Michael <pr m1xa.com> wrote:Full support of Unicode in upcoming release at end of August. OS X in progress, help needed. Development and bugs fixing are very active, mailing lists available via sf.net.But where's the bug tracker?
Aug 22 2013
But where's the bug tracker?Cite:The official support mechanism is by e-mail, using iup tecgraf.puc-rio.brAdditional info on official site ;) By the way there is no problem in communication with Tecgraf IUP team.
Aug 22 2013
On 8/22/13, Michael <pr m1xa.com> wrote:Cite:Well that's discouraging..The official support mechanism is by e-mail, using iup tecgraf.puc-rio.br
Aug 22 2013
On Thursday, 22 August 2013 at 21:11:32 UTC, Andrej Mitrovic wrote:On 8/22/13, Michael <pr m1xa.com> wrote:For me it's no problem) For additional comments it's better to contact a official team manager.Cite:Well that's discouraging..The official support mechanism is by e-mail, using iup tecgraf.puc-rio.br
Aug 22 2013
On 8/22/13, Michael <pr m1xa.com> wrote:For me it's no problem)How are other people supposed to track bugs? Anytime someone runs into a bug that other people have already run into, the user has to waste time writing emails when the bug was already reported. I have very low confidence in a project without a public issue tracker, that hosts on sourceforge and uses CVS. That's all I'm saying.
Aug 22 2013
On Thursday, 22 August 2013 at 21:44:57 UTC, Andrej Mitrovic wrote:On 8/22/13, Michael <pr m1xa.com> wrote:They really have a successful collaboration via mail and mailing list.For me it's no problem)How are other people supposed to track bugs? Anytime someone runs into a bug that other people have already run into, the user has to waste time writing emails when the bug was already reported. I have very low confidence in a project without a public issue tracker, that hosts on sourceforge and uses CVS. That's all I'm saying.
Aug 23 2013
Here is an old IUP wrapper in D. https://code.google.com/p/iupd/ Zz On Friday, 23 August 2013 at 16:26:37 UTC, Michael wrote:On Thursday, 22 August 2013 at 21:44:57 UTC, Andrej Mitrovic wrote:On 8/22/13, Michael <pr m1xa.com> wrote:They really have a successful collaboration via mail and mailing list.For me it's no problem)How are other people supposed to track bugs? Anytime someone runs into a bug that other people have already run into, the user has to waste time writing emails when the bug was already reported. I have very low confidence in a project without a public issue tracker, that hosts on sourceforge and uses CVS. That's all I'm saying.
Aug 27 2013
On 8/22/13, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:The IUP flicker I saw was in its hbox example, which had buttons in a layout (horizontal box), and as the buttons moved when you resize the window they would flicker.Interestingly it only flickers if I use the resize handle on the window, but if I resize via e.g. AutoHotkey then there's no flicker. I guess it's just some internal bug.
Aug 22 2013
On 8/22/13, goughy <andrew goughy.org> wrote:Could I recommend you evaluate IUP first? (http://www.tecgraf.puc-rio.br/iup/)It looks like Rikki Cattermole[1] made a D binding[2] to IUP: [1] : http://forum.dlang.org/thread/pvplfosyrrgigtuspvbw forum.dlang.org#post-afokkalgzxrsbnvpqgou:40forum.dlang.org [2] : https://bitbucket.org/alphaglosined/libglosined (see the iup directory) I don't know in what state that is, or how finished it is. A more friendly D API built on top would of course be welcome. If I wasn't so busy with Tk lately I would take a stab at it, but I don't have the time now.
Aug 22 2013
[1] : http://forum.dlang.org/thread/pvplfosyrrgigtuspvbw forum.dlang.org#post-afokkalgzxrsbnvpqgou:40forum.dlang.org [2] : https://bitbucket.org/alphaglosined/libglosined (see the iup directory)It's looks as low-level-one-to-one D binding to C. Now I trying to build a somewhat from examples and tests on Debian. It's looks pretty well. And it seems that a one-to-one bindings not so good, some api is specific to C, some not necessary to D.
