digitalmars.D - D2 vs D1
- steel (17/17) Jun 17 2009 I have been following this community on and off for about 7 years now
- bearophile (12/24) Jun 18 2009 I think someone has asked a similar question not too much time ago here,...
- BCS (6/9) Jun 18 2009 IDE: use Descent and expect to be working with something that isn't "pol...
- Jarrett Billingsley (2/5) Jun 18 2009 Wow. Seriously? I have no idea how you cope.
- BCS (12/21) Jun 18 2009 me: dmd main.d
- Steven Schveighoffer (4/18) Jun 18 2009 me: dmd *.d
- BCS (5/22) Jun 18 2009 dmd: duplicate definition
- Steven Schveighoffer (8/29) Jun 18 2009 Well, that's hardly the shell's fault now is it ;)
- Derek Parnell (17/24) Jun 18 2009
- BCS (5/25) Jun 18 2009 I can do that first bit a lot of times for the same effort it takes to f...
- Don (7/33) Jun 25 2009 Mate, I wish you'd update bud so that it reads imports that are inside
- Derek Parnell (6/41) Jun 25 2009 That's a bug ... it is supposed to do that. Thanks for the report.
- Don (13/52) Jun 30 2009 That'd be great! Actually the case that fails is slightly more complex.
- Steve Teale (4/11) Jun 18 2009 Jarrett,
I have been following this community on and off for about 7 years now (since college). Revisiting it every now and then to catch up on its progress towards maturity. Can anybody direct me to where it is discussed or listed out what features in D2 break backward compatibility for D1 code? Or, at least tell me if http://www.digitalmars.com/d/2.0/features2.html is up to date. Also, what is the latest with regards to x86_64 bit support? Other than LDC and GDC (which I suppose has fallen behind and is unsupported), are there any plans to support x86_64 with the dmd compiler and the D2 release in the coming months (early next year)? I guess what I'm looking for is an honest assessment of the "state of the community" and information on a good tool stack to evaluate D for professional use in a x86_64 environment (IDE, build tools, etc). Final question: what is the role of Tango in D2? I read something somewhere that lead me to believe Phobos and Tango have some kind of relationship in D2. Thanks in advanced for any and all information.
Jun 17 2009
steel:Or, at least tell me if http://www.digitalmars.com/d/2.0/features2.html is up to date.I think it's mostly up to date, but this means little because new features are being added to D2 at every release. For example, the next release of D2 smells like an interesting one :-)I guess what I'm looking for is an honest assessment of the "state of the community" and information on a good tool stack to evaluate D for professional use in a x86_64 environment (IDE, build tools, etc).I think someone has asked a similar question not too much time ago here, so you may go look there. D2 is alpha state still, so it's probably not a good idea for professional coding. I leave the answer regarding the state of IDEs & build tools to other people that know this more than me.Also, what is the latest with regards to x86_64 bit support? Other than LDC and GDC (which I suppose has fallen behind and is unsupported), are there any plans to support x86_64 with the dmd compiler and the D2 release in the coming months (early next year)?LDC 64 bit (with Tango) is now working well enough, about as well as LDC 32. I don't think DMD will go 64 bit soon. I think in some months LDC will be better than DMD for most purposes if you run D1 code (at the moment some things are missing still, like a better support for profiling, code coverage, exceptions on Windows, and maybe few other bits). LDC for D2 needs some more time.Final question: what is the role of Tango in D2? I read something somewhere that lead me to believe Phobos and Tango have some kind of relationship in D2.A core of Tango is shared with Phobos (even if there's a bit of clashing in naming modules that I hope to see improved), so in theory you will be able to use both at the same time in D2. Tango probably will be usable in D2 as soon as (or before) D2 comes out of alpha state. Bye, bearophile
Jun 18 2009
Hello steel,I guess what I'm looking for is an honest assessment of the "state of the community" and information on a good tool stack to evaluate D for professional use in a x86_64 environment (IDE, build tools, etc).IDE: use Descent and expect to be working with something that isn't "polished" Debugger: their is a tool to convert the files and debug under VS and several debuggers with real D support but none compleat build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.
Jun 18 2009
On Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:Hello steel,build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.Wow. Seriously? I have no idea how you cope.
Jun 18 2009
Reply to Jarrett,On Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:me: dmd main.d dmd: you didn't pass me somthing from module foo me: dmd main.d foo.d dmd: you didn't pass ... ... me: dmd main.d foo.d and.d lots.d of.d other.d stuff.d dmd: ok (man I like command histories) 90% of the time that I need more than that, I'm getting into non D build steps so nothing short of a fully general system able to run arbitrary command will cut it.Hello steel, build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.Wow. Seriously? I have no idea how you cope.
Jun 18 2009
BCS Wrote:Reply to Jarrett,me: dmd *.d :) -SteveOn Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:me: dmd main.d dmd: you didn't pass me somthing from module fooHello steel, build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.Wow. Seriously? I have no idea how you cope.
