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digitalmars.D - DQuick a GUI Library (prototype)

reply "Flamaros" <flamaros.xavier gmail.com> writes:
I want to share a short presentation of the project I am working 
on with friends. It's a prototype of a GUI library written in D.

This pdf contains our vision of what the project would be. 
Samples are directly extracted from our prototype and works. We 
are not able to share more than this presentation for the moment 
because a lot of things are missing and it's plenty of bugs.

The development is really slow, so don't expect to see a real 
demonstration a day.

The link :
https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

PS : Download it for a better quality
Aug 20 2013
next sibling parent "w0rp" <devw0rp gmail.com> writes:
Cool. Any work put into developing GUI libraries for D interests 
me. You should put something up on github once you feel happy 
enough about the code being worth showing to others.
Aug 20 2013
prev sibling next sibling parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-20 23:22, Flamaros wrote:
 I want to share a short presentation of the project I am working on with
 friends. It's a prototype of a GUI library written in D.

 This pdf contains our vision of what the project would be. Samples are
 directly extracted from our prototype and works. We are not able to
 share more than this presentation for the moment because a lot of things
 are missing and it's plenty of bugs.

 The development is really slow, so don't expect to see a real
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing
I don't think Lua will work in this community. I've tried with Ruby and people didn't like it. Although it might be different with Lua. My experience is you have two choices: a markup language, i.e. JSON, YAML and so on or using D. -- /Jacob Carlborg
Aug 21 2013
next sibling parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Wednesday, 21 August 2013 at 08:04:23 UTC, Jacob Carlborg 
wrote:
 On 2013-08-20 23:22, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with
 friends. It's a prototype of a GUI library written in D.

 This pdf contains our vision of what the project would be. 
 Samples are
 directly extracted from our prototype and works. We are not 
 able to
 share more than this presentation for the moment because a lot 
 of things
 are missing and it's plenty of bugs.

 The development is really slow, so don't expect to see a real
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing
I don't think Lua will work in this community. I've tried with Ruby and people didn't like it. Although it might be different with Lua. My experience is you have two choices: a markup language, i.e. JSON, YAML and so on or using D.
Markup languages can't be used in our case, we need to provide scripting capabilities. It's a prototype essentially cause of Lua, that why we think to add a front-end to simplify the Lua syntax like removing "function() ... end" for property binding. For the moment we can't use D as script language for our project, just because there is no API to parse and execute a d file as script.
Aug 21 2013
next sibling parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-21 11:10, Flamaros wrote:

 For the moment we can't use D as script language for our project, just
 because there is no API to parse and execute a d file as script.
You can do something like this: import dquick.dsl; import std.stdio; void executeSciprt () { mixin(import("foo.d")); } void main () { initialize(); executeSciprt(); writeln(DQuickDsl.serialize()); } When you want to "execute" the D script you use the above as a template and only need to replace the file name, in this case "foo.d", and create a file. Compile that file run the resulting executable, this is easily done using rdmd. Retrieve the serialized data, deserialized it and do want you need with the data structures. -- /Jacob Carlborg
Aug 21 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Wednesday, 21 August 2013 at 09:23:27 UTC, Jacob Carlborg 
wrote:
 On 2013-08-21 11:10, Flamaros wrote:

 For the moment we can't use D as script language for our 
 project, just
 because there is no API to parse and execute a d file as 
 script.
You can do something like this: import dquick.dsl; import std.stdio; void executeSciprt () { mixin(import("foo.d")); } void main () { initialize(); executeSciprt(); writeln(DQuickDsl.serialize()); } When you want to "execute" the D script you use the above as a template and only need to replace the file name, in this case "foo.d", and create a file. Compile that file run the resulting executable, this is easily done using rdmd. Retrieve the serialized data, deserialized it and do want you need with the data structures.
Maybe something can be done with a load of a compiled dll resulting of the compilation of script files. But it doesn't seems to be a really good way. I am not sure to understand correctly your suggestion, I don't see how the application will be able to create GUI items from "foo.d". Need "foo.d" embed a code to serialize the GUI items structure to a file that the application will load?
Aug 21 2013
parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-21 11:50, Flamaros wrote:

 I am not sure to understand correctly your suggestion, I don't see how
 the application will be able to create GUI items from "foo.d". Need
 "foo.d" embed a code to serialize the GUI items structure to a file that
 the application will load?
This is a complete example: http://pastebin.com/2C4Z2wFR Which will print this: http://pastebin.com/Tj1vVHsF If we look at the code above, evertyrthing below the "main" function would be in a separate module, "dquick.dls" for example. The string "code" contains the D script, corresponding to the Lua code. That would be in its own file, imported using: import("filename.d"); The tool currently executing the Lua code would instead generate a new file with the "main" and "executeScript" functions as above. Then it will proceed as I described in my previous post. -- /Jacob Carlborg
Aug 21 2013
next sibling parent Jacob Carlborg <doob me.com> writes:
On 2013-08-21 13:42, Jacob Carlborg wrote:

 This is a complete example:

 http://pastebin.com/2C4Z2wFR
I'm using the Orange library to perform the actual serialization: https://github.com/jacob-carlborg/orange -- /Jacob Carlborg
Aug 21 2013
prev sibling parent Jacob Carlborg <doob me.com> writes:
On 2013-08-21 13:42, Jacob Carlborg wrote:

 This is a complete example:

 http://pastebin.com/2C4Z2wFR

 Which will print this:

 http://pastebin.com/Tj1vVHsF

 If we look at the code above, evertyrthing below the "main" function
 would be in a separate module, "dquick.dls" for example. The string
 "code" contains the D script, corresponding to the Lua code. That would
 be in its own file, imported using:

 import("filename.d");

 The tool currently executing the Lua code would instead generate a new
 file with the "main" and "executeScript" functions as above. Then it
 will proceed as I described in my previous post.
Although I don't know what to do about the delegates. They can't be serialized. -- /Jacob Carlborg
Aug 21 2013
prev sibling parent reply dennis luehring <dl.soluz gmx.net> writes:
Am 21.08.2013 11:10, schrieb Flamaros:
 Markup languages can't be used in our case, we need to provide
 scripting capabilities.
 It's a prototype essentially cause of Lua, that why we think to
 add a front-end to simplify the Lua syntax like removing
 "function() ... end" for property binding.