Aug 22 2013
On Thursday, 22 August 2013 at 19:04:52 UTC, Andrej Mitrovic wrote:On 8/22/13, goughy <andrew goughy.org> wrote:They were complete if I remember right when I made them. I moved on from IUP libraries written by the same group e.g. IM for usage with IUP. Which I never finished. If anyone is interested in using them please take them I'm applying no license on it. There is also another bindings on I think google code but I can't find it now. I'm also working on my own GUI toolkit however it is far from at the stage I would like to show it to the community. https://github.com/rikkimax/DOOGLE if your interested in looking what I got so far.Could I recommend you evaluate IUP first? (http://www.tecgraf.puc-rio.br/iup/)It looks like Rikki Cattermole[1] made a D binding[2] to IUP: [1] : http://forum.dlang.org/thread/pvplfosyrrgigtuspvbw forum.dlang.org#post-afokkalgzxrsbnvpqgou:40forum.dlang.org [2] : https://bitbucket.org/alphaglosined/libglosined (see the iup directory) I don't know in what state that is, or how finished it is. A more friendly D API built on top would of course be welcome. If I wasn't so busy with Tk lately I would take a stab at it, but I don't have the time now.
Aug 22 2013
On 8/22/13, goughy <andrew goughy.org> wrote:Could I recommend you evaluate IUP first? (http://www.tecgraf.puc-rio.br/iup/)I've had another look at this, and the documentation tells me there's limitations and generally a requirement to handle platform-specific behavior in many cases, which could get in the way. For most widgets, after you create them, you can't change their behavior except maybe their appearance (e.g. text and image). That's a big limitation imo. There's platform-dependent behavior that you need to be aware of, such as: ----- When you change the active tab the focus is usually not changed. If you want to control the focus behavior call IupSetFocus in the TABCHANGE_CB callback. Unfortunately this does not works in GTK and in Motif, because in both systems the focus will be set by the system after the callback is called. ----- There's a lot of these GTK/Windows specific notes, I'd hate to end up writing a lot of code wrapped inside of version(GTK) statements. There's basic features not supported such as: ----- Notice that there is no attribute to disable a single tab. This is a design decision of all native toolkits, not a IUP decision. It is so because a disabled tab is a confusing interface situation. ----- Tcl's Tk does it, as does Qt, and probably other libraries. Here's the Tkinter version: http://www.pyinmyeye.com/2012/08/tkinter-notebook-demo.html. Anyway, as a simple GUI library it might even be worth wrapping. But I think the DQuick devs and D programmers want something much more.
Aug 29 2013
On Thursday, 29 August 2013 at 17:08:22 UTC, Andrej Mitrovic wrote:On 8/22/13, goughy <andrew goughy.org> wrote:As DQuick isn't based on OS native GUI libraries and it's intend to have exactly the same behaviors of those native libraries, the user will have the responsibility to customize those kind of behaviors. In the default package there will be no support for focus for sample. I don't know how is it on other OS, but on windows buttons and scroll-bars have really weird behaviors, for scroll-bars you'll loose control on it if your mouse cursor is too far (button always down), but when the cursor come back to an acceptable distance the scroll-bar move appropriately,... With DQuick it will not a problem to have larger mouse area than a button which is really useful for interfaces controlled by fingers. To have some controls (around widget) that have simple behaviors acceptable for almost all OS/platform, we'll certainly do something like QtQuick Controls. This is an add-on which provide a simple way to support focus.Could I recommend you evaluate IUP first? (http://www.tecgraf.puc-rio.br/iup/)I've had another look at this, and the documentation tells me there's limitations and generally a requirement to handle platform-specific behavior in many cases, which could get in the way. For most widgets, after you create them, you can't change their behavior except maybe their appearance (e.g. text and image). That's a big limitation imo. There's platform-dependent behavior that you need to be aware of, such as: ----- When you change the active tab the focus is usually not changed. If you want to control the focus behavior call IupSetFocus in the TABCHANGE_CB callback. Unfortunately this does not works in GTK and in Motif, because in both systems the focus will be set by the system after the callback is called. ----- There's a lot of these GTK/Windows specific notes, I'd hate to end up writing a lot of code wrapped inside of version(GTK) statements. There's basic features not supported such as: ----- Notice that there is no attribute to disable a single tab. This is a design decision of all native toolkits, not a IUP decision. It is so because a disabled tab is a confusing interface situation. ----- Tcl's Tk does it, as does Qt, and probably other libraries. Here's the Tkinter version: http://www.pyinmyeye.com/2012/08/tkinter-notebook-demo.html. Anyway, as a simple GUI library it might even be worth wrapping. But I think the DQuick devs and D programmers want something much more.
