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digitalmars.D - Constructing a class in-place

reply Shachar Shemesh <shachar weka.io> writes:
Forget the "why" for the moment.

T construct(T, ARGS...)(ARGS args) if( is(T==class) ) {
    auto buffer = new ubyte[__traits(classInstanceSize, T)];
    T cls = cast(T)buffer.ptr;

    // Is this really the best way to do this?
    buffer[] = cast(ubyte[])typeid(T).initializer()[];
    cls.__ctor(args);

    return cls;
}

My question is this: Is this the correct way to do it? There are steps 
here that seem kinda arbitrary, to say the least.

I am looking for something akin to C++'s placement new.

Thank you,
Shachar
Jul 25 2018
parent reply rikki cattermole <rikki cattermole.co.nz> writes:
On 25/07/2018 8:05 PM, Shachar Shemesh wrote:
 Forget the "why" for the moment.
 
 T construct(T, ARGS...)(ARGS args) if( is(T==class) ) {
     auto buffer = new ubyte[__traits(classInstanceSize, T)];
     T cls = cast(T)buffer.ptr;
Allocates the storage space of the fields (both public and private).
     // Is this really the best way to do this?
     buffer[] = cast(ubyte[])typeid(T).initializer()[];
Copies the default initialized state, basically does .init for a struct but was not too long ago renamed because it conflicted.
     cls.__ctor(args);
Calls a constructor that matches the given arguments.
     return cls;
 }
 
 My question is this: Is this the correct way to do it? There are steps 
 here that seem kinda arbitrary, to say the least.
Yes and not arbitrary, read above :)
 I am looking for something akin to C++'s placement new.
 
 Thank you,
 Shachar
Standard solution[0]. [0] https://dlang.org/phobos/std_conv.html#.emplace.4
Jul 25 2018
parent reply Johan Engelen <j j.nl> writes:
On Wednesday, 25 July 2018 at 08:11:59 UTC, rikki cattermole 
wrote:
 Standard solution[0].

 [0] https://dlang.org/phobos/std_conv.html#.emplace.4
Thanks for pointing to D's placement new. This is bad news for my devirtualization work; before, I thought D is in a better situation than C++, but now it seems we may be worse off. Before I continue the work, I'll have to look closer at this (perhaps write an article about the situation in D, so more ppl can help and see what is going on). In short: C++'s placement new can change the dynamic type of an object, which is problematic for devirtualization. However, in C++ the pointer passed to placement new may not be used afterwards (it'd be UB). This means that the code `A* a = new A(); a->foo(); a->foo();` is guaranteed to call the same function `A::foo` twice, because if the first call to `foo` would do a placement new on `a` (e.g. through `this`), the second call would be UB. In D, we don't have placement new, great! And now, I learn that the _standard library_ _does_ have something that looks like placement new, but without extra guarantees of the spec that C++ has. For some more info: https://stackoverflow.com/a/49569305 https://stackoverflow.com/a/48164192 - Johan
Jul 26 2018
next sibling parent reply rikki cattermole <rikki cattermole.co.nz> writes:
On 27/07/2018 12:45 AM, Johan Engelen wrote:
 On Wednesday, 25 July 2018 at 08:11:59 UTC, rikki cattermole wrote:
 Standard solution[0].