 For the moment we can't use D as script language for our project,
 just because there is no API to parse and execute a d file as
 script.
why use scripting at all - D is blasting fast compiled - so whats the benefit of using "another" language - i understand the need for C++ based systems but in D... best sample of using D for scripting is Manu Evans (from http://remedygames.com/) Talk at DConf http://dconf.org/talks/evans_1.pdf http://www.youtube.com/watch?v=FKceA691Wcg
Aug 21 2013
parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/21/13, dennis luehring <dl.soluz gmx.net> wrote:
 why use scripting at all - D is blasting fast compiled - so whats the
 benefit of using "another" language - i understand the need for C++
 based systems but in D...
I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?
Aug 21 2013
next sibling parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Wednesday, 21 August 2013 at 10:30:59 UTC, Andrej Mitrovic 
wrote:
 On 8/21/13, dennis luehring <dl.soluz gmx.net> wrote:
 why use scripting at all - D is blasting fast compiled - so 
 whats the
 benefit of using "another" language - i understand the need 
 for C++
 based systems but in D...
I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?
DQuick is for D applications, scripts are just for interfaces. Interfaces have to be separate from the application to be edited by artists or other non developer persons. Here is a link to our model (QtQuick samples) : http://www.youtube.com/watch?v=8G4U7QWRajg The main advantage of D is the traits that simplify the binding of D objects to the script language. Qt use moc to do this and it's really intrusive, because it extend the c++ syntax. Our solution is directly based on primitive types of D. Instead of QtQuick if DQuick isn't ported to a platform, it will easier to use the native GUI library for this particular platform. With Qt wrappers have to be create to convert types (QList => std::list,...)
Aug 21 2013
parent reply dennis luehring <dl.soluz gmx.net> writes:
Am 21.08.2013 13:18, schrieb Flamaros:
 On Wednesday, 21 August 2013 at 10:30:59 UTC, Andrej Mitrovic
 wrote:
 On 8/21/13, dennis luehring <dl.soluz gmx.net> wrote:
 why use scripting at all - D is blasting fast compiled - so
 whats the
 benefit of using "another" language - i understand the need
 for C++
 based systems but in D...
I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?
DQuick is for D applications, scripts are just for interfaces.
and why not use D as the scripting language as the remedygames guys do? or just using Lua because its already running?
 Interfaces have to be separate from the application to be edited
 by artists or other non developer persons.
but trivial D code looks like trivial Lua code
 Here is a link to our model (QtQuick samples) :
 http://www.youtube.com/watch?v=8G4U7QWRajg

 The main advantage of D is the traits that simplify the binding
 of D objects to the script language. Qt use moc to do this and
 it's really intrusive, because it extend the c++ syntax. Our
 solution is directly based on primitive types of D. Instead of
 QtQuick if DQuick isn't ported to a platform, it will easier to
 use the native GUI library for this particular platform. With Qt
 wrappers have to be create to convert types (QList =>
 std::list,...)
thats nice
Aug 21 2013
parent "Flamaros" <flamaros.xavier gmail.com> writes:
On Wednesday, 21 August 2013 at 11:28:23 UTC, dennis luehring 
wrote:
 Am 21.08.2013 13:18, schrieb Flamaros:
 On Wednesday, 21 August 2013 at 10:30:59 UTC, Andrej Mitrovic
 wrote:
 On 8/21/13, dennis luehring <dl.soluz gmx.net> wrote:
 why use scripting at all - D is blasting fast compiled - so
 whats the
 benefit of using "another" language - i understand the need
 for C++
 based systems but in D...
I still don't understand what DQuick has to do with D if you end up having to use a separate scripting language to use it. Wouldn't it then be more appropriate to post about DQuick in the Lua newsgroups?
DQuick is for D applications, scripts are just for interfaces.
and why not use D as the scripting language as the remedygames guys do? or just using Lua because its already running?
The remedy solution isn't portable and/or to hard to put in place for a prototype. Yes Lua is a easier to use for us.
Aug 21 2013
prev sibling parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-21 12:30, Andrej Mitrovic wrote:

 I still don't understand what DQuick has to do with D if you end up
 having to use a separate scripting language to use it. Wouldn't it
 then be more appropriate to post about DQuick in the Lua newsgroups?
I assume: A. It's written in D B. You can write GUI code in D as well. This syntax is just something that should be easier, possibly something that a GUI builder can generate and parse -- /Jacob Carlborg
Aug 21 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Wednesday, 21 August 2013 at 11:44:19 UTC, Jacob Carlborg 
wrote:
 On 2013-08-21 12:30, Andrej Mitrovic wrote:

 I still don't understand what DQuick has to do with D if you 
 end up
 having to use a separate scripting language to use it. 
 Wouldn't it
 then be more appropriate to post about DQuick in the Lua 
 newsgroups?
I assume: A. It's written in D B. You can write GUI code in D as well. This syntax is just something that should be easier, possibly something that a GUI builder can generate and parse
D syntax isn't an issue. We want do a GUI editor that can generate and parse GUI files. We need take a deeper look to your proposition.
Aug 21 2013
next sibling parent "Flamaros" <flamaros.xavier gmail.com> writes:
I may forget to tell that we want to be able to reload the GUI 
dynamically for the editor. It have to be possible to edit a 
property binding code without reloading the application.
Aug 21 2013
prev sibling parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-21 14:19, Flamaros wrote:

 D syntax isn't an issue. We want do a GUI editor that can generate and
 parse GUI files.