Aug 29 2013
On 8/30/13, Flamaros <flamaros.xavier gmail.com> wrote:I don't know how is it on other OS, but on windows buttons and scroll-bars have really weird behaviors, for scroll-bars you'll lose control on it if your mouse cursor is too far (button always down), but when the cursor come back to an acceptable distance the scroll-bar move appropriately,...You need to track the cursor if you want to avoid this behavior, using SetCapture, and later releasing with ReleaseCapture (I think even TrackMouseEvent needs to be called at some point). I've got an old Cairo-based slider example where you can move the slider even when you're way off the screen: https://github.com/AndrejMitrovic/cairoDSamples/blob/master/slider.d#L209
Aug 29 2013
On Thu, 29 Aug 2013 19:08:09 +0200 Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:Anyway, as a simple GUI library it might even be worth wrapping. But I think the DQuick devs and D programmers want something much more.Based on what I've seen, Tk-8.6 is quite good and available *today*, while DQuick is still prototype only. Sincerely, Gour -- The work of a man who is unattached to the modes of material nature and who is fully situated in transcendental knowledge merges entirely into transcendence. http://www.atmarama.net | Hlapicina (Croatia) | GPG: 52B5C810
Aug 30 2013
On Friday, 30 August 2013 at 10:12:25 UTC, Gour wrote:On Thu, 29 Aug 2013 19:08:09 +0200 Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:The way will be very long for DQuick, I only start working on font rendering. It would certainly took years before seeing something usable for production with DQuick, and only if the development doesn't stop before this point.Anyway, as a simple GUI library it might even be worth wrapping. But I think the DQuick devs and D programmers want something much more.Based on what I've seen, Tk-8.6 is quite good and available *today*, while DQuick is still prototype only. Sincerely, Gour
Aug 30 2013
On 8/30/13, Gour <gour atmarama.net> wrote:Based on what I've seen, Tk-8.6 is quite good and available *today*, while DQuick is still prototype only.I especially like its configurable event mechanism, because I can build my own event propagation mechanism on top of it, and provide something more useful on the D side. For example, people used to WPF have tunneling and bubbling of events, and this is something that can be done in a Tk wrapper.
Aug 30 2013
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityIf you do decide to use Lua, I strongly recommend checking out LuaD[1]. Shameless self-promotion, yes; but the goal of LuaD is to be an uncompromising, superior alternative to using the Lua C API directly, for any project. [1] https://github.com/JakobOvrum/LuaD
Aug 22 2013
On Thursday, 22 August 2013 at 13:08:46 UTC, Jakob Ovrum wrote:On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:As we decided to open our code, we'll accept pull request. All Lua related code is in the folder : src/dquick/script Entry point of those object is dmlEngine.d repo : https://github.com/D-Quick/DQuickI want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityIf you do decide to use Lua, I strongly recommend checking out LuaD[1]. Shameless self-promotion, yes; but the goal of LuaD is to be an uncompromising, superior alternative to using the Lua C API directly, for any project. [1] https://github.com/JakobOvrum/LuaD
Aug 22 2013
On Thursday, 22 August 2013 at 21:53:07 UTC, Flamaros wrote:As we decided to open our code, we'll accept pull request. All Lua related code is in the folder : src/dquick/script Entry point of those object is dmlEngine.d repo : https://github.com/D-Quick/DQuickThank you for the invitation. As LuaD does not yet support Lua API version 5.2, I'm putting the recommendation on hold until it does ;) It was always on the roadmap, anyway.
