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digitalmars.D - C++ pimpl

reply "Roberto Caravani" <JFanatiker gmx.at> writes:
Qt for example uses the pimpl idiom for achieving ABI compatibility between
releases. The problem is additional heap allocations, additional indirection
and you pay for it, whether needed or not. (For example even derived classes in
the same library pay for it.)
I wondered whether this would still be necessary in D and I think not.
In D, as interface files are automatically generated, it could be possible to
have ones created with let's say a special " private_impl" property or
something. For these classes the object size would have to be stored as hidden
static member in the library. The new operator could then simply read the size
and allocate the needed space. Derived class methods can also use the size to
calculate the offset of the derived class data members.

So you would lose some optimizations, e.g. initializing of base members can't
be inlined and stuff. But this is not possible with pimpl either and you gain
the following:
 - You only pay for it if you want it. You can also use the standard .di file
and lose the ABI compatiblity between versions if you so want and derived
classes in the same library do not need to pay any additional overhead either.
 - It is completely transparent: If you later on decide you need ABI
compatibility between releases, it's just a matter of a compiler switch and
differend .di files.
 - I think it will also be more efficient than pimpl in all regards.

I think this would be a real neat and very important feature, when it comes to
shared libraries. Is there any plan to implement something like that in the
future? Do I miss something?

Best regards,

Robert
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Jan 19 2012
next sibling parent reply Walter Bright <newshound2 digitalmars.com> writes:
On 1/19/2012 12:48 PM, Roberto Caravani wrote:
 I think this would be a real neat and very important feature, when it comes
 to shared libraries. Is there any plan to implement something like that in
 the future? Do I miss something?
The pimpl pros and cons are the same for C++ and D.
Jan 19 2012
parent reply Robert Caravani <jfanatiker gmx.at> writes:
First of all thanks for this fast answer!

 On 1/19/2012 12:48 PM, Roberto Caravani wrote:
 I think this would be a real neat and very important feature, when it
 comes to shared libraries. Is there any plan to implement something
 like that in the future? Do I miss something?
The pimpl pros and cons are the same for C++ and D.
Well, yes they are currently. But as D has pure reference semantics for classes, it would be easier to handle the case when the size of an object is not known at compile time. It basically comes down to having operator new read the size from the library and having derived classes members do some offset calculation. (Member initialization would have to be done by a function) Is there something missing? Is there a flaw in my proposal? Isn't it worth the effort? What are the problems? In Java pimpl for ABI compatibility seems not to be neccessary, according to: http://java.sun.com/docs/books/jls/second_edition/html/binaryComp.doc.html (It states that you can freely add and remove private fields) but ok, Java is not a system programming language, they might cheat somehow. Such a feature seems really cool to me, especially for library developers, because they have to care less that they are implementing a dynamic library. And you can easily avoid the costs if you don't need it, no rewrite necessary, just a recompilation of the program. (Not even the library, if you don't care about the hidden static size member and the initialization methods) Maybe I am completely wrong, but if so I want to know This is not really a feature request, as there are far more important things to do at the moment. This is more a: "Is it possible?" "Would you like to have it, if someone else implemented it?" Best regards, Robert P.S.: Another benefit I forgot to mention: For such a not exposing .di file, I think you can even remove all non public imports (if there are no inline methods), as all you need to know is the size of the object. I know that compilation time isn't that much of an issue as with C++, but during development you could use such non exposing .di files, which would change much less often. Thus recompilation of object files due to changes in the di files could be decreased, shortening compile time for large projects. In addition the compiler does not need to see, nor evaluate non public imports in those di files. What do you think?
Jan 20 2012
parent reply Walter Bright <newshound2 digitalmars.com> writes:
On 1/20/2012 2:12 AM, Robert Caravani wrote:
 First of all thanks for this fast answer!