Jun 18 2009
Reply to Steven,BCS Wrote:dmd: duplicate definition :( I often have .d files in a directory than should not get passed to DMD. For instance little test cases or alternate version of stuff.Reply to Jarrett,me: dmd *.dOn Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:me: dmd main.d dmd: you didn't pass me somthing from module fooHello steel, build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.Wow. Seriously? I have no idea how you cope.
Jun 18 2009
On Thu, 18 Jun 2009 14:00:18 -0400, BCS <ao pathlink.com> wrote:Reply to Steven,Well, that's hardly the shell's fault now is it ;) dmd *.d works 99% of the time for me. I don't have very large projects. If I have multiple directories: dmd `find . -name '*.d'` I also tend to make test programs elsewhere, so maybe I get more mileage out of it... -SteveBCS Wrote:dmd: duplicate definition :( I often have .d files in a directory than should not get passed to DMD. For instance little test cases or alternate version of stuff.Reply to Jarrett,me: dmd *.dOn Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:me: dmd main.d dmd: you didn't pass me somthing from module fooHello steel, build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.Wow. Seriously? I have no idea how you cope.
Jun 18 2009
you: dmd main.d me: bud main you: dmd main.d foo.d me: bud main you: dmd main.d foo.d and.d lots.d of.d other.d stuff.d me: bud main you: 90% of the time that I need more than that, I'm getting into non D build steps so nothing short of a fully general system able to run arbitrary command will cut it. me: bud main :-) -- Derek Parnell Melbourne, Australia skype: derek.j.parnellOn Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:Hello steel, build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.
Jun 18 2009
Reply to Derek,I can do that first bit a lot of times for the same effort it takes to find, download, install and get bud running (not that bud is hard to run, just that my way is not at all hard). Literally I spend *maybe* 60 seconds a week doing that.you: dmd main.d me: bud main you: dmd main.d foo.d me: bud main you: dmd main.d foo.d and.d lots.d of.d other.d stuff.d me: bud main you: 90% of the time that I need more than that, I'm getting into non D build steps so nothing short of a fully general system able to run arbitrary command will cut it. me: bud main :-)On Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:Hello steel, build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.
Jun 18 2009
Derek Parnell wrote:Mate, I wish you'd update bud so that it reads imports that are inside version statements. version(D_InlineAsm_X86) { import asmstuff; } That's the only thing I've ever found missing from bud.you: dmd main.d me: bud main you: dmd main.d foo.d me: bud main you: dmd main.d foo.d and.d lots.d of.d other.d stuff.d me: bud main you: 90% of the time that I need more than that, I'm getting into non D build steps so nothing short of a fully general system able to run arbitrary command will cut it. me: bud main :-)On Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:Hello steel, build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.
Jun 25 2009
On Thu, 25 Jun 2009 14:10:10 +0200, Don wrote:Derek Parnell wrote:That's a bug ... it is supposed to do that. Thanks for the report. -- Derek Parnell Melbourne, Australia skype: derek.j.parnellMate, I wish you'd update bud so that it reads imports that are inside version statements. version(D_InlineAsm_X86) { import asmstuff; } That's the only thing I've ever found missing from bud.you: dmd main.d me: bud main you: dmd main.d foo.d me: bud main you: dmd main.d foo.d and.d lots.d of.d other.d stuff.d me: bud main you: 90% of the time that I need more than that, I'm getting into non D build steps so nothing short of a fully general system able to run arbitrary command will cut it. me: bud main :-)On Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:Hello steel, build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.
Jun 25 2009
Derek Parnell wrote:On Thu, 25 Jun 2009 14:10:10 +0200, Don wrote:That'd be great! Actually the case that fails is slightly more complex. Code taken from Tango (the code itself is a workaround for GDC). I'd really like to remove it from Tango: version(D_InlineAsm_X86) { version = Naked_D_InlineAsm_X86; } version(Naked_D_InlineAsm_X86) { private import tango.math.internal.BignumX86; } version(build){// bud/build won't link properly without this. static import tango.math.internal.BignumX86; }Derek Parnell wrote:That's a bug ... it is supposed to do that. Thanks for the report.Mate, I wish you'd update bud so that it reads imports that are inside version statements. version(D_InlineAsm_X86) { import asmstuff; } That's the only thing I've ever found missing from bud.you: dmd main.d me: bud main you: dmd main.d foo.d me: bud main you: dmd main.d foo.d and.d lots.d of.d other.d stuff.d me: bud main you: 90% of the time that I need more than that, I'm getting into non D build steps so nothing short of a fully general system able to run arbitrary command will cut it. me: bud main :-)On Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:Hello steel, build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.
Jun 30 2009
Jarrett Billingsley Wrote:On Thu, Jun 18, 2009 at 11:56 AM, BCS<none anon.com> wrote:Jarrett, Me too - actually works quite well, so let us into the secret, whatever it is! SteveHello steel,build tools: ??? haven't followed that much. I use a command prompt for simple stuff and for the rest I need make.Wow. Seriously? I have no idea how you cope.
Jun 18 2009