Aug 22 2013
On 08/22/2013 05:09 PM, Jakob Ovrum wrote:On Thursday, 22 August 2013 at 21:53:07 UTC, Flamaros wrote:May I say that I *love* LuaD. It's one of my favorite projects to showcase the express-ability of D. The C API for Lua is difficult to use, but you made the embedded language much more embedded IMHO. What I'm saying is if you abandon it I'll be very very sad.As we decided to open our code, we'll accept pull request. All Lua related code is in the folder : src/dquick/script Entry point of those object is dmlEngine.d repo : https://github.com/D-Quick/DQuickThank you for the invitation. As LuaD does not yet support Lua API version 5.2, I'm putting the recommendation on hold until it does ;) It was always on the roadmap, anyway.
Aug 22 2013
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityAfter the publication of our sources : https://github.com/D-Quick/DQuick I have migrate our bugs report too : https://github.com/D-Quick/DQuick/issues?state=open
Aug 22 2013
On 8/22/13, Flamaros <flamaros.xavier gmail.com> wrote:After the publication of our sources : https://github.com/D-Quick/DQuickP.S.: You should really add license headers in your files and/or a license file.
Sep 06 2013
On Friday, 6 September 2013 at 15:25:25 UTC, Andrej Mitrovic wrote:On 8/22/13, Flamaros <flamaros.xavier gmail.com> wrote:Certainly, I'll try to do it this weekend.After the publication of our sources : https://github.com/D-Quick/DQuickP.S.: You should really add license headers in your files and/or a license file.
Sep 06 2013
On Friday, 6 September 2013 at 20:56:25 UTC, Flamaros wrote:On Friday, 6 September 2013 at 15:25:25 UTC, Andrej Mitrovic wrote:We choose the boost one.On 8/22/13, Flamaros <flamaros.xavier gmail.com> wrote:Certainly, I'll try to do it this weekend.After the publication of our sources : https://github.com/D-Quick/DQuickP.S.: You should really add license headers in your files and/or a license file.
Sep 06 2013
On 9/7/13, Flamaros <flamaros.xavier gmail.com> wrote:We choose the boost one.That's great, but your license file is empty: https://github.com/D-Quick/DQuick/blob/master/License.txt
Sep 07 2013
On Saturday, 7 September 2013 at 15:03:22 UTC, Andrej Mitrovic wrote:On 9/7/13, Flamaros <flamaros.xavier gmail.com> wrote:I fill the wrong file due to a wrong naming. Sorry.We choose the boost one.That's great, but your license file is empty: https://github.com/D-Quick/DQuick/blob/master/License.txt
Sep 07 2013
On Saturday, 7 September 2013 at 16:48:23 UTC, Flamaros wrote:On Saturday, 7 September 2013 at 15:03:22 UTC, Andrej Mitrovic wrote:We are making some progress, but a lot of work need to be done. Recent changes : - Text wrapping (NoWrap, Any, Wrap, WordWrap) - Font loaded from name instead of path (Windows only for the moment) - Auto binding of Sub-Objects Coming : - A scrolling item - Adding clipping on Items with scissors So the project isn't dead :-)On 9/7/13, Flamaros <flamaros.xavier gmail.com> wrote:I fill the wrong file due to a wrong naming. Sorry.We choose the boost one.That's great, but your license file is empty: https://github.com/D-Quick/DQuick/blob/master/License.txt
Oct 24 2013
On Thursday, 24 October 2013 at 19:51:14 UTC, Flamaros wrote:On Saturday, 7 September 2013 at 16:48:23 UTC, Flamaros wrote:Clipping and Scrolling are done. Bruno will work on adding array support by Lua. I'll clean/fix code in the same time as adding new items/features.On Saturday, 7 September 2013 at 15:03:22 UTC, Andrej Mitrovic wrote:We are making some progress, but a lot of work need to be done. Recent changes : - Text wrapping (NoWrap, Any, Wrap, WordWrap) - Font loaded from name instead of path (Windows only for the moment) - Auto binding of Sub-Objects Coming : - A scrolling item - Adding clipping on Items with scissors So the project isn't dead :-)On 9/7/13, Flamaros <flamaros.xavier gmail.com> wrote:I fill the wrong file due to a wrong naming. Sorry.We choose the boost one.That's great, but your license file is empty: https://github.com/D-Quick/DQuick/blob/master/License.txt