 On 1/19/2012 12:48 PM, Roberto Caravani wrote:
 I think this would be a real neat and very important feature, when it
 comes to shared libraries. Is there any plan to implement something
 like that in the future? Do I miss something?
The pimpl pros and cons are the same for C++ and D.
Well, yes they are currently. But as D has pure reference semantics for classes, it would be easier to handle the case when the size of an object is not known at compile time. It basically comes down to having operator new read the size from the library and having derived classes members do some offset calculation. (Member initialization would have to be done by a function) Is there something missing? Is there a flaw in my proposal? Isn't it worth the effort? What are the problems? In Java pimpl for ABI compatibility seems not to be neccessary, according to: http://java.sun.com/docs/books/jls/second_edition/html/binaryComp.doc.html (It states that you can freely add and remove private fields) but ok, Java is not a system programming language, they might cheat somehow.
Java can recompile things on the fly.
 Such a feature seems really cool to me, especially for library developers,
 because they have to care less that they are implementing a dynamic library.
 And you can easily avoid the costs if you don't need it, no rewrite necessary,
 just a recompilation of the program. (Not even the library, if you don't care
 about the hidden static size member and the initialization methods)

 Maybe I am completely wrong, but if so I want to know

 This is not really a feature request, as there are far more important things
 to do at the moment. This is more a: "Is it possible?" "Would you like to have
 it, if someone else implemented it?"
What you're asking for is dynamic typing. You can achieve something equivalent using opDispatch and std.variant.
Jan 20 2012
next sibling parent "Robert Jacques" <sandford jhu.edu> writes:
On Fri, 20 Jan 2012 13:13:42 -0600, Walter Bright <newshound2 digitalmars.com>
wrote:

 On 1/20/2012 2:12 AM, Robert Caravani wrote:
 First of all thanks for this fast answer!

 On 1/19/2012 12:48 PM, Roberto Caravani wrote:
 I think this would be a real neat and very important feature, when it
 comes to shared libraries. Is there any plan to implement something
 like that in the future? Do I miss something?
The pimpl pros and cons are the same for C++ and D.
Well, yes they are currently. But as D has pure reference semantics for classes, it would be easier to handle the case when the size of an object is not known at compile time. It basically comes down to having operator new read the size from the library and having derived classes members do some offset calculation. (Member initialization would have to be done by a function) Is there something missing? Is there a flaw in my proposal? Isn't it worth the effort? What are the problems? In Java pimpl for ABI compatibility seems not to be neccessary, according to: http://java.sun.com/docs/books/jls/second_edition/html/binaryComp.doc.html (It states that you can freely add and remove private fields) but ok, Java is not a system programming language, they might cheat somehow.
Java can recompile things on the fly.
 Such a feature seems really cool to me, especially for library developers,
 because they have to care less that they are implementing a dynamic library.
 And you can easily avoid the costs if you don't need it, no rewrite necessary,
 just a recompilation of the program. (Not even the library, if you don't care
 about the hidden static size member and the initialization methods)

 Maybe I am completely wrong, but if so I want to know

 This is not really a feature request, as there are far more important things
 to do at the moment. This is more a: "Is it possible?" "Would you like to have
 it, if someone else implemented it?"
What you're asking for is dynamic typing. You can achieve something equivalent using opDispatch and std.variant.
Is something like https://jshare.johnshopkins.edu/rjacque2/public_html/ what you're looking for?
Jan 21 2012
prev sibling parent Robert Caravani <jfanatiker gmx.at> writes:
 
 What you're asking for is dynamic typing. You can achieve something
 equivalent using opDispatch and std.variant.
I am not sure I understood you correctly. It is dynamic typing more or less, just as polymorphic types like classes implement dynamic types, because you can change the implementation at runtime, by assigning an object of another derived class. What I am asking for is hiding the implemenation of class completely, not only to the programmer but also to the compiler.
Jan 23 2012
prev sibling parent reply so <so so.so> writes:
I have been asking that for some time now, i am afraid you won't get much  
of an audience.
You can get rid of both additional allocation and indirection but it is  
not pretty. We could definitely use some help/sugar on this.

http://www.artima.com/cppsource/backyard3.html

On Thu, 19 Jan 2012 22:48:39 +0200, Roberto Caravani <JFanatiker gmx.at>  
wrote:

 Qt for example uses the pimpl idiom for achieving ABI compatibility  
 between releases. The problem is additional heap allocations, additional  
 indirection and you pay for it, whether needed or not. (For example even  
 derived classes in the same library pay for it.)
 I wondered whether this would still be necessary in D and I think not.
 In D, as interface files are automatically generated, it could be  
 possible to have ones created with let's say a special " private_impl"  
 property or something. For these classes the object size would have to  
 be stored as hidden static member in the library. The new operator could  
 then simply read the size and allocate the needed space. Derived class  
 methods can also use the size to calculate the offset of the derived  
 class data members.