 We need take a deeper look to your proposition.
Ok, then you don't need that complicated solution I gave you. In the GUI editor just serialize the widgets you have in memory to XML or some other suitable format. When the GUI editor opens a GUI file just deserialize and the widgets will be restored, hopefully :). I guess this is basically what Xcode/Interface Builder does. -- /Jacob Carlborg
Aug 21 2013
parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-21 17:14, Jacob Carlborg wrote:

 Ok, then you don't need that complicated solution I gave you. In the GUI
 editor just serialize the widgets you have in memory to XML or some
 other suitable format. When the GUI editor opens a GUI file just
 deserialize and the widgets will be restored, hopefully :). I guess this
 is basically what Xcode/Interface Builder does.
I've been planning to create GUI builder for DWT. That would work like described above. -- /Jacob Carlborg
Aug 21 2013
parent "Flamaros" <flamaros.xavier gmail.com> writes:
I just migrate our repository to a public one on github. If some 
of you might be interested by the implementation.

https://github.com/D-Quick/DQuick
Aug 21 2013
prev sibling parent "Chris" <wendlec tcd.ie> writes:
On Wednesday, 21 August 2013 at 08:04:23 UTC, Jacob Carlborg 
wrote:
 On 2013-08-20 23:22, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with
 friends. It's a prototype of a GUI library written in D.

 This pdf contains our vision of what the project would be. 
 Samples are
 directly extracted from our prototype and works. We are not 
 able to
 share more than this presentation for the moment because a lot 
 of things
 are missing and it's plenty of bugs.

 The development is really slow, so don't expect to see a real
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing
I don't think Lua will work in this community. I've tried with Ruby and people didn't like it. Although it might be different with Lua. My experience is you have two choices: a markup language, i.e. JSON, YAML and so on or using D.
Great stuff! I am definitely in favor of a pure D GUI. And again, D has the benefit of hindsight. Lua might work, because it's cross platform in the sense that you can deliver a stand alone interpreter, and it's fast. However, I wonder why this should be necessary. A pure D solution might be better.
Aug 21 2013
prev sibling next sibling parent reply "Baz" <burg.basile yahoo.com> writes:
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. We 
 are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
It looks really interesting. Some of the specifications really talks to me...I Hope you'll do it!
Aug 21 2013
next sibling parent "Flamaros" <flamaros.xavier gmail.com> writes:
On Wednesday, 21 August 2013 at 15:49:09 UTC, Baz wrote:
 On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. 
 We are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
It looks really interesting. Some of the specifications really talks to me...I Hope you'll do it!
Can you tell a little more on which specifications you are interested in?
Aug 21 2013
prev sibling parent Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 8/21/13 8:49 AM, Baz wrote:
 On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am working on
 with friends. It's a prototype of a GUI library written in D.

 This pdf contains our vision of what the project would be. Samples are
 directly extracted from our prototype and works. We are not able to
 share more than this presentation for the moment because a lot of
 things are missing and it's plenty of bugs.

 The development is really slow, so don't expect to see a real
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing


 PS : Download it for a better quality
It looks really interesting. Some of the specifications really talks to me...I Hope you'll do it!
Yah, I was also impressed upon skimming the deck. Good luck! Andrei
Aug 21 2013
prev sibling next sibling parent reply "Michael" <pr m1xa.com> writes:
Lua itself can be embedded into any system.
At least we need a gui library that written in purely D way.

+1  Lua for scripting.
Aug 21 2013
parent reply "Sebastian Graf" <SebastianGraf t-online.de> writes:
On Wednesday, 21 August 2013 at 18:12:32 UTC, Michael wrote:
 Lua itself can be embedded into any system.
 At least we need a gui library that written in purely D way.

 +1  Lua for scripting.
+1 from me too. I had exactly the same idea some time ago, but was overwhelmed by the shear complexity. If you go the lua route, you should look into MoonScript.org (CoffeeScript for lua => nicer function literals) and dig into reactive programming and my take on it: https://github.com/sgraf812/push
Aug 21 2013
parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-22 01:35, Sebastian Graf wrote:

 +1 from me too.
 I had exactly the same idea some time ago, but was overwhelmed by the
 shear complexity.
 If you go the lua route, you should look into MoonScript.org
 (CoffeeScript for lua => nicer function literals) and dig into reactive
 programming and my take on it: https://github.com/sgraf812/push
CoffeeScript is nice too. But I don't see a reason to use something other than a markup language if only a GUI builder should read and write those files. -- /Jacob Carlborg
Aug 22 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 22 August 2013 at 07:24:10 UTC, Jacob Carlborg wrote:
 On 2013-08-22 01:35, Sebastian Graf wrote:

 +1 from me too.
 I had exactly the same idea some time ago, but was overwhelmed 
 by the
 shear complexity.
 If you go the lua route, you should look into MoonScript.org
 (CoffeeScript for lua => nicer function literals) and dig into 
 reactive
 programming and my take on it: https://github.com/sgraf812/push
CoffeeScript is nice too. But I don't see a reason to use something other than a markup language if only a GUI builder should read and write those files.
The GUI editor will allow to write expression in addition of a classic value setter. It's really useful to have few pieces of code directly on the GUI side notably when it's only related to the organisations of GUI elements.
Aug 22 2013
parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-22 10:29, Flamaros wrote:

 The GUI editor will allow to write expression in addition of a classic
 value setter.
What do you mean with "expression" ? -- /Jacob Carlborg
Aug 22 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 22 August 2013 at 09:15:27 UTC, Jacob Carlborg wrote:
 On 2013-08-22 10:29, Flamaros wrote:

 The GUI editor will allow to write expression in addition of a 
 classic
 value setter.
What do you mean with "expression" ?
something like : function() return parent.width end That the way of how works property binding.
Aug 22 2013
parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-22 11:28, Flamaros wrote:

 something like :
 function()
     return parent.width
 end

 That the way of how works property binding.
Can't you bind that to a named method in a controller, or similar? Then you would store the name of the controller/class and the name of the method. -- /Jacob Carlborg
Aug 22 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 22 August 2013 at 11:39:29 UTC, Jacob Carlborg wrote:
 On 2013-08-22 11:28, Flamaros wrote:

 something like :
 function()
    return parent.width
 end

 That the way of how works property binding.
Can't you bind that to a named method in a controller, or similar? Then you would store the name of the controller/class and the name of the method.
That not always so simple. With DQuick the D application is like a slave that contains data, and the GUI is free to display the data in many ways. Property binding act like a part of the controller if we are talking about the MVC model. Notice that if a data in the application side change, depending properties binding will be updated, so the GUI too. At my office we port an application from iOS to Android, Windows and MacOSX. We actually rewrite the GUI for other platforms in QtQuick, which allow us to let the main code has it. We only add few wrappers because QtQuick support only Qt types for objects we need to bind in QML (javascript language used for GUI).
Aug 22 2013
parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-22 15:01, Flamaros wrote:

 That not always so simple.

 With DQuick the D application is like a slave that contains data, and
 the GUI is free to display the data in many ways.
 Property binding act like a part of the controller if we are talking
 about the MVC model.
 Notice that if a data in the application side change, depending
 properties binding will be updated, so the GUI too.
If I understand you correctly that's how it work on using Xcode on Mac OS X as well. But Apple manage without a script language for the GUI code. It's XML and a binary format. -- /Jacob Carlborg
Aug 22 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 22 August 2013 at 13:20:25 UTC, Jacob Carlborg wrote:
 On 2013-08-22 15:01, Flamaros wrote:

 That not always so simple.

 With DQuick the D application is like a slave that contains 
 data, and
 the GUI is free to display the data in many ways.
 Property binding act like a part of the controller if we are 
 talking
 about the MVC model.
 Notice that if a data in the application side change, depending
 properties binding will be updated, so the GUI too.
If I understand you correctly that's how it work on using Xcode on Mac OS X as well. But Apple manage without a script language for the GUI code. It's XML and a binary format.
A lot of GUI system that respect the MVC system put the controller in the native code.
Aug 22 2013
parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-22 15:43, Flamaros wrote:

 A lot of GUI system that respect the MVC system put the controller in
 the native code.
And you don't want that? Or what has that do to with anything? -- /Jacob Carlborg
Aug 22 2013
parent "Flamaros" <flamaros.xavier gmail.com> writes:
On Friday, 23 August 2013 at 06:29:53 UTC, Jacob Carlborg wrote:
 On 2013-08-22 15:43, Flamaros wrote:

 A lot of GUI system that respect the MVC system put the 
 controller in
 the native code.
And you don't want that? Or what has that do to with anything?
With DQuick the Controller is in the script side, it's more flexible. Imagine a list of thumbnail of projects, to put a special thumbnail in the list that will allow creation of a new one. This special '+' thumbnail is created completely on the script side. If GUI designer want to go back on this design the developer will not be impacted because he can modify the controller with the view.
Aug 23 2013
prev sibling next sibling parent reply "goughy" <andrew goughy.org> writes:
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. We 
 are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
Could I recommend you evaluate IUP first? (http://www.tecgraf.puc-rio.br/iup/) It is cross-platform, MIT licensed, mature, and is by the same guys that _wrote_ Lua. Oh, and Lua is bundled already, of course. Plus it has a pure C interface (easy to wrap), canvas, GL support, imaging, plotting, webkit, scintilla editor support plus more. I certainly don't want to discourage any input in pure D, but it would be a much less daunting exercise, IMO. I personally think the way D has adopted the CURL library to gain some quick wins in the network protocol area is probably a more sustainable model given the size of the community. Its gonna take a long time to get anywhere if everything is NIH. Just my 2c.
Aug 22 2013
next sibling parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, goughy <andrew goughy.org> wrote:
 Could I recommend you evaluate IUP first?
 (http://www.tecgraf.puc-rio.br/iup/)
It doesn't seem to support OSX, Unicode, cascading menus: http://www.tecgraf.puc-rio.br/iup/en/to_do.html But otherwise I agree starting from scratch is really difficult.
Aug 22 2013
parent "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 22 August 2013 at 12:34:20 UTC, Andrej Mitrovic 
wrote:
 But otherwise I agree starting from scratch is really difficult.
That the reason we only tell that is a prototype, we firstly want to test the property binding concept, and we choose D because we like it.
Aug 22 2013
prev sibling next sibling parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:
 On 8/22/13, goughy <andrew goughy.org> wrote:
 Could I recommend you evaluate IUP first?
 (http://www.tecgraf.puc-rio.br/iup/)
It doesn't seem to support OSX
I meant to say native OSX, It uses GTK on that platform.
Aug 22 2013
parent reply Jacob Carlborg <doob me.com> writes:
On 2013-08-22 14:39, Andrej Mitrovic wrote:

 I meant to say native OSX, It uses GTK on that platform.
Thank you, otherwise you might have made some Mac OS X users angry :) -- /Jacob Carlborg
Aug 22 2013
parent Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, Jacob Carlborg <doob me.com> wrote:
 On 2013-08-22 14:39, Andrej Mitrovic wrote:

 I meant to say native OSX, It uses GTK on that platform.
Thank you, otherwise you might have made some Mac OS X users angry :)
Hey I'm not on the OSX hate-train. :)
Aug 22 2013
prev sibling next sibling parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:
 It doesn't seem to support OSX, Unicode, cascading menus:

 http://www.tecgraf.puc-rio.br/iup/en/to_do.html

 But otherwise I agree starting from scratch is really difficult.
Plus it seems to flicker on resize. It's not looking good.
Aug 22 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 22 August 2013 at 13:29:10 UTC, Andrej Mitrovic 
wrote:
 On 8/22/13, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:
 It doesn't seem to support OSX, Unicode, cascading menus:

 http://www.tecgraf.puc-rio.br/iup/en/to_do.html

 But otherwise I agree starting from scratch is really 
 difficult.
Plus it seems to flicker on resize. It's not looking good.
Yep, it's a known issue. I don't know why the resize event of window come so late, it seems to be a SDL issue. I began a direct win32 implementation, but their is no display for the moment, something seems to be wrong with the opengl context.
Aug 22 2013
next sibling parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, Flamaros <flamaros.xavier gmail.com> wrote:
 Yep, it's a known issue. I don't know why the resize event of
 window come so late, it seems to be a SDL issue. I began a direct
 win32 implementation, but their is no display for the moment,
 something seems to be wrong with the opengl context.
I was referring to the IUP library though, not your library. As for flicker, this is usually handled by returning 1 for the WM_ERASEBKGND message. The IUP flicker I saw was in its hbox example, which had buttons in a layout (horizontal box), and as the buttons moved when you resize the window they would flicker. Maybe they should try using a backbuffer if they don't already do. But anyway, I don't know IUP internals to know what is going wrong.
Aug 22 2013
parent reply "Michael" <pr m1xa.com> writes:
Full support of Unicode in upcoming release at end of August.
OS X in progress, help needed.

Development and bugs fixing are very active, mailing lists 
available via sf.net.
Aug 22 2013
parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, Michael <pr m1xa.com> wrote:
 Full support of Unicode in upcoming release at end of August.
 OS X in progress, help needed.

 Development and bugs fixing are very active, mailing lists
 available via sf.net.
But where's the bug tracker?
Aug 22 2013
parent reply "Michael" <pr m1xa.com> writes:
 But where's the bug tracker?
Cite:
The official support mechanism is by e-mail, using 
iup tecgraf.puc-rio.br
Additional info on official site ;) By the way there is no problem in communication with Tecgraf IUP team.
Aug 22 2013
parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, Michael <pr m1xa.com> wrote:
 Cite:
The official support mechanism is by e-mail, using
iup tecgraf.puc-rio.br
Well that's discouraging..
Aug 22 2013
parent reply "Michael" <pr m1xa.com> writes:
On Thursday, 22 August 2013 at 21:11:32 UTC, Andrej Mitrovic 
wrote:
 On 8/22/13, Michael <pr m1xa.com> wrote:
 Cite:
The official support mechanism is by e-mail, using
iup tecgraf.puc-rio.br
Well that's discouraging..
For me it's no problem) For additional comments it's better to contact a official team manager.
Aug 22 2013
parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, Michael <pr m1xa.com> wrote:
 For me it's no problem)
How are other people supposed to track bugs? Anytime someone runs into a bug that other people have already run into, the user has to waste time writing emails when the bug was already reported. I have very low confidence in a project without a public issue tracker, that hosts on sourceforge and uses CVS. That's all I'm saying.
Aug 22 2013
parent reply "Michael" <pr m1xa.com> writes:
On Thursday, 22 August 2013 at 21:44:57 UTC, Andrej Mitrovic 
wrote:
 On 8/22/13, Michael <pr m1xa.com> wrote:
 For me it's no problem)
How are other people supposed to track bugs? Anytime someone runs into a bug that other people have already run into, the user has to waste time writing emails when the bug was already reported. I have very low confidence in a project without a public issue tracker, that hosts on sourceforge and uses CVS. That's all I'm saying.
They really have a successful collaboration via mail and mailing list.
Aug 23 2013
parent "Zz" <Zz nospam.com> writes:
Here is an old IUP wrapper in D.
https://code.google.com/p/iupd/

Zz

On Friday, 23 August 2013 at 16:26:37 UTC, Michael wrote:
 On Thursday, 22 August 2013 at 21:44:57 UTC, Andrej Mitrovic 
 wrote:
 On 8/22/13, Michael <pr m1xa.com> wrote:
 For me it's no problem)
How are other people supposed to track bugs? Anytime someone runs into a bug that other people have already run into, the user has to waste time writing emails when the bug was already reported. I have very low confidence in a project without a public issue tracker, that hosts on sourceforge and uses CVS. That's all I'm saying.
They really have a successful collaboration via mail and mailing list.
Aug 27 2013
prev sibling parent Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:
 The IUP flicker I saw was in its hbox example, which had buttons in a
 layout (horizontal box), and as the buttons moved when you resize the
 window they would flicker.
Interestingly it only flickers if I use the resize handle on the window, but if I resize via e.g. AutoHotkey then there's no flicker. I guess it's just some internal bug.
Aug 22 2013
prev sibling next sibling parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, goughy <andrew goughy.org> wrote:
 Could I recommend you evaluate IUP first?
 (http://www.tecgraf.puc-rio.br/iup/)
It looks like Rikki Cattermole[1] made a D binding[2] to IUP: [1] : http://forum.dlang.org/thread/pvplfosyrrgigtuspvbw forum.dlang.org#post-afokkalgzxrsbnvpqgou:40forum.dlang.org [2] : https://bitbucket.org/alphaglosined/libglosined (see the iup directory) I don't know in what state that is, or how finished it is. A more friendly D API built on top would of course be welcome. If I wasn't so busy with Tk lately I would take a stab at it, but I don't have the time now.
Aug 22 2013
next sibling parent "Michael" <pr m1xa.com> writes:
 [1] : 
 http://forum.dlang.org/thread/pvplfosyrrgigtuspvbw forum.dlang.org#post-afokkalgzxrsbnvpqgou:40forum.dlang.org