 [0] https://dlang.org/phobos/std_conv.html#.emplace.4
Thanks for pointing to D's placement new. This is bad news for my devirtualization work; before, I thought D is in a better situation than C++, but now it seems we may be worse off. Before I continue the work, I'll have to look closer at this (perhaps write an article about the situation in D, so more ppl can help and see what is going on). In short: C++'s placement new can change the dynamic type of an object, which is problematic for devirtualization. However, in C++ the pointer passed to placement new may not be used afterwards (it'd be UB). This means that the code `A* a = new A(); a->foo(); a->foo();` is guaranteed to call the same function `A::foo` twice, because if the first call to `foo` would do a placement new on `a` (e.g. through `this`), the second call would be UB. In D, we don't have placement new, great! And now, I learn that the _standard library_ _does_ have something that looks like placement new, but without extra guarantees of the spec that C++ has. For some more info: https://stackoverflow.com/a/49569305 https://stackoverflow.com/a/48164192 - Johan
Both of those links is related to structs not classes (and original post is about classes). Given the content (I could be wrong) but I don't think its related to our situation in D. Classes in D are very "heavy" with their explicit vtable. Given that classes in C++ can act as a value and a reference type, you have to be pretty careful when comparing them.
Jul 26 2018
parent Johan Engelen <j j.nl> writes:
On Thursday, 26 July 2018 at 12:53:44 UTC, rikki cattermole wrote:
 On 27/07/2018 12:45 AM, Johan Engelen wrote:
 
 In D, we don't have placement new, great! And now, I learn 
 that the _standard library_ _does_ have something that looks 
 like placement new, but without extra guarantees of the spec 
 that C++ has.
 For some more info:
 https://stackoverflow.com/a/49569305
 https://stackoverflow.com/a/48164192
 
 - Johan
Both of those links is related to structs not classes (and original post is about classes). Given the content (I could be wrong) but I don't think its related to our situation in D.
Uhm, this has everything to do with our situation in D and with classes in D too. The links are of course about classes with and without vtable.
 Classes in D are very "heavy" with their explicit vtable. Given 
 that classes in C++ can act as a value and a reference type, 
 you have to be pretty careful when comparing them.
I'd appreciate it if you reread and think more about it. D's classes and C++'s structs/classes are the same in what is discussed here, and vtable is just one of the issues. -Johan
Jul 28 2018
prev sibling next sibling parent reply Petar Kirov [ZombineDev] <petar.p.kirov gmail.com> writes:
On Thursday, 26 July 2018 at 12:45:52 UTC, Johan Engelen wrote:
 On Wednesday, 25 July 2018 at 08:11:59 UTC, rikki cattermole 
 wrote:
 Standard solution[0].