 So you would lose some optimizations, e.g. initializing of base members  
 can't be inlined and stuff. But this is not possible with pimpl either  
 and you gain the following:
  - You only pay for it if you want it. You can also use the standard .di  
 file and lose the ABI compatiblity between versions if you so want and  
 derived classes in the same library do not need to pay any additional  
 overhead either.
  - It is completely transparent: If you later on decide you need ABI  
 compatibility between releases, it's just a matter of a compiler switch  
 and differend .di files.
  - I think it will also be more efficient than pimpl in all regards.

 I think this would be a real neat and very important feature, when it  
 comes to shared libraries. Is there any plan to implement something like  
 that in the future? Do I miss something?

 Best regards,

 Robert
Jan 22 2012
parent reply so <so so.so> writes:
On Mon, 23 Jan 2012 01:39:23 +0200, so <so so.so> wrote:

 I have been asking that for some time now, i am afraid you won't get  
 much of an audience.
 You can get rid of both additional allocation and indirection but it is  
 not pretty. We could definitely use some help/sugar on this.

 http://www.artima.com/cppsource/backyard3.html
http://www.digitalmars.com/d/archives/digitalmars/D/Implementation_hiding_139625.html There is another issue Walter forgot to mention in the article. I think there might be a way but looks like we also loose the "destructor". Which means we are all the way back to the http://en.wikipedia.org/wiki/Opaque_pointer. Walter, is there a way to get around destructor limitation?
Jan 22 2012
next sibling parent so <so so.so> writes:
On Mon, 23 Jan 2012 02:07:29 +0200, so <so so.so> wrote:

 On Mon, 23 Jan 2012 01:39:23 +0200, so <so so.so> wrote:

 I have been asking that for some time now, i am afraid you won't get  
 much of an audience.
 You can get rid of both additional allocation and indirection but it is  
 not pretty. We could definitely use some help/sugar on this.

 http://www.artima.com/cppsource/backyard3.html
http://www.digitalmars.com/d/archives/digitalmars/D/Implementation_hiding_139625.html There is another issue Walter forgot to mention in the article. I think there might be a way but looks like we also loose the "destructor". Which means we are all the way back to the http://en.wikipedia.org/wiki/Opaque_pointer. Walter, is there a way to get around destructor limitation?
1. Lose, not loose. 2. I linked the wikipedia page to point to the "C version" not the others. I was wrong calling them taft types (it is the name of the Ada version).
Jan 22 2012
prev sibling parent reply Timon Gehr <timon.gehr gmx.ch> writes:
On 01/23/2012 01:07 AM, so wrote:
 On Mon, 23 Jan 2012 01:39:23 +0200, so <so so.so> wrote:

 I have been asking that for some time now, i am afraid you won't get
 much of an audience.
 You can get rid of both additional allocation and indirection but it
 is not pretty. We could definitely use some help/sugar on this.

 http://www.artima.com/cppsource/backyard3.html
http://www.digitalmars.com/d/archives/digitalmars/D/Implementation_hiding_139625.html There is another issue Walter forgot to mention in the article. I think there might be a way but looks like we also loose the "destructor". Which means we are all the way back to the http://en.wikipedia.org/wiki/Opaque_pointer. Walter, is there a way to get around destructor limitation?
This seems to work. a.di: final class A{ private this(); static A factory(); T1 publicMember1(int x); T2 publicMember2(float y); T3 publicField; // ... } a.d: class A{ static A factory(){return new A;} T1 publicMember1(int x){ ... } T2 publicMember2(float y){ ... } T3 publicField; // ... private: T1 field1; T2 field2; }
Jan 22 2012
next sibling parent so <so so.so> writes:
On Mon, 23 Jan 2012 02:33:47 +0200, Timon Gehr <timon.gehr gmx.ch> wrote:

 This seems to work.