Oct 31 2013
On Tue, 20 Aug 2013 23:22:45 +0200 "Flamaros" <flamaros.xavier gmail.com> wrote:I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D.The state of GI bindings in D was the main reason I gave up idea to use D for writing multi-platform GUI app in this nice language. Gtk(D) does not look good on anything which is non-Linux and the state of the GTK support on both Mac OS X & Windows is pretty poor. There are no Qt bindings and nothing, afaik, happened from the attempt to provide wx bindings, so your project might provide some light at the end of the tunnel giving hope to use D as 'general programming language'. Wishing you all the best! Sincerely, Gour -- In the material world, one who is unaffected by whatever good or evil he may obtain, neither praising it nor despising it, is firmly fixed in perfect knowledge. http://www.atmarama.net | Hlapicina (Croatia) | GPG: 52B5C810
Aug 23 2013
On Friday, 23 August 2013 at 07:19:39 UTC, Gour wrote:On Tue, 20 Aug 2013 23:22:45 +0200 "Flamaros" <flamaros.xavier gmail.com> wrote:Thank you for your encouragements.I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D.The state of GI bindings in D was the main reason I gave up idea to use D for writing multi-platform GUI app in this nice language. Gtk(D) does not look good on anything which is non-Linux and the state of the GTK support on both Mac OS X & Windows is pretty poor. There are no Qt bindings and nothing, afaik, happened from the attempt to provide wx bindings, so your project might provide some light at the end of the tunnel giving hope to use D as 'general programming language'. Wishing you all the best! Sincerely, Gour
Aug 23 2013
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityThis is great! Will check this out ASAP I think. I migrated a Qt Widgets project to QML/QtQuick and I've quite enjoyed working with it, but having something with similar goals in D will bring me back to the language most probably. In fact, that project was originally written in D but I became frustrated with some things at the time (lack of shared libs for plugins, GUI, etc.), so it was rewritten in c++11. Although I don't think I shall be rewriting its current state in D (the thought of porting 15k+ lines by myself is rather daunting ;) Chris
Aug 23 2013
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityA little news : We works on text rendering and D objects binding. https://github.com/D-Quick/DQuick
Sep 05 2013
On Thursday, 5 September 2013 at 17:52:25 UTC, Flamaros wrote:On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:PS : D objects means that an instance of a D class can be accessible from Lua scripts. Only method with supported types are accessible, we will add the possibility to declare D classes for non Lua Types.I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityA little news : We works on text rendering and D objects binding.https://github.com/D-Quick/DQuick
Sep 05 2013
On Tuesday, 20 Augu2013 at 21:22:48 UTC, Flamaros wrote:I want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityIs this still being developed?
Sep 27 2014
Le 28/09/2014 02:48, Ivan a écrit :On Tuesday, 20 Augu2013 at 21:22:48 UTC, Flamaros wrote:Yes it is, but development is still slow. You can follow last progress on github : https://github.com/D-Quick/DQuickI want to share a short presentation of the project I am working on with friends. It's a prototype of a GUI library written in D. This pdf contains our vision of what the project would be. Samples are directly extracted from our prototype and works. We are not able to share more than this presentation for the moment because a lot of things are missing and it's plenty of bugs. The development is really slow, so don't expect to see a real demonstration a day. The link : https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing PS : Download it for a better qualityIs this still being developed?
Sep 28 2014