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digitalmars.D - Compiling Data into a D Executable

reply Walter Bright <newshound2 digitalmars.com> writes:
http://www.gamedev.net/blog/1140/entry-2254294-compiling-data-into-a-d-executable/

and on Reddit:

http://www.reddit.com/r/programming/comments/u5sgs/compiling_data_into_a_d_executable/
May 26 2012
parent reply "Martin Nowak" <dawg dawgfoto.de> writes:
On Sat, 26 May 2012 19:51:48 +0200, Walter Bright  
<newshound2 digitalmars.com> wrote:

 http://www.gamedev.net/blog/1140/entry-2254294-compiling-data-into-a-d-executable/

 and on Reddit:

 http://www.reddit.com/r/programming/comments/u5sgs/compiling_data_into_a_d_executable/
http://d.puremagic.com/issues/show_bug.cgi?id=1985
May 27 2012
parent reply "Pieter De Bruyne" <dbpieter gmail.com> writes:
This would mean that all that data is in memory at runtime i 
guess ? ...

And if so is there a way to avoid this...

I frequently use a audiovisual "slideshow" program called 
mobjects. It can compile your slideshow to an executable (often 
larger thn 1GiB) but it's memory footprint at runtime is rather 
small.
May 27 2012
next sibling parent Denis Shelomovskij <verylonglogin.reg gmail.com> writes:
27.05.2012 15:40, Pieter De Bruyne написал:
 This would mean that all that data is in memory at runtime i guess ? ...

 And if so is there a way to avoid this...

 I frequently use a audiovisual "slideshow" program called mobjects. It
 can compile your slideshow to an executable (often larger thn 1GiB) but
 it's memory footprint at runtime is rather small.
When executable is opened, it's content (code, data, whatever) is loaded lazily ei. only if needed (on first read/write). Note that it still eats process virtual address space. -- Денис В. Шеломовский Denis V. Shelomovskij
May 27 2012
prev sibling parent reply Denis Shelomovskij <verylonglogin.reg gmail.com> writes:
27.05.2012 15:40, Pieter De Bruyne написал:
 This would mean that all that data is in memory at runtime i guess ? ...

 And if so is there a way to avoid this...

 It can compile your slideshow to an executable (often larger thn 1GiB)
By the way, dmd takes 14 s with full load of one CPU core to include 40 MiB file as a string import on my PC so you will have to wait a lot if you wish to include ~1 GiB. -- Денис В. Шеломовский Denis V. Shelomovskij
May 27 2012
parent reply Walter Bright <newshound2 digitalmars.com> writes:
On 5/27/2012 9:56 AM, Denis Shelomovskij wrote:
 By the way, dmd takes 14 s with full load of one CPU core to include 40 MiB
file
 as a string import on my PC so you will have to wait a lot if you wish to
 include ~1 GiB.
This should be a bug report in Bugzilla.
May 27 2012
parent reply Denis Shelomovskij <verylonglogin.reg gmail.com> writes:
28.05.2012 0:19, Walter Bright написал:
 On 5/27/2012 9:56 AM, Denis Shelomovskij wrote:
 By the way, dmd takes 14 s with full load of one CPU core to include
 40 MiB file
 as a string import on my PC so you will have to wait a lot if you wish to
 include ~1 GiB.
This should be a bug report in Bugzilla.
Filled Issue 8156 - Very slow compilation with string-imported file ~100 MiB http://d.puremagic.com/issues/show_bug.cgi?id=8156 -- Денис В. Шеломовский Denis V. Shelomovskij
May 27 2012
parent Walter Bright <newshound2 digitalmars.com> writes:
On 5/27/2012 10:41 PM, Denis Shelomovskij wrote:
 Filled Issue 8156 - Very slow compilation with string-imported file ~100 MiB
 http://d.puremagic.com/issues/show_bug.cgi?id=8156
Thanks!
May 28 2012