digitalmars.D - DFL is really cool,Who can contact Christopher E. Miller?
- FrankLike (6/6) May 14 2014 1.DFL's Memory Usage is the least than other. winsamp.exe is
- dennis luehring (4/10) May 14 2014 and what should happen then? he seems to lost interest long time ago
- FrankLike (5/19) May 14 2014 The DFL License Agreement
- Mike Parker (4/8) May 15 2014 You don't need him to do anything with DFL. It's released under an opens...
- Denis Shelomovskij (13/19) May 18 2014 DFL isn't boost licensed, that's the problem for me. And Christopher
- FrankLike (2/13) May 18 2014 Why not put it in github.com?
- FrankLike (2/19) May 18 2014 And put it in code.dlang.org.
- Denis Shelomovskij (8/29) May 20 2014 Because personally I like Bitbucket (it has side-by-side diff and Github...
- FrankLike (49/57) May 18 2014 When Compile the X64,then error:
- John Colvin (4/65) May 18 2014 It looks like it's not been made x64 ready. Denis Shelomovskij*
- FrankLike (2/3) May 18 2014 Where is the DGui?
- Denis Shelomovskij (9/12) May 20 2014 The link is to my personal page. DGui isn't my library, I only manage it...
- FrankLike (8/12) May 18 2014 You will put it in code.dlang.org and github.com?
- FrankLike (4/16) May 18 2014 And there are some controls are not implement,such as
- Denis Shelomovskij (8/32) May 20 2014 There is no plans for cross-platform porting or adding new controls in
- Gary Willoughby (18/35) May 18 2014 FrankLike, please stop asking others to create full GUI
- jack death (6/45) May 18 2014 this sucks. it would be nice to get a gui lib that works with 32
- John Colvin (5/10) May 18 2014 D bindings exist for an - admittedly small - number of popular
1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M. 2.The size of DFL's example's exe files is the least than other, and only a single file. 3.DFL's source code is the most easy to understand. D need Christopher E. Miller.
May 14 2014
Am 15.05.2014 05:58, schrieb FrankLike:1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M. 2.The size of DFL's example's exe files is the least than other, and only a single file. 3.DFL's source code is the most easy to understand. D need Christopher E. Miller.and what should happen then? he seems to lost interest long time ago and there are some forks of the project on github - so why do D need Christopher E. Miller in person?
May 14 2014
On Thursday, 15 May 2014 at 04:53:01 UTC, dennis luehring wrote:Am 15.05.2014 05:58, schrieb FrankLike:The DFL License Agreement DFL is Copyright (C) 2004-2010 Christopher E. Miller If he has some intersting to DFL,I can do something for DFL,ok? Thank you.1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M. 2.The size of DFL's example's exe files is the least than other, and only a single file. 3.DFL's source code is the most easy to understand. D need Christopher E. Miller.and what should happen then? he seems to lost interest long time ago and there are some forks of the project on github - so why do D need Christopher E. Miller in person?
May 14 2014
On 5/15/2014 3:19 PM, FrankLike wrote:The DFL License Agreement DFL is Copyright (C) 2004-2010 Christopher E. Miller If he has some intersting to DFL,I can do something for DFL,ok? Thank you.You don't need him to do anything with DFL. It's released under an opens source license, so as long as you follow the terms of the license you can do what you want with it.
May 15 2014
15.05.2014 7:58, FrankLike пишет:1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M. 2.The size of DFL's example's exe files is the least than other, and only a single file. 3.DFL's source code is the most easy to understand. D need Christopher E. Miller.DFL isn't boost licensed, that's the problem for me. And Christopher didn't answered anything on my proposal to change the license. I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used. By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. ) [1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloads -- Денис В. Шеломовский Denis V. Shelomovskij
May 18 2014
DFL isn't boost licensed, that's the problem for me. And Christopher didn't answered anything on my proposal to change the license. I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used. By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. ) [1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloadsWhy not put it in github.com? Thank you.
May 18 2014
On Sunday, 18 May 2014 at 09:22:53 UTC, FrankLike wrote:And put it in code.dlang.org.DFL isn't boost licensed, that's the problem for me. And Christopher didn't answered anything on my proposal to change the license. I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used. By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. ) [1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloadsWhy not put it in github.com? Thank you.