 [2] : https://bitbucket.org/alphaglosined/libglosined (see the 
 iup directory)
It's looks as low-level-one-to-one D binding to C. Now I trying to build a somewhat from examples and tests on Debian. It's looks pretty well. And it seems that a one-to-one bindings not so good, some api is specific to C, some not necessary to D.
Aug 22 2013
prev sibling parent "Rikki Cattermole" <alphaglosined gmail.com> writes:
On Thursday, 22 August 2013 at 19:04:52 UTC, Andrej Mitrovic 
wrote:
 On 8/22/13, goughy <andrew goughy.org> wrote:
 Could I recommend you evaluate IUP first?
 (http://www.tecgraf.puc-rio.br/iup/)
It looks like Rikki Cattermole[1] made a D binding[2] to IUP: [1] : http://forum.dlang.org/thread/pvplfosyrrgigtuspvbw forum.dlang.org#post-afokkalgzxrsbnvpqgou:40forum.dlang.org [2] : https://bitbucket.org/alphaglosined/libglosined (see the iup directory) I don't know in what state that is, or how finished it is. A more friendly D API built on top would of course be welcome. If I wasn't so busy with Tk lately I would take a stab at it, but I don't have the time now.
They were complete if I remember right when I made them. I moved on from IUP libraries written by the same group e.g. IM for usage with IUP. Which I never finished. If anyone is interested in using them please take them I'm applying no license on it. There is also another bindings on I think google code but I can't find it now. I'm also working on my own GUI toolkit however it is far from at the stage I would like to show it to the community. https://github.com/rikkimax/DOOGLE if your interested in looking what I got so far.
Aug 22 2013
prev sibling parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, goughy <andrew goughy.org> wrote:
 Could I recommend you evaluate IUP first?
 (http://www.tecgraf.puc-rio.br/iup/)
I've had another look at this, and the documentation tells me there's limitations and generally a requirement to handle platform-specific behavior in many cases, which could get in the way. For most widgets, after you create them, you can't change their behavior except maybe their appearance (e.g. text and image). That's a big limitation imo. There's platform-dependent behavior that you need to be aware of, such as: ----- When you change the active tab the focus is usually not changed. If you want to control the focus behavior call IupSetFocus in the TABCHANGE_CB callback. Unfortunately this does not works in GTK and in Motif, because in both systems the focus will be set by the system after the callback is called. ----- There's a lot of these GTK/Windows specific notes, I'd hate to end up writing a lot of code wrapped inside of version(GTK) statements. There's basic features not supported such as: ----- Notice that there is no attribute to disable a single tab. This is a design decision of all native toolkits, not a IUP decision. It is so because a disabled tab is a confusing interface situation. ----- Tcl's Tk does it, as does Qt, and probably other libraries. Here's the Tkinter version: http://www.pyinmyeye.com/2012/08/tkinter-notebook-demo.html. Anyway, as a simple GUI library it might even be worth wrapping. But I think the DQuick devs and D programmers want something much more.
Aug 29 2013
next sibling parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 29 August 2013 at 17:08:22 UTC, Andrej Mitrovic 
wrote:
 On 8/22/13, goughy <andrew goughy.org> wrote:
 Could I recommend you evaluate IUP first?
 (http://www.tecgraf.puc-rio.br/iup/)
I've had another look at this, and the documentation tells me there's limitations and generally a requirement to handle platform-specific behavior in many cases, which could get in the way. For most widgets, after you create them, you can't change their behavior except maybe their appearance (e.g. text and image). That's a big limitation imo. There's platform-dependent behavior that you need to be aware of, such as: ----- When you change the active tab the focus is usually not changed. If you want to control the focus behavior call IupSetFocus in the TABCHANGE_CB callback. Unfortunately this does not works in GTK and in Motif, because in both systems the focus will be set by the system after the callback is called. ----- There's a lot of these GTK/Windows specific notes, I'd hate to end up writing a lot of code wrapped inside of version(GTK) statements. There's basic features not supported such as: ----- Notice that there is no attribute to disable a single tab. This is a design decision of all native toolkits, not a IUP decision. It is so because a disabled tab is a confusing interface situation. ----- Tcl's Tk does it, as does Qt, and probably other libraries. Here's the Tkinter version: http://www.pyinmyeye.com/2012/08/tkinter-notebook-demo.html. Anyway, as a simple GUI library it might even be worth wrapping. But I think the DQuick devs and D programmers want something much more.
As DQuick isn't based on OS native GUI libraries and it's intend to have exactly the same behaviors of those native libraries, the user will have the responsibility to customize those kind of behaviors. In the default package there will be no support for focus for sample. I don't know how is it on other OS, but on windows buttons and scroll-bars have really weird behaviors, for scroll-bars you'll loose control on it if your mouse cursor is too far (button always down), but when the cursor come back to an acceptable distance the scroll-bar move appropriately,... With DQuick it will not a problem to have larger mouse area than a button which is really useful for interfaces controlled by fingers. To have some controls (around widget) that have simple behaviors acceptable for almost all OS/platform, we'll certainly do something like QtQuick Controls. This is an add-on which provide a simple way to support focus.
Aug 29 2013
parent Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/30/13, Flamaros <flamaros.xavier gmail.com> wrote:
 I don't know how is it on other OS, but on windows
 buttons and scroll-bars have really weird behaviors, for
 scroll-bars you'll lose control on it if your mouse cursor is
 too far (button always down), but when the cursor come back to an
 acceptable distance the scroll-bar move appropriately,...
You need to track the cursor if you want to avoid this behavior, using SetCapture, and later releasing with ReleaseCapture (I think even TrackMouseEvent needs to be called at some point). I've got an old Cairo-based slider example where you can move the slider even when you're way off the screen: https://github.com/AndrejMitrovic/cairoDSamples/blob/master/slider.d#L209
Aug 29 2013
prev sibling parent reply Gour <gour atmarama.net> writes:
On Thu, 29 Aug 2013 19:08:09 +0200
Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:

 Anyway, as a simple GUI library it might even be worth wrapping. But I
 think the DQuick devs and D programmers want something much more.
Based on what I've seen, Tk-8.6 is quite good and available *today*, while DQuick is still prototype only. Sincerely, Gour -- The work of a man who is unattached to the modes of material nature and who is fully situated in transcendental knowledge merges entirely into transcendence. http://www.atmarama.net | Hlapicina (Croatia) | GPG: 52B5C810
Aug 30 2013
next sibling parent "Flamaros" <flamaros.xavier gmail.com> writes:
On Friday, 30 August 2013 at 10:12:25 UTC, Gour wrote:
 On Thu, 29 Aug 2013 19:08:09 +0200
 Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:

 Anyway, as a simple GUI library it might even be worth 
 wrapping. But I
 think the DQuick devs and D programmers want something much 
 more.
Based on what I've seen, Tk-8.6 is quite good and available *today*, while DQuick is still prototype only. Sincerely, Gour
The way will be very long for DQuick, I only start working on font rendering. It would certainly took years before seeing something usable for production with DQuick, and only if the development doesn't stop before this point.
Aug 30 2013
prev sibling parent Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/30/13, Gour <gour atmarama.net> wrote:
 Based on what I've seen, Tk-8.6 is quite good and available *today*,
 while DQuick is still prototype only.
I especially like its configurable event mechanism, because I can build my own event propagation mechanism on top of it, and provide something more useful on the D side. For example, people used to WPF have tunneling and bubbling of events, and this is something that can be done in a Tk wrapper.
Aug 30 2013
prev sibling next sibling parent reply "Jakob Ovrum" <jakobovrum gmail.com> writes:
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. We 
 are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
If you do decide to use Lua, I strongly recommend checking out LuaD[1]. Shameless self-promotion, yes; but the goal of LuaD is to be an uncompromising, superior alternative to using the Lua C API directly, for any project. [1] https://github.com/JakobOvrum/LuaD
Aug 22 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 22 August 2013 at 13:08:46 UTC, Jakob Ovrum wrote:
 On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. 
 We are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
If you do decide to use Lua, I strongly recommend checking out LuaD[1]. Shameless self-promotion, yes; but the goal of LuaD is to be an uncompromising, superior alternative to using the Lua C API directly, for any project. [1] https://github.com/JakobOvrum/LuaD
As we decided to open our code, we'll accept pull request. All Lua related code is in the folder : src/dquick/script Entry point of those object is dmlEngine.d repo : https://github.com/D-Quick/DQuick
Aug 22 2013
parent reply "Jakob Ovrum" <jakobovrum gmail.com> writes:
On Thursday, 22 August 2013 at 21:53:07 UTC, Flamaros wrote:
 As we decided to open our code, we'll accept pull request.

 All Lua related code is in the folder : src/dquick/script
 Entry point of those object is dmlEngine.d

 repo : https://github.com/D-Quick/DQuick
Thank you for the invitation. As LuaD does not yet support Lua API version 5.2, I'm putting the recommendation on hold until it does ;) It was always on the roadmap, anyway.
Aug 22 2013
parent 1100110 <0b1100110 gmail.com> writes:
On 08/22/2013 05:09 PM, Jakob Ovrum wrote:
 On Thursday, 22 August 2013 at 21:53:07 UTC, Flamaros wrote:
 As we decided to open our code, we'll accept pull request.

 All Lua related code is in the folder : src/dquick/script
 Entry point of those object is dmlEngine.d

 repo : https://github.com/D-Quick/DQuick
Thank you for the invitation. As LuaD does not yet support Lua API version 5.2, I'm putting the recommendation on hold until it does ;) It was always on the roadmap, anyway.
May I say that I *love* LuaD. It's one of my favorite projects to showcase the express-ability of D. The C API for Lua is difficult to use, but you made the embedded language much more embedded IMHO. What I'm saying is if you abandon it I'll be very very sad.
Aug 22 2013
prev sibling next sibling parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. We 
 are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
After the publication of our sources : https://github.com/D-Quick/DQuick I have migrate our bugs report too : https://github.com/D-Quick/DQuick/issues?state=open
Aug 22 2013
parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 8/22/13, Flamaros <flamaros.xavier gmail.com> wrote:
 After the publication of our sources :
 https://github.com/D-Quick/DQuick
P.S.: You should really add license headers in your files and/or a license file.
Sep 06 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Friday, 6 September 2013 at 15:25:25 UTC, Andrej Mitrovic 
wrote:
 On 8/22/13, Flamaros <flamaros.xavier gmail.com> wrote:
 After the publication of our sources :
 https://github.com/D-Quick/DQuick
P.S.: You should really add license headers in your files and/or a license file.
Certainly, I'll try to do it this weekend.
Sep 06 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Friday, 6 September 2013 at 20:56:25 UTC, Flamaros wrote:
 On Friday, 6 September 2013 at 15:25:25 UTC, Andrej Mitrovic 
 wrote:
 On 8/22/13, Flamaros <flamaros.xavier gmail.com> wrote:
 After the publication of our sources :
 https://github.com/D-Quick/DQuick
P.S.: You should really add license headers in your files and/or a license file.
Certainly, I'll try to do it this weekend.
We choose the boost one.
Sep 06 2013
parent reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 9/7/13, Flamaros <flamaros.xavier gmail.com> wrote:
 We choose the boost one.
That's great, but your license file is empty: https://github.com/D-Quick/DQuick/blob/master/License.txt
Sep 07 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Saturday, 7 September 2013 at 15:03:22 UTC, Andrej Mitrovic 
wrote:
 On 9/7/13, Flamaros <flamaros.xavier gmail.com> wrote:
 We choose the boost one.
That's great, but your license file is empty: https://github.com/D-Quick/DQuick/blob/master/License.txt
I fill the wrong file due to a wrong naming. Sorry.
Sep 07 2013
parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Saturday, 7 September 2013 at 16:48:23 UTC, Flamaros wrote:
 On Saturday, 7 September 2013 at 15:03:22 UTC, Andrej Mitrovic 
 wrote:
 On 9/7/13, Flamaros <flamaros.xavier gmail.com> wrote:
 We choose the boost one.
That's great, but your license file is empty: https://github.com/D-Quick/DQuick/blob/master/License.txt
I fill the wrong file due to a wrong naming. Sorry.
We are making some progress, but a lot of work need to be done. Recent changes : - Text wrapping (NoWrap, Any, Wrap, WordWrap) - Font loaded from name instead of path (Windows only for the moment) - Auto binding of Sub-Objects Coming : - A scrolling item - Adding clipping on Items with scissors So the project isn't dead :-)
Oct 24 2013
parent "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 24 October 2013 at 19:51:14 UTC, Flamaros wrote:
 On Saturday, 7 September 2013 at 16:48:23 UTC, Flamaros wrote:
 On Saturday, 7 September 2013 at 15:03:22 UTC, Andrej Mitrovic 
 wrote:
 On 9/7/13, Flamaros <flamaros.xavier gmail.com> wrote:
 We choose the boost one.
That's great, but your license file is empty: https://github.com/D-Quick/DQuick/blob/master/License.txt
I fill the wrong file due to a wrong naming. Sorry.
We are making some progress, but a lot of work need to be done. Recent changes : - Text wrapping (NoWrap, Any, Wrap, WordWrap) - Font loaded from name instead of path (Windows only for the moment) - Auto binding of Sub-Objects Coming : - A scrolling item - Adding clipping on Items with scissors So the project isn't dead :-)
Clipping and Scrolling are done. Bruno will work on adding array support by Lua. I'll clean/fix code in the same time as adding new items/features.
Oct 31 2013
prev sibling next sibling parent reply Gour <gour atmarama.net> writes:
On Tue, 20 Aug 2013 23:22:45 +0200
"Flamaros" <flamaros.xavier gmail.com> wrote:

 I want to share a short presentation of the project I am working 
 on with friends. It's a prototype of a GUI library written in D.
The state of GI bindings in D was the main reason I gave up idea to use D for writing multi-platform GUI app in this nice language. Gtk(D) does not look good on anything which is non-Linux and the state of the GTK support on both Mac OS X & Windows is pretty poor. There are no Qt bindings and nothing, afaik, happened from the attempt to provide wx bindings, so your project might provide some light at the end of the tunnel giving hope to use D as 'general programming language'. Wishing you all the best! Sincerely, Gour -- In the material world, one who is unaffected by whatever good or evil he may obtain, neither praising it nor despising it, is firmly fixed in perfect knowledge. http://www.atmarama.net | Hlapicina (Croatia) | GPG: 52B5C810
Aug 23 2013
parent "Flamaros" <flamaros.xavier gmail.com> writes:
On Friday, 23 August 2013 at 07:19:39 UTC, Gour wrote:
 On Tue, 20 Aug 2013 23:22:45 +0200
 "Flamaros" <flamaros.xavier gmail.com> wrote:

 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.
The state of GI bindings in D was the main reason I gave up idea to use D for writing multi-platform GUI app in this nice language. Gtk(D) does not look good on anything which is non-Linux and the state of the GTK support on both Mac OS X & Windows is pretty poor. There are no Qt bindings and nothing, afaik, happened from the attempt to provide wx bindings, so your project might provide some light at the end of the tunnel giving hope to use D as 'general programming language'. Wishing you all the best! Sincerely, Gour
Thank you for your encouragements.
Aug 23 2013
prev sibling next sibling parent "Christian Manning" <cmanning999 gmail.com> writes:
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. We 
 are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
This is great! Will check this out ASAP I think. I migrated a Qt Widgets project to QML/QtQuick and I've quite enjoyed working with it, but having something with similar goals in D will bring me back to the language most probably. In fact, that project was originally written in D but I became frustrated with some things at the time (lack of shared libs for plugins, GUI, etc.), so it was rewritten in c++11. Although I don't think I shall be rewriting its current state in D (the thought of porting 15k+ lines by myself is rather daunting ;) Chris
Aug 23 2013
prev sibling next sibling parent reply "Flamaros" <flamaros.xavier gmail.com> writes:
On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. We 
 are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
A little news : We works on text rendering and D objects binding. https://github.com/D-Quick/DQuick
Sep 05 2013
parent "Flamaros" <flamaros.xavier gmail.com> writes:
On Thursday, 5 September 2013 at 17:52:25 UTC, Flamaros wrote:
 On Tuesday, 20 August 2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. 
 We are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
A little news : We works on text rendering and D objects binding.
PS : D objects means that an instance of a D class can be accessible from Lua scripts. Only method with supported types are accessible, we will add the possibility to declare D classes for non Lua Types.
 https://github.com/D-Quick/DQuick
Sep 05 2013
prev sibling parent reply "Ivan" <itrombley dot-borg.org> writes:
On Tuesday, 20 Augu2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am 
 working on with friends. It's a prototype of a GUI library 
 written in D.

 This pdf contains our vision of what the project would be. 
 Samples are directly extracted from our prototype and works. We 
 are not able to share more than this presentation for the 
 moment because a lot of things are missing and it's plenty of 
 bugs.

 The development is really slow, so don't expect to see a real 
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing

 PS : Download it for a better quality
Is this still being developed?
Sep 27 2014
parent Xavier Bigand <flamaros.xavier gmail.com> writes:
Le 28/09/2014 02:48, Ivan a écrit :
 On Tuesday, 20 Augu2013 at 21:22:48 UTC, Flamaros wrote:
 I want to share a short presentation of the project I am working on
 with friends. It's a prototype of a GUI library written in D.

 This pdf contains our vision of what the project would be. Samples are
 directly extracted from our prototype and works. We are not able to
 share more than this presentation for the moment because a lot of
 things are missing and it's plenty of bugs.

 The development is really slow, so don't expect to see a real
 demonstration a day.

 The link :
 https://docs.google.com/file/d/0BygGiQfhIcvGOGlrWlBFNWNBQ3M/edit?usp=sharing


 PS : Download it for a better quality
Is this still being developed?
Yes it is, but development is still slow. You can follow last progress on github : https://github.com/D-Quick/DQuick
Sep 28 2014