 a.di:

 final class A{
      private this();
      static A factory();
      T1 publicMember1(int x);
      T2 publicMember2(float y);
      T3 publicField;
      // ...
 }

 a.d:

 class A{
      static A factory(){return new A;}
      T1 publicMember1(int x){ ... }
      T2 publicMember2(float y){ ... }
      T3 publicField;
      // ...
 private:
      T1 field1;
      T2 field2;
 }
Oh? How so? Within current framework it is not possible. Probably a glitch in matrix :)
Jan 22 2012
prev sibling parent reply "Martin Nowak" <dawg dawgfoto.de> writes:
On Mon, 23 Jan 2012 01:33:47 +0100, Timon Gehr <timon.gehr gmx.ch> wrote:

 On 01/23/2012 01:07 AM, so wrote:
 On Mon, 23 Jan 2012 01:39:23 +0200, so <so so.so> wrote:

 I have been asking that for some time now, i am afraid you won't get
 much of an audience.
 You can get rid of both additional allocation and indirection but it
 is not pretty. We could definitely use some help/sugar on this.

 http://www.artima.com/cppsource/backyard3.html
http://www.digitalmars.com/d/archives/digitalmars/D/Implementation_hiding_139625.html There is another issue Walter forgot to mention in the article. I think there might be a way but looks like we also loose the "destructor". Which means we are all the way back to the http://en.wikipedia.org/wiki/Opaque_pointer. Walter, is there a way to get around destructor limitation?
This seems to work. a.di: final class A{ private this(); static A factory(); T1 publicMember1(int x); T2 publicMember2(float y); T3 publicField; // ... } a.d: class A{ static A factory(){return new A;} T1 publicMember1(int x){ ... } T2 publicMember2(float y){ ... } T3 publicField; // ... private: T1 field1; T2 field2; }
This will even work with plain new/this, as the allocation is done in the constructor. The difficulty is that you can't build inheritable pimpls.
Jan 22 2012
next sibling parent so <so so.so> writes:
On Mon, 23 Jan 2012 02:49:39 +0200, Martin Nowak <dawg dawgfoto.de> wrote:

 This will even work with plain new/this, as the allocation is done
 in the constructor. The difficulty is that you can't build inheritable  
 pimpls.
No, you can't define a struct without providing all the fields. Inheritance has zero importance on this one. If you will use inheritance why would you need things like this in the first place?
Jan 22 2012
prev sibling parent reply Timon Gehr <timon.gehr gmx.ch> writes:
On 01/23/2012 01:49 AM, Martin Nowak wrote:
 On Mon, 23 Jan 2012 01:33:47 +0100, Timon Gehr <timon.gehr gmx.ch> wrote:

 On 01/23/2012 01:07 AM, so wrote:
 On Mon, 23 Jan 2012 01:39:23 +0200, so <so so.so> wrote:

 I have been asking that for some time now, i am afraid you won't get
 much of an audience.
 You can get rid of both additional allocation and indirection but it
 is not pretty. We could definitely use some help/sugar on this.

 http://www.artima.com/cppsource/backyard3.html
http://www.digitalmars.com/d/archives/digitalmars/D/Implementation_hiding_139625.html There is another issue Walter forgot to mention in the article. I think there might be a way but looks like we also loose the "destructor". Which means we are all the way back to the http://en.wikipedia.org/wiki/Opaque_pointer. Walter, is there a way to get around destructor limitation?
This seems to work. a.di: final class A{ private this(); static A factory(); T1 publicMember1(int x); T2 publicMember2(float y); T3 publicField; // ... } a.d: class A{ static A factory(){return new A;} T1 publicMember1(int x){ ... } T2 publicMember2(float y){ ... } T3 publicField; // ... private: T1 field1; T2 field2; }
This will even work with plain new/this, as the allocation is done in the constructor. The difficulty is that you can't build inheritable pimpls.
Ah, good to know. One solution would be to just add some dummy space to the class declaration (private void[256] dummy=void) so that the implementation can use it for private members. (union{void[256] dummy; struct{/*private_members*/}}) Of course, this is potentially wasteful.
Jan 22 2012
next sibling parent "Martin Nowak" <dawg dawgfoto.de> writes:
 Ah, good to know. One solution would be to just add some dummy space to  
 the class declaration (private void[256] dummy=void) so that the  
 implementation can use it for private members. (union{void[256] dummy;  
 struct{/*private_members*/}}) Of course, this is potentially wasteful.
This is what I did for the thread pimpl, but it requires you to manually keep the size in sync with the implementation.
Jan 23 2012
prev sibling parent reply Robert Caravani <jfanatiker gmx.at> writes:
On Monday, January 23, 2012 02:19:35 AM Timon Gehr wrote:
 On 01/23/2012 01:49 AM, Martin Nowak wrote:
 On Mon, 23 Jan 2012 01:33:47 +0100, Timon Gehr <timon.gehr gmx.ch> wrote:
 On 01/23/2012 01:07 AM, so wrote:
 On Mon, 23 Jan 2012 01:39:23 +0200, so <so so.so> wrote:
 I have been asking that for some time now, i am afraid you won't
 get
 much of an audience.
 You can get rid of both additional allocation and indirection but
 it
 is not pretty. We could definitely use some help/sugar on this.
 