 [0] https://dlang.org/phobos/std_conv.html#.emplace.4
Thanks for pointing to D's placement new. This is bad news for my devirtualization work; before, I thought D is in a better situation than C++, but now it seems we may be worse off. Before I continue the work, I'll have to look closer at this (perhaps write an article about the situation in D, so more ppl can help and see what is going on). In short: C++'s placement new can change the dynamic type of an object, which is problematic for devirtualization. However, in C++ the pointer passed to placement new may not be used afterwards (it'd be UB). This means that the code `A* a = new A(); a->foo(); a->foo();` is guaranteed to call the same function `A::foo` twice, because if the first call to `foo` would do a placement new on `a` (e.g. through `this`), the second call would be UB. In D, we don't have placement new, great! And now, I learn that the _standard library_ _does_ have something that looks like placement new, but without extra guarantees of the spec that C++ has. For some more info: https://stackoverflow.com/a/49569305 https://stackoverflow.com/a/48164192 - Johan
Please excuse if my question is too naive, but how does this change anything? The general pattern of using classes is: 1. Allocate memory. This can be either: 1.a) implicit dynamic heap allocation done by the call to `GC.malloc` invoked via the implementation of the `new` operator for classes. 1.b) explicit dynamic heap allocation via any allocator (`GC.malloc`, libc, std.experimental.allocator, etc.) (1.b) is also a special case for class created via `new` - COM classes are allocated via malloc - see: https://github.com/dlang/druntime/blob/cb5efa9854775c5a72acd6870083b16e5ebba369/src/rt/lifetime.d#L79) 1.c) implicit stack allocation via `scope c = new Class();` 1.d) implicit stack allocation via struct wrapper like `auto c = scoped!Class();` 1.e) explicit stack allocation via `void[__traits(classInstanceSize, A)] buf = void;` 1.f) explicit stack allocation via `void[] buf = alloca(__traits(classInstanceSize, A))[0 .. __traits(classInstanceSize, A)];` 1.g) static allocation as thread-local or global variable or a part of one via implace buffer. To be honest I'm not sure how compilers implement this today. 1.e) Or any of the many variations of the above. 2. Explicit or implicit initialization its vtable, monitor (if the class is or derived from Object) and its fields: `buf[] = typeid(Class).initializer[];` 3. The class constructor is invoked, which in turn may require calls to one more base classes. ... 4. The class is destroyed 4.a) Implicitly via the GC 4.b) Explicitly via `core.memory.__delete()` 4.b) Explicitly via `destroy()` 4.c) Explicitly via `std.experimental.allocator.dispose`, or any similar allocator wrapper. 5. The class instance memory may be freed. At the end of the day, the destructor is called and potentially the memory is freed (e.g. if it's dynamically allocated). Nothing stops the same bytes from being reused for another object of a different type. <slightly-off-topic> C++ has the two liberties that D does not have or should/needs to have: A. The C++ standard is very hand-wavy about the abstract machine on which C++ programs are semantically executing giving special powers to its standard library to implement features that can't be expressed with standard C++. B. Its primary target audience of expert only programmers can tolerate the extremely dense minefield of undefined behavior that the standard committee doesn't shy from from putting behind each corner in the name of easier development of 'sufficiently smart compilers'. I'm talking about things like https://en.cppreference.com/w/cpp/utility/launder which most C programmers (curiously, 'C != C++') would consider truly bjorked. </slightly-off-topic> D on the other hand is (or at least I'm hopeful that it is) moving away giving magical powers to its runtime or standard library and is its embracing the spirit of bare bones systems programming where the programmer is allowed or even encouraged to implement everything from scratch (cref -betterC) for when that is the most sensible option. While C and C++ approach portability by abstracting the machine, the approaches portability by laying all the cards on the table and defining things, rather than letting them be unspecified or at least documenting the implementation definition. What I'm trying to say is that 'new' is not as special in D as it is in C++ (ironically, as the 'new'-ed objects are GC-ed in D, and what could be more magical in a language spec than a GC) and given the ongoing nogc long-term campaign its use is even becoming discouraged. Given this trend, the abundance of templates, increasing availability of LTO and library-defined allocation and object/resource management schemes I think it's more and more likely that compilers will be see the full picture of class lifetime and should either treat 1, 2, 3, 4 and 5 with C semantics (don't make any assumptions) or try to detect instances of 4 and 5 and mark the end of the object's lifetime in the compiler to allow aliasing of its storage as a potentially different type.
Jul 26 2018
next sibling parent Petar Kirov [ZombineDev] <petar.p.kirov gmail.com> writes:
On Thursday, 26 July 2018 at 21:22:45 UTC, Petar Kirov 
[ZombineDev] wrote:
 [..]

 D on the other hand is (or at least I'm hopeful that it is) 
 moving away giving magical powers to its runtime or standard 
 library and is its embracing the spirit of bare bones systems 
 programming where the programmer is allowed or even encouraged 
 to implement everything from scratch (cref -betterC) for when 
 that is the most sensible option.
 While C and C++ approach portability by abstracting the 
 machine, the approaches portability by laying all the cards on 
 the table and defining things, rather than letting them be 
 unspecified or at least documenting the implementation 
 definition.