May 18 2014
18.05.2014 14:52, FrankLike пишет:On Sunday, 18 May 2014 at 09:22:53 UTC, FrankLike wrote:Because personally I like Bitbucket (it has side-by-side diff and Github some time ago switched to completely unusable fonts for source code making it unreadable for Windows XP users like me).DFL isn't boost licensed, that's the problem for me. And Christopher didn't answered anything on my proposal to change the license. I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used. By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. ) [1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloadsWhy not put it in github.com?Will do as soon as its Bitbucket support will be restored. -- Денис В. Шеломовский Denis V. ShelomovskijThank you.And put it in code.dlang.org.
May 20 2014
I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used. By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. ) [1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloadsWhen Compile the X64,then error: Building Debug\DGui.lib... dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\controls\control.d(594): Error: cannot implicitly convert expression (m.Result) of type long to uint dgui\core\controls\control.d(609): Error: function dgui.core.winapi.SetWindowLongW (void* hWnd, int nIndex, int dwNewLong) is not callable using argument types (void*, int, long) dgui\core\controls\control.d(856): Error: cannot implicitly convert expression (m.Result) of type long to uint dgui\core\controls\subclassedcontrol.d(33): Error: cannot implicitly convert expression (m.Result) of type long to uint dgui\core\controls\textcontrol.d(91): Error: cannot implicitly convert expression (this._text.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\canvas.d(451): Error: function dgui.core.winapi.GetTextExtentPoint32W (void* hdc, const(wchar)* lpString, int c, SIZE* lpSize) is not callable using argument types (void*, wchar*, ulong, SIZE*) dgui\canvas.d(1283): Error: cannot implicitly convert expression (indexOf(cast(const(wchar[]))lf.lfFaceName, '\x00', cast(CaseSensitive)1)) of type long to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int Building Debug\DGui.lib failed!
May 18 2014
On Sunday, 18 May 2014 at 13:44:14 UTC, FrankLike wrote:It looks like it's not been made x64 ready. Denis Shelomovskij* would probably know what the current situation is. *http://denis-sh.bitbucket.org/I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used. By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. ) [1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloadsWhen Compile the X64,then error: Building Debug\DGui.lib... dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\controls\control.d(594): Error: cannot implicitly convert expression (m.Result) of type long to uint dgui\core\controls\control.d(609): Error: function dgui.core.winapi.SetWindowLongW (void* hWnd, int nIndex, int dwNewLong) is not callable using argument types (void*, int, long) dgui\core\controls\control.d(856): Error: cannot implicitly convert expression (m.Result) of type long to uint dgui\core\controls\subclassedcontrol.d(33): Error: cannot implicitly convert expression (m.Result) of type long to uint dgui\core\controls\textcontrol.d(91): Error: cannot implicitly convert expression (this._text.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\canvas.d(451): Error: function dgui.core.winapi.GetTextExtentPoint32W (void* hdc, const(wchar)* lpString, int c, SIZE* lpSize) is not callable using argument types (void*, wchar*, ulong, SIZE*) dgui\canvas.d(1283): Error: cannot implicitly convert expression (indexOf(cast(const(wchar[]))lf.lfFaceName, '\x00', cast(CaseSensitive)1)) of type long to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int Building Debug\DGui.lib failed!
May 18 2014
*http://denis-sh.bitbucket.org/Where is the DGui? This dgui is very cool.
May 18 2014
18.05.2014 18:25, FrankLike пишет:The link is to my personal page. DGui isn't my library, I only manage it so it can't be listened in "my open-source projects" page. As for x64 support, yes is isn't ready. If it is needed just like any other feature feel free to open an issue. [1] https://bitbucket.org/dgui/dgui/issues -- Денис В. Шеломовский Denis V. Shelomovskij*http://denis-sh.bitbucket.org/Where is the DGui? This dgui is very cool.