 http://www.artima.com/cppsource/backyard3.html
http://www.digitalmars.com/d/archives/digitalmars/D/Implementation_h iding_139625.html
Thanks for the links, it was a good read.
 
 
 There is another issue Walter forgot to mention in the article.
 I think there might be a way but looks like we also loose the
 "destructor".
 Which means we are all the way back to the
 http://en.wikipedia.org/wiki/Opaque_pointer.
 
 Walter, is there a way to get around destructor limitation?
What's the destructor limitation?
 
 This seems to work.
 
 a.di:
 
 final class A{
 private this();
 static A factory();
 T1 publicMember1(int x);
 T2 publicMember2(float y);
 T3 publicField;
 // ...
 }
 
 a.d:
 
 class A{
 static A factory(){return new A;}
 T1 publicMember1(int x){ ... }
 T2 publicMember2(float y){ ... }
 T3 publicField;
 // ...
 private:
 T1 field1;
 T2 field2;
 }
This will even work with plain new/this, as the allocation is done in the constructor. The difficulty is that you can't build inheritable pimpls.
Hmm, I see some problems with this approach: It is not only impossible to derive from this class without using the di file with the full implementation (which might be acceptable)but you can't even use derived classes by an A reference, because the compiler would not use the vtbl because it assumes there are no derived classes. Which is not acceptable, in my opinion.
 
 Ah, good to know. One solution would be to just add some dummy space to
 the class declaration (private void[256] dummy=void) so that the
 implementation can use it for private members. (union{void[256] dummy;
 struct{/*private_members*/}}) Of course, this is potentially wasteful.
I also thought of such variants, but as you already noted, they are either wasteful, or limited, or both. The simplest and most efficient variant I could think of, was the one I already explained, but I am illustrating it here with some code, to make it more clear: // base.d import std.container; class Base { this() { // ... } SList!int overrideMe() { //.... } private_impl: int foo; float bar; } ////// Generate two .di files, with --private-impl compiler switch: dmd -H -c --private-impl base.d The --private-impl switch would cause the following: 1. It creates two ".di" files, see below. 2. It creates a hidden static "size" field in the object file: If you don't pass the --private-impl switch, just one standard .di file is generated and the " private_impl:" is interpreted as plain "private:". // base.d generated code: import std.container; class Base { this() { // ... } SList!int overrideMe() { //.... } private_impl: int foo; float bar; static size_t __size_of_object=actual_base_object_size; } // base.d -- This is the public interface: import std.container; //Non public imports are still necessary, because the compiler needs to check //that client code uses the same SList implementation. // but imports only needed by method bodies, should be omitted, but how to tell this the compiler? class Base { this(); // No inline, we are hiding the implementation! SList!int overrideMe(); private_impl: // Omit private data, just a hint to the compiler that there are private hidden fields (and that there exists a hidden size field) } // base_private.di -- the second .di file, just the normally generated one. If I want to create a derived class and I want to be independent of the base class implementation, I would simple import the public base.di file: // derived.d import base; class D : Base { SList!int overrideMe() { // override it with something // access my_field: my_field=2; // compiler would generate: int* p=cast(int*) ((cast(void*)this)+Base.__size_of_object+offset_of_my_field); *p=2; // instead of: int* p=cast(int*) ((cast(void*)this)+offset_of_my_field_including_statically_known_base_size); *p=2; // A class deriving from D, would also have to add Ds size and so on, but as these offsets don't change during the life time of a program, the calculated offsets could easily be cached. } private_impl: int my_field; } If I don't care about implementation hiding, I would simple import the base_private.di file, and I would have statically calculated offsets. Derived classes in the same library would usually do that. // main.d import derived; import std.container; void main() { D d=new D; // I am using the public .di file, thus new has to look up the objects size at runtime in the library and allocate the needed space, then it triggers the now non inlined initialization sequence: // - initialize all base members // - initialize all derived members // - call base class constructor // - call derived class constructor // -> can be optimized if derived class uses the non public interface. // use d. // d gets destroyed, simply call the destructors, and free the used space. } If you don't rename the private implementations, but simply use another module lookup path, you can switch implementations by no code change at all, simply comple main.d with the private module search path and you get the old behaviour. --> client code can choose, without a code change in the library, if you don't mind the static size fields, not even a recompile of the library is necessary. I hope it is now more clear what my basic approach is. I think the benefits are overwhelming and it seems to be easy, maybe too easy. So I am pretty sure it is not that simple, but what is it I am missing? Best regards, Robert
Jan 23 2012
parent reply so <so so.so> writes:
On Mon, 23 Jan 2012 18:09:58 +0200, Robert Caravani <jfanatiker gmx.at>  
wrote:

 Thanks for the links, it was a good read.
I think it is the best answer to the problem.
 What's the destructor limitation?
struct S { static S* make(); // constructor static void purge(S*); // destructor - you have to provide this as well } Limitation is that just like constructor, we also lose the destructor. Which means we can't use "delete", and the tools designed for it. As a result we don't have something new. It is exactly like C impl. hiding. struct S; S* make(); void purge(S*);
Jan 23 2012
parent reply "so" <so so.so> writes:
On Monday, 23 January 2012 at 17:09:30 UTC, so wrote:
 On Mon, 23 Jan 2012 18:09:58 +0200, Robert Caravani 
 <jfanatiker gmx.at> wrote:

 Thanks for the links, it was a good read.
I think it is the best answer to the problem.
 What's the destructor limitation?
struct S { static S* make(); // constructor static void purge(S*); // destructor - you have to provide this as well } Limitation is that just like constructor, we also lose the destructor. Which means we can't use "delete", and the tools designed for it. As a result we don't have something new. It is exactly like C impl. hiding. struct S; S* make(); void purge(S*);
I think i finally got a solution. (Sorry for C++ code) --- pimpl.hpp template<typename T> struct pimpl : noncopyable { virtual ~pimpl() {} }; --- lib.hpp struct lib : public pimpl<lib> { void fun(...); ... static lib* make(); }; --- lib.cpp struct lib_impl : lib { ... // data }; void lib::fun(...) { auto& r = *static_cast<lib_impl*>(this); ... } lib* lib::make() { return new lib_impl; }
Feb 10 2012
parent reply Robert Caravani <jfanatiker gmx.at> writes:
On Friday 10 February 2012 20:23:59 so wrote:
 I think i finally got a solution.
 (Sorry for C++ code)
Never mind, it is my mother tongue.
 
 --- pimpl.hpp
 template<typename T>
 struct pimpl : noncopyable
 {
   virtual ~pimpl() {}
 };
 
 --- lib.hpp
 struct lib : public pimpl<lib>
 {
   void fun(...);
   ...
   static lib* make();
 };
 
 --- lib.cpp
 struct lib_impl : lib
 {
   ... // data
 };
 
 void lib::fun(...)
 {
   auto& r = *static_cast<lib_impl*>(this);
   ...
 }
 
 lib* lib::make()
 {
   return new lib_impl;
 }
Well it is not bad, but how do you support derived classes with this scheme? Derived classes would have to derive from the implementation, so it would have to be public and compiled code using the derived class would break on changes of the private fields. Am I misinterpreting something? What's the purpose of the pimpl template? What do you think about my proposal? Is it sane and feasible at all? Best regards, Robert
Feb 19 2012
parent reply "so" <so so.so> writes:
On Sunday, 19 February 2012 at 17:25:51 UTC, Robert Caravani 
wrote:
 On Friday 10 February 2012 20:23:59 so wrote:
 I think i finally got a solution.
 (Sorry for C++ code)
Never mind, it is my mother tongue.
 