 [..]
That is not too say that we shouldn't try to improve D's spec to allow more room for compiler optimizations (like the problem that you can't type instances of TypeInfo as fully read-only, because of the questionable feature of using them as an abundant pool of mutexes). My point is that at least in the near term future, D compilers shouldn't try to assume they have monopoly (like there only one right way) on object lifetime, given that everybody in the community so to speak is busy making their own memory management scheme. Removing UBs in this area at the cost of limiting compiler optimizations will at least make the nogc transition period smoother for everyone. Though I'm sure there's plenty of other opportunities for tightening the spec.
Jul 26 2018
prev sibling parent Johan Engelen <j j.nl> writes:
On Thursday, 26 July 2018 at 21:22:45 UTC, Petar Kirov 
[ZombineDev] wrote:
 Please excuse if my question is too naive, but how does this 
 change anything?
The main insight is to reason about things in terms of language semantics, not in terms of actual memory addresses and instructions as processed by the CPU. Then reread my post. I am not talking about disallowing storing different objects in the same physical hardware memory location: the language spec says nothing about that, and it shouldn't.
 Nothing stops the same bytes from being reused for another 
 object of a different type.
Here you are talking about physical memory bits, which is none of the language's business. So in practice, of course memory will be reused. But (most of) that should be transparent to D's language semantics.
 D on the other hand is (or at least I'm hopeful that it is) 
 moving away giving magical powers to its runtime or standard 
 library and is its embracing the spirit of bare bones systems 
 programming where the programmer is allowed or even encouraged 
 to implement everything from scratch (cref -betterC) for when 
 that is the most sensible option.
This is a matter of opinion I guess. But why wouldn't you just program in assembly? For example, things like `__traits(isReturnOnStack)` don't make sense in a high level language like D. Some machines don't have a stack. In other cases, the decision whether to return something on the stack can be delayed until optimization for better performance. I see you mention LTO; forget about _any_ optimization and high-level language features, if you care about controlling what the machine is doing.
 While C and C++ approach portability by abstracting the 
 machine, the approaches portability by laying all the cards on 
 the table and defining things, rather than letting them be 
 unspecified or at least documenting the implementation 
 definition.
The kind of low-level control that you want is not what D should give (and doesn't). With "laying cards on the table" you mean specifying language semantics in hardware behavior? Because the strength of most languages is in _not_ doing that. (some of the strengths that'd be lost: cross platform, cross architecture, performance) Note that this is not only about optimization. It's about being able to reason sensibly about code. You are advocating this? ``` class A { virtual void foo(); } class B : A { ... } class C : A { ... } void bar(A a) { a.foo(); // type of a is B, but turns it into C a.foo(); // type is now C, call different foo } ``` - Johan
Jul 28 2018
prev sibling next sibling parent Steven Schveighoffer <schveiguy gmail.com> writes:
On 7/26/18 8:45 AM, Johan Engelen wrote:
 On Wednesday, 25 July 2018 at 08:11:59 UTC, rikki cattermole wrote:
 Standard solution[0].

 [0] https://dlang.org/phobos/std_conv.html#.emplace.4
Thanks for pointing to D's placement new. This is bad news for my devirtualization work; before, I thought D is in a better situation than C++, but now it seems we may be worse off. Before I continue the work, I'll have to look closer at this (perhaps write an article about the situation in D, so more ppl can help and see what is going on). In short: C++'s placement new can change the dynamic type of an object, which is problematic for devirtualization. However, in C++ the pointer passed to placement new may not be used afterwards (it'd be UB). This means that the code `A* a = new A(); a->foo(); a->foo();` is guaranteed to call the same function `A::foo` twice, because if the first call to `foo` would do a placement new on `a` (e.g. through `this`), the second call would be UB. In D, we don't have placement new, great! And now, I learn that the _standard library_ _does_ have something that looks like placement new, but without extra guarantees of the spec that C++ has. For some more info: https://stackoverflow.com/a/49569305 https://stackoverflow.com/a/48164192
Reading those items, though, doesn't emplace effectively do what std::launder does in C++, since it's crossing a function boundary? Is std::launder a special part of the spec, or does it just return its parameter to remove the potential for UB? -Steve
Aug 01 2018
prev sibling parent Kagamin <spam here.lot> writes:
On Thursday, 26 July 2018 at 12:45:52 UTC, Johan Engelen wrote:
 Thanks for pointing to D's placement new. This is bad news for 
 my devirtualization work; before, I thought D is in a better 
 situation than C++, but now it seems we may be worse off.
Just say that devirtualization is incompatible with method-changing reemplace. I don't think this imposes notable portability restrictions.
Aug 02 2018