May 20 2014
DGui's Memory Usage is 3.2M.1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M.[1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloadsYou will put it in code.dlang.org and github.com? DGui is very cool,the exe's size is a half of DFL's,and it's easy to learn. If It will be used on Linux ,Mac Os X,it will be the coolist of all gui libs. Thank you. Frank
May 18 2014
On Sunday, 18 May 2014 at 14:54:44 UTC, FrankLike wrote:And there are some controls are not implement,such as imageButton,GridView,DateTimePick,Socket,DataControl..... Thank you.DGui's Memory Usage is 3.2M.1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M.[1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloadsYou will put it in code.dlang.org and github.com? DGui is very cool,the exe's size is a half of DFL's,and it's easy to learn. If It will be used on Linux ,Mac Os X,it will be the coolist of all gui libs. Thank you. Frank
May 18 2014
18.05.2014 19:14, FrankLike пишет:On Sunday, 18 May 2014 at 14:54:44 UTC, FrankLike wrote:There is no plans for cross-platform porting or adding new controls in near future. Probably the situation may be improved in case developers of DFL unofficial fork [1] will join DGui development. [1] https://github.com/Rayerd/dfl -- Денис В. Шеломовский Denis V. ShelomovskijAnd there are some controls are not implement,such as imageButton,GridView,DateTimePick,Socket,DataControl..... Thank you.DGui's Memory Usage is 3.2M.1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M.[1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloadsYou will put it in code.dlang.org and github.com? DGui is very cool,the exe's size is a half of DFL's,and it's easy to learn. If It will be used on Linux ,Mac Os X,it will be the coolist of all gui libs. Thank you. Frank
May 20 2014
On Thursday, 15 May 2014 at 03:58:15 UTC, FrankLike wrote:1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M. 2.The size of DFL's example's exe files is the least than other, and only a single file. 3.DFL's source code is the most easy to understand. D need Christopher E. Miller.Why not put it in github.com?And put it in code.dlang.org.When Compile the X64,then error:You will put it in code.dlang.org and github.com?DGui is very cool,the exe's size is a half of DFL's,and it's easy to learn. If It will be used on Linux ,Mac Os X,it will be the coolist of all gui libs.And there are some controls are not implement,such as imageButton,GridView,DateTimePick,Socket,DataControl..... Thank you.FrankLike, please stop asking others to create full GUI frameworks for you. DFL and DGui are both Windows ONLY and always will be. They are written using the Win32 API which can only be used on windows (or an emulation layer). Take a look at the source code of either library and improve it yourself without trying to push it on to others. Fully cross-platform GUI toolkits are very, very hard to create. That's why Gtk-D and Tkd exist, to use the years of hard work others have done. Once you see the amount of work necessary to create such GUI libraries you will use Gtk-D or Tkd instead. Also stop whining about memory usage of GUI applications. 3-4Mb is nothing for such an app. Yes it would be nice to have a cross-platform GUI toolkit written in D using all the native API's on each platform but that isn't going to happen anytime soon. Pushing others to do the work is going to be counter productive. Why not start the effort yourself and invite others to join you once progress is made?
May 18 2014
this sucks. it would be nice to get a gui lib that works with 32 and 64 bit. create a nice language and don't the tools/libs to use it. with your attitude you will not have a chance to became main stream. On Sunday, 18 May 2014 at 17:50:47 UTC, Gary Willoughby wrote:On Thursday, 15 May 2014 at 03:58:15 UTC, FrankLike wrote:1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M. 2.The size of DFL's example's exe files is the least than other, and only a single file. 3.DFL's source code is the most easy to understand. D need Christopher E. Miller.Why not put it in github.com?And put it in code.dlang.org.When Compile the X64,then error:You will put it in code.dlang.org and github.com?DGui is very cool,the exe's size is a half of DFL's,and it's easy to learn. If It will be used on Linux ,Mac Os X,it will be the coolist of all gui libs.And there are some controls are not implement,such as imageButton,GridView,DateTimePick,Socket,DataControl..... Thank you.FrankLike, please stop asking others to create full GUI frameworks for you. DFL and DGui are both Windows ONLY and always will be. They are written using the Win32 API which can only be used on windows (or an emulation layer). Take a look at the source code of either library and improve it yourself without trying to push it on to others. Fully cross-platform GUI toolkits are very, very hard to create. That's why Gtk-D and Tkd exist, to use the years of hard work others have done. Once you see the amount of work necessary to create such GUI libraries you will use Gtk-D or Tkd instead. Also stop whining about memory usage of GUI applications. 3-4Mb is nothing for such an app. Yes it would be nice to have a cross-platform GUI toolkit written in D using all the native API's on each platform but that isn't going to happen anytime soon. Pushing others to do the work is going to be counter productive. Why not start the effort yourself and invite others to join you once progress is made?
May 18 2014
On Sunday, 18 May 2014 at 17:58:04 UTC, jack death wrote:this sucks. it would be nice to get a gui lib that works with 32 and 64 bit. create a nice language and don't the tools/libs to use it. with your attitude you will not have a chance to became main stream.D bindings exist for an - admittedly small - number of popular GUI toolkits. Writing a gui toolkit from scratch is an enormous amount of work when you can easily make use of existing works. P.S. https://github.com/d-widget-toolkit/dwt
May 18 2014