 --- pimpl.hpp
 template<typename T>
 struct pimpl : noncopyable
 {
   virtual ~pimpl() {}
 };
 
 --- lib.hpp
 struct lib : public pimpl<lib>
 {
   void fun(...);
   ...
   static lib* make();
 };
 
 --- lib.cpp
 struct lib_impl : lib
 {
   ... // data
 };
 
 void lib::fun(...)
 {
   auto& r = *static_cast<lib_impl*>(this);
   ...
 }
 
 lib* lib::make()
 {
   return new lib_impl;
 }
Well it is not bad, but how do you support derived classes with this scheme? Derived classes would have to derive from the implementation, so it would have to be public and compiled code using the derived class would break on changes of the private fields. Am I misinterpreting something?
Whole purpose of this is hiding implementation from user with "zero" cost. Derived classes has no places here. Using anything about derived classes means "zero" cost is not your first concern. So just use pure classes / interfaces, they are much cleaner and to the point.
 What's the purpose of the pimpl template?
template<typename T> struct pimpl : noncopyable { virtual ~pimpl() {} }; "virtual ~pimpl() {}" This is to get rid of leaking, you know we need to provide a "virtual destructor" for an interface otherwise a base class has no way of knowing it is a "base" class and when you delete a pointer you would free only the memory base class allocated. But i guess you are asking why it should be like this, another way is: #define PIMPL(x) \ private: \ x(const x&); \ const x& operator=(const x&); \ protected: \ x() {} \ public: \ virtual ~x() {} now we can just use: struct lib { PIMPL(lib) ... ... }; I don't understand why this didn't get much attention either, i am now using it in my framework and it rocks!
 What do you think about my proposal? Is it sane and feasible at 
 all?
I am having trouble understanding the need for supporting class hierarchies. Deriving from a private implementation feels quite wrong. A pimpl IMO should be a black box.
Feb 19 2012
parent reply Robert Klotzner <jfanatiker gmx.at> writes:
 Whole purpose of this is hiding implementation from user with 
 "zero" cost.
 Derived classes has no places here. Using anything about derived 
 classes means "zero" cost is not your first concern. So just use 
 pure classes / interfaces, they are much cleaner and to the point.
 
 What's the purpose of the pimpl template?
template<typename T> struct pimpl : noncopyable { virtual ~pimpl() {} }; "virtual ~pimpl() {}" This is to get rid of leaking, you know we need to provide a "virtual destructor" for an interface otherwise a base class has no way of knowing it is a "base" class and when you delete a pointer you would free only the memory base class allocated. But i guess you are asking why it should be like this, another way is:
Yeah, I got that. What I don't get is why it needs to be a template? Wouldn't a simple base class with a destructor suffice?
 I don't understand why this didn't get much attention either, i 
 am now using it in my framework and it rocks!
 
 What do you think about my proposal? Is it sane and feasible at 
 all?
I am having trouble understanding the need for supporting class hierarchies. Deriving from a private implementation feels quite wrong. A pimpl IMO should be a black box.
Well my initial example was Qt. Take for example the QWidget class, you usually derive from it in order to implement custom widgets and with the PIMPL idiom it is ensured that your derived classes will not break upon addition of private fields in QWidget. It is a black box, a derived class does not have access to private fields. The whole purpose of my proposal is, to really hide private fields so that not just the API is stable, but also the ABI. Best regards, Robert
Feb 26 2012
parent "so" <so so.so> writes:
On Sunday, 26 February 2012 at 21:03:11 UTC, Robert Klotzner 
wrote:

 Yeah, I got that. What I don't get is why it needs to be a 
 template?
 Wouldn't a simple base class with a destructor suffice?
Indeed it would suffice. Nothing really special, i didn't want pimpl to be a "one true base class" that you could do things like: vector<pimpl*> v;
 Well my initial example was Qt. Take for example the QWidget 
 class, you
 usually derive from it in order to implement custom widgets and 
 with the
 PIMPL idiom it is ensured that your derived classes will not 
 break upon
 addition of private fields in QWidget. It is a black box, a 
 derived
 class does not have access to private fields.

 The whole purpose of my proposal is, to really hide private 
 fields so
 that not just the API is stable, but also the ABI.
I understand. My use case was that i needed an alternative to C way of doing it. I was thinking that C++/D got namespaces, modules, class/struct methods. It should be possible to improve C pimpl. So instead of: libFun(handle, ...); You would do: handle.fun(...); Now you have a cleaner code, cleaner global namespace with zero cost.
Feb 26 2012